Monster Mashup - Table 2 (Inactive)

Game Master CaveToad

Goatling Battle Map
Hillside Ruins
Wilderness Battle
Regional Map
Night Ambush
Giantess Fight
Scepter battle

Party XP Total:
Longirus: 17680 (6th)
Goliath: 1960 (6th)
Everyone else: 21422 (6th)

Needed for 6th level: 23000

Party Meals Remaining: 38.5
Meals used/day: 4.75
(2 medium, 1 small, 1 tiny, 1 large)
Fed through day 13


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**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable
Xanya Zellor wrote:
@Quassine: I am really puzzled/confused as to why you put such a focus on fixing your light sensitivity. It's not a problem due to darkness (and you can also pick up the penumbra cantrip as an arcanist even if I was here, which I think might be a good idea anyway). Even if those things weren't in place, dazzled is still only -1 to hit. Which means that getting rid of it is simply worse than getting a combat amulet (read:mighty fists). If you aren't getting a combat item them dazzled should matter very little either way no? So, is it just for flavor or am I missing something?

I am addressing Quassine's weakness and also adding visual benefits later. As for the Mighty Fist functionality that will come from Twin-Mind Soulknife Deadly Fists archetype. And have some of you forgotten how to imagine? There is no reason why I can't apply the same functionality as Mighty Fists, which eventually would be a waste, into my goggles and relabel it as magical accuracy or magical tactical display pointing out vital points for the most effective hit and damage giving me the same result as Mighty Fists which I already have something similar planned for Improved Initiative. I mean really, technically speaking, Mighty Fists power does not really belong on an Amulet and it should really be on hand wraps or gloves.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Of course I can imagine things :). Sorry if my statements seemed a bit confrontal/intense. I meant nothing bad by them. I can see goggles being used for pretty much anything. There is a reason eye/sight powers are the most powerful thing possible in the Naruto universe. He did say we would have to pay a tax for putting items in a different slot though. Are you using your goggles as a combat item then? The choice is locked in once we decide our level 2 feat. What feat did you settle on (I am curious)? Does the deadly fists archtype stack with monk?

I am probably going raging wilder for my psionic class, it seems to fit Xanya very well, though I might also pick up a few other dips. I am going to take Warlord as my level 4 dip, but after that I want at least one level of Swashbuckler. It might either be my level 8 cheesedip or I'll pick it up as a multiclass option off raging wilder if that is faster.


Xanya Zellor wrote:

If we are splitting, what is happening with goatlings? I imagine both groups want to interrogate... I think it's also a good idea to rest so Xanya can prepare comprehend languages... Would be nice to get to use the rest of this one for more information(she would have asked the others if they have any questions). All in all a really messy situation with no way to cleanly break out of given the shared resources.

I'll put a rank in linguistics for Xanya... Probably instead of one of the new-school knowledges. Do we roll linguistics when we want to communicate then? That sounds like it could be fun.

@Simon: I guess you are going with us for now. Xanya still have no plan to build stuff before level 7 at the very earliest, but more likely after several mythic ranks...

Rolls may help but more likely it will just be taken on an RP basis. Successful rolls may aid more in your learning of the language.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
CaveToad wrote:
Xanya Zellor wrote:

If we are splitting, what is happening with goatlings? I imagine both groups want to interrogate... I think it's also a good idea to rest so Xanya can prepare comprehend languages... Would be nice to get to use the rest of this one for more information(she would have asked the others if they have any questions). All in all a really messy situation with no way to cleanly break out of given the shared resources.

I'll put a rank in linguistics for Xanya... Probably instead of one of the new-school knowledges. Do we roll linguistics when we want to communicate then? That sounds like it could be fun.

@Simon: I guess you are going with us for now. Xanya still have no plan to build stuff before level 7 at the very earliest, but more likely after several mythic ranks...

Rolls may help but more likely it will just be taken on an RP basis. Successful rolls may aid more in your learning of the language.

