Monkeygod's Untitled Campaign

Game Master Monkeygod


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Male Archangel of Awesome Paladin of Badassery 20

Welcome to your doom!

Alrighty, now that we've got the drama outta the way, feel free to chat amongst yourselves.

I'll leave it up to ya'll as to how familiar you are with each other. Obviously at level 20, you should at least know the name and basic reputations of your fellow PCs.

Also, I'd like for each of you to give me one truly epic deed you're famous for. Something that, while perhaps not sung about in the taverns of the world, is at least well known to anybody else of similar power, fame, and renown.

If this is *not* how you became mythic, please include that as well.

Finally, I'll give you guys a few days to completely finalize your characters, and shift things around now that you know who your party members are. There will be an in game 'excuse' for you to coordinate any such alterations to your builds.


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

Hello one and all!

The TL/DR of Bolvar is that he is an immortal blacksmith who can control flames and pull ore out of the earth to use. He is oath-bound to Torag. He physically is unable to lie, and if he crosses his deity would likely die of old age as it would all catch up to him.

How he became mythic:

Bolvar was once but a normal dwarf, living in Kravenkus. Obsessed with his craft, he refused to abandon his forge to the dangers of the Darklands. Again and again he held his ground, even adventuring deep beneath the earth in search of lost secrets and history of his people. Far down below, he came across a Temple of Torag, made before the Quest for Sky. None had stepped into those halls within the memory of his people. He never spoke of what occurred in those hallowed halls, but he came out changed. Bound to his deity and to his oaths, Bolvar became far more than what he once was. Unageing and unbending, he lives now to serve his God, and will continue to do so until the tasks set for him are complete.

One thing Bolvar is famous for:

Bolvar’a name is spoken of in Kravenkus, his home, and in Janderhoff. Demanding an audience with the High Councilor of Janderhoff, he declared that Torag had sent him and that he was in need of the Citadel's forges. For a decade he worked unceasingly, until a pair of shields were made, the likes of which went down in rumor and legend.* Clearly designed to be the bane of a creature of the lower planes, the shields were taken as both a blessing and as an omen of ill fortune, for it was clear that it's need would be due to a great calamity. He said that when the time arose for its need, the shields were to be given to a hero of worth. Seeking no compensation, he departed for Kravenkus, with the message that he would only return if he was needed. To this day, his name is spoken of among the smiths and clerics of Janderhoff in hushed tones.

* Bolvar crafted two dwarven warshields.
* The first shield bears the rune of Angradd on it. It is a +5 dwarven warshield with the following enchantments: Holy, Evil Outsider Bane, Returning, Planar.
* The second shield bears the rune of Torag on it. It is a +5 dwarven warshield with the following enchantment: Greater Energy Resistance Fire (Fire Resist 30)

Party Buffs:

* Heavy-Duty Reinforcement: The blacksmith adds temporary reinforcements to his and his allies’ equipment, increasing the hardness and hit points of all affected creatures’ weapons and armor by an amount equal to his class level. In addition, weapons affected by this maintenance ignore an amount of hardness when used to sunder or damage objects equal to 1/2 the blacksmith’s class level (10).
* Sharpen Weapons: The blacksmith and his allies gain a +2 bonus to all damage rolls made with manufactured weapons. This bonus increases by +2 at 5th level and every 5 levels thereafter. (+10)
* Pack Straps: By optimizing the straps and buckles of his allies packs and pouches, the blacksmith and his allies may treat their Strength score as though it were 2 points higher when determining their carrying capacity, plus an additional 2 points for every 5 class levels the blacksmith possesses. (+10 str for carry capacity)
* Cobbling: The blacksmith reinforces his allies’ footwear, giving them a firmer tread and providing sturdier protection; the blacksmith and his allies ignore the first square of difficult terrain they enter each round; at 5th level and every five levels thereafter, they may ignore one additional square of difficult terrain each round. (Ignore 5 squares of difficult terrain)

If you need +5 to AC, Fort, Ref, or Will he can give you one of those instead of the above. But I assume it would push any of us too high to grab those.


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

Thanks for the pick!

I think what I’m best known for would depend on who you are… like, for Rahlmaat I’m best known as the ‘human’ who randomly shows up at her library/temple/whatever about once a century just to catch up; to others I’m probably a sort of legendary figure in Desna’s church- a high priest who disappears to the outer planes for decades (or centuries) at a time and then reappears still seeming the same age; in terms of epic deeds though, the big recent one (unless it doesn’t fit with something in the plot, or someone else’s background) is that he heard of Runelord Karzoug’s return (at the end of Rise of the Runelord), traveled to Xin Shalast, and single-handedly defeated him.

That’s not how he became mythic though. I was picturing him being born mythic, and probably awakened when his brand (his oracle curse, and a clear sign of his having been claimed by Desna) manifested. In terms of the mythic sources from the rulebook, I was thinking Godling (not specifically as Desna’s literal child, but as someone in whose blood the original song of the spheres still echoes; though, with the mystery around his lineage, it could be a more direct connection).If for some reason that’s not alright, my second choice would be the Granted source (with Desna being the grantor and his ascension happening when he received his brand).


