Monkeygod's Untitled Campaign

Game Master Monkeygod


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Male CN halfling squirrel rager | HP: 382/382 | AC: 44 (38 Tch, 36 Fl) | CMB: +22/+27, CMD: 50 | F: +27, R: +30, W: +19 | Init: +8 | Perc: +38, SM +30 | Speed 40 ft. | Active conditions: none.
Voice of Awesomeness wrote:

I'm gonna be copy/pasta most stuff from the PDF, so it is kinda a pain. I'll ask Matt tomorrow for the 'translations' lol

I believe Larisen is indeed Varisia, and Kaz is Sorshen, but I think Paragon's Torch is something different:

"An ancient lighthouse built to resemble a giant stone image of Kazsethil."

This is Lady's Light


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

I was involved in the events of Rise of the Runelord—or, of the Sinlord, I guess—but not directly with most of the Sandpoint stuff. Still, wiping out a whole town (plus the cathedral honoring Desna within it) would certainly put someone on my sh!tlist. My background mentions Karzoug by name, but I’ll change that once you post the name conversions.


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

Busy weekend. Will get a post up by Tuesday


Male CN halfling squirrel rager | HP: 382/382 | AC: 44 (38 Tch, 36 Fl) | CMB: +22/+27, CMD: 50 | F: +27, R: +30, W: +19 | Init: +8 | Perc: +38, SM +30 | Speed 40 ft. | Active conditions: none.

@Voice of Awesomeness: I've forgot to check, but I've some questions about three magic items I've created and I'd like your ok before we being:

Manteau of the Squirrel: This soft fur vest comes in a variety of shades of brown and black. Any creature larger than Erasmo takes a –1, –2, –4, or –8 penalty on Perception checks to notice him, depending on how many size categories it is larger than him. In addition, Erasmo can use beast shape III once per day to transform into a squirrel. Based on a manteau of the mouse, simply changing the critter shape from mouse (not rat) to squirrel.

Flying Pelt of the Hungry Wolf: This white wolf pelt is able to fly through the air as if affected by an overland flight spell with a 40 ft. speed. It has 5-ft.-by-5-ft. and a carrying capacity of 200 lbs, and while it can carry up to 400 lbs, its speed is reduced to 30 feet. It is activated by a command word and then controlled by spoken directions. The pelt can hover without making a Fly skill check and gives a +5 bonus to other Fly checks. Itens can be placed inside the wolf's mouth, which works as a bag of holding (type I). This is just a flavorful combination of a Carpet of Flying and a Bag of Holding

Greater Guarding Buckler of Hosteling: As a free action at the start of Erasmo's turn, he may choose any number adjacent targets and transfer any amount of the shield's enhancement bonus to them. The targets' AC bonus lasts until Erasmo's next turn or until he and a target are ever more than 5 feet apart. If all chosen targets lose this shield bonus, it returns to affect Erasmo as normal. Erasmo can apply up to +5 bonus from his armor attunement to this buckler. The question here is the Hosteling ability. This allows animals to be "stored" inside the shield, but this raises a couple questions. First, it mentions "animals you are bonded". I'd like to request for tamed animals from the Beastmastery Sphere to be considered as such. They aren't as bonded as an animal companion for sure, but I feel they should be bonded enough for this as they are not some random animal. Secondly, the ability mentions a light shield can host an animal up to the wearer's size, but makes no mention of bucklers. I believe it is fair to say a buckler could hold a creature of one size smaller than the wearer (tiny in Erasmo's case). Now, my last request is for you to allow 4 diminutive creatures to count as one tiny for this purpose (for comparison, each squirrel is 1 lb, while a cat, which is tiny, is between 5-15 lbs). The hosteling ability mentions a single creature, but I think that is because in core pathfinder there are little ways to gain more than one critter anyway. I personally this isn't broken and it lets me travel with the mob without causing trouble for others.


Male Archangel of Awesome Paladin of Badassery 20

All three of those are fine!

Question, I know there's an actual size conversion 'chart'. Does 4 diminutive creatures officially = 1 tiny one?


