oddmage's page

Organized Play Member. 68 posts. No reviews. No lists. No wishlists. 5 Organized Play characters.


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Are there any games posted for PACG? I was thinking of trying it out. I have the Original and Skull and Shackles.


Glad to see you posting again.


Thanks, I thought that might be the case, but wasn't sure.


It says "You’ve become an expert in all crafts..." does it give expert in crafting?


I'll check it out, thanks.


I'm planning to make a new person for the play test but realized I depend so much on Pathbuilder, which doesn't support the part test. So, what are people using to make their sheets?


Nice. Looking forward to seeing it


Clicking the link sends you back here. I just copied and pasted it and it works.


Good to see you posting again. Will need to check the forums more often


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They just posted an update.


So what dice and multiplication would be done for something with an 18 strength and critical specialization using a pick be?


I have a goblin with this race feat and looking for best way to maximize it. Any suggestions? He's a fighter if that matters


Besides the caster dedication feats, is there any way to get nature to expert at level 2 for a fighter so I could get bonded animal?


No rush, just wanted to let you know since you seemed a bit disheartened


I'm still super excited and check daily for updates here.


What are the advantages of each? Are there other classes that makes sense?


I'm going to be starting a game and am debating how to make a goblin, protector of the weak, former slave. Basic thoughts are Miner background and junk tinker and debating fighter or champion. I'd be open to other things but want to be and to defend others and make my own (junk) stuff.


Does junk tinker work with shields?


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I'd also like it in podcast form. Listen to it while driving without data.


Just saw the announcement and that there will be info at Gary Con. I was wondering how I can make sure to find you to look at the new stuff.


Do you have it posted somewhere for folks to help?


What did they update that made you restart? I've got basic pcgen knowledge but am more of a kludger than an artist


tzizimine I noticed you had asked about PCGen, did you get anywhere with that? I recently found your site and love it. I was wondering if there was datasets for it anywhere when I say your message from May.


CR!=ECL. That creature seems pretty powerful. I'd recommend making it via the rules under advanced race guide (http://www.d20pfsrd.com/gamemastering/other-rules/creating-new-races)


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Thanks all for the replies, feel free to keep them coming. I"m reading the thread but not adding much cause I don't have much to add.

I do like DSP's Psionics Unleashed I have it in softback).


I know some folks just hate 3PP (and with good reasons in some cases) and I was wondering what everyone thought were balanced 3pp publishers and/or books/classes.

Thanks for the time,
odd


We were looking for a Pathfinder game, thanks for the response though and good luck with your game.


My friend and I are interested in joining a play by post group. We could each post at least once a day.

We both are about even on liking a balance between RP and combat. He likes RP more and I like combat more.

We'd like a long term game (which is why we didn't go for PFS PBP).

Either message me or reply here.

Thanks for the time,
odd


Thanks for the info Raving. I also wanted to make sure you noticed that you got the 1k post ;)


RavingDork, thanks for the list of random guys. They are pretty cool and far more creative than I could do, but I had a few questions (I tried doing some searching but 1k messages is alot)

For Magora, can she have a frog just assuming the DM allows it or is there a faq/errata stating it? I looked at the entry for beast rider and it seems to list out the mounts available and sadly frog isn't one (though I don't see why not, just wondering).

Also, you said you make about 1 guy/week, how do you go about making someone? Do you see something say hey, that looks cool, let's make a guy around it, or you think of a character concept and go from there? Also, how do you decide what level? I see folks range from 5-20.

PS. Commas are probably horridly wrong.


You can also craft them armor/barding depending on type. Even though they aren't proficient they take no penalties if the armor has no armor check penalty.

Can folks think of any other ways to deck out a familiar?


How did you get Craft Wondrous Item? Alchemist don't count as casters?


looks like the metamagic part is explained better in the book, but still doesn't make much sense to me otherwise.

I found some other options:
Dwarf Wizard favored class (craft extra 200gp/day)
Ring of Craft Magic
Amazing Tools Of Manufacture

Are there any other good options for crafters I've missed in the recent books?


I know in D&D 4E they released rules for having no magic items in the game and instead gave the players bonuses to hit, saves, damage, etc at certain levels. Is there anything like this for Pathfinder?


So is he prone when he gets his readied action?


