White Dragon

Simon Saito's page

489 posts. Alias of ♣♠Magic♦♥.


Full Name

Simonasus Saito

Race

Wyvaran

Classes/Levels

Summoner/Sorcerer/Bard 4

stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Gender

Male

Size

Medium

Age

22

Alignment

NG

Deity

Shelyn

Languages

Common, Draconic, Undercommon, Aklo, Sylvan, basic goat-man-ese, New Common

Occupation

Hippie

Homepage URL

Theme: Love, Art, Freedom,

Strength 15
Dexterity 20
Constitution 16
Intelligence 18
Wisdom 16
Charisma 21

About Simon Saito

Class+Alignment:
Class: (Triple Gestalt)
Class 1 Summoner
Class 2 Tattooed Sorcerer(Verdant Bloodline)
Class 3 Bard
Dip Class 1 Mesmerist
Specify Favored Class Sorcerer(skill points)
Alignment: NG. Loves a good time, but level headed and always looking out for the interests of his loved ones. Protective of them.

Race:
Race: Wyvaran(Dragon)
Purchased Race Powers(=13): Bite (1), Advanced Cha (4), Advanced Int (4), Toxic(Lifestealing) (1), tripping tail (3),
Size: Medium Reach: 5
Initiative: +5 (dex)
Senses: Lowlight vision, Darkvision 60, Perception +15

Stats:

Rolled
16 Int
15 Dex
17 Cha
13 Str
14 Wis
14 Con
+10
13 Str +2 = 15
15 Dex +3 = 18
14 Con +2 = 16
16 Int +2 = 18
14 Wis
17 Cha +1 = 18
+Racial=Final
Str 15=2
Dex 20=5
Con 16=3
Int 18=4
Wis 16=3
Cha 20=5

Defense:

AC 15 10+5(dex)
Touch 15 10+5(dex)
Flatfoot 10
CMD 10(base) +5 (dex) +2 (str) +3 (bab)= 20
HP 8×lvl(hd)+3×lvl(con)+3(tough)=48
Fort 3(con) 1(cls)=4
Refl 5(dex) 4(cls)=8
Will 3(wis) 4(cls)=6

Offense:

BAB +3
CMB 5(dex) 2(str) 1 (bab)=9
Move Speeds 30 land, 30 fly (clumsy)(Hover),
Attacks: Tailslap+5 (1d8+2), Bite+5 (1d3+2)(str+3)
Ranged +8, Touch +5,

Feats:

@=Item
#=Level
$=Class
%=Bonus
%Toughness
#Eschew Materials
#Weapon Finesse
#Flagbearer
#Spell Focus(conjuration)
#Lingering Performance
$Spell Tattoo(conjuration)
@Harmonic Spell
#Summon Good Creature
#Hover
@Skill Focus(Perception)
#Alertness
@Skill Focus Diplomacy

Skills:

4(int)6(bard)1(campaign)=12 per level
☆=Ranks in skill(#of ranks after total)
*=Not Class Skill
%=Untrained and unable to use
+1/2 level to knowledge
☆Acrobatics-dex +11(3)
Appraise-int+4
☆Bluff-cha+13(4)(Consumate Liar)
Climb-str+2
☆Craft(paint/tattoo)-int+11(4)
☆Diplomacy-cha+15(4)(SKill Focus)
%Disable Device-dex+5
Disguise-cha+5
Escape Artist-dex+5
☆Fly-dex+3(2) (clumsy-8)
%Handle Animal-cha+5
*Heal-wis+3
Intimidate-cha+5
☆K (Arcana)-int+12(4)
K (Dungeoneering)-int+5
K (Engineering)-int+5
K (Geography)-int+5
K (History)-int+5
K (Local)-int+5
☆K (Nature)-int+11(4)(Spiritual Forester trait)
K (Nobility)-int+5
K (Planes)-int+6(Spiritual Forester trait)
K (Religion)-int+5
☆Linguistics-int+12(2)(parrot familiar)
☆Perception-wis+13(4)(skill focus)(Alertness)
☆Perform Song-cha+12(4)
☆Perform Ukulele-cha+13(4)(Masterwork)
☆Profession(Herbalist)-wis+10(4)
Ride-dex+5
Sense Motive-wis+5(Alertness)
%Sleight of Hand-dex+5
☆Spellcraft-int+11(4)
Stealth-dex+5
Survival-wis+5(child of nature trait)
*Swim-str+2
Use Magic Device-cha+9(1)

Special Abilities:

Bard:
Bardic knowledge(ex)
bardic performance,(15)
cantrips,
countersong,
distraction,
fascinate,
inspire courage +1,
versatile performance (string),
well versed,
Inspire Competence+2,

Sorcerer:
Bloodline Arcana: Whenever you cast a spell with a range of personal, your skin toughens, granting you a natural armor bonus equal to the spell’s level for 1d4 rounds. This bonus does not stack with any other natural armor bonuses you might have.

