
GM_Colin |

A.k.a "manual/oral" flamethrower
Also known as firebreather’s oil, this bitter liquid is harder to ignite than common oil but burns quickly at a low temperature, making it ideal for exotic performers such as fire-spinners and flame-spitters. You may spit a mouthful of keros oil past an open flame (such as a candle, tindertwig, or torch) to ignite it, creating a brief burst of fire. If you use it to attack, the attack is a ranged touch attack with a maximum range of 5 feet that deals 1d3 points of fire damage. If you roll a 1 on your attack roll, you accidentally inhale or swallow some of the burning fuel; you take 1d6 points of fire damage and are nauseated for 1 round. A bottle of keros oil holds enough for 10 mouthfuls; taking a mouthful from the bottle is a standard action (the Rapid Reload feat reduces this to a move action). Crafting this item is a DC 15 Craft (alchemy) check.

![]() |

*grumbles about yet another ENG->ZHS translation that omit important stuff*
Still need to hit the AC with -4 penalty, though. And I've been searching for the answer for whether alchemical splash weapon's direct hit bypass the single target effect immunity of swarm, but no one seems to be able to point to a explicit rule for it. But what I do find, is that scorching ray works against them as the man James Jacobs said so.
Well, there may not be an explicit rule, but there is an implicit rule (seeSwarm Subtype for the complete text):
(...) "A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells." (...)
As the normal splash damage from a splash weapon is usually 1 damage, adding 50% brings that to 1.5 damage which rounds down to 1 damage. So the bolded text doesn't make any sense - except if the swarm is subject to the direct hit damage.
(Also, the alchemist class didn't exist at the time the Bestiary came out. Therefore, it's not a valid argument to point there and say "but it make sense for this class!" just because an alchemist adds his INT modifier to splash damage.)

GM_Colin |

GM_Colin wrote:*grumbles about yet another ENG->ZHS translation that omit important stuff*
Still need to hit the AC with -4 penalty, though. And I've been searching for the answer for whether alchemical splash weapon's direct hit bypass the single target effect immunity of swarm, but no one seems to be able to point to a explicit rule for it. But what I do find, is that scorching ray works against them as the man James Jacobs said so.
Well, there may not be an explicit rule, but there is an implicit rule (seeSwarm Subtype for the complete text):
(...) "A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells." (...)
As the normal splash damage from a splash weapon is usually 1 damage, adding 50% brings that to 1.5 damage which rounds down to 1 damage. So the bolded text doesn't make any sense - except if the swarm is subject to the direct hit damage.
(Also, the alchemist class didn't exist at the time the Bestiary came out. Therefore, it's not a valid argument to point there and say "but it make sense for this class!" just because an alchemist adds his INT modifier to splash damage.)
The questions lies within whether the direct hit of splash weapon count as "effects that affect an area". The line you quoted appears in almost every thread discussing this issues on Paizo forum and seems to be the only text that can be used to argue it that way.
The clause "such as splash weapons", grammartically, refers to their area-affecting aspect, which we know the splash damage is. The phrase "such as" introduces examples of effects that affect an area. This does not redefine all splash weapons as inherently being "area effects" for all of their mechanics.

![]() |

I think the reason a splash weapon is very effective against a swarm is that you treat the swarm like a single creature for the attack roll, but the splash weapon breaks and covers more than one of those tiny (or smaller) creatures.
The Swarm subtype says:
A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single Armor Class. A swarm makes saving throws as a single creature.
This must be for simplicity, as nobody wants to roll 300 or more attack rolls or saving throws.
It further says:
A swarm of Tiny creatures consists of 300 nonflying creatures or 1,000 flying creatures. A swarm of Diminutive creatures consists of 1,500 nonflying creatures or 5,000 flying creatures. A swarm of Fine creatures consists of 10,000 creatures, whether they are flying or not. Swarms of nonflying creatures include many more creatures than could normally fit in a 10-foot square based on their normal space, because creatures in a swarm are packed tightly together and generally crawl over each other and their prey when moving or attacking.
If the target was a normal creature, it would partly cover it's surface, not just the point of impact. The damage of a splash weapon stems from the e.g. acid covering and affecting an area of skin (e.g. of a human), not from the light bruise.
So if you hit the AC (which is needed for a direct hit with a splash weapon), you actually hit more than one of these tiny creatures and therefore deal the direct hit damage. Otherwise, you wouldn't need to hit the AC of the swarm to deal just the splash damage - you could just throw the splash weapon at the ground adjacent to it.
As the sentences "You cannot deal the direct damage of a splash weapon to a swarm." and "You cannot attack a swarm directly with a splash weapon." are both not present in the rules, I conclude that it must be allowed to try to do so.
I also could not find any errata or FAQ to clarify these rules which means that the developers think it's clear enough as it is written and there's no need to clarify. And they had more than enough time since these are CORE rules.
I am open to a different interpretation, though! ;-)