Do you have any suggestions or solution to the problem that both groups probably want Rahaan? I don't want to lose the guy we have already talked to and our potential guide down the mountains. I also want to complete his wish for bringing his fellow goatmen. But I do want to rob the opportunity to talk more to the goatmen from group 3 either...


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

No, you were not confrontational. It just seems that a lot people these days are so fixated on rules that the fantasy of Pathfinder is being removed. But anyway, that is good that you can imagine ... :-) It is pretty much a combat item since my first feat is improved initiative.

As for Deadly Fist, it was pretty much designed for a Monk or make a monk-like Soulknife. At first level, you automatically get Improved Unarmed Strikes which a Monk already has and Flurry of Blows so if there is a FoB question, it is answered. Empower strikes will have to be worked out because monk damage increases but Deadly Fist stays at 1d6, or perhaps there is a blade skill that will address it. Personally, I think deadly fist empowered strikes should be extra damage or take the better of the two because really the increase damage that a Monk receives is from years of training and learning how to throw effective techniques. Adding empowerment should actually be extra damage because now you are adding mind powers into a strike that you already know how to throw. In other words, it's like adding brass knuckles to your punch. If you already know how to throw a punch, you are not going to hurt yourself and you are still going hit the person in the jaw but this time, all of their teeth are flying out.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Given CaveToad's stance on bending the rules I doubt he'll allow you to do so this time either. I do hope he let you take the higher monk damage though.

It sucks a bit that you get a duplicate feat and duplicate flurry instead of something else, but you can't have everything I guess...


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Oh, I overlooked this, it's covered;

Empowered Strikes (Su)

At 1st level, the deadly fist can, as a move action, wreath his body in psionic energy distilled from his own mind. This energy lasts until the deadly fist chooses to dismiss it as a free action. When empowered strikes is active, the deadly fists's unarmed strikes deal 1d6 points of damage if Medium-sized (or your normal unarmed strike damage, if higher) and are considered to be magic weapons for the purposes of overcoming damage reduction. Adjust unarmed damage if the deadly fist is a size other than Medium.

The two extra same feats doesn't bother me. If anything, it makes it work with the Monk Class better.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

So there seems to me like there are two separate decisions we need to make:

a) Go back to our camp and try to rescue the goatlings there. I am not in favor of doing this. I suggest to maybe talk to the NPCs to have them do it instead.

b) Leveling up before going anywhere. I am in favor of doing this as I want to learn their language (even if only rudimentary), get the extra extract of comprehend languages for the day and all the various bonuses that will help if we actually do end up in combat.

Would be nice if the rest of you could weight in on these things.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

1. I am in a favor of this if we can rush it so it does not slow progression. If we can save them and escort them back, then it will increase our diplomacy chances with the tribe.

2. Leveling is ok with me if CT is ready for it.

CT, will Eschew Materials be a wasted feat or come in real handy for this campaign?


Xanya Zellor wrote:


Do you have any suggestions or solution to the problem that both groups probably want Rahaan? I don't want to lose the guy we have already talked to and our potential guide down the mountains. I also want to complete his wish for bringing his fellow goatmen. But I do want to rob the opportunity to talk more to the goatmen from group 3 either...

Splitting the goatmen is ok, they are curious to learn, there are plenty to go around and Rahaan is not particularly extra special compared to the others who were revived. He probably even had a chance to convey some information to them about the situation. I will say that you have Rahaan with you and you have moved away from the other group and are deciding amongst your selves your next bit of action. When you have a consensus let me know. Just to clarify, the goatlings have a camp here in the plateau they used to launch their attack from. This is separate from the village or wherever they happen to live in the hills below the mountain area (downriver)


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

I'd prefer to arrive in camp, level, and leave with as many goatlings in tow as we can.

I spent a feat on eschew materials, just because I don't like the image of chucking glass and candle stubs everywhere when doing magic. I mean, if anyone would have components, Simon has profession Herbalist to get them. I just don't care for the system.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Eschew Materials is not a terribly powerful feat. It is good if you are planning to do like Grogh and grapple and cast for example. As SimOn points out, it's more a flavor feat than anything.

@Cardau, Kiki:What is you imput on the situation?

