Monster Mashup - Table 2 (Inactive)

Game Master CaveToad

Goatling Battle Map
Hillside Ruins
Wilderness Battle
Regional Map
Night Ambush
Giantess Fight
Scepter battle

Party XP Total:
Longirus: 17680 (6th)
Goliath: 1960 (6th)
Everyone else: 21422 (6th)

Needed for 6th level: 23000

Party Meals Remaining: 38.5
Meals used/day: 4.75
(2 medium, 1 small, 1 tiny, 1 large)
Fed through day 13


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Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,
Xanya Zellor wrote:
Those pictures look awesome and inspiring :)

Indeed. Though I imagine it looks many shades darker to us.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Kiki Bitterdew wrote:

Kikistarted with enhance diplomacy, guidance, stabilize and mudball, cloak of shade and charm person prepared.

at the next rest I would prepare create water and goodberrie and maybe entangle, unless you have a better suggestion

I am just wondering where you had times to prepare them already, since we only had minutes before the plane collapsed.

Still, hopefully we'll survive a day without water...


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I thought we were heading in a different direction than the lake? Not that I mind much...


Any of you could have prepared spells while everyone was sitting around in the large group after the exodus. The only ones who couldn't are those who prepare their spells at a very specific time of day for religious reasons. Such as at dawn or dusk or whatever.

In terms of heading to the lake. Unless you want to traverse over the mountains (tricky at best as ill equipped as you are), you still need to head towards the lake and the river that flows out of it, to get out of the mountain plateau you are in. I assumed you wouldn't stay at the lake necessarily, just bypassing it or keep on going following the river out. Although it seems like most would to that. The hardest part will be that you will just barely arrive at the lake as night and the cold will come in.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable
Xanya Zellor wrote:


Quassine: what relationship do you imagine you have with the others?

I'll look over their backgrounds to see or it can develop along the way if we are too far off. We all know or know of each other as Cave Toad stated.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I don't like camping before we are too tired to go on.

Does anyone know spark to make a fire? Kiki?


A high enough survival roll might let you make a fire using the rubbing two sticks together method. From personal experience it takes a while and sucks :). You may or may not be able to make a spark by banging a rock against your metal weapons. Flint or chert would be best, but may not exist in this area. Some knowledge rolls might help.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

I'm sure with liberal use I can manage something with Jolt.


That would work, the duff and pine needles on the forest floor are pretty dry.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

So uh, are the rest of you up for discussing tactics, strategies and character-building plans? There wasn't too much response to my last inquiries by such things? I understand that some people are uncomfortable with such things, but it would be nice to at least know how you guys feel about it.

At the moment Xanya can hand out Mage Armor and Enlarge Person if necessary (though she can also use them on herself and Cryxial). Are there anyone who would benefit greatly from it?

As I said before I plan to charge as much as I can, that is much more important for Xanya to be effective than flanking (though flanking can boost her damage further), while for the rest of you (especially Kiki) flanking seems critically important.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

If we have time to prepare, I'll take a Mage Armor. You can also keep the spells for your protection. Enlarge will not give me much at 1st level. As for flanking, that will definitely be our tactic. You charge in or go toe-to-toe with our foe or strongest foe and since most of us have back stab, we will flank our foe or foes. It would be cool if Kiki can do her jumping attack on the foe but that may be more dangerous than beneficial?


I am assuming spells were prepared earlier when people were sitting in the clearing chatting and organizing initially.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Quassine Alator wrote:
If we have time to prepare, I'll take a Mage Armor. You can also keep the spells for your protection. Enlarge will not give me much at 1st level. As for flanking, that will definitely be our tactic. You charge in or go toe-to-toe with our foe or strongest foe and since most of us have back stab, we will flank our foe or foes. It would be cool if Kiki can do her jumping attack on the foe but that may be more dangerous than beneficial?

