[PFSACG] Flaxseed On Deck Adventure Card Guild Lodge

Game Master cartmanbeck

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Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.
kuey wrote:

Hey, thanks for working on this. It looks great!

I got one question though. I can't quite seem to get the "Push cards up to fill empty space." button to work. The first I pressed it, it asked me if I wanted to give permission for it to run script. But after I've done that, when I press that button, I get the messages "running script", then "finished script", but nothing happens. Not sure what I'm doing wrong.

Here's the deck handler in case anyone wants to take a look.

I made a copy of that Deck Handler you linked and it worked for me. Keep in mind it only works on your Hand, recovery, discard, recharge/etc areas, no other sheet or part of the sheet. You need to have cards placed so that they're not in the topmost cells they could be, and they can be compressed down (useful after you've been clearing cards out from discards/recharges/heals), or have a non-sorted hand. Could you give a screenshot of what your deck handler looks like before you press the button to try to compress cards?

Make sure you also followed the correct prompts to give the scripts permission to run. It should be something like "A script in this document needs your permission to run -> warning page -> Advanced -> Go to <document> -> choose Google account (make sure you're signed into one)". Once that's done, you don't need to do it again as long as you're logged into google.

It's annoying, but that's one of the reasons I made sure nothing important relied on scripts.

(I may make another thread for bug reports/bugfixing, but I don't anticipate there should be too many.)


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Ah never mind! I realised I misunderstood what that button does after after reading your reply and skimming through the script. (I had read it earlier as that if I pushed the button, the sheet would automatically populate my hand with cards up to its max.) So it works perfectly. Sorry about that. :P


Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.
kuey wrote:
Ah never mind! I realised I misunderstood what that button does after after reading your reply and skimming through the script. (I had read it earlier as that if I pushed the button, the sheet would automatically populate my hand with cards up to its max.) So it works perfectly. Sorry about that. :P

Not a problem! Since you mention the possibility, though...

I could implement a 'multi-card-draw' function like that (in fact, it was one of the features I wanted to add), but it would have to be as a script or as a large UI element (as many rows tall as the number of cards you're copying). I extensively looked to see if it was possible to put multiple card names into a single cell that, when copy-pasted, would automatically fill multiple other cells (so you could enter a number so that it would pull, say, 5 random cards from deck, rather than 1 at a time, then you could copy-paste it to fill a whole hand area). It turned out such a thing wasn't possible, alas, nor did my backup ideas turn out too well.

I hesitate to add too many scripts for a few reasons. For one, I predict that only a minority of users will be running them (due to the headache of logging in and giving permission for them to run, and the small delay when they're used in the first place). They also fill up large parts of the UI as I've currently implemented them (though I'm sure I could come up with better solutions for presenting them to players) and they're much more time-consuming for me to write. (I also need to fix up the scripts so that they're more readable and apply some better coding standards to them so they're not as much of a headache to update.)


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Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

So soon again, I've developed another version of my Deck Handler base (now 4.5).

This time, the update is almost purely visual. I've made size, color and font adjustments to "LOOK!" page of the Deck Handler, I've increased the hand field size and shrunk the Recovery field size. I've also changed the test set of data/names, to throw in some Core cards.

And most importantly, I added in a set of Conditional Formatting rules that tries to recolor your hand cells to match the card type of each card in your hand - specifically, it recolors the cells to match the card type's given template color from the Core Set. The cell color auto-changing, as well as the changes I've made to the card font (and I recommend entering your card names in CAPITAL LETTERS) may help you get a better idea of what you have available at a glance and how you can work within the one-card-per-type limitation.

If you don't like the card type color changes, you can disable it with the checkbox in cell F39. If you don't like the font or color choices I've thrown in, you can reformat it back to something palatable to you.

That said, I'd really like feedback on this - if you make any visual changes that you think are better, I'd also love to see them!


I'm totally new to PACG (now PACS), so this is just my humble opinion. I personally prefer the aesthetics of 4.4 because I like plain text. :) I find different color cells and text more difficult to read, and detracts me from reading the information immediately.

Otherwise, I think your Deck Handler is fantastic! Love pressing the button to collapse empty cells. :) I'm making some amendments though, as I prefer all the card information, i.e. traits, powers, in my sheets rather than linked out to webpages. (Think I copied that from redeux.) Also to adapt for Mavaro who has that irritating ability to get skills from To Acquire of the card at the top.


Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

That was my concern - you can disable the coloured cells in a checkbox further down for that reason. The question is, do the font and size changes I've made to the "LOOK!" part of the Deck Handler make it uglier or harder to read when you disable the color-cards-by-type option?

I know of at least one other person (besides me) who likes the card type colouring, so I'm trying to think of a good way to suit as many people as possible moving forward.


Wow, this is really great! As someone with no computer skills at all - and therefore very nervous about making any changes to the deck handler template that I've been using - this is tremendously helpful to me. I'm going to use it for building my next PC (Radovan).

Here are some other things that I would love to see in a Deck Handler - again, I have no idea if these would be simple or difficult to implement.