Male Blue/Silver Dragon Gestalt Fighter 20 (Scaled Juggernaut)/Sorcerer 20(Trueblood)

Melkyzadyk is actually rather reclusive. He mostly stays in or around his town in southern Osirion, though he does keep having to fend of Angazhani cultists trying to come through the mountains and the like. It at least keeps him from getting bored. Sometimes he goes farther afield to broker deals between lawful dragons, or dragons and non-dragon governments. That's most likely where you'd have encountered him if you're not Osiriani. He also often uses his Humanoid Form ability to appear as an elf of indeterminate age with silver-gray hair. Sometimes when he gets bored he'll wander Golarion (or other planes) as an elf for years, or even decades, until whoever he left in charge has need of him back home. But if you met him in elf form you may not know he's actually a dragon (though anyone at this level probably has truesight, etc etc).

His epic deed and mythic ascension came with his near single-handed defeat of the Sky Pharaoh and destruction of his pyramid. He actually ate the Sky Pharaoh, which gave him both PHENOMENAL COSMIC POWER and a terrible case of mummy rot. He's better now. Be careful eating mummies, they're worse than puffer fish if not cooked thoroughly.


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

I might have met everyone at least once before, unless anyone doesn’t want to have met me (or only became famously powerful very recently). I wander a lot, and am naturally curious about famously powerful (and especially immortal) beings.


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

Knowing Others

Ethulfel is mythic via Desna. Bolvar is mythic via Torag. Both complete tasks for their Gods. I’m sure that the two have crossed paths on occasion.

If you like…when traveling to fight Xin Shalast, perhaps Bolvar could have made him a Runeforged Weapon? They play a role in the AP as being powerful in opposition. So it would be neat for the God of smiths to instruct his mythic blacksmith to give the Champion of Desna such a weapon. Or not…I don’t want to take away from Ethulfel’s solo victory.

And for Melkyzadyk…I could see Bolvar traveling to search for your dragon to ask for assistance in making an item that required a dragon’s breath in the forging. Perhaps offering his services for a task in exchange. Something along those lines?


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

Bolvar, I like that idea in theory, but I don't really want a runeforged weapon at all... I have a (keen) adamantine starknife, largely because I like the idea of it being made of 'starmetal'- maybe back when I found that metal I sought you out to forge it into the weapon for me?


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

Whatever fits your take the best. Adamantine dagger…gave away the runeforged one, it was destroyed in the fight blocking a spell? All good on my end.


hp484+70/484|AC34+15 T18+15 FF32+7|CMB+13*-4 CMD24*-1|F+27*+6 R+19+8 W+25*+3|imm:ds,pn|SR31|Init+9+8 Per+33+2 SM+31|AA1/1 bb0/6 Br1/1 burn6/19 ch.en13/13 HS3/3 ib0/3 mf1/1 mom34/34 mp5/5 sp52/52| c/e: AS(F),FP,FS,GFL,mb,Tf| Spirit hp604/604|AC64+10 T27+10 FF53+7|CMB+19-10 CMD38-7|F+20 R+28*+3 W+24|DR10/ep|SR31|imm:el.tr,force|res:all15|Init+11+3 Per+28 SM+28|dd0/100 mf1/1 sp5/5|c/e: AS(F),TF

Hi everyone! Happy to see you all here.

Arykiel is relatively new to the legendary scene, but feels as if she is older than dirt. This is partly because her spirit is extremely old even if her body is not, and also because of time shenanigans during the Return of the Runelords adventure path. As far as she can reconstruct it, she first came through a gateway from the First World to Golarion sometime during the events of Shattered Star, after Karzoug had been destroyed and before the Sihedron was reassembled.

She has very few memories of her time before that, but she believes she made a bargain with a powerful Eldest (she isn't sure who) to allow her to remain past the traditional "year and a day" duration. She must perform a ritual every 24 hours to reinforce the bindings upon her that enforce that arrangement, which also have several side effects including making her unable to consume mortal food and drink, speak a lie, or read and write mortal words (what she calls "grammars").

She soon learned of her idol, Kyra, when the cleric became a legendary hero in Varisia after stopping Old King Xin with three other famous adventurers (Valeros, Seoni, and Merisiel). Then, a few years later, there was a strange event where suddenly no one in Varisia knew who any of the Sihedron heroes were, or even who Karzoug was. Arykiel remembered, but she was one of the only ones-- it was as if none of those things had ever happened. She found herself in a small town called Roderic's Cove, where she became embroiled in an epic adventure to stop the rise of the remaining Runelords. (Er, Sinlords? :) I'll just say Runelords.) With three other adventurers she traveled back in time and rescued Kyra from her imprisonment, befriended Sorshen the Runelord of Lust, and finally defeated Azlanist the Runelord of Wrath.

