(PF2 - Gameday XIV) @ “Claws of the Tyrant” part one “Gravelands Survivors”

Game Master rainzax

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Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

I'll fix that my next pass!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Malendyl Sarmaris wrote:
Ah whoops. Saw that post and immediately forgot it. Thank you for that. GM, do I keep that roll if I try to influence someone else, or do I roll again?

Always re-roll, please.

Walking into a probability situation with certainty obviates the need for dice.

=)


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

On second thought, rolling the dice, then asking to "undo" them, seems disengenuous.

I'm going to keep all rolls, and add a 5th round.

Seems the best way forward.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Archetypes Unlocked (R4):

Bounty Hunter
Guerilla
Horizon Walker
Lastwall Sentry
Monk
Ranger
Scout
Scrounger
Snare Crafter
Weapon Improvisor

After this Influence Encounter is done, you may immediately advance to 2nd level with one of these Free Archetypes and using the Wealth Table to set off with (Common rarity items). Any gifts / loot you recieved so far are in addition to this table's (choose) "itemized" or "lump sum".


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

So if we go with "lump sum" we get 30 gp instead of 15 gp ... so we can basically get another 15 gp worth of equipment going into level 2 (aside from whatever we got in game so far)?


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Option One: "Lump Sum"
Take the Lump Sum money and re-buy all of your equipment and new equipment up to that total. The "story" for how you acquired this equipment is up to you.

Optoin Two: "Itemized"
Take the Currency money and re-buy all of your equipment and new equipment up to that total, plus a number of leveled items according to the table. The "story" for how you acquired this equipment is up to you.

Then add any discovered items (gifts, loot) on top of either Option One or Option Two.

Does that answer your question?


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
Malendyl Sarmaris wrote:
I'll use my "campaign coin" to let Marius reroll that natural 1 if he wants to.

I missed that post, woops!


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
QM rainzax wrote:
After this Influence Encounter is done, you may immediately advance to 2nd level with one of these Free Archetypes and using the Wealth Table to set off with (Common rarity items). Any gifts / loot you recieved so far are in addition to this table's (choose) "itemized" or "lump sum".

Final note, in case it wasn't clear: The adventure holds the assumption that any spare rations ran out in the first few weeks of the six year hole up. So, equipment assumptions include 0 rations, and having to lean into that "wasteland survival" theme.

=)


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

Rule question, as it will impact some possible purchase choices. The text of Exploit Vulnerability says:

Quote:
Your unarmed and weapon Strikes activate the highest weakness you discovered with Exploit Vulnerability, even though the damage type your weapon deals doesn't change. This damage affects the target of your Exploit Vulnerability, as well as any other creatures of the exact same type, but not other creatures with the same weakness.

If I Strike with an Acid Flask alchemical bomb at, say, a cluster of zombies, my successful Strike would trigger the vitality weakness on the zombie I target for sure. Would the splash damage from my Strike also trigger the vitality weaknesses on those surrounding zombies?


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Good question.

Without research, I'm inclined to say yes.
Unless I am unaware of some clause concerning Weakness and Splash as mechanics.

Wait, Exploit Vulnerability targets a single creature, I think.

I think yes, IF those other zombies are the exact same type.


1 person marked this as a favorite.
Non-Binary Gourd Leshy Chirurgeon Alchemist 2 / Scrounger | Once Bitten | HP 26, AC 18, Fort** +7, Ref** +9, Will* +5, Perc* +5, Stealth* +7 | Speed 25 ft. | Exploration Activity Search| Active Conditions - | Tracker | ◆◇↺

I just found out that as a Chirurgeon, I can use versatile vials to heal allies, and even throw them at a distance. However, an ally can only be healed this way once every ten minutes because of the Coagulant trait added to it.

Anyway, I am looking at the available archetypes. What will the others be taking? I might go for either Snarecrafter or Scrounger.

As for rations, leshies have Plant Nourishment, so that is one less thing to worry about. If there is no sunlight, they have the bottled sunlight formula, so they can at least make one every day.

At level 2, I might be getting the Inoculation skill feat. Given what just happened inside the Crypt, I expect more of them once we get outside.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Archetypes Unlocked (R5 less Mal):

Bard
Bounty Hunter
Campfire Chronicler
Guerilla
Horizon Walker
Lastwall Sentry
Monk
Ranger
Scout
Scroll Trickster
Scrounger
Snare Crafter
Weapon Improvisor

Can Mal deliver us Jystolo!?

Liberty's Edge

Male Whisper Elf | Rogue 2 | HP 22/22 | AC 19 ↺ 21 Nimble Dodge| tF +4 eR +10 eW +8 | speed 35 ft | ePerc +8 (+10 vs hidden/undetected) | Hero Point 2/5 | active condition: | Exploration activity: Avoid Notice, Scout (+2 initiative for everyone, instead of +1)

Sadly, no, can't seem to persuade him to help us.