The jumping on foes prevents them from focusing the rest of us and gives us all easier flank opportunities. I think it will be quite beneficial.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

The above dangerous comment is more for when you are charging on your eidolon and she does a jumping attack after your charge or passing charge. If she is on your shoulders during a foot charge that will probably be less dangerous. At least compared to a mounted charge. It will be cool if it can be deployed most of time and everyone falls into their positions nicely.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I will not be on foot if I can help it.

Would be cool if we could get rules for her jumping off as/after I charge though.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable
Xanya Zellor wrote:

I will not be on foot if I can help it.

Would be cool if we could get rules for her jumping off as/after I charge though.

I agree, GM Cave Toad, what will those rules look like?


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Delay Initiative and Readied Actions.


Sorry to interject, but I was reading because I plan to join this table.

Using the ride skill, a quick mount or dismount is a free action with a given ride check.


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

@CaveToad: Questions about Limb-Climber:
what kind of action is it?
how many hands does it need?
if I am climbing on an enemy and the enemy moves, do I move with him?
if yes, does he provoke an AoO ( Mouser deeds)?
do you threat your own square?

can we still swap feats?


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,
Ride: Fast Dismount wrote:
You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round

For that to work Kiki would have to be Riding Xanya and it would still have to be her turn as you don't have move actions available when it's not your initiative.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

She definitely has the acrobatics for it as long as she does not roll 1s at the wrong time.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Kiki, your nickname is not Arya Stark, correct? ... :-)


Quassine wrote:

Xanya Zellor wrote:

I will not be on foot if I can help it.

Would be cool if we could get rules for her jumping off as/after I charge though.

I agree, GM Cave Toad, what will those rules look like?

Eleanor Sibyl wrote:
Delay Initiative and Readied Actions.

With the Limb Climber ability, you can stay attached to Xanya (or whoever) as long as the criteria for Limb Climber are being met ( size and location). You probably don't need to make DC roll as she is a willing target. Violent circumstances may require a check though, like say Xanya gets thrown from her mount or takes damage. Once you leap off to attack another enemy, you may need to make an acrobatics check to land, rather than ride and fast dismount, since you aren't in a saddle or controlling a mount, merely on a moving platform ( I may impose a penalty depending on circumstances).

You need at least one of your four spider hands to hold on with Limb Climber, although I think there are rules or feats for using one hand or hanging upside down with feet etc. Might be some penalties to the climb roll (or high DC) to hang on with only your four spider legs. When you land in an opponents square the rules work normally, you may or may not provoke attacks depending what abilities you are using etc. I have to check the normal rules, but I think tiny creatures threaten their own space. Having the Mouser abilities makes it easier, since it spells out exactly what happens. So I believe the answer to all of your questions after how many hands does it take is Yes, Yes and Yes. And yes you can also swap feats yet here in trial phase.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Sorry that I haven't been very active today. Been busy, will try to catch post several times over the rest of the day though..


Magic has checked in here, but I am going to send Cardau over. Thematically, he was in Tolheimia's group but decided to leave that group. The camps are close enough on the lake that he walked from the other camp here (1/4 to half mile tops) along shoreline.

I think you can use the divine casting and potential healing. If you are up for 6 characters, Magic can join too, otherwise I can scope out the other tables.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Welcome Cardau. A triple caster might fit in with us very well :D. I have nothing against magic, but I would rather you make another table than bump us up to 6, sorry...

Touch of darkness and the fortune/misfortune abilities work incredibly well with the rest of us.

I am wondering if I should switch to battle spirit instead of life since you can channel...


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Oh. But then I don't get to sing "I've got the magic..."


Its ok, we will keep Cardau here and the character Magic will make.

Also, let me make the decisions for the tables ;)


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Sorry, :s. Welcome Cardau and Magic! Looking like we might end up with a diverse party after all :).


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

What is the maturity level on these boards? I assume it's actually closer to PG-13 than adult, but I don't know...


