Monster Mashup - Table 2 (Inactive)

Game Master CaveToad

Goatling Battle Map
Hillside Ruins
Wilderness Battle
Regional Map
Night Ambush
Giantess Fight
Scepter battle

Party XP Total:
Longirus: 17680 (6th)
Goliath: 1960 (6th)
Everyone else: 21422 (6th)

Needed for 6th level: 23000

Party Meals Remaining: 38.5
Meals used/day: 4.75
(2 medium, 1 small, 1 tiny, 1 large)
Fed through day 13


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HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

Goliath nods.

"Thank you Golden Ram for your hospitality, letting me stay among your people waiting on my brother and sisters to arrive. I will be off now with this group."

Goliath takes his leave. He waits outside for the other to emerge.

"So what is our plan here. Should we travel to the dwarfs as well?"


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

"Very sorry. Just one last thing: could you ask if he's bound to all requests, or I suppose commands- not something I'm fond of- from the ring wearer? I don't intend to take him from his home any time it isn't neccesary. Don't translate this part, but I'd like to know if I have the safety of not being betrayed or killed in my sleep, I'm sure you understand..."

He sounds sincere in his not wanting to run the Mephit's life, but some questions can't really be asked without coming off as a slave driver. He seems hesitant to ask a question with implications like that.


Golden Ram asks some questions of the mephit and there is some back and forth. "Maapallo is bound to answer the summons when the ring is used. It is unclear how much he is obliged to follow the summoner's orders. He says the rules are fairly clear, and that he cannot harm the summoner, although powerful magics can strip the summoner of protection, and he has heard of ways that others can usurp control."

Shortly after answering that there is an goatling at the tent flap, who speaks with an assistant.

Golden Ram advises "Messengers set by Tolhemia to the dwarven fort have returned. She has met with them and will now meet in private with me. After that I assume she may wish to share details regarding those events with you. Please excuse me while I attend to the urgency of this news."


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

"there is one last thing for me, I want to thank you and your people for your hospitality, even after we came to your teritory univited."


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Quassine bows low, "Thank you and as you wish Golden Ram." He then bows low to the elders, then exits the tent waiting for the others to exit.


"Thank you Kiki and Quassine, it has also been our pleasure to meet such a unique group of people, which the most unusual of circumstances. "


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

"Indeed. We are very thankful to you and your people for your assistance. I hope that one day we may be as good to you and yours as you all have been to us."

Simon bows to Golden Ram and the elders before turning to leave.

Before they exit the tent Simon gives a short bow to Maapallo.

"Thank you. You are dismissed."

He departs so as to not take up any more of Golden Ram's time.

Once everyone is outside, he addresses the group.

"Since they are meeting, she'll probably brief us afterwards. It would be good for us to learn all we can. I think we should make the most of our time while they meet and she briefs the rest of our friends in fixing our things."

If the rest of the group isn't objectant, he'll make some clothing for himself and some straps to fix his two smaller baskets to go over Aster's back (who he has yet to summon).

He makes a pair of arm guards, strips of leather tied around his biceps and ankles, a Y shaped guard for his tail, and a leather copy of his white loincloth to match the set and so that he can clean and repurpose the white fabric as a makeshift flag.
1d20 + 7 ⇒ (9) + 7 = 16 Craft


Shouldn't be too hard to do that. Flag made!


Female Goodwin Golem

Day 4 - Mid Afternoon

After some time Tolhemia, her 'sister' Ania, and the Vishkanya woman Melanaj emerge from Golden Ram's lodge. Tolhemia returns to the part of the village that has been set aside for the people of Goodwin, and she gathers all of you around.

"Brothers and sisters, Ania and Melanaj have returned from the dwarven hold, named Cliffort and here is what we know. There, Thain Yarvik Ironfist IV rules in a stern yet honorable fashion. He is a no nonsense individual, and is not particularly happy to be dealing with monstrous refuges from another plane. His goal is to promote stability and foster an environment so that the loggers and miners that work in the area can get their materials downstream to the rest of the kingdom. At his side is High Priest Stonehammer, who seems to be a surly yet trusted counselor. Stonehammer appears to worship Clangeddin, if the symbolism still follow. It may be worth noting that some of the old gods still endure."

"Cliffort is a community of many races, largely dwarves who provide most of the defenses, but also many humans, with whom they are allied in this endeavor. Cliffort is part of a larger kingdom, and the Thain appears to report ultimately to a king. Cliffort itself is, as its name describes, a fortress built into the side of a cliff. The cliff overlooks a natural canyon, and the river naturally flows through it. The river has been dammed up and the canyon has turned into a small lake. This lake is used by the people as a defense as well as a way to coalesce the logs and mining resources that come downstream from the logging and mining camps. They transfer them past the dam on barges that are lowered through a series of locking compartments which allow them to raise and lower the water levels through some giant pumps. The materials then continue downstream. So important are these resources, that the fort itself is near impregnable and the lake is surrounded by a wall. Within the walls a small village huddles. There are apparently merchants and your regular trade and craft folk that would inhabit such a place."

"From all that Ania and Melanaj could determine, little has changed in ten thousand years in terms of innovation, attitudes or even customs. While fashions, languages, and other cultural things vary and change over time, they said they found it hard to distinguish if much had changed. Their understanding is that not that much before their arrival, another of our groups had arrived and had been given audience with the Thain, who sent them on a dangerous mission to prove their worth. The Thain's main scout is a man with the position of Head Marshal, going by the name of Hawke. This man, though also stern seems to have a larger world view and understands the plight of our people and the opportunities we could present to the fort. He seems to understand that we aren't just going to go away, and if we are, we need to know where we are going. Though some of the negotiations took place with magically augmented communications, Hawke speaks Celestial, which appears to have changed little wirh the passage of time. We believe Hawke has been trying to convince the Thain to allow our people to take up residence in the town. We have also just discovered, somewhat by accident, that there is reason for this. Hawke leads a brigade of scouts who patrol the skies on griffons. They can range far and wide and see a lot. Apparently Jovar overheard a report that indicated that a force of humanoids is gathering and the belief is that the target is the Fort. Nothing more is known about this. This places us in a position to help or to also not get involved. Our help would help them protect their fort, and show we can be allies, and give us standing to request fairer treatment for the goatlings. It also places us in a position to take advantage of their town and crafting and start as a new based to more forward."

