Simon Saito |
Round 3:
Active: Shield, Inspire Courage,
Simon waves a hand and from the ground up near one of the goats, a mastiff dog of pure white fur appears.(Simon's standard - Summon Celestial Dog )
Simon flies over above Quassine now, keeping to the air.(Simon's move-fly)
His song continues.(Simon's Free - continue Performance)
-------
The Dog's hair stands on end and it growls. (Swift- Smite Evil)
The dog takes a chomp at goat 5. (Standard)
1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21Bite vs goat 5 +flank
1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4 Damage+flank +1 if goats are evil
(If Xanya took out 5, it'll turn and do the same to 7.)
-------
There's a flash of light and the tattoo of a parrot that was once on Simon's right wing animates(parrot's move 1) and flies off to follow the goat.(Parrot's move 2)
Knowing the goat could be valuable food, Simon sends Samba to follow it, provided it doesn't go too far.
Kiki Bitterdew |
round 3
Kiki, from her vantage point on the fallen mega goatling, sees that both Xanya and Cardau took some nasty hits and jumpes onto the goatling that is threatening both of them nr 7.
climb: 1d20 + 26 ⇒ (5) + 26 = 31
She quickly strikes at the creature's unprotected back, to take down another treat to her family.
hit: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
damage(weapon+dex+sneak+song): 1d2 + 6 + 1d6 + 1 ⇒ (1) + 6 + (6) + 1 = 14
Cardau |
Round 2:
If it's not too late, I'd like to use misfortune to force a reroll of the attack that hit me.
Round 3:
Cardau yells: "DROP THE SPEAR," pointing at the enemy directly on the other side of Xanya."[/b]
Casting command (Will DC 20) on goatling 1. If it fails the save, it has to drop its spear on its next turn, and it can't pick it up until the following turn.
CaveToad |
Round 2
Cardau uses his misfortune power as an immediate action against,
Big Goat, misfortune reroll vs Cardau AC 16: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9 - miss
Cardau remove your damage, the attack missed. What was likely to be a telling blow, turns out to be a miss, fortune smiles upon Cardau this day.
Round 3
Quassine hits the goatling in front of him with a solid spin kick to the jaw, which crumples the goatling to the ground like a sack of potatoes.
He follows up with a backhand fist to the other goatling, but comes up short.
Kiki scurries over and clims up Goatling 7 stabbing it in the upper back with her Needle, puncturing deep. The goatling looks grievously wounded.
Cardau watches the battle whirl around him in silence, he can feel some of the vibrations on the ground as the combatants scrabble and position themselves on the rock and debris strewn shoreline. He calls out to one of the goatlings, ordering it to drop its spear. Unfortunately the Goatling just ignores the command as Cardau is not speaking any language the goatling understands. Command is a language dependent spell.
Simon summons a large white mastiff that bites Goatling 5. Damage should be 1d4+1, +1 more for your song. The smite seems to do nothing. His parrot tattoo manifests and flies off into the forest after the battle goat. Simon himself wheels over the combat flying above Quassine.
Cryxial attacks and one savage claw rips a gaping wound in the belly of the goating, felling it finally.
Xanya, bleeding heavily from her wound, grits her teeth, eyes full of fury and stabs at another goatling, skewering it on her lance, when she pulls the bloody weapon back, the creature slumps to the ground.
Eleanor, a short bundle of savagery, slices her katana viciously into one goatling, blood spattering the stones beneath, the goatling reels backwards onto its back, its lifeblood spilling forth. In one fluid motion she spins about and her claw opens up another goatlings throat. It gurgles in pain clutching its throat as its blood gushes, it drops to its knees then lands face first on the ground.
Goatling 3 takes a short 5' step and tries to flank Xanya with Goatling 7 as they try a final desperate attempt to defeat the group.