Male CN halfling squirrel rager | HP: 382/382 | AC: 44 (38 Tch, 36 Fl) | CMB: +22/+27, CMD: 50 | F: +27, R: +30, W: +19 | Init: +8 | Perc: +38, SM +30 | Speed 40 ft. | Active conditions: none.
Voice of Awesomeness wrote:

All three of those are fine!

Question, I know there's an actual size conversion 'chart'. Does 4 diminutive creatures officially = 1 tiny one?

I believe there are several conversions, depending on the effect.

For examples, the teleportation spell treats medium or smaller as the same thing, with Large counting as two Medium.

When we talk about how many creatures can share the same square in combat, it takes 4 Tiny creatures, 25 Diminutive creatures and 100 Fine creatures.


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Hybrid | HP 203/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 4/4 | Spell Points: 25/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 2/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight

I was thinking, since some of you know Rahlmaat, that I'd give a few personality notes:

* Rahlmaat generally seems either vaguely amused or very bored by events. She generally seems to view events more from the perspective of "will this make it into the history books" than actually seeming emotionally involved in the present. (She has the Forbidden Knowledge "Oath" with the penalty associated being one that reduces her initiative and halves any morale bonuses she gets. I'm calling it "Apathy of the Ages": she's so old and knowledgeable that her reaction to basically anything is "Oh, I've seen this before.")

* She has four main ways of conversation: Asking questions, simplifying everything to an insulting degree, throwing around advanced magical and mathematical concepts while saying "It's simple", and brutal honesty.

* She is *rarely* giving anything her full attention. In fact she's probably thinking about three other things while she's talking to you.

Let's see... who are we waiting on to post in gameplay? Ethufel and Erasmo?


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Male Archangel of Awesome Paladin of Badassery 20

Apparently, today is National Squirrel Appreciation day! "

In honor of such an august holiday, Erasmo gains 1xp! lol

Spoiler:

In all seriousness, he gains advantage on one d20 roll

Just for funsies, I'll try to find other IRL or in game holidays that make sense for your character. Feel free to make suggestions, though I won't necessarily take them.


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

Sorry I haven’t gotten a gameplay post up yet! WiFi in Belize was less common/reliable than anticipated (and free time was harder to come by too). I just arrived back in the states and I will get a post up tomorrow.


Male CN halfling squirrel rager | HP: 382/382 | AC: 44 (38 Tch, 36 Fl) | CMB: +22/+27, CMD: 50 | F: +27, R: +30, W: +19 | Init: +8 | Perc: +38, SM +30 | Speed 40 ft. | Active conditions: none.

So... I'll be assuming the person who sent Erasmo the sending spell did so before sending to the others.

Erasmo lives in Antoll in Iobaria, which means he is 2,250 miles away as the crow flies. And he doesn't have teleportation available. So he'll fly and run aaalll the way. If it was a straight line, with no obstacles, he could do around 600 miles/day... so lets say he can only do half that, meaning he'll likely take a week to get there.


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Hybrid | HP 203/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 4/4 | Spell Points: 25/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 2/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight

Yeah, I was kind of assuming we all 'somehow' show up at roughly the same time.


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

Lol!

"Thank you all for coming. We're expecting one more and he should arrive in..." <checks pocketwatch> "...six and a half days."


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Male Archangel of Awesome Paladin of Badassery 20

I'm going to borrow something from my IRL ST/GM:

I will obviously ask for certain rolls, and you can always ask to make a given roll(though, I can say no, depending).

*However* if I ask for a specific roll(like the list of knowledges in game atm), and you feel like a better skill or even a different knowledge could be applicable, feel free to make that suggestion! I won't automatically approve the roll, but it's always possible!

For example, if you happen to have some sort of skill pertaining to architecture or sculptures, I might allow that.


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

Moonshadow, whose name I already screwed up in gameplay, has stats up in my profile now. I've the simulacrum's stats about 2/3rds of the way calculated and then I'll cut and paste those in too.