"Golden Ram has already advised that they are willing to help the dwarves if a battle is coming. While the dwarves have not treated them fairly, if the fort were to fall, the instability would create more problems, particularly if the area was overrun with humanoids raiders and giants. Ania and Melanaj have secured an audience between Marshal Hawke and Golden Ram. They are to meet at the border. There we will reveal that we know of this impending 'army' and offer our aid as well as the goatlings' in return for protection, fairer treatment and security. Marshal Hawke is to meet with us tomorrow afternoon at the border between the lands. Those who wish to stay and help fight come with us, those who wish to leave the lands, we have also secured safe passage. Marshal Hawke will have one of his outriders escort any groups through the outlying areas to other regions. There is quite a bit more information to process and interpret, and you may all have many questions, please feel free to ask of us anything you wish to know."


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Before leaving Golden Ram's presence Xanya says. "Thank you for your hospitality Golden Ram. Your kin has been more hospitable than mine would have been after finding intruders in their holy grounds. Derro would not have given up after being defeated. Still, one should not measure things by Derro standards, since that would make the whole rest of the world seem crazy, but rather than how good it is in itself. It was not good that some of your kinsmen lost their lives. But it is good if we've been able to help you with your problems with the intruders. Another good thing is the help you have provided us with gear and the like. Hopefully we'll be further able to return the next step in the spiral of goodness by finding you lands that are suitable to your needs."

Xanya will prepare and extract of crafter's fortune to help modify their gear. She'll make clothes for herself as well as turn the basket into a backpack.
Taking 10 with guidance and crafter's fortune for 21 Sadly not enough time/materials to craft an exotic saddle, correct?

knowledge religion with guidance to know about Clangeddin: 1d20 + 10 ⇒ (14) + 10 = 24

"The group who went on this mission, was that Grobly's group? Someone said they heard from them after the initial encounter with the goatlings, but they weren't at the cermony of the lake. Damn, I wish I was able to prove myself. That we were able to prove ourselves as well. I think it is a good idea to head there and ask if we can prove ourselves as well. If they can accept minotaurs, medusa and goblins in their midst, surely derro, ogres, spiderlings, wayvaran and mindflayers are ok as well? Sadly I don't speak celestial, do any of you? If the humans and dwarves are being attacked, it might be a good thing to protect them, though not if the invaders come to avenge some slight given to them in turn. We have to hear more of this situation from Hawke or the dwarves themselves. I don't think fighting a battle is the best way to help find Goodwin though. Neither would it help in finding the Goatlings new lands. I think we should stop to talk with Hawke, see if we also can get missions to prove ourselves. If not we should move on, using the safe passage granted by Tolheima. What do the rest of you think? Tolheima did you hear anything about the lands beyond the fort, other than this invading army? Where is this invading army comming from?"


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Quassine bows high to Xanya, "I do indeed speak Celestial and with the aid of everyone's skills of diplomacy, I should be able to hold council with Marshall Hawke and mold the situation into our best interest? Or, I can simply act as a translator? And while helping Cliffort may delay us from venturing forth to find Archmage, it may be an opportunity to acquire steel weapons for those in our group that needs them? In addition, someone else in town may have a lead to Archmage's whereabouts that was not heard by or given to Ania and Melanaj?"

Quassine looks at Tolhemia, "Or did Ania and Melanaj hear anything about master?"


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

"I don't like the idea of a battle, but I do think it would do everyone good to help them defend their stake and improve their ties with the goatlings. I think getting in good with them like that would serve us and all involved well. Maybe if we do that we could get niche objects we need, like alchemy tools, and cloths and such that the goatlings don't have. I don't think they would offer us tools if they were going to send us off on quests, but if we make allies of them first they may help us faster."

Simon paces back and forth as he narrates his train of thought.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Quassine watches Simon nervously wear away the ground, "And if we find out dealing with Cliffort isn't producing any results to locate Master Goodwin, then we will venture out. At least, we will be better equipped and most likely better trained and/or more experienced." Quassine watches Simon pace back and forth a little more, "And to add one more benefit, Simon will be less nervous to step out of his comfort zone."


Golden Ram nods at Xanya smiling as the group departs.

You can easily make clothing modifications, or things like backpacks, straps, belts, etc with the tools. You probably need some metal for the saddle for buckles, fasteners, etc. although bone might suffice. Normally an exotic riding saddle costs 30 gold. I would rule it is a normal DC 15 item. By taking 10 and getting a 21 each day, you exceed the result by 5 and achieve double progress. A normal item progress doubled is 4 gp/day. (I am using the Unchained crafting). You would thus take about 7-8 days to make a saddle, which seems accurate. it seems skilled people can make one in less time, but I am assuming their rolls would be higher. check out this link for making a saddle

Xanya, you recall that in your time, Clanggedin Silverbeard was the dwarven deity of battle. Assuming that the deity has changed little in portfolio and tenets, he was a good dwarven deity and quite zealous for battle against dwarven enemies.

When you ask Tolhemia if the other group was the group that went with Grobly, she answers that she believes so, as only one other group is unaccounted for, one that left after the plateaur exodus and went downstream, but likely had not reached the fort yet.