1. Would there be any way to see the powers of the cards in your hand without having to jump over to another tab? Perhaps like a floating tool-tip that hovers over the card when you select it? Or simply including that information on the first tab, though I realize there probably isn't room for it. I find myself flipping back and forth between the first and second tabs of the deck handler constantly because I don't have all the card powers memorized.

2. Like kuey said, I probably prefer a layout on the "Don't Look" tab that shows the card powers and traits, rather than just the url to open them.

3. Would it be possible to add a tab to track the PC's play history? Not just what scenarios have been played, but tier progression, rewards earned, upgrades taken, etc.

4. Similarly, I would find it helpful to have a "future" tab that could be used to track and plan for planned upgrades.

5. I wonder if it would make sense to have a way of tracking a) Loot cards, b) cards Acquired in a scenario, c) cards gotten from/given to a Trader, and d) cards given from another PC, separately from the list of the PC's main deck. Right now I do things like append "aq" to acquired cards, or add notes to myself in a card's power text to indicate that it was set aside for a Loot card or traded away at a Trader, but if feels very kludgy.

6. Personally, I would find it great if there were an easy way to note which cards are in my hand that other players may want to use or make note of. Since I don't know what most of the cards do, when it's my turn I find myself spending a lot of time looking through the other players' hands, trying to figure out if any of them have anything that will be useful in a particular situation. Of course people can use the Notes field for this (and that's what I currently do), but I'm imagining something like the color coding that you are already implementing, or maybe a checkbox that a player could check to note that a card was potentially useful to others, where I could quickly see which cards deserved my time to look at.

7. When playing Pathfinder RPG by PbP, one thing that can really make play easier is if you have some of your PC's common dice expressions already written out, so then you can just copy and paste them when you need them. I wonder if it would make sense to include space for the same in the Deck Handler? For example, if you know that every time you are playing a particular spell your (starting) dice expression is going to be "[dice=Arcane X}1d12+1+1d6[/dice} [Dice=Recharge? Arcane 6}1d12+1[/dice}" (with of course the caveat that this may all be modified by various things like Blessings played, etc), then you could just copy and paste the dice expression from the deck handler.

Like I said, I have no idea if any of these things are doable, or interesting to you, but they are things that I often find myself wishing for as I use the deck handler I have, so I thought I would share them with you. Thanks so much for all the effort you've put into this template and I look forward to using it!


Salim Deckhandler | Party Sheet

I too like having my card powers and traits listed in the sheet. I actually set up my deckhandler so I input them into a column on the input(don't look) tab and then have a vlookup on the output (look) tab. Paste card name into a specific cell and it goes and fetches the info so I can look up a card when needed.

I'll post with Salim since I think I have my deckhandler linked if people want to see it.

Definitely not as fancy as Yewstance's version, but it works for me. I also have a spoiler for each card in my hand which I stole from someone because I liked the idea.

Salim wrote:

Hand: The Melted Blade, Cutlass, Lockpick Shield, Detect Thoughts, Blessing of Erastil,

Displayed:
Deck: 9 Discard: 3 Buried: 1
Notes:
Sideboard cards:

Skills and Powers:
Skills:
Strength: d6 □+1 □+2
Dexterity: d8 ■+1 ■+2 □+3 □+4
Constitution: d8 □+1 □+2 □+3
Intelligence: d6 □+1
Knowledge: Intelligence +2
Wisdom: d6 □+1 □+2
Divine: Wisdom +0
Charisma: d8 □+1 □+2 □+3
Diplomacy: Charisma +2

Favored Card: Weapon
Hand Size: 5 □6
Proficient with: Light Armors Weapons

Powers:
For your check that invokes the Finesse, trait, you gain the skill Melee: Dexterity +2
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
■ Add 1d4 (■ 1d8) to your non-combat check against a bane.

Card Descriptions:

Hand descriptions:
The Melted Blade
Spoiler:
The Melted Blade
Traits: Sword, Melee, Piercing, Finesse, Veteran
Owner: Salim
For your combat check, reveal this card to use your Strength or Melee + 2d4; you may additionally discard this card to add another 1d4. If not proficient with weapons, the difficulty of this check is increased by 4.
If you have a role card, or if you are the owner of this card, you may additionally add the scenario's deck number and the Magic trait, and you may additionally bury another card to add another 2d4. If the bane has the Undead trait, if any d4 rolled on this check is a 4, count it as 5.
Cutlass
Spoiler:
Cutlass
Traits: Sword, Melee, Slashing, Finesse, Swashbuckling, Basic
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add 1d8. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Detect Thoughts
Spoiler:
Detect Thoughts
Traits: Magic, Arcane, Divine
Discard this card to examine the top 3 cards of your location deck. Set aside any monsters, and if you have a role card, you may also set aside any allies. Shuffle the location deck, then put the cards you set aside in any order on top of it.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.
Lockpick Shield
Spoiler:
Lockpick Shield
Traits: Shield, Offhand, Magic
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
For your Disable check or your check against a card that has the Lock trait, recharge this card to roll 2d10+2.
Reveal this card to reduce Combat damage dealt to you by 2. If proficient with light armors, you may play another armor.
If proficient with light armors, you may recharge this card when you reset your hand.
Blessing of Erastil
Spoiler:
Blessing of Erastil
Traits: Divine, Erastil
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Displayed descriptions:


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Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

A big thanks to kuey, Abraham Z. and Rhynn Davrie for more feedback and ideas! I'll try to respond to all of the ones that have been brought up with my own thoughts.