![]() |

*grumbles about yet another ENG->ZHS translation that omit important stuff*
Forgive a linguistically-malnourished American, but what does ZHS stand for in this case?
I try to look it up, and the most prominent thing I get is...some high school in Florida that gets its own Wikipedia page. :P
Also, forgive my absence, all; suffice it to say, I have had better weeks than this one.

![]() |

GM_Colin wrote:*grumbles about yet another ENG->ZHS translation that omit important stuff*Forgive a linguistically-malnourished American, but what does ZHS stand for in this case?
I try to look it up, and the most prominent thing I get is...some high school in Florida that gets its own Wikipedia page. :P
Also, forgive my absence, all; suffice it to say, I have had better weeks than this one.
That's Chinese :)

GM_Colin |

GM_Colin wrote:*grumbles about yet another ENG->ZHS translation that omit important stuff*Forgive a linguistically-malnourished American, but what does ZHS stand for in this case?
I try to look it up, and the most prominent thing I get is...some high school in Florida that gets its own Wikipedia page. :P
Also, forgive my absence, all; suffice it to say, I have had better weeks than this one.
ZHS-> Zhongwen (romanized spelling of Chinese in Chinese) Simplified
and ZHT is Zhongwen Traditional (Used in Taiwan)

GM TOP |

I did some light digging and there aren’t any posts by Yoshi’s player on any of their PCs since June 17th. I hope they are ok.

![]() |

Also, forgive my absence, all; suffice it to say, I have had better weeks than this one.
ZHS-> Zhongwen (romanized spelling of Chinese in Chinese) Simplified
and ZHT is Zhongwen Traditional (Used in Taiwan)
Huh; I was tempted to guess something German.
I did some light digging and there aren’t any posts by Yoshi’s player on any of their PCs since June 17th. I hope they are ok.
He's a Venture-Lieutenant for one of the world's most important cities, so between being busy and being Russian, I can fathom any number of obstacles that need not involve anything too grim (I haven't been able to update my Kaspersky security software in years, it's all so much more h%~##*%@~ than I even dare dig into here).

![]() |

I really prefer to use the secret door before breaking the double doors.
We can prepare for the swarm to kill it quickly without much trouble.

GM_Colin |
2 people marked this as a favorite. |

I've decided that damaging splash weapon do full damage on direct hit to swarm, after my cat broke the screen door and flies come in the house. Kill them all.

![]() |

Snake -2
No acid damage? Is it resistant?

GM_Colin |
1 person marked this as a favorite. |

GM_Colin wrote:Snake -2No acid damage? Is it resistant?
No, it's just me braindead at work and can't do math properly X_X. The acid should go through DR just fine.

![]() |

I want to apologize for how often I've been AWOL from this game; I guess I was demoralized by all the buffoonery with the traps earlier, and I realize I'm still kind of struggling to 'find this character's voice' (as I believe I mentioned, she started out as a joke)....

![]() |

A.k.a "manual/oral" flamethrower
Keros Oil, UE p.107 wrote:Also known as firebreather’s oil, this bitter liquid is harder to ignite than common oil but burns quickly at a low temperature....
"Listerine wasn't working; then I tried Keros oil...!"

![]() |

It always takes a few sessions to clarify a PC for me, so usually the first few are just sarcastic know it alls. Angus is actually pretty easy to play due to that. :P