Day 4 - Late Afternoon

As the new of the impending raiders spreads through the camp, people take time to prepare. Golden Ram sends out goatling scouting parties. Though unable to fortify their village, they move things around and make other precautions. As the flurry of activity increases, everyone shouts and points to the sky. You see a figure mounted on a griffon flying swiftly towards the camp. A white peace banner flies from the tip of a lance. The goatlings assembled beneath seem to respect it and hold their javelins in check.

The griffon and its rider spiral in a loop and then descend in a hovering slow drop to the ground which kicks up a cloud of dust and debris. Several dozen armed goatlings surround the rider. A man dismounts and waits for the dust to settle. He appears to wear light armor and is equipped with sword, bow and lance. He has a worn and weathered look bout him, but his features are sharp and could indicate elven ancestry somewhere. Golden Ram emerges from his lodge and moves to meet the man among all the commotion. Golden Ram takes a moment and utters a spell. They have a brief conversation and disappear into the lodge. Everyone stands around in a state of confusion. Word spreads quickly that the bold visitor is Marshal Hawke from the dwarven fort. He was not supposed to arrive until a day later, at a designated neutral meeting place at the border. The man's griffon sits stoically eyeing the crowd which gives it a healthy space.

Their meeting must have been very brief. Hawke emerges from the lodge shortly thereafter and scans the assembled crowd of goatlings and all of the collected children of Goodwin. He seems to sigh inwardly and swiftly mounts his mighty griffon and they wheel into the sky its wings kicking up more dust and dirt. Soon then are gone.

Golden Ram steps from his lodge again and speaks to a few assistants. Some of his elders are with him. He approaches the group and addresses Tolhemia and all of the children og Goodwin.

"Our visitor was Head Marshal Hawke from Cliffort. Our meeting tomorrow was preempted by news that the army of giants and their allies are moving more quickly than before. Griffon riders have spotted hell hound scouts infiltrating our lands. Several forest fires already burn. The Thain is moving quickly to secure the region of Cliffort. All logging and mining camps have been notified, evacuating, and they are moving to take refuge within the walled confines of Cliffort. According to Hawke, given the recent circumstances, the Thain has reluctantly decided to allow the goatlings and the newcomers to also take refuge within the walls of Cliffort, if they are willing to pledge and fight with the dwarves against oncoming scourge."

"Hawke explained that history shows that occasionally the giants will plunder and pillage south from their lands into this region, but that they are usually easy to dispatch or drive off. This however appears to be much more, an organized effort to march a large force out into these lands with a specific goal. He guesses that the giants remained hidden and organizing with their allies in the lands of black ice to the north, within the caves, tunnels and deep underground warrens under the glaciers. They may be driven by a longstanding hatred with the dwarves, although Hawke I believe suspects there may be another hidden reason."

"Personally, I believe this to be a sign, one that we have been seeking, and one that unite our people together against a common foe. My warriors and I will join the dwarves, humans and their allies, and meet these invaders in battle. Our people will take refuge in the fort, and we will prepare for battle!"

At that moment the mighty war drums thunder and the great battle horns that you heard at the Ceremony of the Lake are sounded. The noise shakes the earth and heavens, nearly deafening you and scaring the wits out of you.

"Our village will pack now, and leave soon, we will will make the journey tonight and take refuge at the fort. Your people are welcome too. Hawke notes that the Thain would prefer you keep a lower profile, particularly the most monstrous of you, but that you will be armed and equipped if able, to assist in the fight. He personally noted that he could make use of any of the bravest groups to act as strike forces against the giants, and any advance units of the enemy. Whatever your choice will be, this village will be abandoned soon. I must now prepare."

Golden Ram turns abruptly and goes with his elders to prepare his people for the exodus.

Tolhemia and many of the others stand there briefly, then a cacophony of voices erupts at once, and people start running hastily to grab what few possessions they have. Tolhemia gathers about her a few of her closest advisors and advises them to gather everyone into groups for the journey.


Female Goodwin Golem

Tolhemia addresses those still assembled. "So, fate once again steers us. Perhaps this will take us closer to our goal. It certainly puts us with the dwarves and access to information, although in the madness that is sure to follow it may be a challenge to investigate any leads. I will work my best to keep our people safe."

"I wonder where Jovar is right now. I could use it's assistance."


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Quassine bows low to the Golden Ram and high to Tolheimia, then looks at the group, "What do you think? Shall we volunteer ourselves to be a strike team?"


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Xanya does her best to join in the cacophony of drums and battle horn with her inherent magic. perform wind/percussion: 1d20 + 5 ⇒ (11) + 5 = 16

Once things quiet down she turns to Quassine and nods. "I'm quite familiar with plundering and pillaging and it's not a good thing. I doubt these giants and their allies even have an objective such as trying to figure out how to deal with the sun on their minds. Helping to stop this would be good though. Maybe we can prove ourselves to Hawke and the Thain at the same time? Clangeddin is the dwarven deity of battle, we might be able to impress his priest as well, if we do well. This won't help in finding Goodwin directly, but it can win us favor and resources to be better able to do so. The dwarves seems much more material than the goatlings, maybe they'll be able to pay us so much that we can in turn pay the dragon turtle for divination? The more I speak, the more I think it's a good idea. We help the goatlings, the humans, which is a good deed, and we get closer to our goal by getting resources for the water spirit. It's a shame we did not get to speak to Hawke before he departed. It would have been much better to do so at once rather than having to track him down in his fort. What do the rest of you think?" Xanya grows more and more excited as she speaks, nearly jumping up and down by the end of it.


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

Kiki nods "Being a strike team sounds good, a chance to strike fear into the hearts of giants..."

"acces to better equipment and whatever other things humans and dwarfs have to offer would aslo be good. as would be repaing the goatlings for part of what we own them would also be nice."