Her epic thing was that during that ultimate battle they were attacked by a powerful qlippoth that was an ally of Azlanist. Arykiel flew high above and dive-bombed it with her enchanted scimitar, dealing so much nonlethal damage that the demon had a change of heart. It listened to her passionate pleas and changed sides, fighting the rest of the battle with her and her friends, and it was with this unlikely aid that they were able to defeat the ancient Wrathful wizard. Having redeemed itself, the qlippoth will also be rewarded with a blessed afterlife once it finishes atoning for its many evil acts in the Boneyard.

Her mythic thing was that after Azlanist's defeat, she was blessed by Sarenrae Herself. While most of the other heroes she fought beside were rewarded with an afterlife in paradise, she could not join them because she does not have a mortal soul. When she dies, she will simply cease to exist. So, to thank her for basically saving the world, Sarenrae has gifted Arykiel with a sliver of Her own power. Kyra has passed on, and Arykiel has taken her place-- she now serves Sarenrae as a minor goddess in Her pantheon and Her champion on Golarion.

What can she do for us? She is mostly a debuffer, not a damage dealer. She can deal damage, but it often has to be nonlethal, because she has sworn to her goddess not to take the life of any living thing. She's also very good at healing, and because of her otherworldly nature she has a lot of influence over the rules and manifestations of magic itself. (She can counter spells and dispel magic very easily.) She believes she is Kyra's faerie reflection in many ways, so many of her powers seem dark and negative, even though they have the same effects as the powers of standard clerics.

I'm fine with us saying any of us have met each other, or not. I'm sure we can justify any of us knowing who the others are. GM, is there a reason in the adventure for all of us to get together? Some kind of epic tavern where we all happen to meet? ;)


hp484+70/484|AC34+15 T18+15 FF32+7|CMB+13*-4 CMD24*-1|F+27*+6 R+19+8 W+25*+3|imm:ds,pn|SR31|Init+9+8 Per+33+2 SM+31|AA1/1 bb0/6 Br1/1 burn6/19 ch.en13/13 HS3/3 ib0/3 mf1/1 mom34/34 mp5/5 sp52/52| c/e: AS(F),FP,FS,GFL,mb,Tf| Spirit hp604/604|AC64+10 T27+10 FF53+7|CMB+19-10 CMD38-7|F+20 R+28*+3 W+24|DR10/ep|SR31|imm:el.tr,force|res:all15|Init+11+3 Per+28 SM+28|dd0/100 mf1/1 sp5/5|c/e: AS(F),TF
Bolvar Gemforged wrote:
If you need +5 to AC, Fort, Ref, or Will he can give you one of those instead of the above. But I assume it would push any of us too high to grab those.

Arykiel's Reflex and Will saves are pretty poor, so that would be incredibly beneficial for her!


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Human | Sequence: 0 | HP 126/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 3/4 | Spell Points: 23/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 1/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight, Freedom of Movement

Wait... everyone who took Oath of Candor, raise a paw/claw/hand. XD We're going to be the most honest party ever...

Anyway, Rahlmaat is an ancient seeker of the Riddle of Existence, by which she means she wants to understand everything in the universe. Her thing is Knowledge, Knowledge, and Intelligence, with all her magical and martial capabilities being, in her mind, either tools to help her learn (which includes not dying) or a simple direct consequence of her knowledge.

In terms of how she's known... she's been around a very long time, she's voraciously curious, and she has power. This means that, if you know where to look, there are signs of her presence in many historical events. A woman matching the description of her human form was seen fighting undead during the original sealing of Tar-Baphon at the end of the Shining Crusade. The same woman was seen thousands of years earlier at the founding of Abasalom. She was seen in her sphinx form fighting Volnagur when it was defeated in the Zho Mountains, as well as during the First Mendevian Crusade pushing back the demonic incursion, and so on and so forth. It turns out when you have greater teleport and an active interest in observing history as it happens, you tend to get around a lot. But her appearances have usually been sporadic and spread out enough that only someone looking for her would notice just how many events she's been present for.

Of course, the eventful times recently have drawn her attention. She returned to Mendev in time to participate in the end of the Fifth Crusade, holding an entire front against demonic incursions nearly alone while the bulk of the Crusade fought to seal the Worldwound. She was seen several times around Ravounel during its rebellion from Cheliax, though what she actually did there is unclear (she was mostly curious about Barzillai's attempt to become a Genius Loci). Rumor says she was seen in human form by the colonists of Talmandor's Bounty around the time of the Veiled Masters made their move in the area. She would have gotten around to helping with the Sky Pharoh if a certain dragon hadn't gotten there first...

As for how she became mythic, if it's okay I was picturing it being a gradual process rather than one great moment. Basically, her understanding of the universe is so deep, her skill with magic so great, her intellect so profound that she's been able to alter herself to be something more, and is able to use this same knowledge and skill to accomplish things that should be impossible.


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

Does oath of candor require you to divulge the truth, or could you remain silent while I lie to someone, if it was in our interest? If you (all) do need to disclose the truth, I’ll probably drop my ranks in bluff (and maybe pick up the oath too).