Note that no big changes will likely be made to my Deck Handler for a couple of weeks (so after the start of the upcoming convention) unfortunately, due to my own time constraints.

(Also if anyone feels that this is dragging the Flaxseed Discussion thread too off-topic, I'll happily make a new thread for Deck Handler business.)

Abraham Z. wrote:
1. Would there be any way to see the powers of the cards in your hand without having to jump over to another tab? Perhaps like a floating tool-tip that hovers over the card when you select it? Or simply including that information on the first tab, though I realize there probably isn't room for it. I find myself flipping back and forth between the first and second tabs of the deck handler constantly because I don't have all the card powers memorized.

I'd love to do this - unfortunately, intelligent tooltips or something is entirely impossible within Google Sheets. There are ways that I could clone card texts over to the "Look!" page if someone were to add it to another tab, but it will make a very significant impact on the user interface (and will require users to physically enter their card texts' somewhere).

This seems to be a sufficiently popular idea that I can have a think about how to implement it - preferably as an optional feature hidden behind a checkbox somehow. I really want/need it to be optional, because making large interface changes is something I'm trying to avoid, because I want the Deck Handler to be 100% familiar to people who've only used the pre-existing standard. Plus, this is a feature that would demand user involvement to add the card texts somewhere in the first place, so it wouldn't exactly be hassle-free.

Of course, Rhynn already shared such a solution...

Salim - Rhynn wrote:
I too like having my card powers and traits listed in the sheet. I actually set up my deckhandler so I input them into a column on the input(don't look) tab and then have a vlookup on the output (look) tab. Paste card name into a specific cell and it goes and fetches the info so I can look up a card when needed.

I like this setup, and I could integrate those features with your permission! On smaller monitors, you currently have to scroll the sheet to view the card info section, and I wonder if I could somehow integrate that with the interface in a different way. I can also use the card-spoilers solution, though they do still require a bit of user involvement to work right and I worry that I'm bloating the deck handler with redundant features. Even if I make them optional (which I try to do at all times), that's another checkbox I have to add to a list for users to read through.

Abraham Z. wrote:

2. Like kuey said, I probably prefer a layout on the "Don't Look" tab that shows the card powers and traits, rather than just the url to open them.

3. Would it be possible to add a tab to track the PC's play history? Not just what scenarios have been played, but tier progression, rewards earned, upgrades taken, etc.

4. Similarly, I would find it helpful to have a "future" tab that could be used to track and plan for planned upgrades.

Whilst "2" would be solved by Rhynn's suggested feature, as mentioned above, all of these are actually features that I often use on my own actual Deck Handlers (in some way), which I have not put in this Base Deck Handler to avoid bloating it with extra sheets. It's my experience in work that adding visible features, such as extra sheets, quickly turns off a large portion of viewers - who see 6 sheets to look through rather than the 2 they may be used to.

I also worry that these are very personal things. Do people want to track all the way to Tier 6? Do people want to track scenario names, party members, deck upgrades, loot, or only some of these things? I've seen a lot of people (myself included) on these forums add such sheets, and they're all wildly different in design, and cover varying degrees of information.

What I might do is I might make some of these sheets and Hide the sheets. It's pretty easy to un-hide sheets if you want to use them later, after all.

Abraham Z. wrote:
5. I wonder if it would make sense to have a way of tracking a) Loot cards, b) cards Acquired in a scenario, c) cards gotten from/given to a Trader, and d) cards given from another PC, separately from the list of the PC's main deck. Right now I do things like append "aq" to acquired cards, or add notes to myself in a card's power text to indicate that it was set aside for a Loot card or traded away at a Trader, but if feels very kludgy.

That feature kind of already exists in the "Temporarily Removed from Starting Deck" part of the DON'T LOOK tab, which I personally use to track cards I've traded away or switched for Loot, or cards I sometimes take as Loot. In a lot of cases, I don't see a need to list the differences - I don't see the need to label something as having been given to me vs acquired, since they're treated the same way (the BR does their own record-keeping of acquired cards).

Nevertheless, I could add sections in 'DON'T LOOK' to distinguish cards that are not in your deck for various reasons, or would only sometimes be in your deck. Distinguishing cards that are currently in your deck is much more tricky besides asking players to append text to them (like you mentioned with "aq"), because I can't really add an interface element when deck sizes are so variable, and the number of acquired cards is so variable.

I could probably think of permanent solutions, but they'd lead to overhauls of the DON'T LOOK tab, which I explicitly don't want to do. I might be able to work an alternative solution out, though.

Maybe I'll try a more 'major' overhaul and package it as a different deck handler base?