The spiderling uses some lether strips to create a backpack from her basket and knot a few loops for her pointy sicks into another strip to make a crude belt. taking 10 with guidance : 13


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Quassine nods in agreement, "I am ready to go when you all are. If we make haste, we can be there before anyone else, hold court with Thain and Hawke, and have time to prepare for a strike tonight or whenever they prefer."


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

"The fates smile. I was worried when my brothers and sisters seemed to be shying away from battle. This will earn us respect and favor. More so then a mission to prove worth. That sounds as get out of cliffport monsters, if you do well then we will talk. We have the chance to throw down their enemies and shed blood in battle with them. If we fall then we were not destine to find our master. I relish the chance to strike against these giants. I am no master of stealth though. Let us volunteer for this honor and see what the dwarfs plans for us are."


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Xanya walks over to Simon and puts a hand around his shoulders. "I'm sorry, for I know you to be a gentle soul, but it looks like we might have to shed some blood to protect the inhabitants of this land. There is at least a small amount of good luck with the bad. These events seem to have united the goatlings and the dwarves together. Maybe they'll be better able to work together now, even without our help in mediating."

She then turns towards Golath with a mixture of happiness and confusion. "I'm glad to see that you share my desire to spill the blood of our enemies. I too yearn for battle with every fiber of my being. To defeat those who oppose us and tear them apart. I do try to channel that desire to protect and do good deeds though. Yet at the same time I'm confused. I was taught that no matter how it comes about someone dying is a sad thing and you should not seek out someone's death of it can be avoided. Doing otherwise would not be a good thing. Yet you are a good man, a cleric of Ragathiel even. Maybe you can explain this to me? It seems best to do so on the road though. We should make haste as the majority of us seem in favor of moving quickly. Come up Kiki and ride with me."

Seems like the majority is in favor of moving as quickly as possible to meet this hawke at least.


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

"Yes sister, I am priest of Ragathiel. He is General fo Vengeance. I was and am an Ogre. We are kept as slaves and pets to giants. My tribe was no different. These giant much like ogre take what they want, because we are big and we can. Goodwin taught me to be good. It was with his teachings as well as the stories of knightly duty and deeds that inspired me to worship Ragathiel. Now I serve him. Duty and chivalry above all, but strike with wrathful vengeance. These are not the giant's that did wrong to me or my tribe, but they are unchecked and seek to plunder this land and put those in their way to death. I do not enjoy the taking of life, but evil must be struck down. If a giant falls to me and calls out mercy then it will be granted, unless this is done after killing one of you. This would then call for vengeance. Does that help little sister of Goodwin?"


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Quassine finds and approaches Tolheimia, "Tolheimia, Do you have a map or directions to Cliffort? We are departing right now and want to make haste."


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

"Thank you Goliath. Ragathiel is the good god of vengeance, it makes sense then that vengeance is good. What is the fastest way to get there? If we can borrow a boat or raft we might be able to get there faster than on our own. Let's get moving though, and not just hang around here..."


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

To keep this party moving.

Quassine receives directions from Tolheimia on how to get to Cliffort from the Goatling Village. Then he catches up with the group.

Can't see the map from this computer. Is boat/raft the fastest?


No map is needed. Tolhemia tells you to just follow the river downstream and it eventually opens out in a lake before the fort. A raft may work, but there are no rafts here. The goatling village is also not on the river, but you recall the path back to the river. You suspect if you move quickly you will reach the fort at nightfall assuming nothing goes wrong.

The group has been working on the baskets and backpacks and has made some simple modifications to their clothing and are now able to travel easier. Proper footwear would help even more, but you could work on some leather sandals, booties or slippers of some sort.

Your group departs quickly, leaving as Tolhemia and her assistants gather and organize your brothers and sisters. The goatling village is a flurry of activity, yet a few pause to wish you farewell and good luck.


Forgot one thing. The groups were given special tokens to display when approaching the fort so that you are not shot. The tokens were given to Golden Ram, who distributed them to Tolhemia and the various groups. Your group has one such token. Guard it well :)

You travel quickly towards the river, following the trails you came in on. When you approach the river, you look down through the hills and winding canyons. You think you can see in the setting sun the sparkle of the lake far below. You forge forward along the river, at times having to clear through brush, but before long you are able to pick up established trails used by miners and loggers to move their goods to or along the river.

Evening sets in and you keep going, the sun dropping behind you, but not far ahead you see the lights of the cliff side fort. You can hear the shouts of people and the noise and clanking of activity, all the hustle and bustle of a fortress preparing for battle you suspect. You are mix of emotions, while you have perhaps fought in your past lives, and trained often under the guidance of Goodwin and various masters and golems, and recently a real fight with the goatlings, the prospect of major pitched battles with giants and their minions can be daunting. The reality that this could be a small war weighs on your minds, as surely there will be many losses and deaths.

Ahead on the trail you are gaining on what appear to be logging camp people, refugees heading with their teams of horses and as much valuable supplies and equipment as they could gather before they left. The horse teams are moving slow, and you are gaining.

Do you overtake them? It is night and they are likely to be on edge, skittish, afraid. You have the token, but it means little to loggers. You also have the ever present language barrier.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Quassine looks at the loggers, "Thain and Hawke did want us to keep a low profile so we should sneak pass the loggers to overtake them. Can everyone sneak?"


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

Goliath looks down to his feet and then back to Quassine.

"I try to sneak, but things seem to find there way under my feet that make lots of noise. That and there is not much for me to hide behind. Do you think they would be hostile? I guess the are on the edge of a battle with giants, and I could be one of their slaves so yes. Best to stay away."


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

"I will sneak ahead again, looking for a good way past them, it would be pointless to avoid them, just to run into the next group."