I'm eyeing the Scout archetype, obviously. Though it would be fun to take Horizon Walker for even more movement speed. :P

For my regular level up, I'm thinking of taking Quick Draw, and becoming Expert in Religion. Don't wanna step on Marius's toes too much, but it is an important identification skill. :P


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

Yeah, I think you would only bring him over the line on a nat 20.


M Human | Cleric 2 | ◆◇↺ | HP 28 | AC 19 | F +7 R +5 W +10 | Perception +8 | speed 25 | Exploration Activity: Search | Active Conditions:

I'm currently planning to go with Lastwall Sentry w/ Marius. Very thematic and he can definitely make use of Reflexive Shield. I'll have a full level up decided today.


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

I am leaning toward Snarecrafter. As I'm adding it in Hero Lab, it is letting me add level 4 Snares into my formula book. The Craft action can only be used on things up to my level ... but I notice that the Snarecrafter Dedication doesn't explicitly say you can't learn higher-level formulas and doesn't specify the levels of snares crafted during daily prep, nor can I find any such limitation in the Formulas section.

GM ruling needed: Can a Level 2 Snarecrafter add Level 4 snares into their formula book and prepare them during their daily prep?


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Not until Level 4 unless “discovered” during an Adventure

Someone can maybe help with text search, but a general axiom is that Character Level and Item Level match for character building


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

Yeah, it feels like they just left out the "of your level or lower" from the text related to snares. The level limits for preparations are explicit in things like Advanced Alchemy, Quick Alchemy, and Talisman Dabbler Dedication.

But since I am limited to buying Level 2 items, I can't buy a Level 4 formula, so even if the rules would allow me to make one, I won't have them in my formula book ... which absolutely makes sense.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

How many days do folks need to Level Up?

Go ahead and start!

Next time we roll dice, you will be doing so as a L2 character.


Non-Binary Gourd Leshy Chirurgeon Alchemist 2 / Scrounger | Once Bitten | HP 26, AC 18, Fort** +7, Ref** +9, Will* +5, Perc* +5, Stealth* +7 | Speed 25 ft. | Exploration Activity Search| Active Conditions - | Tracker | ◆◇↺

I want to have a purifying spoon (tablespoon) as the level 1 item for itemized option. Like, Squishy acquired it from among the things Jystolo's mother left, perhaps?


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

It's Common, so if you budget it, that's cool

Liberty's Edge

Male Whisper Elf | Rogue 2 | HP 22/22 | AC 19 ↺ 21 Nimble Dodge| tF +4 eR +10 eW +8 | speed 35 ft | ePerc +8 (+10 vs hidden/undetected) | Hero Point 2/5 | active condition: | Exploration activity: Avoid Notice, Scout (+2 initiative for everyone, instead of +1)

That's a cool flavour item, Squishy! I was thinking of the boring regular +1 weapon and the like, but we might need survival stuff like this as well.

GM said we could flavour how we found our new stuff. I don't want to dominate the narrative too much, but how about we do a final raid on the surface now that we have found several combat-capable people, and then move out? That'd be a cool way to explain our new items, I think.


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

Given the GM's latest post, it sounds like running up to the surface isn't something we can do very easily. Also, we can assume that there was communal equipment down here (as well as the supplies of the deceased) which we would be going through and deciding what to keep/leave behind.

Also, a +1 weapon is a 2nd level item that costs 35 gold pieces, so I believe we can't get it at 2nd level from the amount we're allotted on the Wealth Table, I'm afraid, under either the "Itemized" or "Lump Sum" options.


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

Who wants to babysit the kid? Mechanically, it seems like the Watch Jystolo exploration activity would be best taken by someone who generally uses Perception for Initiative.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

There is also be a "Zombie Lookout" (wrong name) exploration activity - more concrete info on that later though...


Non-Binary Gourd Leshy Chirurgeon Alchemist 2 / Scrounger | Once Bitten | HP 26, AC 18, Fort** +7, Ref** +9, Will* +5, Perc* +5, Stealth* +7 | Speed 25 ft. | Exploration Activity Search| Active Conditions - | Tracker | ◆◇↺

Squishy can watch Jystolo, wanting to stay close to the youngster after what happened to his mother. They were just not sure how to approach the kid during the conversations with the other survivors, but they wanted to keep an eye on him. Perception +5 looks decent for this, I think.


M Human | Cleric 2 | ◆◇↺ | HP 28 | AC 19 | F +7 R +5 W +10 | Perception +8 | speed 25 | Exploration Activity: Search | Active Conditions:

Marius Level 2 choices:

Class Feat: Emblazon Armament
FA Feat: Lastwall Sentry Dedication
Skill Feat: Forager

Looking at equipment right now. EDIT: added to my profile.

