Xanya Zellor |
So what do everyone think about this fight? Reach/Large size would be extremely useful. Difficult terrain means people have to provoke from movement. Xanya will be much better able to deal with difficult terrain once Cryxial picks up Dragon Style at level 3. Still, she does have a reach weapon. Also really looking forward to getting a sadle and hopefully a masterwork tool for ride so mounting and dismounting becomes easier. Flanking might be rough to achive in our current conditions, but with 4 sneak attacks it could provide quite large impact.
Xanya Zellor |
Since this is dense forest, the lighting conditions should be at most normal light. This means Xanya's darkness drops it down to dim light. How does that work with the concealment from light undergrowth(if they don't have darkvision)? Do you have to roll twice, is it upgraded to total or does it just count as normal concealment?
I just realized that the concealment also negates our sneak attacks...
Kiki Bitterdew |
How does concealment affect sneak attacks if you are in the same square?
for tactics: I would use the stand up move action to enter stealth and a standard action to sow terror (does it work on anyone whom I beat at a opposed stealth check by 5 or more, or do I have to pick one? what happens if I use it multiple times against the same opponent?)
CaveToad |
In an area of bright light, all characters can see clearly. Some creatures, such as those with light sensitivity and light blindness, take penalties while in areas of bright light. A creature can't use Stealth in an area of bright light unless it is invisible or has cover. Areas of bright light include outside in direct sunshine and inside the area of a daylight spell.
Normal light functions just like bright light, but characters with light sensitivity and light blindness do not take penalties. Areas of normal light include underneath a forest canopy during the day, within 20 feet of a torch, and inside the area of a light spell.
In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch.
The morning sun is casting normal light. Within the canopy of the forest it is dim light. Your darkness (which I added to the map as a shadoy 20' radius template), will cause the area around you all to become dim light, and the forest will be dark.
CaveToad |
How does concealment affect sneak attacks if you are in the same square?
for tactics: I would use the stand up move action to enter stealth and a standard action to sow terror (does it work on anyone whom I beat at a opposed stealth check by 5 or more, or do I have to pick one? what happens if I use it multiple times against the same opponent?)
It works the same as normal, unless there is a stipulation that it doesn't kick in until X feet away ( like some of the fog spells. )
If you have darkvision, you ignore the concealment/
In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness
Xanya Zellor |
I think she was referring to the concealment from the light undergrowth, not from the darkness.
Xanya Zellor |
Should have raged before ending her turn, oh well. I am actually in Europe so I'll be slow to post during the night. I should have included AoO in my original post though. You can't do free actions outside of your turn right?
Xanya Zellor |
Xanya Zellor wrote:I think she was referring to the concealment from the light undergrowth, not from the darkness.Yes should easily be able to use that for concealment.
Her question was: How does concealment affect sneak attack from the same square? I am thinking she means, is she unable to do them? Since you can normally not sneak attack anyone benefitting from concealment. They are out of the forest now though, so it might not matter.
Xanya Zellor |
Did the goat I attacked survive? It's going to affect my actions a lot and I would prefer to be able to post within the next hour or so (on my way to work)
Xanya Zellor |
Not that I am complaining about stunning their entire team, but how come number 7 wasn't caught in the burst?
Kiki Bitterdew |
@CaveToad: does sow terror work on anyone whom I beat at a opposed stealth check by 5 or more, or do I have to pick a single target?
what happens if I use it multiple times against the same opponent?
CaveToad |
@CaveToad: does sow terror work on anyone whom I beat at a opposed stealth check by 5 or more, or do I have to pick a single target?
what happens if I use it multiple times against the same opponent?
I think you have to choose a single victim. The wording seems to indicate one. Multiple uses can continue to keep the victim shaken, but it will not advance them from shaken to frightened etc.
Xanya Zellor |
Xanya Zellor wrote:Not that I am complaining about stunning their entire team, but how come number 7 wasn't caught in the burst?Where was goat 7?
One square to the right of the blue one, the top of the two.
Xanya Zellor |
It seems to me that sow terror is a much harder to use intimidate, since succeeding on the intimidate check is generally going to be easier than having them fail their willsave. Though it can be used while hidden. Comparing it to Dazzling Display(another feat with a single feat prereq), it doesn't seem unfair to me to interpret the feat in the more generous direction, that is that it can be used against multiple opponents. The feat does seem somewhat unclear. Just my opinion of course, your word is the law for this game.
Eleanor Sibyl |
You only lose the move if you attempt to go through the enemy's occupied Square.
If you attempt to move through an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity
Directly below that is a chart that labeled Situation. One entry for threatened and one for space.
Xanya Zellor |
The rules on acrobatics are pretty clear, unlike say mounted combat... The DCs and penalties for moving through a threatened square and a square containing an enemy are different: http://www.d20pfsrd.com/skills/acrobatics
I still only took a move action for Xanya, I will also do a standard action.