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

I think it depends but yeah, I have seen mostly PG-13.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

... Well I've got another game that frequently, isn't. So I think it's more of a player agreement thing. Unofficially anyway.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

I don't mind mature themed board but we all need to agree and Cave Toad needs to add a disclaimer.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

It might be an example of a thing that isn't enforced unless someone tattle...

Who are comfortable handling more mature topics, both in violence and otherwise? Though I imagine that some of Xanya's musings might already be pushing it...

CaveToad did add a disclaimer, at least I read one earlier...


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

I think he made it in the main thread but not the table.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Well he should probably do that before this escalates further then ;). Assuming everyone are comfortable with it.

Tsukiyo Is such a cool God. I didn't know he existed. Can't help but make me think about "the infinite tsukuyomi" though...


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Tsuki = Moon.


I am fine with mature topics as long as they are handled maturely. All players need to agree on the level and the content. Clearly medieval style combat and the level of violence in most games is pervasive, but it can always be described in abstract ways if people aren't into the overly visceral descriptions. I tend to try and describe combat to help immersion so I am can get a little bloody. I did have that disclaimer in the main thread. In terms of other adult topics, it will depend on you guys. It takes a lot to phase me, but how its treated makes a big difference. If you are doing some sort of junior high 'yay boobies' level of thing, I don't see the reason for it. A character who is sensual and seductive can push the boundaries, but also descriptions of such things can be handled with innuendo and class. Think of the things PG-13 can get away with, and even light rated R and keep it at that. Super XXX rated stuff isn't terribly useful nor are graphic descriptions of torture. Nudity is fine, but in depth descriptions of someone's junk, I am not sure adds to the overall story. RPing through a sex scene is also best alluded to, and definitely handled with NSFW spoilers and should also be included only if its necessary and helps set the scene, rather just providing lurid perversion for perversion's sake. Again for me, I am not easily offended, and am of the mind that sexual stuff is way less damaging than violence, although that is often the opposite of the way people think. When in doubt err on the side of caution. I think somewhere the forum rules want you to keep it PG-13 or so. Just be reasonable.


As far as the rules of the boards are concerned, keep it pg 13 on the sexy stuff.

Of course, private messages are private for a reason, as well. ;)


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

On another note.

Would Slow Reactions or Distracting Attack be of any real use to us?


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Neither of those seem particularly useful to me at least... I might be missing something though. Why are you considering them and what are the alternatives? I plan to use the Golden Lion stance giving everyone flanking and invisibility (or greater rather) for most of my sneak attack needs. Sneak attack is only a small fraction of my damage at this point.


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7
CaveToad wrote:

I am fine with mature topics as long as they are handled maturely. All players need to agree on the level and the content. [...stuff...] A character who is sensual and seductive can push the boundaries, but also descriptions of such things can be handled with innuendo and class. [... more stuff] Again for me, I am not easily offended, and am of the mind that sexual stuff is way less damaging than violence, although that is often the opposite of the way people think. When in doubt err on the side of caution. I think somewhere the forum rules want you to keep it PG-13 or so. Just be reasonable.

I am fine with mature topics, a level like game of thrones/a song of ice and fire or worm would be acceptable as an upper limit.

innuendo and stuff will be a test for me, as I am not a native speaker. (you don't learn stuff like that in english class, but by reading/talking native sources)

Kiki, if pushed, won't go for torture by violence, but by mental stuff (think the start of Wheel of Time for example/ while Xanya would go bownsaw on peaople Kiki would go Jack Slash).


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Most of the sneak attack talents are pretty bad. Offensive Defense is nice but I'm probably not taking it until I have a +3 bonus.

I'm likely to use my KI for the extra attack over any of the ki talents like invisibility.