Abraham Z. wrote:
6. Personally, I would find it great if there were an easy way to note which cards are in my hand that other players may want to use or make note of. Since I don't know what most of the cards do, when it's my turn I find myself spending a lot of time looking through the other players' hands, trying to figure out if any of them have anything that will be useful in a particular situation. Of course people can use the Notes field for this (and that's what I currently do), but I'm imagining something like the color coding that you are already implementing, or maybe a checkbox that a player could check to note that a card was potentially useful to others, where I could quickly see which cards deserved my time to look at.

Well, the new Notes field is broken down into 3 areas, with the first one trying to encourage players to list this kind of information (under a section labelled "Support"). A solution was previously shared to me by Zalarian where you could also list which cards you were offering in order of priority, but it would again lead to more interface changes.

Color coding isn't really possible in the forums... I could make something that would interface with shared Party Sheets. But Party Sheets only really work when someone goes through the effort of linking them all together (and the more changes I make to the Deck Handler, the harder it will be to integrate into one), and the more I tinker with a Party Sheet the less easily it will work with people using different Deck Handlers.

A 'dumb' solution (which would still require me making an extra column in the LOOK sheet, which I'm reluctant to do) would be to have a suite of checkboxes next to your hand slots, and ONLY add hyperlinks to the cards in your hand summary that you've checked. This can be a simple representation of "You can potentially use these cards, so here's a link to find out what they do".

Abraham Z. wrote:
7. When playing Pathfinder RPG by PbP, one thing that can really make play easier is if you have some of your PC's common dice expressions already written out, so then you can just copy and paste them when you need them. I wonder if it would make sense to include space for the same in the Deck Handler? For example, if you know that every time you are playing a particular spell your (starting) dice expression is going to be "[dice=Arcane X}1d12+1+1d6[/dice} [Dice=Recharge? Arcane 6}1d12+1[/dice}" (with of course the caveat that this may all be modified by various things like Blessings played, etc), then you could just copy and paste the dice expression from the deck handler.

I do that on all of my own normal Deck Handlers! I even had a tab for it in the older versions of my Base Deck Handler, but I've since Hidden it.

However, that feels like it's entirely on the player to make those kinds of short copy-able expressions. Just click to add a new sheet and put text in there, formatted however you like. Which expressions would be helpful (or used at all) is going to be wildly different from character to character, and even how people like to format their turns varies widely. However, my Recovery and Heal scripts do generate bits of text (including dice rolls for the former) to make people's jobs easier.

I could un-hide the Copy&Paste Table sheet, and put in some dummy data, if wanted.

================================

In short, there's a lot of great ideas, and a lot of things I can implement and may implement, but I'm greatly constrained by trying to keep the Deck Handler visibly mirror the 'normal' one. I could try to make a separate 'Advanced' Deck Handler where I happily throw more and more features at players, I suppose.

Of all of the suggested functions I could add, does anyone have any opinions for what would be the most helpful, preferably whilst impacting the visual design the least?


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Feel free to take anything from my sheet that's helpful. As I said, I have stolen several ideas and formulas from people as I run across things I like. If you like the vlookup solution, use it. I've been pretty happy with it, but it does involve a bit of upkeep to make it work, but it's work I'm happy to do to have the text available where I want it.


I ran into a couple of bugs in the 4.5 sheet last night.

* The recovery button generated text used my character name instead of the recovery skill in the dice rolls
* both the recovery text and the "copy/paste from here" box ended up surrounding the copied text with quotation marks.

Easy to work around but would be nice to have fixed.


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Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.
Mhuirich wrote:

I ran into a couple of bugs in the 4.5 sheet last night.

* The recovery button generated text used my character name instead of the recovery skill in the dice rolls
* both the recovery text and the "copy/paste from here" box ended up surrounding the copied text with quotation marks.

Easy to work around but would be nice to have fixed.

That first part is absolutely my fault - it's something I failed to update properly when I added an extra hidden column to manage displayed card URLs.

Since it's a very simple fix, I'll fix that in the next 10 minutes - I'm not changing the link or version number, so Deck Handler 4.5 should have fixed that by the time most of you see this post. (Edit: Now fixed in v4.5)

The second issue, however, is entirely unavoidable. Copying from any cell (or cells) in Google Sheets that includes one or more 'newlines' (AKA: Line breaks, "Enter" presses, etc) will automatically inject wrapping quotation marks. If you have used newlines in your notes in the past (CTRL-Enter), this will be a familiar issue for people, and not something that I think it's possible to change. I've just kind of learned to live with it, unfortunately, since having no line breaks in blocks of text generated by scripts or otherwise is just impossible to work with.

Thanks for the bug reports!


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Yewstance wrote:
Since it's a very simple fix, I'll fix that in the next 10 minutes - I'm not changing the link or version number, so Deck Handler 4.5 should have fixed that by the time most of you see this post. (Edit: Now fixed in v4.5)

First of all, big thanks for this deck handler. It's intuitive, user-friendly and has a lot of features that really streamline my turn posts. I'm looking forward to using it for CAG2 with the new Core/Curse sets and have already started using it for a couple of games with older base sets.