Kiki Stealth: 1d20 + 25 ⇒ (6) + 25 = 31

Silent as a shadow Kiki disappears into the forest foliage. She scuttles ahead of the slow moving parade of people. The foliage is thick in some spots and not so bad in others. She spends quite a bit of time back and forth trying to find the best route.

Survival: 1d20 + 9 ⇒ (17) + 9 = 26

After a bit, she returns to the group and has them follow her through the underbrush. It is quite challenging for Goliath to follow the same path, and he ends up having to just crash through the brush in some places. In the end the group makes its way through, clothes ripped and dirty, faces and arms scratched and puffy, but you seem to be slightly ahead of the group now. Your destination in sight you forge ahead. The river has widened here and flows to the east now rather than to the south. To the northeast and southeast the land rises steeply into a bowl. That bowl contains a large lake. A tall and thick wall on both sides of the river, runs to the cliff-side on the north side of the river, and on the south it stretches east out of sight in the darkness. Watch fires illuminate some of the lands outside the wall, and it looks like an old quarry, the source of the stone for the wall.

It is hard to see beyond the wall to the lake, what little you see is through the gap on the rivermouth as it opens into the lake. This mouth, where the wall separates is flanked by two huge guard towers. On the towers, humans and dwarves can be see manning various sized ballistas. Archers and crossbowmen patrol the walls and man the towers. In the darkness you can see that the cliffside with rises vertically north of the lake side has become part habitation. Edifices have been carved into and built onto the side of the cliff. Many more details are hard to see in the night with only distant lanterns to reveal things.

You keep to the brush and plan your next move. It would appear that you cannot actually enter the cliff town by land. You watch the people and in the dim distant light, they are all loading their goods on barges that are coming and going from a large water gate, a heavily manned gap in the wall. This is creating the bottleneck, but to defend this would be fairly easy.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Quassine looks along the shore for any boats that are either unmanned or waiting for passengers including those coming back to shore, as he looks, "I will cast prestidigitation once we get out of the brush unless of course you enjoy looking like we do now. And it appears travel by boat is our only way into Cliffort at the moment? Perhaps, we should disguise ourselves until we arrive at the throne or council room, it may allow us to transit the gates faster without being preempted because of fear?


The group sees a lot of activity. It seems likely that there are not going to be any unmanned boats just sitting there for people to use, as that would be a big security issue. In all likelihood there there will be guards and officials at the barge loading area to organize and get people through, and of course to keep an eye out for spies. Passing through the gate without some significant magic is not likely.


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Simon curves his fingers over the end of his chin with his thumb underneath it, holding it as he thinks.

"Perhaps if news has reached them, it would be best for us to go uncovered. They may not be keen on what they would see as us trying to trick and infiltrate them. Maybe it would be best to go with our hands up, so we can try to communicate with the token. Whatever happens, we cannot harm any if them. That would be catastrophic not just for us, but for all of our family to follow us."


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Quassine looks at Simon in nods in agreement, "Looking at the guard, they will probably see through our disguises without spells. Do you see any guards in the embark areas to present the token to?"


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

"Yes I believe Simon is right here. These are not the scared loggers. We have a token to show we are here for support and others like us have been here. We go uncovered with no attempt to fool them. I too think this is best."


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

"I can use extracts to both understand them and to disguise as a dwarf or something. It'll be strange, but they might be able to accept you more easily if you are my companions. I won't be able to talk much to them, but I'll be able to hear them. Wait a minute, what languages does Maapallo speak? Maybe he can communicate with them? I could borrow the ring and understand both him and the guards then through him be able to communicate that we seek passage."


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

"No, no deception. Their is a good chance there are many among them that speak giant. The dwarfs train to fight against my kind, it would make sense to know the language of the enemy as well. Let us walk in calm, weapons stowed and the token out. They have received other brother and sisters of Goodwin, let us see how the receive us."


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

"We should stroll down there calmly and act like we are boarding the boats like anyone else. Going down there cautiously and with weapons out, may make it worse. In addition, we hold our tokens out. Although if Maapallo can give us the common or Dwarven words for Marshall Hawke, that would be helpful. I doubt anyone here speaks the old languages or we can try and hopefully get luck with a scholar present ?"


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

"We should try and reduce numbers too. Aster, thanks for carrying this, but you can take a break now. I'll see you later, bud."

Simon takes the baskets from Aster's shoulders before giving him a scratch on the head and dismissing him.

"I've got this flag. I think it'll help a little bit. Maybe just trying to waltz onto a boat isn't quite the best route, but it's still in the vein. We go with weapons stowed, hands out and flag up to show we don't mean harm. If they let us get over without too much problem, I should be able to communicate with the token that we need to speak to mister Hawke. Even if they dont take well to us, we just need to retreat and find another way in. Violence needs to be the last of the last resorts. Now,Xanya, dear, it would help if you could tell me what they are saying in response with your spell. That's a very helpful one. I should see if I can learn something similar, if not the same. I've heard of spirits I could summon with a bit more practice that will be able to help us, but until then, I would appreciate if you would."

He offers a smile to Xanya and looks to see if everyone else is ready.


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

Yep ready to go. I thought this was one of the more active groups. Sorry that sounds bad, wasn't sure how to state it. Sorry I guess looking at the other tables we are around what they are. We have done 80 post or so since I started.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Quassine looks at Simon, "How about we all come out tree line at the same time in a disorganized order with tokens held up high and the flag held low, not on line or in any tactical formation, and Xanya approaches the humanoids still displaying the token? She looks the most humanoid out of all of us and she can point to the token, us, then to Cliffort or perhaps speak to them more effectively than my suggestion? And if relations do not go as plan, she is both mounted and tough enough to escape. As well as, we will help facilitate her escape." Quassine begins to step out of the treeline with the Token held up high and watching to see if the others follow.