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

A rought plan of Kikis build:

lane 1: rogue -> maybe Shadowdancer
lane 2: swashbuckler -> maybe duelist or ranger or magus or some other martial
lane 3: druid ->(good magus, neutral wizard(enchanment or transformation school)/witch, evil sorcerer(fey or dark fey) -> mystic theurge

good: strongly follows Godwins teachings
neutral: still follows Godwins teachings, but fey nature is strong
evil: fey nature is dominant, barely follows Godwins teachings

idears/sugestions/critique welcome


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I am not a native speaker either, but I don't think I will have a problem with innuendo. If magic is correct then game of thrones is quite a bit too far along :(. I don't think it will be a problem if we want to do it, but seems like Magic is against it, so I guess it's a no go. As CaveToad says, it's important that we are all on the same page here.

Invisiblity can be used to get sneak while you are moving when you can't get a full attack off. Until you get pounce I am not sure how often you will actually get to use that extra attack. I am also quite fan of kage bunshin.


I'm not against it. I'd like to play things out in PM if it gets to that point. I'm saying board rules say to keep that under wraps in public forum. We gotta remember that we're not the only ones that can see the thread. ;)

Most games say things start to happen and then call a "fade to black" when it's not appropriate to continue descriptions. Then PM's are your friend. ;)

As far as gore is concerned, it's not my jam, but I don't have a problem with it. Just so long as we're not going into paragraphs of what someone's guts sound like when they hit the ground. :/


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Kiki Bitterdew wrote:

A rought plan of Kikis build:

lane 1: rogue -> maybe Shadowdancer
lane 2: swashbuckler -> maybe duelist or ranger or magus or some other martial
lane 3: druid ->(good magus, neutral wizard(enchanment or transformation school)/witch, evil sorcerer(fey or dark fey) -> mystic theurge

good: strongly follows Godwins teachings
neutral: still follows Godwins teachings, but fey nature is strong
evil: fey nature is dominant, barely follows Godwins teachings

idears/sugestions/critique welcome

These are just my thoughts. I mean nothing bad by them and I only want to help you, please don't take it the wrong way, I am only trying to be realistic, not negative.

Multiclassing and prestige classes are both quite underpowered in pathfinder. The way the system scales and the rules for this game works it's favorable to either take the classes as far as they go or to take a bunch of dips to gain a lot from the low level abilities. Taking a medium amount of levels is seldom optimal, unless they unlock huge abilities at those levels (for example oracle or cleric get cha to saves at level 5 so might be worth a 5 level dip if you can't go paladin for some reason). I haven't studied Shadowdancer in detail, but that is probably fine. I don't think combining swashbuckler with either magus or ranger is a good idea though. For swashbuckler the deeds you can use scale with level as does precise strike, nible and Swashbuckler Weapon Training. Magus is even more so as Magus is incredibly dependent on caster level to be effective due to the nature of it's spells (some levels dip for specific abilities might still be fine though).

As for Mystic theruge, that gives of too many casterlevels of each branch. If you want dual casting, picking a new caster class of the type you are missing through twin mind is probably better. The higher level spells and casterlevels you miss out on by multi-classing you caster makes that part of your build a lot less effective.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

I had to toss my shadowdancer plan, though I imagine the shadow companion is a really strong ability I've never had the chance to play one.

I'm cheesing into Swashbuckler for the parry ability, paladin for smite and grace.

Dropped the monk stuff too, everything I played with only really worked with full monk and I didn't really want to swap ninja for it.


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7
Xanya Zellor wrote:


These are just my thoughts. I mean nothing bad by them and I only want to help you, please don't take it the wrong way, I am only trying to be realistic, not negative.

Multiclassing and prestige classes are both quite underpowered in pathfinder. The way the system scales and the rules for this game works it's favorable to either take the classes as far as they go or to take a bunch of dips to gain a lot from the low level abilities. Taking a medium amount of levels is seldom optimal, unless they unlock huge abilities at those levels (for example oracle or cleric get cha to saves at level 5 so might be worth a 5 level dip if you can't go paladin for some reason). I haven't studied Shadowdancer in detail, but that is probably fine. I don't think combining swashbuckler with either magus or ranger is a good idea though. For swashbuckler the deeds you can use scale with level as does precise strike, nible and Swashbuckler Weapon Training. Magus is even more so as Magus is incredibly dependent on caster level to be effective due to the nature of it's spells (some levels dip for specific abilities might still be fine though).