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

Please keep your ranks and don’t force the oath on yourself. It’s great RP to be an amazing liar saddled with people who are bound by the oath. :)

Oath wrote:

Your words will betray no falsehood. You are not allowed to deliberately speak any lies, including bluffing, stating half-truths or concealed truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where telling the truth would bring harm, you can remain silent.

* Bolvar took Integral Oath: You are physically unable to defy your oath.
[/spoiler]


Male CN halfling squirrel rager | HP: 382/382 | AC: 44 (38 Tch, 36 Fl) | CMB: +25, CMD: 51 | F: +28, R: +30, W: +22 | Init: +8 | Perc: +34, SM +32 | Speed 40 ft. | Active conditions: none.

Hi guys!


Male Blue/Silver Dragon Gestalt Fighter 20 (Scaled Juggernaut)/Sorcerer 20(Trueblood)
Ethulfel Umbrada wrote:
Does oath of candor require you to divulge the truth, or could you remain silent while I lie to someone, if it was in our interest? If you (all) do need to disclose the truth, I’ll probably drop my ranks in bluff (and maybe pick up the oath too).

As a dragon who routinely masquerades as an elf, or else hides behind human facades as the unseen power behind the throne, I’ll be keeping my bluff ranks. Way too easy to get caught having to answer honestly “Are you really an elf?” Or something if you’re sworn not to lie.


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

Alright, I’ll keep bluff then (though I’m by no means an expert at it). Honestly, I had completely forgotten about the oaths- if it’s not too late I may take one or two (I think there’s at least one that’s a great fit for the devoted servant of a deity).


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

I'm actually thinking of switch Oath of Candor for Oath of Loyalty (Torag). Would make it integral...I think that it would make him stand out abit more and it would mean not doubling up on not being able to lie. However, having Cha12 and no ranks in bluff will still make lying a near impossibility. :P


Male CN halfling squirrel rager | HP: 382/382 | AC: 44 (38 Tch, 36 Fl) | CMB: +25, CMD: 51 | F: +28, R: +30, W: +22 | Init: +8 | Perc: +34, SM +32 | Speed 40 ft. | Active conditions: none.

So, I believe it is very unlikely for Erasmo to have known any of you guys. He isn't very well travelled, contained mostly on Avistan's north.

His epic deed was that he (and his party) killed Baba Yaga by the end of the Reign of Winter AP. His pet squirrel, Brutus, ate her eye (he became very intelligent afterwards).

I've taken no Oaths and I'm keeping my ranks in bluff.

One thing to remember about oaths is this passage:

Spheres Wiki wrote:

Stacking Oaths

There are several options in the game that can have a character swear an oath or agree to follow some kind of code of conduct. For example, taking levels in the Paladin class, taking Monk vows, using Spheres' Oaths system, or having a Mythic tradition with the Oathsworn drawback all have oath-like attributes to them. In general, a character cannot receive additional benefits for taking an identical vow - that is, if someone has levels in Paladin and follows that code of conduct, they cannot also take the Oathsworn mythic drawback and agree to follow a Paladin's code of conduct because they're already doing that. Similarly, it will not work if a character tries to swear an oath that is only slightly different from what they already have. All kinds of oaths require that a character take on a meaningfully new and different restriction to benefit from them.

Not sure if this applies to you guys.

@Bolvar: Have you updated Bolvar to the less crazy building rules? I'm seeing in your sheet a some of the old stuff, like ABP legendary gifs as well as uping the race by 15 points instead of to 15 points and the old doubling race bonus. All of those are gone.


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

Legendary gifts and extra stat points from race were done away with, but the official word from the GM was that we can add up to 15 extra race points to our race (as long as we stick to the benchmarks).


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

Oh, no legendary gifts? Damn...I had been using those to hit the benchmarks. I'll have to do another look through the build to see what I can move around and change.

Current
Strength 26
Dexterity 26
Constitution 26
Intelligence 18
Wisdom 26
Charisma 12

No Legendary Gifts
Strength 26
Dexterity 22
Constitution 24
Intelligence 16
Wisdom 26
Charisma 12

So...that means -2 AC, -2 Ref, -2 Intiative, -1 skill point.
Armor loses ghost touch and deathless.

--------------------------------

First, I'll drop the Manual of Dex +6 (137,500). That is another -3 AC, -3 Ref, -3 Initiative. Makes for -5 total. I'll swap out packstraps and cobbling (neither really do anything for me anyways), for +5 AC and +5 Reflex. So all in all it should work out pretty well...and I'll figure out what to do with the extra gold.


Male Blue/Silver Dragon Gestalt Fighter 20 (Scaled Juggernaut)/Sorcerer 20(Trueblood)

At this level, expensive components are always something to keep in mind. Diamond/Diamond dust, etc.


Male CN halfling squirrel rager | HP: 382/382 | AC: 44 (38 Tch, 36 Fl) | CMB: +25, CMD: 51 | F: +28, R: +30, W: +22 | Init: +8 | Perc: +34, SM +32 | Speed 40 ft. | Active conditions: none.
Ethulfel Umbrada wrote:
Legendary gifts and extra stat points from race were done away with, but the official word from the GM was that we can add up to 15 extra race points to our race (as long as we stick to the benchmarks).