Male Blue/Silver Dragon Gestalt Fighter 20 (Scaled Juggernaut)/Sorcerer 20(Trueblood)

It's a little bit late, but I'm annoyed about not being able to roll all the Knowledges. I'm a millenia-old dragon, I should know at least a little bit about everything! Can I swap a feat out for Breadth of Experience (despite my 3pp race not being one of the listed ones)? I'm definitely over 100.


Male Archangel of Awesome Paladin of Badassery 20

Yes, absolutely!

My prior comment:

As those of you have been in my games/recruitments before know, I have zero problem with you changing any and all aspects of your character(including a full remake), as I want you guys to have fun playing your PC.

If not being able to make some rolls is not fun for ya, or doesn't fit what you feel like your character should be capable of, then I have no problem with you swapping out something to give you the ability to make them.

What was the bonus background feat you took, Melk?


Male Blue/Silver Dragon Gestalt Fighter 20 (Scaled Juggernaut)/Sorcerer 20(Trueblood)

I don't recall which one I was was counting as the bonus, but I was figuring on switching Ancient Draconic, which seems like it'd make sense as a background feat too.

Just figuring I'd check, I wasn't sure that sentence would still apply once we'd started playing or only before. Thanks!


Male Archangel of Awesome Paladin of Badassery 20

Ya know what, everyone take an extra bonus background feat, since ya'll are gestalt(ie, one feat tied to each class).

Melk, no need to swap out now, and yes, my above comment on changing your class applies at all times, before and during gameplay.


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

Ironically I have taken breadth of experience as well. It just makes sense that an immortal smith would have at some point needed to do things like leatherworking, woodworking, even masonry when he was alone in the Sky Citadel and repairs were needed. The background feat works too well not to take.


hp484+70/484|AC34+15 T18+15 FF32+7|CMB+13*-4 CMD24*-1|F+27*+6 R+19+8 W+25*+3|imm:ds,pn|SR31|Init+9+8 Per+33+2 SM+31|AA1/1 bb0/6 Br1/1 burn6/19 ch.en13/13 HS3/3 ib0/3 mf1/1 mom34/34 mp5/5 sp52/52| c/e: AS(F),FP,FS,GFL,mb,Tf| Spirit hp604/604|AC64+10 T27+10 FF53+7|CMB+19-10 CMD38-7|F+20 R+28*+3 W+24|DR10/ep|SR31|imm:el.tr,force|res:all15|Init+11+3 Per+28 SM+28|dd0/100 mf1/1 sp5/5|c/e: AS(F),TF

Regarding Rahlmaat's topic about the legendary Scout talent True Sight vs mind blank, I think her point about True Sight being an exceptional ability rather than a spell-like ability is a good argument for True Sight winning, since it says specifically it can see through invisibility and mind blank says only that it stops all Divination effects. However, True Sight also says it doesn't negate concealment, which I think means that invisible creatures can still make Stealth checks vs her Perception to go unnoticed.


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Male Archangel of Awesome Paladin of Badassery 20

Unless it gets heated, I'm gonna leave the convo of True Sight v Mind Blank up to the PCs.

If I then need to rule on it affecting NPCs, I will.


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Hybrid | HP 203/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 4/4 | Spell Points: 25/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 2/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight

Yeah, if they have some other way than invisibility to hide (since it does say True Sight lets you see invisible creatures normally--naturally invisible creatures like Invisible Stalkers might get around this) she'd have to roll perception... one reason she has such a high perception check. :D

It doesn't really matter to me if Rahlmaat can see Arykiel, in the end, so I guess we can just wait and see if an enemy tries it.


hp484+70/484|AC34+15 T18+15 FF32+7|CMB+13*-4 CMD24*-1|F+27*+6 R+19+8 W+25*+3|imm:ds,pn|SR31|Init+9+8 Per+33+2 SM+31|AA1/1 bb0/6 Br1/1 burn6/19 ch.en13/13 HS3/3 ib0/3 mf1/1 mom34/34 mp5/5 sp52/52| c/e: AS(F),FP,FS,GFL,mb,Tf| Spirit hp604/604|AC64+10 T27+10 FF53+7|CMB+19-10 CMD38-7|F+20 R+28*+3 W+24|DR10/ep|SR31|imm:el.tr,force|res:all15|Init+11+3 Per+28 SM+28|dd0/100 mf1/1 sp5/5|c/e: AS(F),TF

