GM Peachbottom's War for the Crown

Game Master Peachbottom

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Hero Points:
Henrika: 2 | Icabhod: 3 | Trevor: 2 | Tychus: 2 | Xallis: 3

Inspiration Points:
Henrika: 6 | Icabhod: 6 | Trevor: 4 | Tychus: 8 | Xallis: 5

Inspiration Point Skills:
Henrika: Bluff, K. Local, Sense Motive, Stealth, Melee
Icabhod: Bluff, Disable Device, Perception, Linguistics, Sense Motive
Trevor: Diplomacy, K. Local, Sense Motive, Stealth, Melee
Tychus: K. Religion, P. Oratory,Sense Motive, Stealth, Ranged
Xallis: Diplomacy, Disable Device, K. Nobility, K. Planes, Stealth

Suspicion Points: 0


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Trevor wrote:
"I will not be touching your penis. Can a rakshasa actually die from excessive ejaculation?"

Wow


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5
GM Peachbottom wrote:
Trevor wrote:
"I will not be touching your penis. Can a rakshasa actually die from excessive ejaculation?"
Wow

I was not expecting to be reading that phrase tonight.


F NG human mesmerist 10 | HP 93+18/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 0 tricks 3/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), message 10m
GM Peachbottom wrote:
With DR 15/good and piercing, standard tools aren’t going to do much harm to him. The campaign did give you a weapon that will harm him though. In the wagon Henrika/Cadonia was given at the gate, there was a +1 holy short spear.

Trevor's got a +1 holy rapier, too.


For some reason, I was thinking it was a longsword, but yes, the holy rapier also works.


Human Investigator 10|HP 75/75|AC23T16FF19|F9R13W11|Per11 Insp7/8 Hero pt 2/3

No breaks on the alignment violation train!


F NG human mesmerist 10 | HP 93+18/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 0 tricks 3/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), message 10m

Waterhill Manor? If we want to be tricksy, Henrika can probably pass most Bluff checks, though depending on how we intend to do it, we may all have to succeed at a Bluff check to maintain a ruse.


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

I'll be gone for a long weekend to celebrate my wedding anniversary. I'll have my phone on me, so apologies in advance for the shorter messages.

Henrika Karthis wrote:
Waterhill Manor? If we want to be tricksy, Henrika can probably pass most Bluff checks, though depending on how we intend to do it, we may all have to succeed at a Bluff check to maintain a ruse.

Just as a heads up, Tychus currently has -2 Bluff.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
Henrika Karthis wrote:
Waterhill Manor? If we want to be tricksy, Henrika can probably pass most Bluff checks, though depending on how we intend to do it, we may all have to succeed at a Bluff check to maintain a ruse.

The manor isn't a bad idea. Xallis has decent enough Bluff. Navia can come in with stealth, or she can be tucked away to make room for summon spells.

Icabhod's got good rogue skills in case that comes up so we'd still be solid.


F NG human mesmerist 10 | HP 93+18/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 0 tricks 3/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), message 10m

Do we want to try and replace Milon in Pythareus's organization? It might be worth at least giving it a shot, especially with Henrika's absurd Bluff total. She's not exceptional at Disguise, but her trick gives her a permanent +20 which might be enough to push us over. If we fail, we can just fall back to what we would have done anyway...


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Sorry. I have a bad cold today. I thought I might be up to post this afternoon, but I'm not. Hopefully, I should be okay tomorrow.


F NG human mesmerist 10 | HP 93+18/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 0 tricks 3/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), message 10m

Oh no! I hope you recover quickly!


F NG human mesmerist 10 | HP 93+18/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 0 tricks 3/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), message 10m

I don't think silver does anything for us against rakshasas. Is Icabhod preparing for one of the other enemies we've heard about?


Human Investigator 10|HP 75/75|AC23T16FF19|F9R13W11|Per11 Insp7/8 Hero pt 2/3

I thought it was silver+good


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

It's piercing and good. Holy stabby.

That said, I fully support stabbing enemies with expensive materials to flex on them.


Yes, it is good and piercing. But hang onto the silversheen. It will come in handy.

Also, Icabhod's weapon is +2 atm. If you bump it up to a +3 when you can, it will count as silver/cold iron all the time for the purpose of DR.


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

Back from my trip, just catching up on the posts.


Tychus wrote:
Do we have Message up at the moment?

Henrika typically casts that, so I'll say yes.


F NG human mesmerist 10 | HP 93+18/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 0 tricks 3/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), message 10m
GM Peachbottom wrote:
(FYI: Jack is not here. As discussed in a previous post, I’m going to make an effort to fairly distribute some encounter with and without cohorts to give characters without cohorts some more room. I decided the encounters at the manor, teahouse, and Seven Forms of Sin will be without the cohorts under the excuse that it’ll be easier to infiltrate with less people to disguise. These locations are all pretty small anyway. But then when you take on Maxillar later, cohorts will be back.

That makes sense. Can I send Jack with one of Henrika's teams of agents instead? Him being present might have turned the failed teahouse scouting mission into a success. (Or it might mean Jack is also in danger now!)

Since Henrika can't use her Fearsome Guise trick on Jack or Malphene, can she have used it on Tychus and Icabhod instead?


Henrika wrote:
That makes sense. Can I send Jack with one of Henrika's teams of agents instead? Him being present might have turned the failed teahouse scouting mission into a success. (Or it might mean Jack is also in danger now!)

I would have given the +2 bonus, but it wasn't enough to change the outcome. And no, if you use a cohort to aid an operation, the cohort is not in danger.

Henrika wrote:
Since Henrika can't use her Fearsome Guise trick on Jack or Malphene, can she have used it on Tychus and Icabhod instead?

Yes.


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I'm hosting a sleepover for five 10-year old girls. Pray I survive the night.


Human Investigator 10|HP 75/75|AC23T16FF19|F9R13W11|Per11 Insp7/8 Hero pt 2/3

Watership Down is an animated tale about bunnies that should be perfect!


F NG human mesmerist 10 | HP 93+18/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 0 tricks 3/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/4 4th-1/2 | effects/conditions Fearsome Guise (implanted), message 10m

Just think of it as one fifty-year-old girl and it will be much easier to manage! ;)

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