Liberty's Edge

Male Whisper Elf | Rogue 2 | HP 22/22 | AC 19 ↺ 21 Nimble Dodge| tF +4 eR +10 eW +8 | speed 35 ft | ePerc +8 (+10 vs hidden/undetected) | Hero Point 2/5 | active condition: | Exploration activity: Avoid Notice, Scout (+2 initiative for everyone, instead of +1)

Heads up: I'll be helping organise a con this weekend. I'll in all likelihood not post at all this weekend, and maybe not on Monday either. I'll definitely be back by Tuesday.


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations
Malendyl Sarmaris wrote:
Updated my character to level 2, but haven't bought items yet. Anyone know any good items for me? I was just thinking of a few healing potions and bombs, but if you have any good ideas, let me know!

You've got slashing/piercing/bludgeoning in melee covered, with agile/finesse weapons, so that's good. Maybe a sling in case you need a bludgeoning ranged attack.

Bombs don't have the agile or finesse traits, so if you're using a bomb then you're going to lose out on the option of your Sneak Attack bonus. This may not be an issue if we're facing a group of creatures that are immune to precision damage, of course, such as a swarm, where bombs would be helpful.

Holy water is always a good choice when expecting undead, since the splash damage won't hurt any allies.

Looking at non-combat gear:

* Unless I'm missing something on your profile, you do appear to be missing a set of thieves' tools
* Some replacement picks would be a good idea, too.
* You have the Quick Repair feat, but no repair toolkit (although I have one you can borrow)
* Grappling hook (or a full climbing kit) (again, I have one)

Liberty's Edge

Male Whisper Elf | Rogue 2 | HP 22/22 | AC 19 ↺ 21 Nimble Dodge| tF +4 eR +10 eW +8 | speed 35 ft | ePerc +8 (+10 vs hidden/undetected) | Hero Point 2/5 | active condition: | Exploration activity: Avoid Notice, Scout (+2 initiative for everyone, instead of +1)

Wow, derp, totally missed the agile or finesse on thrown weapons as well, thanks. I just assumed I could sneak attack with them as long as they're off-guard, but apparently not. Thanks! I guess I'll pick up one or two just in case, but no sneak attack for me, then.

I picked up Quick Repair for my level up, but indeed, a kit is required.
Which makes me realise, I wanted Battle Medicine. Swapping out that feat.

Thanks for the other gear advice, good pickups I hadn't thought about!


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Tracking Level Ups:

□) Barlespin (Just need Character Bar - still says Level 1)
□) Malendyl (Equipment: "Rations" should be set to "0" - ran out 6 years ago)
□) Marius (Shorting yourself a skill increase?)
□) Red (Equipment: "Rations" should be set to "0" - ran out 6 years ago)
□) Squishy (Equipment: "Rations" should be set to "0" - ran out 6 years ago)

Let's clean this up before embarking!


M Human | Cleric 2 | ◆◇↺ | HP 28 | AC 19 | F +7 R +5 W +10 | Perception +8 | speed 25 | Exploration Activity: Search | Active Conditions:

@QM rainzax: according to AON & Pathbuilder, Cleric doesn't get a skill increase at level 2. Don't have the book handy at the moment, but I imagine those sources are correct.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Check out your dedication!


F Human | Barbarian 2 | ◆◇↺ | HP 36/36| AC 19 | F +8 R +6 W +6 | Perception +6 | Hero 2+1/3 | speed 25 Active Conditions: |
QM rainzax wrote:

Tracking Level Ups:

□) Barlespin (Just need Character Bar - still says Level 1)
□) Malendyl (Equipment: "Rations" should be set to "0" - ran out 6 years ago)
□) Marius (Shorting yourself a skill increase?)
□) Red (Equipment: "Rations" should be set to "0" - ran out 6 years ago)
□) Squishy (Equipment: "Rations" should be set to "0" - ran out 6 years ago)

Let's clean this up before embarking!

Sorry I thought I fixed that during level up. Removed rations and added the graverobber's stash.


2 people marked this as a favorite.
M Human | Cleric 2 | ◆◇↺ | HP 28 | AC 19 | F +7 R +5 W +10 | Perception +8 | speed 25 | Exploration Activity: Search | Active Conditions:
QM rainzax wrote:
Check out your dedication!

Yup. Now trained in Athletics and expert in Lore: Undead.


Non-Binary Gourd Leshy Chirurgeon Alchemist 2 / Scrounger | Once Bitten | HP 26, AC 18, Fort** +7, Ref** +9, Will* +5, Perc* +5, Stealth* +7 | Speed 25 ft. | Exploration Activity Search| Active Conditions - | Tracker | ◆◇↺
QM rainzax wrote:

Tracking Level Ups:

□) Squishy (Equipment: "Rations" should be set to "0" - ran out 6 years ago)

Let's clean this up before embarking!