Tattoo Familiar (parrot)(Mascot Archetype)

Photosynthesis (Ex): At 3rd level, you feed upon nature’s raw essence. Your need to eat and sleep is reduced as if wearing a ring of sustenance, and you gain a +2 racial bonus on saving throws made against poison and sleep effects. At 9th level, these bonuses increase to +4.

Summoner:
Cantrips,
Eidolon,
Life link,
Summon monster(I,II,(8/8),
Bond Senses,
Shield Ally,

Mesmerist:
Consumate Liar,
Hypnotic Stare,
Knacks,
Mesmerist Trick(False Flanker)
Painful Stare,

Traits:

Inspired(Faith)
Once per day as a free action, roll twice and take the better result on a skill check or ability check.
Child of Nature(Religion)
+2 to survival checks, survival as a class skill.
Spiritual Forester(Regional)
You gain a +1 trait bonus on Knowledge (nature) and Knowledge (planes) checks, and one of these skills becomes a class skill for you.


Ukulele:

Masterwork Ukulele(2 pounds)
Feats: Harmonic Spell- Whenever you cast a 1st or higher level spell while you are maintaining a bardic performance, you can maintain the bardic performance for that round without expending one of your rounds of performance for the day. In addition, you can switch from one bardic performance to another as a swift action when you cast a spell while maintaining a bardic performance.


Equipment:

Flag 3 lbs
Belt (4lbs)
-dagger
-2 fish hooks
-flint+steel
-sewing needle
-50 ft of thread
-50 ft of string
-whistle
-whetstone
-2 black ink
-1 red ink
-1 yellow ink
-1 blue ink
Ukulele 2 lbs
Clothes 2 lbs
Total_11 lbs

Aster's load
Basket saddlebags (30lbs)
-mess kit
-bedroll
-8 days rations
-backpack
2 waterskin 8 lbs

Carry Capacity:

Light=66 lbs. or less
Medium=67–133 lbs.
Heavy=134–200 lbs.

Spells:

Bard
0th
Prestidigitation
Summon Instrument
Lullaby
Dancing Lights
Haunted Fey Aspect
Sift
1st(5/5)
Cure Light
Unnatural Lust
See Alignment
Identity
2nd(2/2)
Cacauphonous Call
Cure Moderate Wounds

Sorcerer
0th
Spark
Message
Ghost Sound
Acid Splash
Daze
Jolt
1st(8/8)
Shield
Ear Piercing Scream
Snowball
Entangle
2nd(4/4)
Fiery Shuriken

Summoner
0th
Detect Magic
Arcane Mark
Mage Hand
Mending
Open/Close
Read Magic
1st(5/5)
Enlarge Person
Mage Armor
Protection from Evil
Grease
2nd(2/2)
Glitterdust
Bull's Strength

Mesmerist
0th
Detect Psychic Significance
Bleed
Flare
Unwitting Ally
1st(2/3)
Color Spray
Share Language

Money & Valuables:

94pp, 322gp, 48sp, 320cp and 2 gems
Gold Ring that summons Earth Mephit

Eidolon:

Quadraped Eidolon
AC 22
Touch 12
Flatfoot 12
Ref 4
Fort 5
will 1
Melee Attack 5
Cmb 7
Cmd 16
max hp 33
Bite 1d8+2
claws 1d6+2(+1d6 bleed)

Darkvision, link, share spells, Evasion,

evolutions: Improved Damage (claws), Claws, Pounce, Improved Armor, Magical Attacks, Improved Damage(bite)

Feats improved unarmed strike, combat reflexes,

Skill ranks in
Intimidate, Survival, Stealth, Perception,

Class skills:
Bluff (Cha), Craft (Int), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), Intimidate(Cha), Survival(Wis), Handle Animal(cha), Diplomacy(cha), and Stealth(Dex)