Simon Saito |
It was brought to my attention that when I changed bloodlines from serpent to Verdant, I forgot to update my sheet. This made my favored class bonus of Sorcerer invalid, as it only applies to the draconic or aberrant bloodlines, Draconic of which I had chosen at first when picking favored class. I fixed my sheet so it now says Verdant and the new favored class is bard. Wyvaran favored class bonus for Bard adds +5 feet to the range at which he can use a Bardic Performance, and I choose Inspire Courage.
Xanya Zellor |
I updated my statblock to reflect her current status, but I don't know if that's suffienct. It makes more sense to me to post it at the end of each post rather than the start as that'll include any changes from the post itself as well.
Xanya Zellor |
Uh, I just realized Cardau goes before me so he could easily have used misfortune against that Crit threat. Oh the wonders of immeadite actions... It makes things so difficult when you could be forced to redo any action.
Xanya Zellor |
How did Xanya cast a spell, attack and tumble all on the surprise round?
She didn't. She used an SLA in the surprise round then during round one she did a move action (with a failed tumble/sideflip) and then a standard action to attack.
Xanya Zellor |
And there we are all done. Now we'll just have to wait and see what the foul beasts do to us. (Except for misfortune, AoO and other immeadite actions)
Xanya Zellor |
You win some, you lose some... The fact that they can ignore the terrain while Xanya can't makes it a liability as well as she has to provoke to move to attack.
Xanya Zellor |
What do people think of the level of detail in my combat posts? Is it too much?
I love to try to include some of the 5 senses (sight, sound, taste, smell and touch) as well as the thoughts of my character. I feel that this makes the game come more alive and it increases immersion which again makes the game more fun.
How do you all feel about including such things? Is it unnecessary or cool?
CaveToad |
You only lose the move if you attempt to go through the enemy's occupied Square.
Acrobatics wrote:If you attempt to move through an enemy's space and fail the check, you lose the move action and provoke an attack of opportunityDirectly below that is a chart that labeled Situation. One entry for threatened and one for space.
Yeah this is the chart I was referring to. I am assuming that 'enemy's space' actually means the space that the enemy is in, and not 'enemy's threatened space'. I am basically interpreting it as RAW, which I don't know why I wouldn't haha.
Xanya Zellor |
The level of details is up to you. Describing your jiggling breasts seems silly, but that's your call. I also like a lot of detail for immersion.
I don't think describing how her body moves is silly. It's not like I am overly focusing on that aspect. Still i understand that it can be an uncomfortable subject for some so I'll try to cut back on that part...
Xanya Zellor |
@CaveToad: I see that you added weapons back to all the goatlings. Didn't they drop them when they got stunned?
Kiki Bitterdew |
@CaveToad: is it still possible to switch feats, sow terror isn't very usefull as a single target skill for two feats.
Xanya Zellor |
Who are we waiting on now? Simon (Didn't roll for flying or didn't post to fly another directon)? Quassine (Tried to do two move + standard action)? Or are you ready to move on CaveToad?
Simon Saito |
Ah, sorry.
Um, putting him some odd spaces above the fire would avoid any aoo's, if someone could move me there.
Not sure if you'd give back bonus to using the thermals on the fire to rise in the next turn, but this round he can get there without a check.
Quassine Alator |
Is my current position where I would be after crawling out of the lean-to and standing up without AoO?
Xanya Zellor |
Not that it changes anything yet, but I have reconsidered and I want to add the beastmorph archtype. I can of course wait until after combat...
I had hoped to at least get to post next round today, but I go to bed soon. Do you know when you'll find time to update us?
CaveToad |
Ah, sorry.
Um, putting him some odd spaces above the fire would avoid any aoo's, if someone could move me there.
Not sure if you'd give back bonus to using the thermals on the fire to rise in the next turn, but this round he can get there without a check.
You moved 10' on the ground and then you can fly at 45 degree angle or less for up to 20' more. If you travel less than 15, you need to make a DC 10 Fly check to stay in the air. So I would put yourself 3 more squares somewhere. Also you cannot turn more than 45 degrees without making a DC 10 fly check as well, so you can move at angles, but cannot make right turns without a check.
Let me know where you move.
CaveToad |
Not that it changes anything yet, but I have reconsidered and I want to add the beastmorph archtype. I can of course wait until after combat...
I had hoped to at least get to post next round today, but I go to bed soon. Do you know when you'll find time to update us?
Lol because it somehow now makes sense conceptually? or because you saw you can add the archetype without conflict? ;)
But yeah all changes wait til after combat, unless its something illegal.
Xanya Zellor |
Simon Saito wrote:Ah, sorry.
Um, putting him some odd spaces above the fire would avoid any aoo's, if someone could move me there.
Not sure if you'd give back bonus to using the thermals on the fire to rise in the next turn, but this round he can get there without a check.
You moved 10' on the ground and then you can fly at 45 degree angle or less for up to 20' more. If you travel less than 15, you need to make a DC 10 Fly check to stay in the air. So I would put yourself 3 more squares somewhere. Also you cannot turn more than 45 degrees without making a DC 10 fly check as well, so you can move at angles, but cannot make right turns without a check.
Let me know where you move.
Doesn't he have to go 10' up and 10' horizontally? That would put him above the fire as he said. If not can't he just move further along that line?