Could you post which cells you changed for the recovery button fix? As I mentioned, I have several copies of the deck handler saved and filled in with character decks and details. It would be nice to know which cells changed so I can copy them over from your updated sheet.
Again, thanks for your hard work on this. It's much appreciated.


Using Paizo Campaign tools (Chrome/Firefox)? Use this for my avatar. 1/4 Elf (Eastern Time)
WilderRedbeard wrote:


Could you post which cells you changed for the recovery button fix?

This is how I updated mine. I wasn't sure where in the function was different so I just copied the whole function:

Tools\Script Editor
I tried the drop down to jump to Recover but that didn't work so I did a find for function Recover

First you do these steps in the corrected one and copy the whole function; then you replace the function in all of your sheets by saving the script editor before exiting.


Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

Easiest way is, indeed, to just follow Zalarian's instructions above to open the "Scripts" page. Copy the entire thing (Ctrl-A, Ctrl-C) then paste that into the Scripts page of your own Deck Handler.

If you're a bit more technical, you'll find towards the bottom I make references to a "nameSet" variable when I should be making references to the "recoverySkill" variable, but I don't anticipate most people will be digging around my ugly code.

By the way, Zalarian's been doing some great work and new features that he's been sharing with me - I'll be implementing another version of my own Deck Handler with some of them in a week or so, including auto-generated card URLs (otherwise you can prod him to get his versions). If anyone strongly wants me to rethink my UI overhaul I made in 4.5, this is the best place to mention it. (Remember you can turn the cell-coloring-based-on-card-type off with a checkbox option, but the font and underlying cell colours will be the new standard moving forward for my Deck Handlers unless I know that people don't like it.)


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Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

Hi all! I've now developed Version 4.6 of my Deck Handler base. This one is directly aiming to respond to feedback given in this thread, as well as incorporate additional functions from Zalarian's and Rhynn Davrie's own modified Deck Handlers with their permission.

So first and foremost, a huge thank you to Zalarian and Rhynn Davrie! I really cannot make clear enough that most of this Deck Handler (besides the scripts) is just me packaging together ideas, code and suggestions from various people - after all, it's all built on cartmanbeck's base Deck Handler.

I'm also now linking the most recent Deck Handler base on my own profile to make it a bit more visible, as I'm quite happy with where it is now. (Even that was straight-up inspired by Zalarian!)

Before I go into the specific changes, I will make one thing clear. I no longer advise players to type card names purely in upper-case letters from this version onwards. Whilst it will still work normally, it will interfere with one of the new convenience functions, as described in the spoiler below.

What's new in Version 4.6?:
  • Card URLs are now automatically generated and point to the PACG Wiki for all of your cards by default. If you have your card name typed correctly, with a single space between each word (and append ' (Core)' if it's a Core version of an older card) then an auto-generated URL will point to the given PACG Wiki page, if it exists.
  • This won't always work, however. some cards might not be on the PACG Wiki (such as some Season AP Promo cards), or you may want to or have to add in a different card name (such as for duplicate cards), and the links are case-sensitive (inhibiting my previous "All-Caps" recommendation); if you still want to link them somewhere there's still the option for you to manually enter a URL to override whatever (faulty) URL is automatically generated.
  • This feature was originally developed by Zalarian.

  • Summary posts will now also include a spoiler listing your remaining deck, discard and buried cards, including breaking the cards in your deck into "Reloaded", "Unknown Order" and "Recharged" sections.
  • This feature is a modification of code originally developed by Zalarian, once again.

  • An optional Card Text Lookup feature has been implemented on request. Below your normal card area is a dropdown box; select an option from it, or paste/type the name of a card that's in your deck into it, and it'll list that card's Traits and Powers.
  • This doesn't work magically, however - this feature only works on your Deck Handlers if you enter the Traits and Powers of your cards into your "DON'T LOOK!" sheet yourself. It's more effort-intensive than the URLs (either manually or automatically added), but if you want to be able to read your own card texts from your own Deck Handler on the fly, this is your best bet.
  • The Card Text Lookup section takes up quite a bit of space, but it can be hidden easily - just press the 'minus' button around Row 26 and the entire section will elegantly collapse, and you an easily bring it out again later. The Card Traits/Powers columns on the "DON'T LOOK" sheet can similarly be revealed and hidden/collapsed with a similar button. This way, this feature can avoid taking up unnecessary space while you're not using it (or if you don't want to use it at all).
  • The Card Text Lookup also includes the automatic cell-colouring logic to reflect the card type selected. This will be turned off with the same checkbox that turns off normal cell recolouring.
  • Note that the Card Traits/Powers columns are hidden/collapsed by default, whilst the Card Text Lookup section is visible by default.
  • This feature is adapted from code originally developed by Rhynn Davrie.

  • "DON'T LOOK!" will now recolour all rows that do not correspond with your starting deck size. In other words, you can use the colour of the cell to tell at a glance whether a card started in your deck or was acquired mid-scenario (which means it would be entered in a different colour of cell). As you select more Card Feats in the Deck Handler, it'll recognise your larger deck size and recolour rows accordingly.
  • Right now it's purely visual, and only as some colour changes on the DON'T LOOK sheet. I'm happy to accept suggestions as to how to improve this if desired. I hope it serves as a simple, non-intrusive bit of added value.

