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Organized Play Member. 954 posts (12,171 including aliases). No reviews. No lists. No wishlists. 77 Organized Play characters. 41 aliases.


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Options are

Level 7 wizard who focuses on evocation spells and summons.

Level 8 grapple focused monk.

Level 9 druid with a tiger.

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A Pathfinder Society Scenario designed for levels 5–9.

Few are as adept at fighting demons as the Riftwardens, an organization of spellcasters dedicated to protecting the boundaries between the planes. Many are already committed to the Fifth Crusade in Mendev and are unable to assist the Pathfinders directly in the society’s upcoming expedition into the Worldwound, but if the Pathfinders assist the Riftwardens elsewhere, perhaps a small number of the mages might be free to return the favor. Unfortunately, this means entering the godless nation Rahadoum, where several Riftwardens have recently disappeared.

Content in "Port Godless" also contributes directly to the ongoing storylines of the Cheliax, Osirion, and Qadira factions.

I would be interested in playing Port Godless in Core. I have a few options in range.

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Zadenar Fumbus wrote:

Core Alchemist

Will need to look at what I choose besides alchemy

Fumbus is odd in the fact that he has the Arcane skill but doesn't start with Arcane Proficiency.

But he can use Arcane attack spells and even gain full Arcane proficiency with Boomshaker so the Arcane adventure pack seems good.

And technically the ownership requirements have been waived due to Covid so even if you don't own the Alchemist class deck it could be used.

The Ranged adventure pack gives you some nice weapons and Belt of Physical Might.

I'm a big fan of the Occult adventure pack because it has Headband of Mental Superiority, Nightspear, and a couple of great blessings.
Some good utility spells as well if you go the Boomshaker route.

You should be fine whatever you pick. The Alchemy pack has a bit of everything you need so the rest is just improving on it.

Welcome to PbP ison. You may note that in the post directly above you they are looking for another player for Boomtown Betrayal. A short adventure for level 1 characters.

The signup link for it is here.

Ison Stormgale wrote:

First time breaking into PbP.

Ison Stormgale - animal instinct barbarian. Looking to try to only do natural attacks.

Welcome to PbP! I'm sure you will have fun but this particular adventure is for the card game.

If you want to play the Pathfinder 2E RPG look for a game here.

I altered my build a bit. Core Sajan Monk CD + UE and planning to take on the caped crusader role via boon.

Or maybe Core Sajan Monk CD + Finesse + Occult.

PbP slows way down during the holidays. Of the 2 offered games I prefer this one simple because it goes up to tier 6.

Probably as Fighter deck Valeros. Smash + UC.

I think the spirit of this requires us to be straight bards with Archetypes giving us some needed versatility.

We might permit Skalds if someone really wants to play one since they are at least part Bard.

As with anything on PbP we just need a GM and players.

GM ???

Bigguyinblack Probably as Archaeologist
Zin Z'arin

We could either do a PFS sanctioned AP (I did part 6 of Jade Regent but haven't played any of the others.) or we could pick some modules to do.

Here is a link to what I have played.

We might want a rule that if anyone goes the Nature Soul - Animal Ally - Boon Companion route the AC has to take at least 1 rank of Perform.

My bard is either 13 or 14. Would have to double check. But the point would be to do a full table of bards leveling up together from start to finish.

Simplest way would be an AP. Or Emerald Spire but I've done the spire already.

Ghostbane Dirge is a bard spell. And Arcane Duelist provides another alternate option to Inspire Courage with Bladethirst increasing the enhancement bonus of weapons or even adding properties such as Ghost Touch.

Aoe is a problem for Bards. Both the lack of it and a lack of good defenses against it.

I would say this belongs in a theorycraft section but we don't really have one of those.

Adding low level evocation spells to your arrows with Arrowsong minstrel isn't that useful in the long run. The static luck bonus from Archaeologist Luck ability increases the attack and damage. Plus adds to other rolls. And per RAW it work's with Lingering Performance. Plus it gets bonuses to Perception and Disable and can even take the Trap Spotter rogue talent.