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

Goliath follows trusting in the token.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

As everyone exits the treeline, "Make sure your weapons are sheathed or in a non-threatening position. The less threatening we look, the better. Of course, this may not work as well but staying in the tree line discussing how to approach is not going to get us anywhere either."


Day 4 Night

The group enacts their plan and steps forth from the treeline, Quassine has the token given by Hawke, and the group tries to put forth a cautious non-threatening appearance. As the group proceeds forward, you step forth into the dimmer light put off by the torches, braziers and magical light illuminating the dock area where people are lined up waiting to cross, even at this later hour.

As people take note of the group a cry goes up, and people start to point, take cover, put hands to weapons and fumble for crossbows.

Patrols of heavily armored dwarves bristling with weapons begin to move towards you. Several humans in darker cloaks, resembling that which Head Marshal Hawke wore, stride forward confidently but cautiously.

Several guards on the large towers move a large polished mirror spotlight down to shine on you. The marshals see your token and shout back to the dwarven guard who fall into formation but stop and just stand watch. One of the others shouts to the people to apparently mollify the panic.

The first steps forward and pulls out a wand, and makes movements pointing to his mouth, and at the group, indicating he would like to use the wand on one of you to facilitate in communication.

There is quite a hubbub and chatter and talk amongst the people, pointing at perhaps the oddest array of creatures to have stepped into their realm in some time, at least peaceably.

Will anyone accept their spell? Who?


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

so who is our diplomat? I have a +7, Looks like Xanya with a +13.

Goliath will step back and nudge Xanya forward to talk with the dwarfs.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Celestial:

"Does anyone here speak Celestial like Marshall Hawke?"

If no one responds or looks around looking for a translator, Quassine takes a step back and uses both of his hands to graciously point to Xanya.


No one responds to your request in Celestial.

They move to Xanya, and motion as if to cast on her.


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

Though I would gladly speak to move things along :)

As he points to Xanya he too speaks.

Giant:
"Tell me dwarven friends. Do you speak the tongue of giant? I was raised in an ogre tribe, but I am far removed from their ways."

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Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Finally in :). Let's hope this turns out to be the most fun and most active table :).


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

With this party? Definitely the most fun.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

I too made an oversight, Natural Armor doesn't stack...

Had to change my barbarian archetype as it gave me a natural armor bonus that wasn't going to stack with my draconic bloodline. But I just realized that neither one stacks with my Changeling Nat Armor. poop.

I believe the lizardfolk builds will run into the same problem, one with draconic bloodline and another with wildshape.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

I will be catching up soon, hopefully today or tonight.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Eleanor Sibyl wrote:

I too made an oversight, Natural Armor doesn't stack...

Had to change my barbarian archetype as it gave me a natural armor bonus that wasn't going to stack with my draconic bloodline. But I just realized that neither one stacks with my Changeling Nat Armor. poop.

I believe the lizardfolk builds will run into the same problem, one with draconic bloodline and another with wildshape.

Yeah, that's the reason why I haven't invested in natural armor. It's hard to get it to stack and you get it from so many sources. I have 1 NA without mutagen and 2 with. I might go the bear totem line later, though paying 3 feats/ragepowers for pounce is expensive (both the claws and the NA from that line is nearly useless to me), so hopefully the manouvers from warlord will be enough.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Crossblooded Umbral seems to fit our party well and solve my natural armor issue.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Crossblooded is a costly archtype. It basically delays getting each level of spellcasting by one level since you end up with 0 spells known of that level. In addition it costs 2 willsave. It can be worth it if it offers incredible synergies to the rest of your build, but often it is not. It costs about two feats, is what you gain from it worth more than that? What do you want from umbral? Could taking one of the archtypes that replaces bloodline powers, like tattooed sorcerer for example, be an alternative?


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

@Quassine: What use does you character have for strength? You don't use it to hit nor damage and you aren't using weapons nor armor. You could get 2 more int and 2 more cha instead for example? Boosting your spells and abilities would offer more options and variety in combat. Since carry weight is not terribly important for you, it's basically just another point in climb, swim and cmd.

Speaking of options and variety in combat, it seems like most of us has gone in a similar direction with a heavy focus on melee combat. If anyone have any slight alterations they can make to their characters for more variety (buffs or crowd control), it might be a good idea. At least we are covered in the healing department with 4 of us able to heal some (even if none of us are truly great at it. I don't plan to heal in combat for example).

I think it would be helpful if everyone could describe a bit of how they plan to operate their character in combat. That way we can better coordinate. We are supposed to know each other, so I don't feel like this is metagaming.

For me, I pretty much plan on not casting a spell in combat or similar unless I have to. Hopefully I'll be able to use my spells, extracts and channels to buff before combat and heal up afterwards. With rage, lance and mutagen (and pounce on my eidolon) I plan to charge as much as I can. It would be nice if the rest of you could leave an open charge lane for me for that purpose.

@Kiki, Greebins: Do you have some sort of background for your characters? If we are supposed to be fast friends, it might be nice to know more about them. Maybe each of us can make a relationship table describing how they feel/relate to each other?


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

It's the 3rd level power I need to change, so Seeker or Elderitch Scrapper... hmm.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

How old is Eleanor Sibyl? I am thinking about what kind of relationship she and Xanya would have. They have a lot of similarities storywise, though Eleanor came to the realization about how bad she had been much sooner, before she came to Goodwin even. Maybe Eleanor could have been a sort of bigger sister figure for Xanya, showing her the way etc. Do note that Xanya doesn't feel regret nor remorse for her actions and she'll probably need some help with the moral compass thing....


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

It's under the appearance and personality bit.

"19" before meeting goodwin.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Right, so she is probably younger than Xanya, though with races aging at different speeds and her being so much larger (despite being short for her race), she could still work as an older sister figure? What do you think?