Well, I've read it and understood it meant you can increase to 15. I'm not a native speaker, so that might be the reason lol.

Here are his words "You may increase your race by up to 15 RP". I have the feeling the "up to" there means we can buff up to that value. If we could add straight 15 points, there would be no need for that, no?


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

Sadly, it can read either way. I’m more than happy keeping it at 15 total for everyone. And for me it would be a very easy change.


male

The phrase “by up to 15 RP” would generally be taken by native speakers to mean ‘by an amount not exceeding 15 RP’ (or ‘by 0-15 RP’). Also if you scroll up from the linked comment to the question I asked a few posts above it, that may help clarify it (I specifically asked if we were raising to 15 RP or by 15 RP and he said “by” up to 15).


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

For what it’s worth, I’ve gotten rid of the legendary gifts and reduced total race points to 15. Will probably do another quality control check, but thanks to everyone to looked over it to find issues.


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk
Melkyzadyk wrote:
At this level, expensive components are always something to keep in mind. Diamond/Diamond dust, etc.

Tell me about it! Literally 1/4 of my starting gold is invested in diamonds/diamond dust...


Male CN halfling squirrel rager | HP: 382/382 | AC: 44 (38 Tch, 36 Fl) | CMB: +25, CMD: 51 | F: +28, R: +30, W: +22 | Init: +8 | Perc: +34, SM +32 | Speed 40 ft. | Active conditions: none.

Don't feel I need anything else from race as well, so keeping the total at 15.

I think Rahlmaat is also at 15.


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Human | Sequence: 0 | HP 126/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 3/4 | Spell Points: 23/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 1/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight, Freedom of Movement

14 actually, there wasn't any one-point thing I wanted enough. XD

I do need to double-check Rahlmaat's numbers. Base she's definitely not over, but she's going to have a number of pretty much always-on buffs and I haven't calculated how high she's 'usually' going to get.

That said, the scariest numbers about her are always going to be the number of times she can just cast any sorcerer/wizard spell or use any Spheres of Power or Might talent.


Male CN halfling squirrel rager | HP: 382/382 | AC: 44 (38 Tch, 36 Fl) | CMB: +25, CMD: 51 | F: +28, R: +30, W: +22 | Init: +8 | Perc: +34, SM +32 | Speed 40 ft. | Active conditions: none.

Erasmo's scariest part is his single target offensive capabilities in combat. While he is decent in social situations as well, I fully expect to be outpaced by you guys.


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

There’s not really anything scary about me. I mean, in a pinch, I could cast miracle 15 times in a day (plus 4 wishes) so, I guess I could dramatically alter the course of a whole nation, but in terms of scaring other people/things of our power level, I’m really more of a heal/utility/support kind of guy.


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

Hey all, I hate to do this but I am on my way to Belize right now for a work thing and I just found out that part of our time there is a team-building excursion, during which I might have zero internet access. I’ll do my best to keep up but if I go silent for a few days that’s why, I’m sorry, and I promise I’ll be back soon.


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Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)
Ethulfel Umbrada wrote:
Hey all, I hate to do this but I am on my way to Belize right now for a work thing and I just found out that part of our time there is a team-building excursion, during which I might have zero internet access. I’ll do my best to keep up but if I go silent for a few days that’s why, I’m sorry, and I promise I’ll be back soon.

Have fun!


Male Blue/Silver Dragon Gestalt Fighter 20 (Scaled Juggernaut)/Sorcerer 20(Trueblood)

I don’t often play full casters, much less level 20 full casters. So if anyone wants to look at my spells and offer advice I’m open to it. As is I’m probably a bit heavy on blasts, (I’m a switch hitter! Stay at range you get the Polar Ray/Chain Lightning/a Breath Weappn, etc, close and you get 6 natural attacks from a full-BAB dragon!) though I suppose I could be the party blaster and let our other full casters handle other roles.


hp484+70/484|AC34+15 T18+15 FF32+7|CMB+13*-4 CMD24*-1|F+27*+6 R+19+8 W+25*+3|imm:ds,pn|SR31|Init+9+8 Per+33+2 SM+31|AA1/1 bb0/6 Br1/1 burn6/19 ch.en13/13 HS3/3 ib0/3 mf1/1 mom34/34 mp5/5 sp52/52| c/e: AS(F),FP,FS,GFL,mb,Tf| Spirit hp604/604|AC64+10 T27+10 FF53+7|CMB+19-10 CMD38-7|F+20 R+28*+3 W+24|DR10/ep|SR31|imm:el.tr,force|res:all15|Init+11+3 Per+28 SM+28|dd0/100 mf1/1 sp5/5|c/e: AS(F),TF

Just taking a quick look, your DCs seem really low to me. According to the benchmarks, anything less than 31 isn't going to land against most enemies even when targeting their worst save. This might be okay for blasting spells, since unless they've got evasion you'll still do half damage, but spells like mass icy prison might be wasted picks. Although I dunno, even on a success it still entangles enemies, and that could be useful? :) Anyway, sticking to blasts is probably good for you. I don't have any criticisms! :D


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

Gameplay hasn't been opened up, so this game isn't on my tab. Could someone please PM me when gameplay opens and the game starts?