Ability Scores Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11

Appearance:

Simon weigh 270 pounds of all bone and muscle, stands at 7'5 and has a wing span of 20 feet. His tail goes out for 5 feet, splits into two at about 2.5 feet, and has an almost blade-like set of twin scales, one at the end each tail half, each a half foot long. Like his fork-tailed Wyvern father, an organ the tip of his tail produces a poison that drains the life of its victim. The predominance of his scales are a glittering, alabaster white with a silver sheen. From under his chin, down his belly, and under his tail, his scales have a soft, lavender purple tone. The insides of his wings are also very light purple. His limbs are lithe, but strong and his lightly clawed fingers are thin and dexterous. He almost always his a pleased smile if he doesn't have a cheshire cat grin. He has a very nice wooden ukulele on a strap around his neck. Because his wings would make a shirt difficult and his tail also making pants almost impossible, he has a simple off-white, t shaped cloth around his waist, hanging down for a foot and a half and tied in the back above his tail, if only for the sake of not wearing nothing at all. Across all of his body are twisting, glowing tattoos, mostly in vine patterns, save for a stylized parrot on his back.
His Eidolon, Aster, is a green lion with small flowers blooming in his mane. He seems like mostly animal, save for the green color and the naturally occurring flowers in his mane.

Backstory:
Simon was raised by Fey after being abandoned by his silver kobold mother because his father was a wild wyvern that "didn't take no for an answer." After some time there, they taught him how to respect nature and plants. He got caught up in their frequent and wild celebrations, giving him an unyielding zeal for life and a desire to experience everything. One night while traversing the fey wild, Goodwin found him there among the fey he had come to find. Unable to resist, Goodwin offered him a chance to learn and experience even more of life. Simon took that. Goodwin taught him to calm down a bit and put his energy towards the betterment of himself and others. He fell in line with Shelyn's faith of art and love. He learned art and music. He likes body paint because that's how I'm working his tattoos. Now he's really chill and up for anything, or anyone really. He wants to find Goodwin, but not with as much conviction as most of the others. He has the personality and skills of a natural leader. The Fey raised him to have a wild side and Goodwin tamed that and focused it into a love of people and desire to help people and experience new things.

Character Traits:

Pansy.
Prefers not to fight.
Is a vegetarian.
Cares deeply about friends.
Dislikes conflict.
Dislikes uncleanness.

Samba the Parrot:

N Tiny animal
Init +2; Senses low-light vision; Perception +7
DEFENSE

AC 16, touch 14, flat-footed 13 (+2 Dex, +2 size, +2 natural armor)
hp 25/25 (4 HD)
Fort +1, Ref +3, Will +6
OFFENSE

Speed 10 ft., fly 40 ft (average)
Melee bite +6 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 2, Dex 15, Con 8, Int 7, Wis 15, Cha 7
Base Atk +1; CMB -3; CMD 6
Feats Skill Focus (Perception), Flyby Attack,
Skills Fly +6, Perception +7
SQ sound mimicry
SPECIAL ABILITIES

Sound Mimicry (Ex)

Parrots are excellent at learning and copying sounds they hear often, from creaking boards to even specific voices. The parrot makes a Bluff check opposed by the listener’s Sense Motive check to recognize the mimicry, although if the listener isn’t keenly familiar with the person or type of sounds mimicked, it takes a –8 penalty on its Sense Motive check. The parrot has a +8 racial bonus on its Bluff check to mimic sounds it has listened to for at least 1 week. This ability does not allow the parrot to speak or understand languages, it simply imitates them.

Familiar Abilities

Affinity for My Team (Su)

A mascot is the heart and soul of its team, which at first consists of only the familiar and its master. At 1st level and every 3 levels thereafter, a mascot can add an additional member to its team. A mascot's empathic link extends to all members of its team.

A mascot can add or remove one team member over the course of a day. If a team member dies, the mascot gains 1 permanent negative level.

Lucky Mascot (Su)

Whenever a mascot uses the aid another action to aid a team member's attack roll or AC, that team member also gains a +1 luck bonus on all attack rolls or to AC for 1 round.

Share Spells
At 3rd level, spells targeting a mascot via its share spells ability function at its level – 2. The mascot can benefit from the spells of any team member when using share spells.