I don't care if Rahlmaat can see Arykiel-- I'd kind of prefer that she can-- I'm more worried about if our enemies can. I'm trying to figure out what it means that those with True Sight can "see invisible creatures or objects normally," but also that it "does not negate concealment". If a creature has concealment, they can hide using Stealth. Wouldn't this just mean that we roll Stealth vs Perception in these cases? It seems like if True Sight can just completely see through all forms of invisibility, then it is negating concealment.

This question is also further complicated by the fact that Telekinetic Invisibility "bends light and sound away from" Arykiel and Spirit, rather than creating an illusionary glamer. In Spirit's case, it specifically says that it is constant and is an exceptional ability (Ex) rather than a spell or spell-like ability. So Spirit is indeed like an invisible stalker, in that it does not really have a visible body. I feel like when Arykiel has her Telekinetic Invisibility active, it should work more or less the same way.


Male CN halfling squirrel rager | HP: 382/382 | AC: 44 (38 Tch, 36 Fl) | CMB: +22/+27, CMD: 50 | F: +27, R: +30, W: +19 | Init: +8 | Perc: +38, SM +30 | Speed 40 ft. | Active conditions: none.

It is important to distinguish between concealment and things that normally give you concealment. Concealment is an umbrella term that occurs when we can't see a target properly for a myriad of reasons.

Being invisible gives you total concealment. Fog gives you normal or total concealment depending on how deep within our target is. If you are in the dark and has no darkvision, targets have total concealment against your attacks.

So, reading True Sight, it lets you see invisible targets normally, so it no longer gives an invisible target total concealment because you no longer have trouble seeing it. It gives you darkvision, so the same applies. In both cases, it is not negating concealment, but instead negating an effect or circumstance that normally grants a target concealment.

It does nothing with fogs, nor against a target behind a bush. If you are blinded, everything has total concealment against you and true sight also doesn't help with that.

How a creature is invisible matters nothing and True Seeing will see through it. The description of the spell is very clear about that. Notice how it says you see invisible targets (not targets affected by the invisibility spell) and then that you see through illusions. If it would only apply to magical invisibility, they'd need only to mention illusions as invisibility magic is an illusion effect.


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

History: 1d20 + 29 ⇒ (20) + 29 = 49 (+2 from breadth of experience…) = 51

With nat 20s just barely made a few of these thanks to the extra background feat. Fortuitous choice.


Male Blue/Silver Dragon Gestalt Fighter 20 (Scaled Juggernaut)/Sorcerer 20(Trueblood)

Well. Perception is the only one of those I could possibly have made. That’s…concerning. I mean, I’m not built as a skill monkey, but even so…


Male Archangel of Awesome Paladin of Badassery 20
Melkyzadyk wrote:
Well. Perception is the only one of those I could possibly have made. That’s…concerning. I mean, I’m not built as a skill monkey, but even so…

While this particular scene is of my own creation, the DCs in the adventure are roughly the same.

Thankfully, D&D/PF is a group game, and while you're not able to make those DCs, other members in your party smashed them.

Also, this is literally the very first 'encounter', and if we need to adjust builds on the fly, we can absolutely do so.


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

I’m taking planar traveler as my second background feat. It’s linked in my profile. Also, with the much better assist ally rules I could make some of those DCs (even with original junk rolls), but since they’ve all been made already this time I’m not going to bother rolling them right now.


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Hybrid | HP 203/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 4/4 | Spell Points: 25/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 2/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight

One challenge with high-level play is it tends to widen the gap between "I specialize in this" and "I just want to be okay at this", and the skill DC's are showing that.


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Hybrid | HP 203/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 4/4 | Spell Points: 25/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 2/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight

Some art that shows roughly what it looks like when Rahlmaat in sphinx form talks with a human-sized person.