@Quassine: I think the npcs/golems can deal with the goatlings in our old camp just fine. Of course it will cost time, at least RL-wise. Still, saving them might be the "good" thing to do... If we are heading to their camp rather than downriver I guess stopping by our camp doesn't waste all that much extra time.

@Simon: are you planning on summoning your eidolon?


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Yes.

That's another reason I want to head back to camp. I also want to get my flag pole.

-------

Goodwin had a banner, coat of arms, or symbol, right?


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

We still need material to make that banner though.


Male Kitsune Cleric-Oracle-Sorcerer 2 Init. +4; Per. +6 (+2 opposed); AC: 16, touch 16, ff 10; HP: 29/29; Fort/Reflex/Will: 8/6/7

I'm for saving as many of the goatlings as possible. I definitely want to level as soon as possible, and it seems to me that our former camp is as good of a place to spend the requisite time as any. I'm not sure what use the rest of you may get from Eschew Materials, but I'm looking forward to being able to cast spells without any telltale signs as soon as I get around to taking Still Spell. No murmurring incantations, performing interpretive dances, or any of that silliness for me!


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

It would be better to hit the camp first, to get more of them on our side before possibly venturing forth to their village if necessary. A camp will be easier to use diplomacy, run, or fight. A village may be more dying than anything else.

As for the banner, let's see what happens at the camp?


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Yes.

Banner can wait, but I want to get what we have for it so far back.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

@CaveToad: This is not urgent, so feel free to answer it when you got time, but I am going to pick Warlord as my 4th level cheesedip and I am thinking of picking additional traits for practiced initiator (from pow expanded) which gives +2 initiator level(basically magical knack for initiator classes). My question is if I can pick the feat and resulting trait at 4th level when I pick the class in order to pick higher level manouvers or if I would have to pick it at level 3 to come into effect by then? The following is not a part of the question but I still can't decide if I want to pick up chawful for paladin for a dip down the line or if I should just forget about paladin entierly as my saves are already great and 5 levels of lame oracle might be worth picking up anyway...


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Seems like the majority is for heading to our old camp so that'll be what we do :). Anyone care to post about it IC? Do you guys want me to paraphrase what the goatling said or should we just assume Xanya did it?


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

I'm going to be realistic about this and say that paladin is maybe not the right choice because of Xanya's likely-hood of Falling.

Just an opinion based on observance of Xanya's personality and Cavey's GMing style.

Do with that what you will. :)


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Unless Cave Toad disagrees, I say assume Xanya did.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Simon Saito wrote:

I'm going to be realistic about this and say that paladin is maybe not the right choice because of Xanya's likely-hood of Falling.

Just an opinion based on observance of Xanya's personality and Cavey's GMing style.

Do with that what you will. :)

Thanks for the input, it makes things much easier...


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I updated Xanya's sheet, moving a skillrank and adding a feat for the familiar (skill focus(perception)) and changing which language I am going to pick up(changing it to goatling). This level is big for Cryxial allowing him to rage so he'll end up with a total of +3 hit and +2 damage per attack. Xanya also gets better bab, +4 init, +2 AC with the familiar out(due to bodyguard), some better saves and spontanous healing to make her much less likely to run out of HP (39 to start with, 43 with rage and she has feriocity so with rage she can fight until she hits -23, she can also heal 5 hp as a free action once per day at this point). Combat reflexes also allow her to take as many AoO's as needed if enemies try to move to engage her, but she doesn't really have any way to trigger AoO's yet.


Quassine Alator wrote:

1. I am in a favor of this if we can rush it so it does not slow progression. If we can save them and escort them back, then it will increase our diplomacy chances with the tribe.

2. Leveling is ok with me if CT is ready for it.

CT, will Eschew Materials be a wasted feat or come in real handy for this campaign?

