GM Peachbottom's War for the Crown

Game Master Peachbottom

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Hero Points:
Henrika: 2 | Icabhod: 3 | Trevor: 2 | Tychus: 1 | Xallis: 3

Inspiration Points:
Henrika: 6 | Icabhod: 6 | Trevor: 4 | Tychus: 8 | Xallis: 5

Inspiration Point Skills:
Henrika: Bluff, K. Local, Sense Motive, Stealth, Melee
Icabhod: Bluff, Disable Device, Perception, Linguistics, Sense Motive
Trevor: Diplomacy, K. Local, Sense Motive, Stealth, Melee
Tychus: K. Religion, P. Oratory,Sense Motive, Stealth, Ranged
Xallis: Diplomacy, Disable Device, K. Nobility, K. Planes, Stealth

Suspicion Points: 5


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Trevor wrote:
"I will not be touching your penis. Can a rakshasa actually die from excessive ejaculation?"

Wow


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5
GM Peachbottom wrote:
Trevor wrote:
"I will not be touching your penis. Can a rakshasa actually die from excessive ejaculation?"
Wow

I was not expecting to be reading that phrase tonight.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m
GM Peachbottom wrote:
With DR 15/good and piercing, standard tools aren’t going to do much harm to him. The campaign did give you a weapon that will harm him though. In the wagon Henrika/Cadonia was given at the gate, there was a +1 holy short spear.

Trevor's got a +1 holy rapier, too.


For some reason, I was thinking it was a longsword, but yes, the holy rapier also works.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

No breaks on the alignment violation train!


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

Waterhill Manor? If we want to be tricksy, Henrika can probably pass most Bluff checks, though depending on how we intend to do it, we may all have to succeed at a Bluff check to maintain a ruse.


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

I'll be gone for a long weekend to celebrate my wedding anniversary. I'll have my phone on me, so apologies in advance for the shorter messages.

Henrika Karthis wrote:
Waterhill Manor? If we want to be tricksy, Henrika can probably pass most Bluff checks, though depending on how we intend to do it, we may all have to succeed at a Bluff check to maintain a ruse.

Just as a heads up, Tychus currently has -2 Bluff.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
Henrika Karthis wrote:
Waterhill Manor? If we want to be tricksy, Henrika can probably pass most Bluff checks, though depending on how we intend to do it, we may all have to succeed at a Bluff check to maintain a ruse.

The manor isn't a bad idea. Xallis has decent enough Bluff. Navia can come in with stealth, or she can be tucked away to make room for summon spells.

Icabhod's got good rogue skills in case that comes up so we'd still be solid.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

Do we want to try and replace Milon in Pythareus's organization? It might be worth at least giving it a shot, especially with Henrika's absurd Bluff total. She's not exceptional at Disguise, but her trick gives her a permanent +20 which might be enough to push us over. If we fail, we can just fall back to what we would have done anyway...


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Sorry. I have a bad cold today. I thought I might be up to post this afternoon, but I'm not. Hopefully, I should be okay tomorrow.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

Oh no! I hope you recover quickly!


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

I don't think silver does anything for us against rakshasas. Is Icabhod preparing for one of the other enemies we've heard about?


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

I thought it was silver+good


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

It's piercing and good. Holy stabby.

That said, I fully support stabbing enemies with expensive materials to flex on them.


Yes, it is good and piercing. But hang onto the silversheen. It will come in handy.

Also, Icabhod's weapon is +2 atm. If you bump it up to a +3 when you can, it will count as silver/cold iron all the time for the purpose of DR.


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

Back from my trip, just catching up on the posts.


Tychus wrote:
Do we have Message up at the moment?

Henrika typically casts that, so I'll say yes.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m
GM Peachbottom wrote:
(FYI: Jack is not here. As discussed in a previous post, I’m going to make an effort to fairly distribute some encounter with and without cohorts to give characters without cohorts some more room. I decided the encounters at the manor, teahouse, and Seven Forms of Sin will be without the cohorts under the excuse that it’ll be easier to infiltrate with less people to disguise. These locations are all pretty small anyway. But then when you take on Maxillar later, cohorts will be back.

That makes sense. Can I send Jack with one of Henrika's teams of agents instead? Him being present might have turned the failed teahouse scouting mission into a success. (Or it might mean Jack is also in danger now!)