Actually since Lingering Performance lets them extend the # of rounds the effect lasts in combat they can use the ability outside of combat when dealing with traps or using Bardic Knowledge without running out of rounds.

I prefer helping the whole party which is why I never played one but if I knew someone else had Inspire Courage covered I would be happy to have an Archaeologist in the party.

If it is run as a PFS legal table you can use prestige for those 2 spells. And one of the 60+ archetypes might grant access to them.

The key is archetypes that alter Inspire Courage.

You have 1 bard that does the basic Inspire Courage. Maybe with the Flagbearer feat and saving up for Banner of the Ancient Kings.

Archaeologist with Fate's Favored trait as the party archer and trap spotter/disabler.

There are 66 more PFS legal archetypes for Bard so presumably at least 4 of them have altered Inspire Courage.

You probably want one that has high int for good Bardic Knowledge.

There might be one that lets you take some of the better Clerical healing spells.

Maybe one that makes a good frontliner and/or helps with a full animal companion.

It's doable.

Just curious. Do you plan to run the fan made content for the second half of season 7?

nightdeath wrote:
Maybe all bards.

In 1E that is a viable table.

I've tried to get all bard parties together in the past. But I've played so many 1E scenarios it would pretty much have to be during a sanctioned AP at this point. Or a series of modules anyway.

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Actually I just now noticed you prefer 4 players and are seeking PCs who do a lot of RP. I'll sit this one out.

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Or sending you to die in my place. ;)

I have a few options for this.

Hunter 9: Mounted on a narrow frame rhino. Lots of aoos via Broken Wing Gambit.
Lunar Oracle 9: Has a tiger animal companion. Not a dedicated healer but has some useful spells.
Slayer 10: Archer with rogue skills.
Unchained Monk 10: Lots of attacks or greater grapple depending on the situation.
Alchemist 11: Not sure on this, He might have hit level 12, I'll have to double check. Bomb thrower.

Thank you.

Happy to see some core games. I've played all of them other then Bonekeep.

Have player signups started for NostalgiaCon? If yes could we get the link please?

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6 players can play but the list is

Shen - level 6 wizard
Hadanka - level 5 barbarian
Pau - level 6 monk
Two-blades - level 7 (rogue/cleric)
Tere level 7 (fighter/rogue/shadow dancer)
Belladonna level 6 - Cleric

Good luck all.

I'll step aside for Belladonna if she decides to play of course since a PC cleric is ideal.

Tbh I actually wonder if the pregen cleric would be your best 6th option if no actual cleric offers.

I'll give it a bit of time but I have a Wizard 7 if you don't get another player. Or Kyra if you want.

Actually Sarina is one of my fun characters. Not appropriate for Bonekeep. Maybe I'll use this gameday to work on something to someday play Bonekeep. Withdrawing for now.

@ Corbrae Illynel If you want to play the Rogue (I think you'll have to slow track at least twice) go ahead. But 2 levels of Rogue for my fighter archer plan should cover us pretty well.

Build looks sort of like this.

Level 1 Half-Elf Fighter.
Str 14, Dex 18, Con 14, Int 12, Wis 12, Cha 7
Point Blank Shot, Precise Shot, Skill Focus (Perception)
Skills Climb, Perception, Swim

Level 2 Fighter again taking Rapid Shot. Will also upgrade to a composite longbow +2 Str

Level 3 Rogue. Will have max ranks in perception and Disable Device.
Feat Skill Focus Disable Device. And can disable magical traps.

So +12 to Perception +1 to detect traps, +13 to Disable Device +2 from masterwork tool +1 for traps.

Level 4 I'll take another level of Rogue and get Trapspotter.

Having evasion with my archer is no bad thing. And I'll be pretty good at spotting and disabling traps. More so if buffed with say Heroism :)

If Aarvid is comfortable being our primary front line I can switch to Rogue with the plan being 2 levels of Rogue and the rest as Fighter focused on Archery.