It's about as handy as it should be. I don't like to hand wave components, but even here I allowed you to have them with you. If you were actually taken prisoner at some point or some other potentially odd circumstances it could come into play, but probably most of the time there wouldn't be much notice. Keep in mind that your components WILL run out after a time. You have only been here a day, but I would say in you probably have 10-20 castings at most of most components. Some will be harder than others to gather in the wilds. So civilization is probably a must at some point. Those who wish to permanently rough it, will want for them in time, and eschew materials would be handy.


Simon Saito wrote:

Yes.

That's another reason I want to head back to camp. I also want to get my flag pole.

-------

Goodwin had a banner, coat of arms, or symbol, right?

He did, it was an eye, similar to the Egyptian Wadjet eye, superimposed over a mountain and over a green field


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

The all seeing eye of helm?


Goodwin's Symbol


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

I would say, save them, level up and then go to the goatling village.

I am planing to take agile manuvers as my level up feat, unless somone has a better suggestion.

@Xanya: I don't think paladin will work for you, even if CaveToad goes easy on the lawfull conduct part when you have Chafull.


Is the plan to remain at your campsite 2 and rest, reflect and level up? Your overnight sleep was interrupted so you will need at least two more hours of rest/sleep to complete that particularly for spellcasters who need sleep.

You will need to spend several more hours resting and reflecting to level up, and also within that time you can regain spells through, study/meditation if needed. You can also chat with the goatlings. Anything beyond that is too much focus. No travel, or hunting or foraging.

Let me know the plan/consensus for sure. I think that was what you planned.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

I am guessing the Goatling nor the survivors will wait that long or can we get away with healing them up so they are healthy enough to walk to the their camp with us?

Thank you for the Eschew Materials response.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable
CaveToad wrote:
Simon Saito wrote:

Yes.

That's another reason I want to head back to camp. I also want to get my flag pole.

-------

Goodwin had a banner, coat of arms, or symbol, right?

He did, it was an eye, similar to the Egyptian Wadjet eye, superimposed over a mountain and over a green field

Aka the Eye of Ra and later the Eye of Horus.


yes if you have channels or healing left you can help them. Or if you can successfully communicate with them convince them to wait the few hours before you can level and recover a bit.

Remember spells or slots used in the last 8 hours cannot be recovered for some.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
CaveToad wrote:

Is the plan to remain at your campsite 2 and rest, reflect and level up? Your overnight sleep was interrupted so you will need at least two more hours of rest/sleep to complete that particularly for spellcasters who need sleep.

You will need to spend several more hours resting and reflecting to level up, and also within that time you can regain spells through, study/meditation if needed. You can also chat with the goatlings. Anything beyond that is too much focus. No travel, or hunting or foraging.

Let me know the plan/consensus for sure. I think that was what you planned.

Yes that's right.

As for channels left Xanya got 2 while Cardau has 6 I believe.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Kiki Bitterdew wrote:

I would say, save them, level up and then go to the goatling village.

I am planing to take agile manuvers as my level up feat, unless somone has a better suggestion.

@Xanya: I don't think paladin will work for you, even if CaveToad goes easy on the lawfull conduct part when you have Chafull.

You get two feats this level, one from weapon and one from leveling. Piranha strike is awesome for you and it'll boost your damage by quite a bit. Agile maneuvers is fine, especially once you can start stealing stuff next level. It might also be worth it to try to get quick dirty trick at some point since you'll get improved for free. It should be noted that combat manouvers are notoriously hard, especially for tiny creatures. CMD is the fastest scaling defense in the game since it is based of hd, dex, strength and size all of which increase with level. So it might not be worth it to put too much into it (stealing is fun though and I think it is silly that you get a penalty to it as tiny, you should get a bonus instead).

Risky striker is very good and flavorful, but sadly I doubt CaveToad will let you take it.

What style feats are you planning to take? There are a bunch here: https://docs.google.com/document/d/1EPARqt5jpie03MIXStgFrNK_si6g218bjT4TFbc izPY/edit?usp=docslist_api but obviously you can't take those before you start taking levels in warlord.

