About Simon SaitoClass+Alignment:
Class: (Triple Gestalt)
Class 1 Summoner Class 2 Tattooed Sorcerer(Verdant Bloodline) Class 3 Bard Dip Class 1 Mesmerist Specify Favored Class Sorcerer(skill points) Alignment: NG. Loves a good time, but level headed and always looking out for the interests of his loved ones. Protective of them. Race:
Race: Wyvaran(Dragon)
Purchased Race Powers(=13): Bite (1), Advanced Cha (4), Advanced Int (4), Toxic(Lifestealing) (1), tripping tail (3), Size: Medium Reach: 5 Initiative: +5 (dex) Senses: Lowlight vision, Darkvision 60, Perception +15 Stats:
Rolled 16 Int 15 Dex 17 Cha 13 Str 14 Wis 14 Con +10 13 Str +2 = 15 15 Dex +3 = 18 14 Con +2 = 16 16 Int +2 = 18 14 Wis 17 Cha +1 = 18 +Racial=Final Str 15=2 Dex 20=5 Con 16=3 Int 18=4 Wis 16=3 Cha 20=5 Defense:
AC 15 10+5(dex) Touch 15 10+5(dex) Flatfoot 10 CMD 10(base) +5 (dex) +2 (str) +3 (bab)= 20 HP 8×lvl(hd)+3×lvl(con)+3(tough)=48 Fort 3(con) 1(cls)=4 Refl 5(dex) 4(cls)=8 Will 3(wis) 4(cls)=6 Offense:
BAB +3 CMB 5(dex) 2(str) 1 (bab)=9 Move Speeds 30 land, 30 fly (clumsy)(Hover), Attacks: Tailslap+5 (1d8+2), Bite+5 (1d3+2)(str+3) Ranged +8, Touch +5, Feats:
@=Item #=Level $=Class %=Bonus %Toughness #Eschew Materials #Weapon Finesse #Flagbearer #Spell Focus(conjuration) #Lingering Performance $Spell Tattoo(conjuration) @Harmonic Spell #Summon Good Creature #Hover @Skill Focus(Perception) #Alertness @Skill Focus Diplomacy Skills:
4(int)6(bard)1(campaign)=12 per level ☆=Ranks in skill(#of ranks after total) *=Not Class Skill %=Untrained and unable to use +1/2 level to knowledge ☆Acrobatics-dex +11(3) Appraise-int+4 ☆Bluff-cha+13(4)(Consumate Liar) Climb-str+2 ☆Craft(paint/tattoo)-int+11(4) ☆Diplomacy-cha+15(4)(SKill Focus) %Disable Device-dex+5 Disguise-cha+5 Escape Artist-dex+5 ☆Fly-dex+3(2) (clumsy-8) %Handle Animal-cha+5 *Heal-wis+3 Intimidate-cha+5 ☆K (Arcana)-int+12(4) K (Dungeoneering)-int+5 K (Engineering)-int+5 K (Geography)-int+5 K (History)-int+5 K (Local)-int+5 ☆K (Nature)-int+11(4)(Spiritual Forester trait) K (Nobility)-int+5 K (Planes)-int+6(Spiritual Forester trait) K (Religion)-int+5 ☆Linguistics-int+12(2)(parrot familiar) ☆Perception-wis+13(4)(skill focus)(Alertness) ☆Perform Song-cha+12(4) ☆Perform Ukulele-cha+13(4)(Masterwork) ☆Profession(Herbalist)-wis+10(4) Ride-dex+5 Sense Motive-wis+5(Alertness) %Sleight of Hand-dex+5 ☆Spellcraft-int+11(4) Stealth-dex+5 Survival-wis+5(child of nature trait) *Swim-str+2 Use Magic Device-cha+9(1) Special Abilities:
Bard: Bardic knowledge(ex) bardic performance,(15) cantrips, countersong, distraction, fascinate, inspire courage +1, versatile performance (string), well versed, Inspire Competence+2, Sorcerer:
Tattoo Familiar (parrot)(Mascot Archetype) Photosynthesis (Ex): At 3rd level, you feed upon nature’s raw essence. Your need to eat and sleep is reduced as if wearing a ring of sustenance, and you gain a +2 racial bonus on saving throws made against poison and sleep effects. At 9th level, these bonuses increase to +4. Summoner:
Mesmerist:
Traits:
Inspired(Faith) Once per day as a free action, roll twice and take the better result on a skill check or ability check. Child of Nature(Religion) +2 to survival checks, survival as a class skill. Spiritual Forester(Regional) You gain a +1 trait bonus on Knowledge (nature) and Knowledge (planes) checks, and one of these skills becomes a class skill for you. Ukulele:
Masterwork Ukulele(2 pounds) Feats: Harmonic Spell- Whenever you cast a 1st or higher level spell while you are maintaining a bardic performance, you can maintain the bardic performance for that round without expending one of your rounds of performance for the day. In addition, you can switch from one bardic performance to another as a swift action when you cast a spell while maintaining a bardic performance. Equipment:
Flag 3 lbs Belt (4lbs) -dagger -2 fish hooks -flint+steel -sewing needle -50 ft of thread -50 ft of string -whistle -whetstone -2 black ink -1 red ink -1 yellow ink -1 blue ink Ukulele 2 lbs Clothes 2 lbs Total_11 lbs Aster's load
Carry Capacity:
Light=66 lbs. or less Medium=67–133 lbs. Heavy=134–200 lbs. Spells:
Bard 0th Prestidigitation Summon Instrument Lullaby Dancing Lights Haunted Fey Aspect Sift 1st(5/5) Cure Light Unnatural Lust See Alignment Identity 2nd(2/2) Cacauphonous Call Cure Moderate Wounds Sorcerer
Summoner
Mesmerist
Money & Valuables:
94pp, 322gp, 48sp, 320cp and 2 gems Gold Ring that summons Earth Mephit Eidolon:
Quadraped Eidolon AC 22 Touch 12 Flatfoot 12 Ref 4 Fort 5 will 1 Melee Attack 5 Cmb 7 Cmd 16 max hp 33 Bite 1d8+2 claws 1d6+2(+1d6 bleed) Darkvision, link, share spells, Evasion, evolutions: Improved Damage (claws), Claws, Pounce, Improved Armor, Magical Attacks, Improved Damage(bite) Feats improved unarmed strike, combat reflexes, Skill ranks in
Class skills:
Ability Scores Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11 Appearance:
Simon weigh 270 pounds of all bone and muscle, stands at 7'5 and has a wing span of 20 feet. His tail goes out for 5 feet, splits into two at about 2.5 feet, and has an almost blade-like set of twin scales, one at the end each tail half, each a half foot long. Like his fork-tailed Wyvern father, an organ the tip of his tail produces a poison that drains the life of its victim. The predominance of his scales are a glittering, alabaster white with a silver sheen. From under his chin, down his belly, and under his tail, his scales have a soft, lavender purple tone. The insides of his wings are also very light purple. His limbs are lithe, but strong and his lightly clawed fingers are thin and dexterous. He almost always his a pleased smile if he doesn't have a cheshire cat grin. He has a very nice wooden ukulele on a strap around his neck. Because his wings would make a shirt difficult and his tail also making pants almost impossible, he has a simple off-white, t shaped cloth around his waist, hanging down for a foot and a half and tied in the back above his tail, if only for the sake of not wearing nothing at all. Across all of his body are twisting, glowing tattoos, mostly in vine patterns, save for a stylized parrot on his back. His Eidolon, Aster, is a green lion with small flowers blooming in his mane. He seems like mostly animal, save for the green color and the naturally occurring flowers in his mane. Backstory:
Simon was raised by Fey after being abandoned by his silver kobold mother because his father was a wild wyvern that "didn't take no for an answer." After some time there, they taught him how to respect nature and plants. He got caught up in their frequent and wild celebrations, giving him an unyielding zeal for life and a desire to experience everything. One night while traversing the fey wild, Goodwin found him there among the fey he had come to find. Unable to resist, Goodwin offered him a chance to learn and experience even more of life. Simon took that. Goodwin taught him to calm down a bit and put his energy towards the betterment of himself and others. He fell in line with Shelyn's faith of art and love. He learned art and music. He likes body paint because that's how I'm working his tattoos. Now he's really chill and up for anything, or anyone really. He wants to find Goodwin, but not with as much conviction as most of the others. He has the personality and skills of a natural leader. The Fey raised him to have a wild side and Goodwin tamed that and focused it into a love of people and desire to help people and experience new things. Character Traits:
Pansy. Prefers not to fight. Is a vegetarian. Cares deeply about friends. Dislikes conflict. Dislikes uncleanness. Samba the Parrot:
N Tiny animal Init +2; Senses low-light vision; Perception +7 DEFENSE AC 16, touch 14, flat-footed 13 (+2 Dex, +2 size, +2 natural armor)
Speed 10 ft., fly 40 ft (average)
STATISTICS Str 2, Dex 15, Con 8, Int 7, Wis 15, Cha 7
Sound Mimicry (Ex) Parrots are excellent at learning and copying sounds they hear often, from creaking boards to even specific voices. The parrot makes a Bluff check opposed by the listener’s Sense Motive check to recognize the mimicry, although if the listener isn’t keenly familiar with the person or type of sounds mimicked, it takes a –8 penalty on its Sense Motive check. The parrot has a +8 racial bonus on its Bluff check to mimic sounds it has listened to for at least 1 week. This ability does not allow the parrot to speak or understand languages, it simply imitates them. Familiar Abilities Affinity for My Team (Su) A mascot is the heart and soul of its team, which at first consists of only the familiar and its master. At 1st level and every 3 levels thereafter, a mascot can add an additional member to its team. A mascot's empathic link extends to all members of its team. A mascot can add or remove one team member over the course of a day. If a team member dies, the mascot gains 1 permanent negative level. Lucky Mascot (Su) Whenever a mascot uses the aid another action to aid a team member's attack roll or AC, that team member also gains a +1 luck bonus on all attack rolls or to AC for 1 round. Share Spells
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