  • An optional Chronicle Sheet tab has been added, and has been designed with post-Core gameplay in mind. Use it to track which scenarios you've completed, when you Tiered up, how you spent your Hero Points on feats and which Deck Upgrades you took!
  • This sheet was almost entirely taken by Rhynn Davrie, I just made some changes to bring it more in line with post-Core Chronicle Sheets, and made some new validation/dropdown box logic to handle Hero Point expenditure.

  • I also added some more dummy/example data to a Copy&Paste tab, for those who find it helpful to have a list of 'templates' to copy and paste from when building your turn. It's pretty bare-bones (other individuals have made far more refined variations on the idea), and it's largely up to individual players to personalise to suit their needs and interests.
  • In order to avoid bloating the number of tabs, and due to it's limited/conditional value, I've hidden it by default. Once you make an editable copy of my Deck Handler Base, press the 'all sheets' button on the bottom-left (right next to the "+" icon for making new sheets) to select and un-hide it.

  • Looks great, I'll definitely give this a whirl. Really like the implementation of the card text lookup. It's a lot fancier looking than mine. =)

    Not sure where I picked up the chronicle sheet but don't think the one I use I built. Might be Maelwys, but not positive on that. Think the only thing I did was color the Adventure completion lines to break it up. But thanks for including it as I do keep pretty complete records as I go.


    This is awesome Yewstance, thank you to you and everyone else who contributed on this project!


    Venture-Agent, Play-by-Post

    Hello, Online Peoples!

    A bit late but general player signups for PbP Gameday VIII are officially open! You may sign up for up to 3 RPG games and/or 2 ACG games - and this includes Specials - at the link >>HERE<<. These limits are to ensure that everyone has a fair chance to find seating for games. Unlimited player signups will open later, on July 22nd.

    Have fun and I hope that everyone gets the spots they've been hoping for! :D


    Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

    Apologies to those who have been waiting for an 'official' announcement but unlimited player signups for PbP Gameday VIII are now open. This means that you may sign up to play as many games as you think you can handle*. That said, please take care to be responsible and avoid signing up for more than you can reasonably keep up with as it can become quite the burden on your fellow GMs and players to have people dropping out mid-game.

    (I believe this also applies to ACG offerings but please note otherwise if I am mistaken!)

    You can find the signup spreadsheet for games here.

    Enjoy and Happy Gaming!
    ______________

    *Though SFS #2-00 Fate of the Scoured God may be played for credit once in each tier, we are currently restricting players to one signup for Gameday. We plan to offer this particular special again in the not-too-distant future and would rather not see the majority of our SFS players burn through their opportunities to play it all in one shot.


    1 person marked this as a favorite.
    Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

    Another (very small) update on my Deck Handler.

    Specifically, this isn't a new version with new features, per se, it's an alternative version. Rather, two alternatives.

    ========================

    For those of you playing Aric/The Red Raven, feel free to use my Deck Handler 4.6k variant which re-enables the "Kit/Sideboard" functionality. I'd stripped a lot of it out in my previous versions to re-use that space to track Hero Points and other information, as I tend to on my own characters.

    It's a pretty minor change, all-in-all, to the regular Deck Handler. But it saves you having to tool around to re-implement the "Kit" section if you needed it.

    ========================

    Perhaps useful to more players, though: For those of you using the Blackjack Role (as available in Sanctioned Curse of the Crimson Throne), please feel free to use my Deck Handler 4.6b variant designed to be used with the Blackjack Role specifically.

    This actually took a few hours of work, which I don't regret in the slightest since I plan to use the role myself (at least at some point in time) and will be using this basis. This adds an all-new "BLACKJACK ROLE" sheet, and you can check off ALL of your Blackjack Power Feats there (as well as indicate how many of his unique Loot cards you're carrying). In doing so, your LOOK and DON'T LOOK sheets will automatically update to show off all of the changes that your Blackjack role is providing, as long as you've checked the option to say that you're currently using it.

    It also supports you turning the role on and off between scenarios at the press of a checkbox, since Sanctioned Curse of the Crimson Throne lets you 'substitute in' the role a bit like Loot. Unfortunately, I haven't yet implemented an easy way to toggle off your 'normal' Role powers, if you decide to write them in.


    Aric/Red Raven deck handler | Looking for: not sure

    Thanks, Yewstance! This is a big help and much appreciated!


    Can someone explain to me how Fangwood Thieves fits into the PACS framework? It says Adventure 1 of the Season of the Kobolds on the cover. Someone told me that it's part of the upcoming Season 6.

    Related questions: My PC played all of Fangwood Thieves - can he now play Season 6 (City of Sails and Shrouds) as part of Gameday? Or do they overlap?

    And if my PC tiers up to level 2, he can still join it, right? I think the only restriction is that you can never be more than 1 level higher or lower than what you are playing, correct?

    Liberty's Edge

    1 person marked this as a favorite.

    Fangwood Thieves is stand-alone, afaik.