Male Blue/Silver Dragon Gestalt Fighter 20 (Scaled Juggernaut)/Sorcerer 20(Trueblood)
Arykiel wrote:
Just taking a quick look, your DCs seem really low to me. According to the benchmarks, anything less than 31 isn't going to land against most enemies even when targeting their worst save. This might be okay for blasting spells, since unless they've got evasion you'll still do half damage, but spells like mass icy prison might be wasted picks. Although I dunno, even on a success it still entangles enemies, and that could be useful? :) Anyway, sticking to blasts is probably good for you. I don't have any criticisms! :D

Yeah, honestly I noticed while building that they seemed low, but I don’t really know any good ways to boost spell DCs, other than Spell Focus and Greater, and a feat for +1 seems like a raw deal. I mean, also pumping Charisma, But I’m already near the top of the guidelines. That’s also probably the fact that I mostly play martial sand gishes coming out, and indeed most of my feats went to combat or boosting skills in various ways.


Male CN halfling squirrel rager | HP: 382/382 | AC: 44 (38 Tch, 36 Fl) | CMB: +25, CMD: 51 | F: +28, R: +30, W: +22 | Init: +8 | Perc: +34, SM +32 | Speed 40 ft. | Active conditions: none.
Melkyzadyk wrote:
Yeah, honestly I noticed while building that they seemed low, but I don’t really know any good ways to boost spell DCs, other than Spell Focus and Greater, and a feat for +1 seems like a raw deal. I mean, also pumping Charisma, But I’m already near the top of the guidelines. That’s also probably the fact that I mostly play martial sand gishes coming out, and indeed most of my feats went to combat or boosting skills in various ways.

It is a steep cost, but they add up and are kind of necessary.

The way I see Melkyzadyk, he is a melee damage dealer mainly and with his blasts as just a secondary plan. IMO, just to avoid feel bad moments, I believe you could either tone down the melee damage in favor of buffing your DCs or changing your blasts to other spells that either require no saves or are more of an utility.


hp484+70/484|AC34+15 T18+15 FF32+7|CMB+13*-4 CMD24*-1|F+27*+6 R+19+8 W+25*+3|imm:ds,pn|SR31|Init+9+8 Per+33+2 SM+31|AA1/1 bb0/6 Br1/1 burn6/19 ch.en13/13 HS3/3 ib0/3 mf1/1 mom34/34 mp5/5 sp52/52| c/e: AS(F),FP,FS,GFL,mb,Tf| Spirit hp604/604|AC64+10 T27+10 FF53+7|CMB+19-10 CMD38-7|F+20 R+28*+3 W+24|DR10/ep|SR31|imm:el.tr,force|res:all15|Init+11+3 Per+28 SM+28|dd0/100 mf1/1 sp5/5|c/e: AS(F),TF

If your spells aren't your primary focus, they're probably fine, but you still might want to replace some of the ones that just deal damage with more helpful buffs that will benefit you. Like heightened awareness and true skill instead of shocking grasp and snowball, for example?


Male Archangel of Awesome Paladin of Badassery 20

Hallo! Sorry for the delay in response, still dealing with my tinnitus flare up. It's a lot better after I got my ears cleaned by my doc yesterday.

A few things:

1) Bolvar, while the creation of those two shields is pretty awesome(and indeed rather epic), I'm looking for something more heroic as well as epic. It doesn't need to be combat centric, just something that would get you known by other high level NPCs. Maybe the re-taking of a Sky Citadel and restoring it to its former glory?

2) There will indeed be a reason for ya'll to be together and start this adventure. It's partly why I asked for your epic deed.

3) You guys are allowed to increase your race by 15 RP, but that wasn't meant to the be the cap. Rather, you can increase your race by 1-15 **additional** RP. Ie, a human is 9(I believe), so you could add 15 points of racial features and end up as a 24 RP race. Or you could just add a 1 RP ability and be a 10 RP human. As stated in recruitment, these can't be used on advanced ability scores.

4) Regarding the selection of spells/talents/feats/anything else, I'm going to be running a trial combat to see what ya'll are capable of, give you a chance to try out your character's abilities, and see if anything needs to be tweaked.

As those of you have been in my games/recruitments before know, I have zero problem with you changing any and all aspects of your character(including a full remake), as I want you guys to have fun playing your PC.


Male Blue/Silver Dragon Gestalt Fighter 20 (Scaled Juggernaut)/Sorcerer 20(Trueblood)

I changed a few spells based on discussions upthread: Replaced Shocking Grasp, Icy Prison, and Mass Icy Prison with Protection From Evil, Vampiric Shadow Shield, and Aroden's Spellbane. The middle one's probably the weakest, I just like the idea of leaping into melee, then any time I get hit the other guy takes damage and I heal some. May not be the most effective method of healing, admittedly. But on the other hand, no SR or save, so my DCs don't matter. (Still open to changing that one if someone knows a killer 5th level spell I don't have yet.)