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

I think I can work with that.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Gonna stick with crossblooded. Dragon Disciple is going to screw me on casting anyway so I'll take a metamagic (Extend?) and make the most of the spell slots.

Combat at this level is flank and Rage with Sword and Claw.
Spirit Totem and Ninja Ki at level 2 for 2 more attacks.
UC Flurry of Blows at 4 for one more. Combat Reflexes and a few feats or abilities to make the most of it. Bodyguard and/or Vicious Stomp.

I plan to take disarm, trip and intimidate rage powers when I can, probably take extra rage power feat a few times. I'm still trying to format my next 8 levels.

Not including Twin Mind stuff as I don't know when that will come.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

I move the stats around to make the Charisma 16 which I will benefit from as well, especially social skills and arcane exploits.


I see all 5 have dotted in and RP is going. Solid start.

Once you have all decided when and where to move, let me know, I will move things ahead.

I will be working up some maps of the general area as you explore.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

I've made a few alterations here and there over the last couple days.

Savage Barbarian to Invulnerable and adding Crossblooded because of stacking conflicts.

Took the Chawful trait to accommodate the future cheese into monk and paladin.

I'm still putting the pieces together but I expect things to remain as they are. The only change I could foresee at this point is dropping Imp. Init. for a head start into the many combat feat trees I have planned.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I am normal barbarian not UC now.
I am still debating wether to pick up internal alchemist or not. Main thing I would lose would be int to damage with splash weapons which could be useful against swarms. In return I would eventually get uncanny dodge and immunity to disease, though the later will soon have a very hard time affecting me. There are a number of other cool archtypes I've been considering, but I don want to replace persistent mutagen.

Chawful needs to specify a class I believe. I am planning to pick it up at some point for two levels of paladin since paladin of freedom isn't a thing in PF.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

That it does. No cheese into paladin then. Fighter instead. MMM feats.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Why fighter over Warlord? Warlord gives some of the same boosts to saves as paladin and a lot of cool maneuvers(swashbuckler is another cool option with parry and charmed life). I plan to pick up Warlord as my first cheesedip myself, at level 4 I'll be able to buff everyone with Encouraging Roar when I have spare swift actions and at level 8 Golden Commander Stance. Though I suppose if I pick it, there is less need for you to do so.

Speakin of buffs for everyone, are anyone planning on picking up Battle Cry at level 5? I think it is currently the very best feat in pathfinder, beating out the cha to saves feat by a hair. Unfortunately I can't afford to pick it up before level 6, but we got several other high cha folks in here and if someone else picks it up I can use my swift actions for Gambits, Encouraging Roar, indominable Mount and Mounted Combat instead...


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Anyway, we should probably focus more on the immediate future eh? Where do we want to go etc? Though without knowledge of the surrounding area there isn't really that much to chose between other than lake or other random direction that is not the lake. It seems like we are pretty united about the second choice, even if not as random as Xanya suggested ;).

@Quassine: I think you have one feat too little, everyone get thoughness for free and you get weapon focus for free from UC rogue.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Swashbuckler is in my twin mind list. :)

I spent awhile looking at Path of War but I wasn't sure if their stances worked with barbarian stance powers and I never got a response so I moved on.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

@Xanya, I reviewed my list and it is correct. UC Rogue actually starts off with Weapon Finesse or Finesse Training. At every 3rd level, I believe I receive a finesse weapon focus selection. Here is the break down;

8. Finesse Training (Natural Weapons including Fists)(uRogue) Natural weapons which includes unarmed strike use DEX instead of STR for attack rolls.
9. Toughness (Campaign Feat): +3 Hit points at 1st level, +1 from level 4 on.
10. Combat Expertise (Normal Level 1 Feat): +1/-1 Bonus to AC in exchange for an equal penalty in attack.
11. Agile Maneuvers (Level 1 Free Feat 1): Use DEX instead of STR for CMB modifier.
12. Weapon Focus (Unarmed Strike) (Level 1 Free Feat 2): +1 ATK on all Unarmed Strikes
13. Deadly Agility (Level 1 Free Feat 3): Deadly Agility (Add Dex bonus instead of STR bonus to damage)
14. Great Fortitude (Level 1 Free Feat 4): +2 bonus to all Fortitude save throws.

I can see about trading out Combat Expertise since it will not do me justice until I have more flurry blows for Flurry Feinting which works better than standard Flurry. With Improved Flurry Feinting, I feint and if successful, the target is flat footed for the rest of my many attacks and therefore sneak attack can be applied to every hit unless of course they are immune to all the above.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Link to what my build will look like as we level up.


M Human Gamer 5/DJ 10
Quassine Alator wrote:
@Xanya, I reviewed my list and it is correct. UC Rogue actually starts off with Weapon Finesse or Finesse Training. At every 3rd level, I believe I receive a finesse weapon focus selection.

Only at 3rd, 11th and 18th, if I remember correctly.


M Human Gamer 5/DJ 10
Xanya Zellor wrote:


At least we are covered in the healing department with 4 of us able to heal some (even if none of us are truly great at it. I don't plan to heal in combat for example).

Who else can heal besides Greebins currently?

Xanya Zellor wrote:
@Kiki, Greebins: Do you have some sort of background for your characters? If we are supposed to be fast friends, it might be nice to know more about them. Maybe each of us can make a relationship table describing how they feel/relate to each other?

Working on it... Though I would find it unlikely that Greebins is particularly close to Xanya.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Xanya can channel and Quassine can cast CLW due to white mage and Kiki can prepeare CLW. So everyone except Eleanor. I can also heal myself with extracts. I am probably picking up infusions at 4 to help further.

@Quassine: Sorry about the feat-confusion...


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I am quite surprised that the follower of sarenrae is the judgemental type who can't forgive.