Male Archangel of Awesome Paladin of Badassery 20

Last couple of days have been a bit rough IRL, but I'm hopeful I'll be able to post tomorrow(later today, technically, Wed the 5th).


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Male Archangel of Awesome Paladin of Badassery 20

I'm a dope, and forgot I had my IRL vampire game(in my defense, it was our first session). I wrote up about half of my post, and then just ran out of creative steam.

I am gonna take the advice from another GM, and *not* give a specific day that I'm gonna post by cuz the universe seems to kick ya when you do, lol


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Hybrid | HP 203/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 4/4 | Spell Points: 25/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 2/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight

I'm currently traveling, so my posts may be more sporadic than usual.


Male Archangel of Awesome Paladin of Badassery 20

I was away Mon and Tues, and I wanted to give a chance to reply before I move things forward. If he hasn't by tonight, I'll get my post up.


Male Archangel of Awesome Paladin of Badassery 20

Apologies, I intended to post more, but I have a brand new laptop, which doesn't have the PDF on it. I'll resolve that tomorrow, but for now, an introduction!


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Male Blue/Silver Dragon Gestalt Fighter 20 (Scaled Juggernaut)/Sorcerer 20(Trueblood)

Hey y'all, my aunt passed away sunday. Thursday I'm flying to Florida for her funeral, won't be back until next sunday, and tomorrow I'll mostly be packing/getting things in order for the trip. Bot me as needed. Or find some distraction that Melkyzadyk needs to take care of for a few days.


Male CN halfling squirrel rager | HP: 382/382 | AC: 44 (38 Tch, 36 Fl) | CMB: +22/+27, CMD: 50 | F: +27, R: +30, W: +19 | Init: +8 | Perc: +38, SM +30 | Speed 40 ft. | Active conditions: none.

Just dropping by to say I'm following, but since Erasmo hates Baba Yaga, I don't feel he'd be inclined to talk to her.


Male Weremonkey Rogue/Ranger/Trickster
Melkyzadyk wrote:
Hey y'all, my aunt passed away sunday. Thursday I'm flying to Florida for her funeral, won't be back until next sunday, and tomorrow I'll mostly be packing/getting things in order for the trip. Bot me as needed. Or find some distraction that Melkyzadyk needs to take care of for a few days.

Considering we're nearing the one year anniversary of my grandmother's passing on March 10th, I absolutely understand what you're goin through. IRL comes first. Take care of yourself, and your loved ones. We'll be here for you whenever you feel ready to return!


Male Archangel of Awesome Paladin of Badassery 20

We are currently down to 3 active players. I know Melk is dealing with serious IRL stuff, so they're fine. I also believe Aryk is having a rough time IRL atm as well. I am unsure what's happened to Bolvar.

Should we officially pause for the time being, until one or more of the above come back, or do you guys wanna keep chatting away with Tasha?


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Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

I’m here! I thought I had made a post and nobody had responded. And yet now I see that it isn’t there…I’ll get it rewritten tomorrow. (I put a lot of time into making this character. No way I’d ghost this campaign…)


Male Archangel of Awesome Paladin of Badassery 20
Bolvar Gemforged wrote:
I’m here! I thought I had made a post and nobody had responded. And yet now I see that it isn’t there…I’ll get it rewritten tomorrow. (I put a lot of time into making this character. No way I’d ghost this campaign…)

That is the worst! It's why I always double or even triple check via preview to make sure my post is saved, and then I check again to make sure it's actually there. Cuz sometimes I get weird errors, and they can eat a post.


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Male Blue/Silver Dragon Gestalt Fighter 20 (Scaled Juggernaut)/Sorcerer 20(Trueblood)

I'm back. Catching up on everything now.


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Voice of Awesomeness wrote:
Bolvar Gemforged wrote:
I’m here! I thought I had made a post and nobody had responded. And yet now I see that it isn’t there…I’ll get it rewritten tomorrow. (I put a lot of time into making this character. No way I’d ghost this campaign…)
That is the worst! It's why I always double or even triple check via preview to make sure my post is saved, and then I check again to make sure it's actually there. Cuz sometimes I get weird errors, and they can eat a post.