I have no idea what a Taninim's RP are, or what I'd take to lift them to 15 if they're under it.


hp484+70/484|AC34+15 T18+15 FF32+7|CMB+13*-4 CMD24*-1|F+27*+6 R+19+8 W+25*+3|imm:ds,pn|SR31|Init+9+8 Per+33+2 SM+31|AA1/1 bb0/6 Br1/1 burn6/19 ch.en13/13 HS3/3 ib0/3 mf1/1 mom34/34 mp5/5 sp52/52| c/e: AS(F),FP,FS,GFL,mb,Tf| Spirit hp604/604|AC64+10 T27+10 FF53+7|CMB+19-10 CMD38-7|F+20 R+28*+3 W+24|DR10/ep|SR31|imm:el.tr,force|res:all15|Init+11+3 Per+28 SM+28|dd0/100 mf1/1 sp5/5|c/e: AS(F),TF
Melkyzadyk wrote:
(Still open to changing that one if someone knows a killer 5th level spell I don't have yet.)

I'd recommend either teleport or echolocation as good solutions for occasional problems you may encounter.


Male CN halfling squirrel rager | HP: 382/382 | AC: 44 (38 Tch, 36 Fl) | CMB: +25, CMD: 51 | F: +28, R: +30, W: +22 | Init: +8 | Perc: +34, SM +32 | Speed 40 ft. | Active conditions: none.

Another thing that is very important to casters (martials too, to a lesser degree) is that we tend to think "Oh, when I get to combat, these three spells will be great together", but then you realize you'll need to spend half the combat buffing while the others are fighting.

Because of this, it is usually important to run through a imaginary battle and plan which spells (and abilities) you'll be activating at each round. More than once I've surprised myself by realizing I'd never ever cast a couple cool spells I've selected just because there were more important ones to activate and limited amount of time to do so.

This is even more important for casters with limited number of spells, because each of these "awesome spells we never get to cast" are better served as "not as cool, but utility spells" that do get cast out of combat. This is a way to round our characters.

With the Spheres of Might rules, this becomes even more important, because while cool, many options taxes heavily the action economy.


Female Sphinx Legendary Wizard 20/Prodigy 20/Mythic Archmage 1 | Form: Human | Sequence: 0 | HP 126/203| AC: 35+8 T: 30+8 Fl: 33+8 | CMB: +39 CMD: 56 | F +17 R +23+4 W +25 | Init 31+4 | Perc: +47+4+2; Arcane Sight, True Sight | Mythic Power 3/4 | Spell Points: 23/40 | Adaptation: 15/15 | Martial Focus: 2| SS: Sense Motive | Genius Insight: 1/3 | Current Effects: Foreshadow, See Hazard, Lifesense (Mid range), Thoughtsense (Long range), Touchsight, Freedom of Movement

Yeah, that's definitely something I'm keeping in mind with Rahlmaat. Even her Swift Actions have too many demands on them. XD

That said, she's a wizard, so she can switch spells memorized around every day... which is part of why she's ended up with 1684 pages worth of spells in her spellbooks... (the other reason why is that Genius Insight lets her cast any spell in her spellbook three times a day other than 9th-level spells that aren't from her specialty schools).

I have two main goals with Rahlmaat's build--to feel like her massive intellect and millenia of experience means she's practically prescient, and to feel like those two things means she at least has an idea of how to do anything if given a moment to think. It feels like the build is accomplishing that, so I'm excited to see if it actually pans out in play.


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Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

Kravenkus:

The dwarven hold of Kravenkus stands in the World's Edge Mountains, in Taldor. It is one of the original Sky Citadels, and still maintains a connection to the Darklands.1

Like the other Sky Citadels, Kravenkus was built by the dwarves soon after their Quest for Sky as a fortress from which to continue their epic war against the orcs. Kravenkus is one of the four remaining in dwarven hands.2

Kravenkus is something of a ghost town, consisting of around 2,500 dwarves protected by a small garrison of only 400. The inhabitants typically reside in the central "keep" area. Most of the outskirts of the citadel have been abandoned due to regular attacks from Darklands creatures, including hryngars,3 mongrelfolk, and worse. While a few stubborn souls eke out a living in the empty halls and corridors, most of the remaining population live in the citadel's nearly abandoned central keep. The mines that once provided the wealth of the Kravenkus have long since been played out, resulting in the departure of most of the populace to the Five Kings Mountains.4

Despite these hardships, the people of Kravenkus are proud of their home and refuse to seal the Darklands tunnels, viewing them as a connection to their life prior to the Quest for Sky. The dwarves welcome adventurers who offer assistance against the underground menaces.5

Perhaps as he made Kravenkus his home, he beat back the Darkland threats enough for the Skyhold to be properly reclaimed and fortified? Makes it into a fully functioning Skyhold instead of a mere outpost.