    You can use the same character in any other game from tiers 1-3. If you will be using that character for a tier 1 adventure, I would advise you to wait as long as possible to tier up since you might otherwise end up having to retire your character before reaching the end of the season. Once the other players all catch up with you, you should be good.


    Thanks - very helpful.


    I played my first non-PbP game of PACS this weekend - much fun. However, when I go to report it I don't see any entry for Fangwood Thieves. Anyone have any idea what I might be doing wrong?


    1 person marked this as a favorite.
    Abraham Z. wrote:
    I played my first non-PbP game of PACS this weekend - much fun. However, when I go to report it I don't see any entry for Fangwood Thieves. Anyone have any idea what I might be doing wrong?

    You haven't done anything wrong - the Fangwood Thieves scenarios (and several others) have not yet been added to the list of scenarios on the reporting page.


    Abraham Z. wrote:
    I played my first non-PbP game of PACS this weekend - much fun. However, when I go to report it I don't see any entry for Fangwood Thieves. Anyone have any idea what I might be doing wrong?

    You're not doing anything wrong, those scenarios aren't on the scenario list yet for reporting

    edit: ninja'ed


    Great - thanks!


    Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

    On request, I've released yet another spinoff of my Deck Handler; this time simply a Kit-Enabled Deck Handler (v4.6k) customized specifically for Aric/The Red Raven.

    UI clutter was a headache to work around here, and it's not my finest work - but there's a version of my Deck Handler specifically set up to support fully switchable characters. It should be pretty simple to modify for Ak, too, or to support non-Blackjack custom/temporary Roles.


    Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

    Hello, Online Peoples!

    You may have noticed that we have recently removed a number of tables from the PbP Gameday VIII spreadsheet listing. These were tables with only 1 or no players signed up. With Gameday just under two weeks away the decision was made to remove these low signup tables in order to better consolidate and fill out the tables that remain. All of the GMs for the affected tables have already been notified of this decision.

    If you are a player please check the table listing to see if this change affects any of the games you have signed up for. But fear not! We still have a number of PFS (1st) Core and SFS tables with available seats as well as a few PFS (1st) and PFS (2nd) games with available seats - and we would love to see those seats filled. So if you have a character suddenly in need of a new home for Gameday, check out the list to see if anything strikes your fancy! :)

    PbP Gameday VIII Sign-Ups

    Cheers,
    Lady Ladile


    Aric/Red Raven deck handler | Looking for: not sure
    Yewstance wrote:

    On request, I've released yet another spinoff of my Deck Handler; this time simply a Kit-Enabled Deck Handler (v4.6k) customized specifically for Aric/The Red Raven.

    UI clutter was a headache to work around here, and it's not my finest work - but there's a version of my Deck Handler specifically set up to support fully switchable characters. It should be pretty simple to modify for Ak, too, or to support non-Blackjack custom/temporary Roles.

    Thanks! This looks great - MUCH appreciated!


    1 person marked this as a favorite.
    Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

    In time (I hope) for the next Gameday, I've made some modifications to expand the usefulness of my Deck Handler a little bit more. Version 4.7 of my Deck Handler adds in support for Cohorts, as well as making some other small improvements (mostly rendering a few more cells "Protected" to prevent players accidentally overwriting important things).

    When you're entering your character's Cards List under the "FEAT TRACKING" tab, you may now also add in your number of Cohorts. This means that your decklist will correctly include your Cohorts in the "DON'T LOOK!" tab. Additionally, if you've got any Cohorts in your hand and you've got Card Type Colors enabled, Cohorts will be colored Gold.

    As an added bonus, I created a sample Deck Handler v4.7 for the Summoner Zetha, with her powers, cards and skills filled out. This both serves to demonstrate the new Cohort features, as well as show an example of how you adjust the FEAT TRACKING sheet to reflect your character (as I've had some questions about that).

    Finally, I'm now tracking all of the Deck Handlers I release for public use on this index page (also linked under my name on this profile). This can be used to find any specific Deck Handler I've shared in the past, in case you prefer to use an older version or you're looking for a specific variant.


    Venture-Agent, Play-by-Post

    ***Announcement***

    As of today (Tuesday, August 20th) we are no longer accepting table submissions for PbP Gameday VIII unless you have already mustered a legal table on your own. As long as you have a legal table you may still submit your game using the submission form under the Other Recruitment heading. You may also continue to recruit for a table that is not full even after submitting your table to the table listing (i.e. a GM finds 4 players & submits the game - you may still look for 2 more players to fill the table.)

    Please let us know if you have any questions.

    Less than a week to go, woo!

    Cheers,
    Lady Ladile
    Venture-Agent, Online (PbP)

    Dark Archive

    Venture-Lieutenant PBP GM Tyranius PFS Reporting Tool | Scenario List | Scenario Sign-up Sheet

    Hey Everyone,

    I have some unfortunate news. I regret to inform you all that we will have to postpone Gameday VIII by 2 weeks.

    This would place our new dates for Gameday at: 09 Sept 2019 - 17 Nov 2019

    WHAT IS GOING ON? WHY ARE YOU DOING THIS?

