The Saga of Chondath
Game Master
EltonJ
The PCs are involved with unifying Chondath once again. Starting with Arrabar, and on to convincing the other city states: either through Diplomacy or War. Takes place in 1369 DR.
CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --
Igneous swallows hard as the blade just misses him and swings his mace at the set of bones once more, losing his flank as the foe turns towards him directly!
Mace Attack - 1d20 + 4 ⇒ (7) + 4 = 11- Damage 1d8 + 3 ⇒ (3) + 3 = 6
Human 1st Warpriest HP11 |F: +4 R:+2 W:+5 | BAB+0|AC: 18|T: 12 |FF: 16|
" Look here Bonehead! Your time has past, and you look tired so howabout you go back to bed!" He says as he takes another punch.
Cestus: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Bladed Brush of Sune 1 | HP 10/10 Nonlethal 0/10 | AC 18 T 12 FF 16 | CMB +3, CMD 15 | Perception: +6, F: +4, R: +3, W: +5 (+2 vs Death Effects) | Equipped Weapon: Longspear +3 (1d8+4/3 Piercing 10' Reach) | Speed 20/30ft | Active Conditions: *None.* |
Lizbit finally gets in a solid jab.
Spear: 1d20 + 4 ⇒ (15) + 4 = 19
P Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |
"This is getting a bit boring now, time to end it perhaps..."
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Crit? 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 2d8 + 6 ⇒ (2, 1) + 6 = 9
Male Human Psion 10/Atlanteologist 10
That does it, Ruhk's attack destroys the skeleton. And yes all of you helped wonderfully!
All the skeletons are destroyed. END COMBAT!
Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |
"Well, that was an adventure, heh."
"Is everyone alright?"
CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --
Igneous grimaces, "That was much harder than it should have been eh.
Damned dead. Odd that the family crypt has undead right at the entrance, did they purposefully set the dead to roam to stop looters?"
Look like anything on these foes worth taking? Just straight ahead or any other direction to move in?
Human 1st Warpriest HP11 |F: +4 R:+2 W:+5 | BAB+0|AC: 18|T: 12 |FF: 16|
" Probably mad the grandkids havent come around and they got restless." Anton says with a chuckle.
Male Human Psion 10/Atlanteologist 10
Igneous Slag wrote: Look like anything on these foes worth taking? Just straight ahead or any other direction to move in? Their swords are rusty. So you can get tetanus if you get hurt from them. There is a chest that you can look at to see about opening. However, just straight ahead.
Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |
"Hmm, I somewhat doubt this was intentional.
They WANT us to succeed after all, if so, they'd have warned us about this right?
...
Hmmm...
Assuming this isn't a plot, and we've been tricked into going into a crypt for some nefarious reason of course."
Bladed Brush of Sune 1 | HP 10/10 Nonlethal 0/10 | AC 18 T 12 FF 16 | CMB +3, CMD 15 | Perception: +6, F: +4, R: +3, W: +5 (+2 vs Death Effects) | Equipped Weapon: Longspear +3 (1d8+4/3 Piercing 10' Reach) | Speed 20/30ft | Active Conditions: *None.* |
"Ugh! Stupid skeletons!" Lizbit pants, her shoulders dropping. Her spear hadn't been of much use against the poor souls, but miraculously none of them had managed to hit her in return. "Well, let's keep going. We hafta at least find something I can use to un-paralize Handsome. Poor bird." She moves onward, towards the chest, spear at the ready. She casts a couple useful exploratory spells.
Cast Light and Detect Magic.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Male Human Psion 10/Atlanteologist 10
CG Dwarf Spirit Ranger 1 | HP 11/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --
"Anyone handy with traps? If not, perhaps we can throw a rope over it and drag it to us..."
Human 1st Warpriest HP11 |F: +4 R:+2 W:+5 | BAB+0|AC: 18|T: 12 |FF: 16|
"No sadly I am not. Though I have fallen into a lady's trap now and then."
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