So the question boils down to this:

If you get an AOO on the success of SOMETHING, do you get the AOO when SOMETHING fully resolved or when success of SOMETHING is announced.

Would be similar to a feat that was like so:

Bully Hammerer
When someone adjacent to you makes a racist comment, they proke an attack of opportunity from you.

So with Bully Hammerer, would you try and stab them after they say their comment or right before?


What's the reasoning for when Trip and VS trigger?


Yeah, it does seem odd that they'd both occur before the opponent is prone especially given the flavor text of Viscous stomp:

PRD wrote:
You take advantage of the moment to brutally kick an enemy when he is down.

Since according to RAW, you wouldn't be kicking him while he was down, you'd be kicking him while he was on his way down...


I know RAW that Dirty trick doesn't have any affect on alignment but something about a lawful good paladin (or monk) using it doesn't jive right with me.

What do you guys think, should dirty trick affect/change alignment if used all the time?


Grick, thanks for the help. I'll fix my CMB when not using flurry (since it's one lower). Glad everything else is right (we just add 4 to our attack when prone to save the DM some work).


Wouldn't the real attack be +1, not -1? Size neg is only maneuvers, it's a bonus for normal attacks/AC.


I just wanted to verify my math is correct and my reading of the rules is correct.

Background:
I have a halfling monk (underfoot adept/maneuver master). I know technically they aren't allowed but the DM allowed it since adept makes you pick a feat you get from maneuver master.
Str: 10
Dex: 18
Feat: Agile Maneuvers

So if I'm doing my math correct at first level his CMB to trip is:
1 (BaB because mm lets you use level as BaB) -1 (size) + 4(dex) +2 (Improved trip) = 6, if I flurry its +4 and my attack is +1 (size only).

If I can get flanking, I get a +2 to this because anything that affects an attack affect maneuvers correct?

If I'm flanking and I get him prone, I (and my flanking ally) get +6 to hit him?

Thanks for verifying,
odd


I like the idea of figuring out who is needed. What criteria are you using to figure out who is needed? Also, you should bold, or bring more towards front that lower means you need more.


Thanks for the in MacGurcules.

Are there any other feats that work well or are fun with maneuvers (I like the idea of Under and Over)?


Mr Bacon. Thanks for the reply. It looks like it was officially errata'd that Weapon Finesse works for disarm, sunder, and trip since they use weapons.

The Under and Over seems interesting, though I'm not sure how often it will come up, how often to guys grapple at higher level?


As I stated in one of my previous post I am starting a low magic campaign and decided to go with a halfling monk with underfoot adept and manuever master (I know technically they aren't allowed but the DM allowed it since mm just adds feats).

We did a 20 point buy and I did my stats thusly:
Str 10
Dex 18
Con 11
Int 10
Wis 16
Cha 9

I took weapon finesse as my 1st level feat. Any tips on how to go? I was thinking mostly going with combat maneuver stuff that doesn't depend on size and picking up Improved Trip and 6 and probably agile manuevers along the way (level 3 maybe?).

I don't need to think much beyond 8th level since it's going to take along time to get there. I also don't expect to pick up any magic items so those suggestions won't help (even though I really want an Agile Amulet of Mighty Fists).


Partial casters would be fine. Just not one where casting is main point (magus, wiz, sorc, witch, etc). Divine casters are more trusted but still not completely so I'd like to avoid them too.

We are starting at level 1 with a 20 point buy. I'm not looking for a full build but just ideas of this and this, going for that and these.


I know some builds and classes are heavily magic dependent, but I am going to be playing in a low magic campaign so I am wondering what classes are least affected by not having magic items, besides casters?


Thanks Jon. I want to try and keep with base Pathfinder stuff even though I'm using the Eberron Artificer. I looked at melee and there are some cool light exotic weapons so I can use weapon finesse. However, there doesn't seem to be alot of cool ranged ones unless I missed something. Can anyone think of cool ranged weapons besides repeating crossbows?


I am playing a game and I got my DM to let me play an artificer. I'm planning on taking the Master tinker gnome trait and so I thought it would be cool to have him bust out random crazy weapons. I was thinking his normal weapon would just be a repeating crossbow of some kind. I would have liked to bust out the ripsaw glaive but he won't have the str I don't think (20 pt buy, so I'm thinking int and dex as the majors). Any other fun/weird weapons he could bust out?

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