    As most of you are aware, the majority of the GM’s have not received their scenario support for the Convention to include a good portion of the Specials. With Tonya occupied by other duties this weekend, we realized as a team that we are very unlikely to see the remainder of scenario support drop by Monday the 26th. Multiple avenues were discussed and what seems to be the best solution is to push Gameday back by two weeks. This will allow enough time for the GM’s to receive their scenarios and prep them.

    BUT WHAT IF WE ALREADY HAVE OUR SCENARIOS, CAN WE START THEM?

    Please hold off until the new start date to be able to eligible for your boon rewards. I understand this is a large inconvenience, we are doing everything we can to make this work. Part of that is to have everyone one the same start / end times rather than scattered.

    We apologize for the inconvenience that this may cause, but we want all our GMs to have a chance to shine.

    HOW DO I NOTIFY MY PLAYERS?

    Go ahead and post the news to your tables. Feel free to copy this email if you wish. We will be posting notices in all the PBP lodges as well as the Gameday VIII Announcement page.

    I know this is not what we hoped to do, and I’m sorry. Thank you for understanding that we’re scrambling to fix this.

    If you have any other questions please don’t be afraid to ask.

    -Tyranius


    1 person marked this as a favorite.
    redeux wrote:
    Abraham Z. wrote:
    I played my first non-PbP game of PACS this weekend - much fun. However, when I go to report it I don't see any entry for Fangwood Thieves. Anyone have any idea what I might be doing wrong?

    You're not doing anything wrong, those scenarios aren't on the scenario list yet for reporting

    They're there now though! Every currently available PACS scenario should now be in the list for reporting.

    Dark Archive

    3 people marked this as a favorite.
    Venture-Lieutenant PBP GM Tyranius PFS Reporting Tool | Scenario List | Scenario Sign-up Sheet

    With Gameday VIII approaching real soon I have been receiving a similar question.

    When can we start?

    With this being a global event Gameday VIII will begin at Midnight UTC on September 9th (that would be 7 pm Central Standard Time on Sept 8th)


    Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

    Simply informing everyone of some tiny Deck Handler updates.

    This isn't a new version, and there's not really any functional change. I have, however, observed quite a lot of players (probably more than 50%) that use the Deck Handler overlook or misunderstand some details, so I've just changed some text and added some notes to try to clarify some things.

    Notably, I tried to emphasise the following details using notes or instructions. I'm happy to accept feedback on how to communicate features or design intent more clearly.

  • You can move the text of your skills+skill feats in LOOK (Strength, Dexterity, etc) apart so you can add your other skills (Melee, Ranged, etc) in-between them. Just copy and paste the skills into new cells; I left extra space explicitly for that purpose, and wrote the formulas so that they won't mess up even if moved to new cells.
    I've added a note to try to make this more clear.
  • The "Favored Card: [b]X[/b]" (Cell C60) was intended for "X" to be replaced with your favored card (type or otherwise).
    I've re-labelled it "[b]{list favored card here}[/b]" to make this more clear.
  • The "[i]X[/i]" under PROFICIENCIES (Cell C63) was intended for "X" to be replaced with your actual proficiencies.
    I've re-labelled it "[i]{list proficiencies here}[/i]" to make this more clear.
  • On Feat Tracking, the majority of players did not delete feats that could not be applied to their character. Most notably, this meant their summary showed abnormally large numbers of un-earned Skill Feats and Hand Size feats.
    I already had instructions - in bold, large letters at the top of the page - to delete checkboxes relating to feats you could not earn, so I've slightly reworded the instructions and made them even larger and in red text.

    =======================

    Perhaps I should add a new tab to further versions titled "TIPS" or "INSTRUCTIONS"? I had aimed to leave instructions in the sheet notes or in plain sight in the handler itself.

    Alternatively, I could just leave it be; I intended for the sheet to be able to be used however people like, which is why I went out of my way to ensure that nothing I added would break if players removed or replaced things, or treated it like the old Deck Handler.


  • After the current game day is over I would like to get a season 6 table together.

    Difficulty? Cranked to 11.

    Party composition? Maznar. Just Maznar.

    Maznar + Ultimate Combat
    Maznar + Ultimate Equipment
    maznar + Ultimate Intrigue
    Maznar + Ultimate Magic
    Maznar + Ultimate Wilderness
    Maznar + Pathfinder Tales

    Why?

    You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.

    Think of how differently the game plays when you are adding 6d4 to every roll.

    Other then the animal ally you hold for the reveal ability every ally and blessing can just be used to explore. And one of the Power feats you can take lets you discard a spell to retrieve an animal from your discard pile.

    The druid CD starts with a cure as does UM. 7 cures should keep everyone healthy even through random damage and discarding most of your hands for explore every turn.

    The idea of course is to stay together as much as possible.

    Obviously you need to own the Druid class deck and one of the other decks to participate. Of the 6 I just own UM and UW.

    Let me know if there is an interest in playing or being Boxrunner for it. I'm hoping for a fast paced game where everyone can post at least once a day.


    Edit. Pathfinder Tales isn't an option. So we could either use 5 players or stick to 6 with a duplicate ultimate deck.

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