Goatling 3 shortspear flanking Xanya AC 15: 1d20 + 4 - 1 + 2 ⇒ (7) + 4 - 1 + 2 = 12 - miss
Goatling 3 gore flanking Xanya AC 15: 1d20 - 1 - 1 + 2 ⇒ (6) - 1 - 1 + 2 = 6 - miss
Goatling 7 shortspear flanking Xanya AC 15: 1d20 + 4 - 1 + 2 - 4 ⇒ (13) + 4 - 1 + 2 - 4 = 14 - miss
Goatling 7 gore flanking Xanya AC 15: 1d20 - 1 - 1 + 2 - 4 ⇒ (17) - 1 - 1 + 2 - 4 = 13 - miss
Defeat starts to set in as the goatlings miss Xanya, harrased by Kiki, and subjected to the magical bane, their attacks fail to do any harm.
Goatling 10 takes a short step and tries to finish off Cryxial.
Goatling 7 shortspear vs Cryxial AC 14: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5 - miss
Goatling 7 gore vs Cryxial AC 14: 1d20 - 1 - 1 ⇒ (8) - 1 - 1 = 6 - miss
That goatling also fails to mount an effective attack, its feeble attacks wildly missing.
Goatling 4, flanked by Quassine and the huge mastiff, tries one last desperate move to kill Quassine.
Goatling 4 shortspear vs Quassine AC 18: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9 - miss
Goatling 4 gore vs Quassine Xanya AC 18: 1d20 - 1 - 1 ⇒ (1) - 1 - 1 = -1 - miss
The goatling's attacks also fail miserably, and although the remaining goatlings are unwounded or barely wounded, they appear to realize they may lose.
Goatling 2 stabilize DC 10: 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11 - success
Goatling 3 stabilize DC 10: 1d20 + 1 - 3 ⇒ (14) + 1 - 3 = 12 - success
Goatling 5 stabilize DC 10: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10 - success
Goatling 6 stabilize DC 10: 1d20 + 1 - 1 ⇒ (1) + 1 - 1 = 1 - fail, -1 hp
Goatling 8 stabilize DC 10: 1d20 + 1 - 1 ⇒ (9) + 1 - 1 = 9 - fail, -1 hp
Goatling 9 stabilize DC 10: 1d20 + 1 - 6 ⇒ (9) + 1 - 6 = 4 - fail, -1 hp
Goatling 1 (shortspear)=Unconscious, Bane
Goatling 2 (shortspear)=Unconscious
Goatling 3 (shortspear)=Normal, Bane
Goatling 4 (shortspear)=Lightly Wounded, Bane
Goatling 5 (shortspear)=Unconscious, Bane
Goatling 6 (shortspear)=Unconscious, Bleeding, Bane
Goatling 7 (shortspear)=Critically Wounded, Bane
Goatling 8 (shortspear)=Unconscious, Bleeding, Bane
Goatling 9 (shortspear)=Unconscious, Bleeding, Bane
Goatling 10 (shortspear)=Lightly Wounded, Bane
Big Goatling (heavy mace)=Dead
Battle Goat=Fled
Round 3 Complete. Take your Round 4 actions.
Xanya Zellor |
Round 4 Xanya & Cryxial
Blood is pouring down Xanya's body, staining what is left of her tattered tunic in a deep crimson. "Ahhh, the pain, glorious pain! You will suffer for harming us, ah yessss!" she howls out, enjoying both the pain she has suffered as well as that inflicted on their enemies. Her eyes are wild and her gestures wider as she grips her long polearm in both hands and with trained movements she runs right on top of Cryxial's back. She uses the momentum to thrust her lance at the creature in front of her trusty companion. Meanwhile Cryxial got the message about what she is doing and somehow manages to keep stable while at the same time lashing out at the goat-creature with both tooth and claw.