Probably Fighter first.

Found my Core Wizard's chronicles. 19 xp. So he can do all 3 parts of Bonekeep.

I had to double check.

Ruins of Bonekeep, Level One: The Silent Grave
Levels 3 - 7

Ruins of Bonekeep Level 2: Maze of the Mind Slave
Levels 3 - 7

Ruins of Bonekeep Level 3: The Wakening Tomb
Levels 5 - 9

My only level 7 core character is my Wizard and I can't find my folder for them so looks like no Bonekeep for me.

Nah I'd bring one of my own characters. I forget the level ranges but I think I have a couple of options.

All 3 Bonekeeps CORE perhaps?

Who doesn't love a challenge?

Do we know how the Bonekeep tables will be structured? One of the main reasons they are so difficult don't translate to PbP.

I like party balance and build characters quickly so if Kimlo and I end up at the same table I have no problem switching to archer or some other needed role.

So far I'm leaning towards Fighter. Either Archery or Reach/Trip depending on other party members.

Ah. Well nm then :)

From the latest guide.

To represent the faction’s presence in the Society,
each has a Faction Journal Card. Each card details the
faction’s goals, the rewards for assisting the faction,
and a list of objectives that they can achieve during
play. Use of the cards is optional for each character.
Season 10 Faction Journal Cards and detailed instructions
for fulfilling faction goals are available online at

So season 10 is available but no mention of being restricted to season 10. Is there mention of the restriction elsewhere?

I was looking for the faction journal cards and realized I had them on my computer already.

If anyone wants to link them in this threads header or maybe add them to the GM resources feel free.


I added the core character traits pdf as well.

I have played this in normal. A few events stand out but it has been a long time since I played it so most details will remain a mystery.

I have played a lot of CORE. Hard to beat the default party. (Fighter, Wizard, Cleric, Rogue, and Bard for a 5th) But most tables that last the first 5 levels or so can make it to the final one. So no need to sweat perfect party composition.

For this I was thinking of building one of the following.

Wizard focused on Conjuration spells. I already have a character like this in core but haven't played it in awhile and miss it.

Druid. No Narrow Frame in Core but it should be fine unless we have lots of front liners.

Fighter Reach/Trip.

Ranger Archery

I'll pick once others have decided on the class they want to play.

Note that a module gives you about 70% of what you would earn by playing 3 scenarios so doing a lot of modules will leave us a bit poor in overall character wealth.

GM Fuzzfoot wrote:

Looks like we still have some die-hard 1e players here, and while I have dipped my toes into 2e, it just isn't clicking with me. I am also a big fan of CORE, so... perhaps against my better judgement... I am willing to run a mega-dungeon with Core rules!

If you are interested, come to this recruitment thread and let me know.

Aww yea. (Emerald Spire if it wasn't clear in his post.)

Thank you very much Fuzzfoot.

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Would anyone be interested in running/playing Emerald Spire CORE?

Since my issue is an overabundance of higher level Core characters (Wizard 7, Monk 8, Druid 9, Ranger 11) I will step aside in favor of lower level players.

If there is just 1 table I'll sit it out. If there is 2 tables, 1 low 1 high; I'll either play the bard 2 at the low table or a pregen at the high one. Do we know if this one has a 4 player adjustment?

grimdog73 wrote:
hey Mauve...jf you do wind up doing two tables and need a filler, shoot me a message...i can bring in whatever....

Same. I'll step aside for the first table.

I got the characters mixed up so hopefully Aerondor can delete my Technomancer character.

I have one of each so phaeton can pick.

Sounds like there are plenty of players without me and my limited scenario options.

Good. The more Core players the better.

I have a core Bard level 2 if there ends up being room. We need new Core blood.

Though I'm kind of limited on what Core games I can play.

The list.

Who is our 4th?

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