M Human Gamer 5/DJ 10

sarenrae is more about redemption. Mostly you've just revelled in murder and torture fantasies, and you haven't given any indication of being sorry or feeling remorse. So he is contemptuous (and he Is a cat, so that's kind of default mode). It could be worse, he could follow Iomedae.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

What is redemption? I guess that could be a theme of their interaction. She doesn't feel remorse or regret sure, but she also has changed her ways and try to do good things to make up for all the bad. Maybe she'll win him over with good deeds? I see a lot of room for growth in their relationship.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Or if that is how you are going to treat her I guess they could just not get along at all. Could be tiresome/unfun to have a ton of conflict imho :/, but ymmv...

@CaveToad: Are you waiting on Quassine to decide to stay behind or not?


Xanya Zellor wrote:

Or if that is how you are going to treat her I guess they could just not get along at all. Could be tiresome/unfun to have a ton of conflict imho :/, but ymmv...

@CaveToad: Are you waiting on Quassine to decide to stay behind or not?

What do you mean? Was there a plan to split up, or were you all staying behind or moving?


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7
Xanya Zellor wrote:
Right, so she is probably younger than Xanya, though with races aging at different speeds and her being so much larger (despite being short for her race), she could still work as an older sister figure? What do you think?

I think a sister like relationship between Xanya and Kiki would be fitting, Kiki is way older than Xanya(possibly older than Eleanors father), but has the fey typical childish qualitys.

Xanya Zellor wrote:
What is redemption? I guess that could be a theme of their interaction. She doesn't feel remorse or regret sure, but she also has changed her ways ...

Xanya is very similar to Kiki in that, Kiki just has better impuls controll ( and she is a fey ...) and not much of a thing for torture, she is on the way to be more pixie like, playing pranks and stuff, and ocasionaly scaring the shit out of someone.

Xanya Zellor wrote:
I think it would be helpful if everyone could describe a bit of how they plan to operate their character in combat. That way we can better coordinate. We are supposed to know each other, so I don't feel like this is metagaming.

Kiki tactic is to toy with/debuff enemys from stealth with sow fear and druid spells (entangle, sickeningray/dart thingy, swarms) and then jump/climb on an enemy to flank and sneak attack it.


Hey guys, since we have a few new characters, I am making a new table, and I am going to steal Greebins from you. The alignments for the new table will match better. I will fill the open slot if we get another submission. Fear not!

Greebins head over to table 6.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Kitty NO!


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

One more scratch behind the ears before he leaves ... :-)


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Gotcha. Sorry El...


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

Kitty ... :(


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

:/... @ Kitty

Realistically it'll take weeks to make tools within the PF rules. I really don't think it is a good idea to stick around to do that. It'll be much faster to find the things we need if we find civilization then work or a quest to acquire the things we are missing.

Maybe we should agree on what to do OOC then play it out IC? Because right now two of us(Xanya and Eleanor) headed into the forest, while the rest of you argue as if we are still there...


As Quassine and Eleanor noted you can easily probably make crude quarterstaves. Also, probably crude wooden spears, more pointed sticks, they won't do the same damage as a regular steel tipped spear. I suspect most of you have weapons already? Bones will be hard to come by unless you succeed in some hunting. Most bones laying around in the wild are consumed fairly rapidly by scavengers and vermin unless buried in mud or earth somehow.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I don't see how we can craft anything useful at this point. At the very least we need to be able to pay for the raw materials to use the craft rules.

Same thing about resting for the night. We all just woke up, we should have all our spells and abilities. Besides our group is disadvantaged fighting during the day anyway. IF we fight during the night we get protection due to dim light and darkvision.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Go ahead and mention about moving at night which would be better for us since all or most of us are from Underdarkish.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Traveling during the night would be easier for most of you that's true.

The likelihood that our time of day coincides with the part of the world we plane-shifted to is rather low. So it's not necessarily morning.

We're not crafting items to be sold so the craft rules wouldn't really apply anyway. The goal isn't to make a waterskin so much as it is make something to holds water. or can skin an animal or cut a rope. Things you can't really do with a sword or spear.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

We already know it is past midday. An adventuring day is usually 8 hours. That might mean we manage 8 hours before it gets dark or continue after it get dark.

@CaveToad: How long would it take to make something to hold water?


Xanya Zellor wrote:

We already know it is past midday. An adventuring day is usually 8 hours. That might mean we manage 8 hours before it gets dark or continue after it get dark.

@CaveToad: How long would it take to make something to hold water?

That depends on what resources you have. A skilled basketweaver can make a watertight container from reeds. I doubt any of you have profession basketweaver. Various animal bladders would work, although crude. Perhaps with very basic tools it might work, but the bladder might not be the most sanitary given your conditions, and might easily burst, as you would have to seal up the ends. Since you can create water at will with no penalty, cupping in your hands can suffice, or digging a hole in the ground or using a depression in a rock or log. Unless you want to take a bath, you will have enough water to drink. Depending on direction you wish to travel, there is the river and lake, higher up the mountains is snow (much higher).


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

That's roughly what I thought... We got no other sensible/timely option than relying on Kikki to create water. I was actually thinking to carve out a bowl or cup with the tip of my lance by using craft woodworking which can be used untrained, but I understand if that is too much of a stretch.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

So, anyone else burning to say something before CaveToad carry us into the forest to travel and hunt? I am ready to move on.

Quassine: what relationship do you imagine you have with the others?

Kiki: did you spend the hour downtime earlier to prepare spells? If so which?


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Those pictures look awesome and inspiring :)


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

Kikistarted with enhance diplomacy, guidance, stabilize and mudball, cloak of shade and charm person prepared.

at the next rest I would prepare create water and goodberrie and maybe entangle, unless you have a better suggestion

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