You probably want to either change one of your traits to practiced initiator (the trait I discribed above) or take additional traits somewhere before level 5 given that you plan to take Warlord levels once you are done with swashbucklers. If you do that you will have full initiator levels and can start of picking 3rd level manouvers and stances right away at level 5(brutal dragon stanc is incredible for you as are the various manouvers letting you Attack with all your weapons as a standard action). If you plan to take it through the feat it doesn't have to happen right away though, you can wait. There is also a trait that reduces the penalty from combat expertise by one. That one would be awesome if you do plan to use it (the combat expertise feat is required for quick dirty trick). Another good option would be chawful for monk allowing you to pick master of the many styles as a dip for Wis to AC when not wearing armor (wildshaped maybe?) and get stylefeats by ignoring prerequisites. Monkey Shine gives you +4 AC and +4 to hit for sharing your opponents space! If you pick shine this way you can skip the nearly worthless(for you) monkey moves and get just monkey style(which you will quality for at level 5 if you already have a level in monk) and Monkey Shine. You could even take MotMS monk as your 4th level cheesedip and get shine then even though you wouldn't be able to use it until you get monkey style as a regular feat at level 5.

As a side note you probably want to max out escape artist as it's very easy for our larger enemies to grab you and you can't really do much to alleviate that.

You really should pick up a bunch of clubs. Given they have 0 cost they also have a Crafting time of 0, you only need to pass the Craft DC. I believe Xanya autosucceed on taking 10.


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7
Xanya Zellor wrote:
Kiki Bitterdew wrote:

I would say, save them, level up and then go to the goatling village.

I am planing to take agile manuvers as my level up feat, unless somone has a better suggestion.

@Xanya: I don't think paladin will work for you, even if CaveToad goes easy on the lawfull conduct part when you have Chafull.

You get two feats this level, one from weapon and one from leveling. Piranha strike is awesome for you and it'll boost your damage by quite a bit. Agile maneuvers is fine, especially once you can start stealing stuff next level. It might also be worth it to try to get quick dirty trick at some point since you'll get improved for free. It should be noted that combat manouvers are notoriously hard, especially for tiny creatures. CMD is the fastest scaling defense in the game since it is based of hd, dex, strength and size all of which increase with level. So it might not be worth it to put too much into it (stealing is fun though and I think it is silly that you get a penalty to it as tiny, you should get a bonus instead).

Risky striker is very good and flavorful, but sadly I doubt CaveToad will let you take it.

What style feats are you planning to take? There are a bunch here: https://docs.google.com/document/d/1EPARqt5jpie03MIXStgFrNK_si6g218bjT4TFbc izPY/edit?usp=docslist_api but obviously you can't take those before you start taking levels in warlord.

You probably want to either change one of your traits to practiced initiator (the trait I discribed above) or take additional traits somewhere before level 5 given that you plan to take Warlord levels once you are done with swashbucklers. If you do that you will have full initiator levels and can start of picking 3rd level manouvers and stances right away at level 5(brutal dragon stanc is incredible for you as are the various manouvers letting you Attack with all your weapons as a standard action). If you plan to take it through the feat it...

I was planning to take twowea pon defense as my weapon feat, but piranha strike sounds better.

I think I will keep Sow Terror, it is very flavourfull and becomes even more usefull as a debuf when my special weapon gains cruel. (sickening a shaken target, no save)

I think in addition to monkey style I would take the thrashing dragon style, the last feat becomes useable once I have lunge.

Monk would be a good 4th level cheese dip, I think I will switch out touched by divinity and dominering for Chawfull and practiced initiator.

picking up some additiional weapons for Kiki would be good, if CaveToad allows I would take tiny stakes instead of clubs, as using tiny blunt weapons against normal sized opponents (effectively) strains my suspention of disbilive.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

As for suspensions of disbelif, you are already crawling all over them, just imagine hitting vulnerable spots like inside ear, temple, eyes, crotch etc. I don't see why he wouldn't allow crafting of things with no value as we'll have everything we need. Stake is much better than clubs anyway though since it is a light weapon, allowing you to twf and use piranha strike with them.

You didn't prepeare your spells yet right? If you wanted to you could join in on the healing-mania, though with your alignment it might not be appropriate. Having some left over in case we do run into trouble might not be such a bad idea.