Since Henrika can't use her Fearsome Guise trick on Jack or Malphene, can she have used it on Tychus and Icabhod instead?


Henrika wrote:
That makes sense. Can I send Jack with one of Henrika's teams of agents instead? Him being present might have turned the failed teahouse scouting mission into a success. (Or it might mean Jack is also in danger now!)

I would have given the +2 bonus, but it wasn't enough to change the outcome. And no, if you use a cohort to aid an operation, the cohort is not in danger.

Henrika wrote:
Since Henrika can't use her Fearsome Guise trick on Jack or Malphene, can she have used it on Tychus and Icabhod instead?

Yes.


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I'm hosting a sleepover for five 10-year old girls. Pray I survive the night.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

Watership Down is an animated tale about bunnies that should be perfect!


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

Just think of it as one fifty-year-old girl and it will be much easier to manage! ;)


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I survived but I think I have PTSD now. I got woken up by a pack of children in dinosaur costumes at 3 am.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

Next year you’ll be ready with your giant meteor costume to wake them for breakfast!


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Incoming Meteor


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

Oof. Time to burn inspiration points and do lots of aid anothers


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

With Tychus's current -2 to Disguise, he has no way of succeeding the DC22 check.


You know what, I'll let those not disguised as Milon to make a Disguise or Bluff check to pass off their disguise, rather than just a Disguise check. It might not help Tychus, but maybe it'll help someone.

Otherwise, Henrika will just have to Bluff for all of you.

Or I suppose you could hide outside. Then you wouldn't need to make any check, but you'd also be further away if a fight starts.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m
GM Peachbottom wrote:

You know what, I'll let those not disguised as Milon to make a Disguise or Bluff check to pass off their disguise, rather than just a Disguise check. It might not help Tychus, but maybe it'll help someone.

Otherwise, Henrika will just have to Bluff for all of you.

Or I suppose you could hide outside. Then you wouldn't need to make any check, but you'd also be further away if a fight starts.

I think Tychus has a Fearsome Guise that adds +10 to his Disguise roll.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

Time to invest in Elixets of Bluff


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Been a little busy this weekend. I’ll get a post together some time today.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

No Elixers of Bluff anymore. Hmmm.. Time to up my skills


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

I've basically got Milon's letter bookmarked now, since it seems like the best chance we have to figure out what's going on here in Zimar. It mentions two other leads, the King of Filth (which Icabhod tells us is a "powerful otyugh rumored to live beneath Zimar, who sells secrets and lost treasures") and the Seven Forms of Sin (a "rumored offshoot of the Monastery of Seven Forms dedicated to perfecting its initiates’ physical form through indulgence," operating "as an assassins’ guild in Zimar"). I'd suggest we try to follow up on those first, so that we know who all the players are in this complicated game.

The bit about the King of Filth also mentions that Milon has something in his home that sounds like damning evidence on Pythareus, which is apparently held by "the Sarenites," while the otyugh has "the killing blow." I don't think we saw anything in Waterhill Manor that seemed to be a reference to Sarenrae, but maybe he has contacts among secret Qadirans in the city? There was also a treasured ring on display at the manor which I'm guessing is important. My thinking is we should let the rakshasas handle Baron Astor and then deal with them ourselves afterward. Likewise for the inhabitants of the Sweet Dreams tea shop. We might be able to convince them to leave town so we don't have to fight them?

The summary post about the letter also says:

GM Peachbottom wrote:
If you assume control of at least two of Milon’s factions, you will have enough clout to call for a meeting with High Strategos Maxillar Pythareus in Abadar’s Pillar, though you will be searched for weapons, magic items, and spell components beforehand and the general will have his bodyguards on hand. Still, it will provides you an opportunity to record a testimony of Pythareus’s treason from his own mouth—enough to convince the Lion Blades that he represents a threat to the empire.

So that's another option once we've exhausted the others.

Many of us are really good at Diplomacy, so maybe we could try just gathering information in the town. Maybe if we all do it, we'll each get different rumors? :)


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

Fishing for rumors around town wouldn't be the worst thing. I wouldn't mind being able to use Diplomacy instead of my poor Disguise for once, haha.

...let's just make sure our PCs regularly check up on one another. To see if one of us (me) ends up in prison again.