Done with this.


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

I'm picturing Squishy begging to be on scout duty for 6 years, since it's the only way he can get nourishment. I loved that in the backstory, the cook was sneaking extra rations to the one person who doesn't eat.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Is the New Map visible?

(Been having technical challenges lately...)


Non-Binary Gourd Leshy Chirurgeon Alchemist 2 / Scrounger | Once Bitten | HP 26, AC 18, Fort** +7, Ref** +9, Will* +5, Perc* +5, Stealth* +7 | Speed 25 ft. | Exploration Activity Search| Active Conditions - | Tracker | ◆◇↺
Barlespin wrote:
I'm picturing Squishy begging to be on scout duty for 6 years, since it's the only way he can get nourishment. I loved that in the backstory, the cook was sneaking extra rations to the one person who doesn't eat.

This actually makes a lot more sense! It didn’t even dawn on me that there’s that mechanical aspect to being a leshy until we were told we’d run out of rations. I like your take on it, fits perfectly. Maybe we can retcon it so that Squishy survives on bottled sunlight instead of food, or volunteering for every scouting duty just to “eat.”? And yeah, the idea of the cook secretly sneaking extra rations to the one person who doesn’t even need them still cracks me up.


Non-Binary Gourd Leshy Chirurgeon Alchemist 2 / Scrounger | Once Bitten | HP 26, AC 18, Fort** +7, Ref** +9, Will* +5, Perc* +5, Stealth* +7 | Speed 25 ft. | Exploration Activity Search| Active Conditions - | Tracker | ◆◇↺
QM rainzax wrote:

Is the New Map visible?

(Been having technical challenges lately...)

Only map I see is in Slide 4.


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

Question: Any markings or anything on that key I got off the zombified cleric? Does it seem to be magical in any way? Any way to tell what it might be for?


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations
Squishy Pumpkin Quaintly Rooted wrote:
QM rainzax wrote:

Is the New Map visible?

(Been having technical challenges lately...)

Only map I see is in Slide 4.

Same here.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Shoot - i'll try a few things to get that map up...

...ok, how about now, is the New Map up?


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F Human | Barbarian 2 | ◆◇↺ | HP 36/36| AC 19 | F +8 R +6 W +6 | Perception +6 | Hero 2+1/3 | speed 25 Active Conditions: |

I see a map of Yua's Hope now.

Liberty's Edge

Male Whisper Elf | Rogue 2 | HP 22/22 | AC 19 ↺ 21 Nimble Dodge| tF +4 eR +10 eW +8 | speed 35 ft | ePerc +8 (+10 vs hidden/undetected) | Hero Point 2/5 | active condition: | Exploration activity: Avoid Notice, Scout (+2 initiative for everyone, instead of +1)
Malendyl Sarmaris wrote:

I picked up Quick Repair for my level up, but indeed, a kit is required.

Which makes me realise, I wanted Battle Medicine. Swapping out that feat.

Thanks for the other gear advice, good pickups I hadn't thought about!

I am a derp. I took Battle Medicine at level 1, so I don't need to swap.

Should have updated my character by now. Bought a repair kit and some alchemical bombs, nothing too exciting. I'm ready to go.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
Barlespin wrote:
Question: Any markings or anything on that key I got off the zombified cleric? Does it seem to be magical in any way? Any way to tell what it might be for?

Non-magical key.

Marius (Reminder):

Constan Russi was originally second to Sir Nalleth Clearwater (devout male halfling cavalier of Iomedae 6), a knight entrusted with a state secret of the nation of Lastwall.

Whatever this secret might be, it is kept within a redwood chest hidden in Constan’s quarters. Constan wears a key to the chest around his neck.
As Constan’s second, the PC is entrusted with a copy of this key, but Constan has instructed the PC to open the chest only upon his death.

The PC has kept Constan’s secret the entire time the survivors have been in the crypts of Mordesha.


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

Do we get any benefits (that we know of) from the Survivor Benefits for the various companions?

Also, any chance that the dwarf blacksmith could transfer runes for us? (Worth a shot.)


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
Barlespin wrote:
Do we get any benefits (that we know of) from the Survivor Benefits for the various companions?

These will come up, yes, when I have time to break them down for you.

Barlespin wrote:
Also, any chance that the dwarf blacksmith could transfer runes for us? (Worth a shot.)

You have 5 hours of daylight, and she left her tools in her shop.

=)


M Human | Cleric 2 | ◆◇↺ | HP 28 | AC 19 | F +7 R +5 W +10 | Perception +8 | speed 25 | Exploration Activity: Search | Active Conditions:

Apologizes - busy couple days of work. Don't have it in for a good post. I'll catch up tomorrow morning.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Got half done with big post yesterday, but hopefully completed by tonight!

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