As for Mystic theruge, that gives of too many casterlevels of each branch. If you want dual casting, picking a new caster class of the type you are missing through twin mind is probably better. The higher level spells and casterlevels you miss out on by multi-classing you caster makes that part of your build a lot less effective.

Shadowdancer gives hide in plain sight at first level and a shadow companion at 4th(would be awsome if mine could take the form of a spider).

I only picket swashbuckler for the mouser stuff( to avoid confusion and to allow me to flank as a tiny creature)
and precise strike isn't that usefull for me( I have to give up 2-3(3 off hands) attacks to use it most time)

for the theurge, yes I see your point, twin-minding would work better.


As the groups wait for the night to pass, I will be doing final reviews. Notes I have taken and crunches will be reviewed for errors and mismatches. I have a spreadsheet and will use a checklist (listed below) to mark a pass for fail in each category for each character. It will make things go a lot faster if you go over the list yourself and make sure you can pass all the items. If a character needs to fix something, go ahead and get it tweaked. If your character build is somehow invalid and takes a rework that is ok. Otherwise no massive tweaks should be required. Once all characters on a table pass, I will proceed with play. I will send each player an email with a checklist of the pass/fail items. Help each other out and check out each others builds, although many of you may already have. Here is the checklist I will use:

Abilities:
Original stat rolls - Matching
Original stat rolls - 90 or more?
Stat rolls - additions and subtractions noted in a budget spoiler
Abilities - Bonuses are correct
Racial:
Racial Qualities accounted for
Racial Ability mods applied correctly
Racial Purchases - 30 RP budget matches and purchases documented
Classes:
Classes legal sources
Classes - Archetypes legal, multiple archetypes valid, cross bloodlines legal
Classes - Alignment requirements met
Combat Crunch
Crunch - Size/Reach noted
Crunch - Initiative and Perception values correct
Crunch - Move speed correct
Crunch - Armor Class values correct, math shown
Crunch - HP values correct, math shown, FCB and toughness applied, proper HD used
Crunch - Saves correct, math shown
Crunch - CMB/CMD accurate, math shown
Skills
Skills - Correct points calculated for level, bonus included
Skills - Correct number of ranks applied
Skills - Correct bonuses for class skills applied based on classes, proper stat bonuses and misc bonuses applied
Skills - Untrained skills listed
Feats:
Feats - Correct Number of feats
Feats - Prerequisites met for all feats, source of feat documented
Traits:
Traits - Three traits are of different type
Traits - Legal Traits
Traits - Any bonuses are applied
Special Abilities:
Special Abilities - uses per day properly calculated as needed
Special Abilities - correct abilities for classes and archetype(s)
Spells/Powers:
Spells - valid number of daily spells
Spells - valid spell selections
PoW stances - valid discipline
PoW stances - correct number of stances
PoW stances - valid stances
Minions:
Minions - All minions have a full stat block with values properly calculated
Minions - Eidolons Pool points correctly distributed, Feats applied, powers fit form
Minions - Familiars, correct type applied, skills, hp and base saves documented from master, feat rechosen as needed
Minions - Companions calculated correctly, feats, tricks and all stats match
Languages:
Languages - Match racial type (linguist, xenophobic), available legal options and int bonus
Misc:
Misc - hero points documented
Misc - Item documented, with its own crunch, and bonus feats ( weapon prof ), etc
Misc - Character description, backstory, personality, goals
Misc - Mini Crunch in character stat fields
Misc - Age, Size, misc features filled in
Misc - Encumbrance loads listed
Misc - Monetary Budget spoiler

This will be crossposted to the table threads too, since some do not read the master thread.

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