@CaveToad: Does the domain of a druid allow for taking divine protection? That's probably a feat you want. If it doesn't it might be worth it to take a single level dip in oracle or cleric or warpriest to get it. CaveToad would you allow to use an 2nd level divine SLA to qualify for the feat, if so I might look into a way to get it with only a single level dip rather than 3 levels of cleric or 4 levels of oracle. That feat is amazing for all of us tbh, so it might be worth it to look for a way to pick it up if you haven't already thought of a way to do so.


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

tiny clubs should work, I think, cause Kiki is freaking strong for her size, she can carry Xanya + eqipment or lift Quassine ;)

I prepared goodberry and entangle. I would create the berrys before the next rest, they are mainly usefull as meals or to stop somone from bleeding.


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Simon will find you some safe ones if you clue him in. :)


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I mean since clubs are one handed all your attacks get -4, while for stakes you get only -2.

Just ask Xanya and she'll craft it for you.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable
Kiki Bitterdew wrote:
tiny clubs should work, I think, cause Kiki is freaking strong for her size, she can carry Xanya + eqipment or lift Quassine ;)

and use him as a whip ... lol

I am in the process of updating my character but I keep getting interrupted. I will definitely be done by Monday, hopefully sooner.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

So what feats and other abilities (rogue talents, spells etc) did the rest of you pick up this level? Do we have any gaps in spells, skills or the kind of things we can handle?

I guess we are waiting for Kiki and Cardau to update their sheets before moving on, but we can still try to talk to the goatlings while waiting so we are actually ready to depart once they do. CaveToad are you going to check sheet this time as well?


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

I should have it ready somewhen tomorow.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I picked up grease for this level, but I could pick up reduce person instead. It's great for Kiki, granting her +2 AC, +2 to hit, +0,5 average damage and a significant stealth bonus, though it would decrease CMD by 2... What do you think?

@CaveToad: Does using Infernal healing affect your alignment? I guess I might not even be able to pick if cause it is evil?


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

@Cave Toad: And are we adding (1) Hero Point per level without bonuses? Or just when you award them?


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

As usual for hero points we do get one per level up to a maximum of three. CaveToad answered it somewhere I remember.


Xanya Zellor wrote:


@CaveToad: Does the domain of a druid allow for taking divine protection? That's probably a feat you want.

CaveToad would you allow to use an 2nd level divine SLA to qualify for the feat, if so I might look into a way to get it with only a single level dip rather than 3 levels of cleric or 4 levels of oracle. That feat is amazing for all of us tbh, so it might be worth it to look for a way to pick it up if you haven't already thought of a way to do so.

Yes for druids with domains. No for divine SLA.


Kiki Bitterdew wrote:

tiny clubs should work, I think, cause Kiki is freaking strong for her size, she can carry Xanya + eqipment or lift Quassine ;)

I prepared goodberry and entangle. I would create the berrys before the next rest, they are mainly usefull as meals or to stop somone from bleeding.

Your strength is 10, at 3/4 for tiny quadruped you can carry 67 lbs as a max heavy load.


Xanya Zellor wrote:

So what feats and other abilities (rogue talents, spells etc) did the rest of you pick up this level? Do we have any gaps in spells, skills or the kind of things we can handle?

I guess we are waiting for Kiki and Cardau to update their sheets before moving on, but we can still try to talk to the goatlings while waiting so we are actually ready to depart once they do. CaveToad are you going to check sheet this time as well?

I check to make sure everything looks smooth and is right.


Xanya Zellor wrote:


@CaveToad: Does using Infernal healing affect your alignment? I guess I might not even be able to pick if cause it is evil?

It's evilish, at this points its been a day. A bit early to throw of the shackles of Goodwin and embrace evil.


Quassine Alator wrote:
@Cave Toad: And are we adding (1) Hero Point per level without bonuses? Or just when you award them?

You get one when you level up, and also if I feel generous and am impressed by something.

I think normal people can have a max of 3. THere is a feat that lets you have more.

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