That just happened to me 2-3 days ago, in the weirdest way... I posted, double checked it (and saw it was there), realized I forgot something and went back like 5 minutes later to edit, and there was a completely blank post there that didn't even display my profile name or anything. It wouldn't let me edit it at all, but thankfully it let me delete it and then I had to redo the entire post. This site gets squirrelly sometimes.


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Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

Maintenances

Bolkvar has this class ability. Everyone can pick 4. Happens at the start of each day with a 24 hour duration. I have my ones listed on the character sheet, but Bolkvar won't beg anyone to take a buff if they don't want one. Think of him as being a bard, and I'm asking each party member if they want to accept his bard song. He will sing regardless of whether it is accepted.

GM
Can these take us over the numbers listed for the guidelines? I included it in the designing Bolkvar so he wouldn't have any saves or AC that went too high. But as this is a class ability like Bard Song, I think it's best to check with you to see how you see this. I just erred on the side of caution.

Choose 4

* Armor Maintenance
- The blacksmith and his allies reduce the armor check penalty of all armor they wear by 1 (minimum 0), and increase the armor bonus of their worn armor (but not shields) by +1. The armor bonus increases by +1 and the armor check penalty is reduced by an additional 1 at 5th level and every 5 levels thereafter. For the purposes of this ability, a standard set of clothing or similar equivalent (such as a wizard’s robes) is treated as light armor with an armor bonus and armor check penalty of 0.

* Clarifying Reinforcements
- The blacksmith hammers thin lead linings into helmets and head gear, sews small packets of smelling salts into glove linings, and performs other tasks that give his allies an advantage in resisting harmful mental effects; all creatures affected by this maintenance gain a +1 competence bonus to Will saves, plus an additional +1 for every 5 class levels the blacksmith possesses.

* Cobbling
- The blacksmith reinforces his allies’ footwear, giving them a firmer tread and providing sturdier protection; the blacksmith and his allies ignore the first square of difficult terrain they enter each round; at 5th level and every five levels thereafter, they may ignore one additional square of difficult terrain each round.

* Fortifying Reinforcements
- The blacksmith adds special herbal packets and additional temporary reinforcements to his and his allies armor making them heartier and more resistant; all creatures affected by this maintenance gain a +1 competence bonus to Fortitude saves, plus an additional +1 for every 5 class levels the blacksmith possesses.

* Heavy-Duty Reinforcement
- The blacksmith adds temporary reinforcements to his and his allies’ equipment, increasing the hardness and hit points of all affected creatures’ weapons and armor by an amount equal to his class level. In addition, weapons affected by this maintenance ignore an amount of hardness when used to sunder or damage objects equal to 1/2 the blacksmith’s class level (minimum 1).

* Pack Straps
- By optimizing the straps and buckles of his allies packs and pouches, the blacksmith and his allies may treat their Strength score as though it were 2 points higher when determining their carrying capacity, plus an additional 2 points for every 5 class levels the blacksmith possesses.

* Polish
- The blacksmith polishes his allies metal armor, weapons, and shields, giving them a clean polish that can even deflect magical attacks. Once per day, when an affected ally would normally be hit by a ray attack, they may deflect it as a free action that can be taken even when it is not their turn so that they take no damage and are unaffected by it. The ally must be aware of the attack and not flat-footed. The blacksmith and his affected allies may reflect one additional ray per day at 5th level and every 5 levels thereafter.

* Quickening Reinforcements
- The blacksmith oils the joints and treats the leather of his and his allies’ gear, granting them a +1 competence bonus to Reflex saves, plus an additional +1 for every 5 class levels the blacksmith possesses.

* Sharpen Weapons
- The blacksmith and his allies gain a +2 bonus to all damage rolls made with manufactured weapons. This bonus increases by +2 at 5th level and every 5 levels thereafter.