I'm not sure Navia's status as a known entity, whether or not she'd be connected to Xallis or his disguise, but she could potentially be sent into one of these establishments as a solo spy? If she's caught, she could be unsummoned. The only concerns are taking up spotlight time and Xallis needing to be relatively close by. (she could be up to 1k feet away with a 50% max hit point reduction, I think)


Male
Skills:
Diplo +26 (Charming +27)|Heal +16|Kn. Nob +17|Kn. Rel +13|SM +16|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +10
Aasimar
Vitals:
HP 79/79|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/10th|Perception +5|Channel Energy 5d6, 7/7x/day (Will DC 18)

I figure Toni (Trevor) can check out the Seven Forms of Sin, and investigate as a seeker of knowledge, and find out the differences between their Way and Caydenism.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

I think we will need to change plans and wipe the fellows out


Male
Skills:
Diplo +26 (Charming +27)|Heal +16|Kn. Nob +17|Kn. Rel +13|SM +16|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +10
Aasimar
Vitals:
HP 79/79|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/10th|Perception +5|Channel Energy 5d6, 7/7x/day (Will DC 18)

What must the team do to reduce that Suspicion Score.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

Kill all witnesses!


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

@Xallis, I don't follow what you're suggesting about Oaca's hands, so I hope there isn't a suggestion about what we should do hidden in your post. :)

I'm trying to keep Oaca as an ally until after he finishes his Baron Astor mission, even if he's especially suspicious. I figure it's better to move quickly to (apparently) resolve the situation rather than give him time to think about it too much. I'd also rather we didn't have to take on all the rakshasas when we're unprepared. :) But if any of us don't think this will work, Henrika is willing to adapt.

There's a Charm or Genius Persona phase action that reduces Suspicion.

@Trevor: After Trevor's healing spell, Henrika's still at 42/93 hp. Is Trevor willing to cast a few more cures to bring her up to full strength? If not, she'll drink potions instead.


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5
Henrika Karthis wrote:
@Trevor: After Trevor's healing spell, Henrika's still at 42/93 hp. Is Trevor willing to cast a few more cures to bring her up to full strength? If not, she'll drink potions instead.

Tychus can also cast some minor healing spells.

Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8
Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8
Cure Light Wounds: 1d8 + 5 ⇒ (8) + 5 = 13


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AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
Henrika Karthis wrote:

@Xallis, I don't follow what you're suggesting about Oaca's hands, so I hope there isn't a suggestion about what we should do hidden in your post. :)

I'm trying to keep Oaca as an ally until after he finishes his Baron Astor mission, even if he's especially suspicious. I figure it's better to move quickly to (apparently) resolve the situation rather than give him time to think about it too much. I'd also rather we didn't have to take on all the rakshasas when we're unprepared. :) But if any of us don't think this will work, Henrika is willing to adapt.

Oh no. The hand glance was simply because Xallis briefly thought about the prospect of having to fight Oaca in the future, which in turn reminded him about the torture.

All for flavor.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

Shall we take advantage of our buffs and cleanse this pit if evil?


Icabhod wrote:
Shall we take advantage of our buffs and cleanse this pit if evil?

Well you can. But I think the group still wanted to try to go with the original plan of having the rakshasa's assassinate the cleric first.

The plan isn't ruined. You can spin killing Joneius as punishment.

Your choice.


LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5

I definitely think we should play it cool for now and see how far we can get with the rakshasas before we commit to getting rid of them.


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

Bluff DC 100. I am Papa Smurf


Tychus wrote:
Unless I misunderstood, are we not alone in the room with Gannaius? Could we not scribble to truth on a piece of parchment and show it to him quietly?

Yes, you are alone in the room with him.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

Finding that Iron Flask reminded me of a funny thing I stumbled upon recently.


Tychus wrote:
I'm guessing Tychus can't really knowledge the creature from all the way in the back? If he is somehow able to, he will relay his knowledge with the rest of the party via the Message spell.

You aren't in combat. You can maneuver around to see.


Xallis wrote:
If they'd like to speak with Squelch

Xallis' relic can also help:

First Triumph: Once per day, the standard bearer can activate the banner to teleport himself and up to five allies who are within 10 feet of him. This functions as dimension door, and each transported creature must arrive within 10 feet of the Standard of Conquest.

Second Triumph: When the standard bearer calls for a battle charge, each affected creature gains a fly speed of 30 feet for 1 minute. The standard bearer can call for a battle charge twice per day.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

Also, yellow can't provide a flank because they are confused. :)

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