Image | HP 318/303 | AC 46 (t29/ff32) | CMD 31 | F +26, R +26, W +25* | perception (see in darkness) +32*, sense motive +32 | +7 initiative | meteors 17/17, borealis 24/24, breach gulf 1/1; dweller 1/1, void 2/2, shooting stars 5/5; channel: 16/16, liberation 20/20, freedom call 20/20; mythic: 7/7 | active effects: contingency, endure elements, fastidiousness, heroes’ feast, nine lives, wind walk

I have WiFi right now so I’m popping in to say hello. Belize has been great so far. I just realized I don’t have Moonshadow’s stats in my profile (and didn’t bring them to Belize with me), but I’ll get those up right away when I get back. I also am planning on having a simulacrum with me, so I’ll probably try to add stats for that too.


Bolvar HP (405/405) AC (47/35/34) Saves (30/25/30, +4 Hardy, Spell Resistance 31) Init (+12) SP (30/32) DR/10 (Magic) Immune (Disease/Poison/Age/Sleep/Crits/Sneak Attack/Fire/Breathing) Sonic/Cold/Electricity/Acid Resist (32)

Modified Bolvar to simplify things. Dropped hatred, defensive training and Dwarven Hatred Style. Too many numbers to keep track of, and it technically pushed him out of the target numbers. Picked up 4x skill focus, so he’s better out of combat now.


Male Archangel of Awesome Paladin of Badassery 20

BOOYA!

As you might have noticed, I am going to be using the altered names of people/places/things from the book, as opposed to their proper Golarion names.

If you would like, I can ask Matt(the author) for the non-altered version, and add them to the campaign info for ease of access(I might do this for myself regardless).


hp484+70/484|AC34+15 T18+15 FF32+7|CMB+13*-4 CMD24*-1|F+27*+6 R+19+8 W+25*+3|imm:ds,pn|SR31|Init+9+8 Per+33+2 SM+31|AA1/1 bb0/6 Br1/1 burn6/19 ch.en13/13 HS3/3 ib0/3 mf1/1 mom34/34 mp5/5 sp52/52| c/e: AS(F),FP,FS,GFL,mb,Tf| Spirit hp604/604|AC64+10 T27+10 FF53+7|CMB+19-10 CMD38-7|F+20 R+28*+3 W+24|DR10/ep|SR31|imm:el.tr,force|res:all15|Init+11+3 Per+28 SM+28|dd0/100 mf1/1 sp5/5|c/e: AS(F),TF
Voice of Awesomeness wrote:

As you might have noticed, I am going to be using the altered names of people/places/things from the book, as opposed to their proper Golarion names.

If you would like, I can ask Matt(the author) for the non-altered version, and add them to the campaign info for ease of access(I might do this for myself regardless).

If it's not too much trouble, I'd love it if you could use the Golarion names and terms, if only to fit in with our characters' backgrounds better. :)

I'm guessing Larisen is Varisia, and Kazsethil is Sorshen? Is Paragon's Torch Sandpoint? Heh, maybe this should be called "Revenge of the Runelords."


Male Archangel of Awesome Paladin of Badassery 20

I'm gonna be copy/pasta most stuff from the PDF, so it is kinda a pain. I'll ask Matt tomorrow for the 'translations' lol

I believe Larisen is indeed Varisia, and Kaz is Sorshen, but I think Paragon's Torch is something different:

"An ancient lighthouse built to resemble a giant stone image of Kazsethil."


hp484+70/484|AC34+15 T18+15 FF32+7|CMB+13*-4 CMD24*-1|F+27*+6 R+19+8 W+25*+3|imm:ds,pn|SR31|Init+9+8 Per+33+2 SM+31|AA1/1 bb0/6 Br1/1 burn6/19 ch.en13/13 HS3/3 ib0/3 mf1/1 mom34/34 mp5/5 sp52/52| c/e: AS(F),FP,FS,GFL,mb,Tf| Spirit hp604/604|AC64+10 T27+10 FF53+7|CMB+19-10 CMD38-7|F+20 R+28*+3 W+24|DR10/ep|SR31|imm:el.tr,force|res:all15|Init+11+3 Per+28 SM+28|dd0/100 mf1/1 sp5/5|c/e: AS(F),TF

The Pathfinderwiki page has this paragraph about Sandpoint's geography:

"Resting in a natural cove along the cliff-lined Lost Coast region of Varisia, on the edge of the Varisian Gulf, Sandpoint is a medium-sized town that exemplifies the varied people of the land. While only about fifty miles northeast of the city of Magnimar, and technically under its rule, Sandpoint benefits from its isolated location in its ability to remain fairly autonomous. The most notable feature of the town is the ruined lighthouse that stretches high above the coastal bluffs, a testament to the ancient empire of Thassilon which existed here centuries before the current town was settled."

But maybe there are several old lighthouses like that one, in different cities throughout Varisia? Also, if Sandpoint is destroyed, that's probably a big deal for anyone who was part of the original Rise of the Runelords AP, and I would think it must have had to happen recently.

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