* Swarm Proofing
- The blacksmith sews durable, yet flexible material into the gaps of the clothing and armor; all creatures affected by this maintenance gain DR 2/- against swarms of any size; at 5th level and every 5 levels thereafter the DR increases by 2.


hp484+70/484|AC34+15 T18+15 FF32+7|CMB+13*-4 CMD24*-1|F+27*+6 R+19+8 W+25*+3|imm:ds,pn|SR31|Init+9+8 Per+33+2 SM+31|AA1/1 bb0/6 Br1/1 burn6/19 ch.en13/13 HS3/3 ib0/3 mf1/1 mom34/34 mp5/5 sp52/52| c/e: AS(F),FP,FS,GFL,mb,Tf| Spirit hp604/604|AC64+10 T27+10 FF53+7|CMB+19-10 CMD38-7|F+20 R+28*+3 W+24|DR10/ep|SR31|imm:el.tr,force|res:all15|Init+11+3 Per+28 SM+28|dd0/100 mf1/1 sp5/5|c/e: AS(F),TF

I'm here, though it looks my laptop computer is on its last legs and I need to replace it. Sorry for the continued delays!

Thanks for sharing that, Bolvar! It will really help. On a first pass, I think Arykiel would choose Armor Maintenance, Clarifying Reinforcements, Polish, and Quickening Reinforcements.


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Hybrid | HP 203/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 4/4 | Spell Points: 25/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 2/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight

Any requirement to actually wear armor for these? Rahlmaat will probably go with the save-boosting ones.


Male CN halfling squirrel rager | HP: 382/382 | AC: 44 (38 Tch, 36 Fl) | CMB: +22/+27, CMD: 50 | F: +27, R: +30, W: +19 | Init: +8 | Perc: +38, SM +30 | Speed 40 ft. | Active conditions: none.

@Bolvar: If I understood it correctly, you can affect 9 party members. We are five, so that leaves four. If Erasmo passes, would you consider helping out my five squirrels? I'm not sure how willing is our GM to murder the poor furballs.


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

“… to perform these maintenance tasks without interfering with his normal rest to give him and a number of allies equal to 1 + his Constitution modifier (8) one of the following benefits for 24 hours,”

So Bolvar + 9 allies. Yup you’re right.

“ Rapid Maintenance (Ex)

The blacksmith’s skill at performing maintenance improves and he may now perform multiple maintenances at once. At 9th, 13th, and 17th level, the blacksmith may perform 1 additional maintenance during an 8 hour rest ”

So I read it as Bolvar + 9 allies get 4 maintenances.

I think that it would be more than fair to count each of the 5 squirrels as 1 ally. Bolvar could even make each of them a little Haramaki to wear. :)


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

This is a busy week and I haven’t had a chance to read through and pick buffs yet but if some of them are going to non-PCs, could I maybe get 1 or 2 of those for Moonshadow and/or my simulacrum?


Male Archangel of Awesome Paladin of Badassery 20

Welcome back Melk and Aryk! Glad you're both still with us, though if either of you(or any other player, at any time) needs some more time in the foreseeable future, please do so! We'll all hopefully still be here!

Buffing is fine, as long as people don't go crazy overboard. At least for right now! I've looked over statblocks, but until we actually get into some encounters, I have no idea how any of this will go. Maybe ya'll will steamroll them, or maybe you'll get roflstomped.

I'm not gonna pull any punches, but I'm also not aiming and trying my hardest to actually TPK you guys. Cuz ya know, I wanna actually run this module, lol. That said, if a TPK *does* happen, we'll handle bridge that cross when we get to it.

For the time being, let's try to keep bonuses from all buffing(except for situational spells like Invisibility or Acute Senses) to around +10 per buff, per stat.

Ie, +10 to Will, +10 to AC, +10 to damage, etc. If you have something that adds +20 to AoO or a limited use class feature like Smite or Judgement, those don't count. Same with any sort of favored enemy/terrain type bonuses as those are still limited.

I plan on running at least one test encounter to see how ya'll fare, but even after that, if we need to adjust you guys up or down, we'll deal with that as it happens.

OH! Almost forgot(thanks preview!)

Animal companions/familiars/etc do not count towards your limit of buff spells/abilities. That's just mean.

Though if the squirrel mob ends up taking down a demon lord all by themselves, I may revisit this ruling, LOL

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