move action to mount, which does not provoke and standard action to attack goatling 10. If 10 is not allowed, attack 3
Lance attack, pa, ic, rage: 1d20 ⇒ 15(oups forgot to add +11 bonuses) damage: 1d6 + 14 ⇒ (6) + 14 = 20
Cryxial:
bite: 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d6 + 3 ⇒ (5) + 3 = 8
claw: 1d20 + 4 ⇒ (2) + 4 = 6 damage: 1d4 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 4 ⇒ (1) + 4 = 5 damage: 1d4 + 3 ⇒ (3) + 3 = 6
Xanya feels her anger start to abate, there are not many enemies left.
rage rounds left due to optimistic gambler: 1d4 ⇒ 2
Status Xanya: 5/23 hp, AC 15, raging for 2 more rounds (6/9 left on the day). Status Cryxial: 3/11 HP AC:14
mounted combat if Cryxial gets attacked: 1d20 + 4 ⇒ (7) + 4 = 11
Kiki Bitterdew |
Kiki scrambles up the goatling, grabs his shaggy hair with two of her hands and strikes with needle at his neck for a finishing blow.
hit(roll+base+song+flanking): 1d20 + 10 + 1 + 2 ⇒ (5) + 10 + 1 + 2 = 18
damage(roll+dex+song+sneakattack): 1d2 + 6 + 1 + 1d6 ⇒ (2) + 6 + 1 + (4) = 13
Eleanor Sibyl |
Round 4
With her mismatched eyes lost in rage and blood-lust, Eleanor advances on another goatling. Just as her previous prey falls limp she slashes with her blade again this time with a two handed grip.
Move Action: Move to Target.
Attack Action
Katana 2-hand: 1d20 + 7 + 2 + 1 - 1 ⇒ (12) + 7 + 2 + 1 - 1 = 21
Damage: 1d8 + 1d6 + 8 + 2 + 1 + 3 ⇒ (1) + (1) + 8 + 2 + 1 + 3 = 16
Swift Action: Claim Target
Current Effects: Mage Armor, Scarlet Einhander, Combat Precognition 1/4, Rage 4/6, Inspire Courage, Power Attack
Not sure which targets will still be up when my init comes around but I should be able to move to any of them.
Simon Saito |
Round 4
Active: Shield, Inspire Courage, Summon Monster I,
Simon banks in a lazy half-circle, keeping his altitude, and finishing over the dead goat between Eleanor and 3.(Fly- move)
He stops playing the song, but it's so catchy, everyone can still feel the effects for a while after. (Non-action, end performance, lingering performance 2 turns.)
He makes a quick hand motion and let's out a deafening roar at 3.(Standard- Casting Ear Piercing Scream)
1d6 ⇒ 3Sonic Damage
DC 16 Fort save against Dazed 1 round and half damage
-------
The mastiff bites at the goat in front of it.
1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18 Bite+IC
1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7Bite Damage+ IC
-------
Samba continues after the goat.(Double Move)
Quassine Alator |
ROUND 4
Quassine watches goatling (6) in front of him fall to the ground after making contact with its jaw with his ushiro jodan mawashi geri. After resetting his stance, he sees out of the corner of his eye, a shortspear coming towards him from the goatling (4) to his right oblique which he blocks with his hands. He then dodges the goatling's gore attack with no problem, then counters with a low side kick, "ICE!!!"
Attack1: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage1: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Followed by a second upper side kick to the goatling (6), "ICE!!!"
Attack2: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage2: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Xanya Zellor |
Since Xanya isn't allowed to attack 10 due to there being no position 10 away from it between 5' and 15, she'll attack 3 instead. She'll still mount up which doesn't cause AoO, but does move her into Cryxial's square.
Cardau |
Round 4:
Cardau tickles the goat-like creature in front of him.
Using my laughing touch bloodline power.
cast defensively: 1d20 + 11 ⇒ (7) + 11 = 18
melee touch attack: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Quassine Alator |
ROUND 4
Quassine watches goatling (6) in front of him fall to the ground after making contact with its jaw with his ushiro jodan mawashi geri. After resetting his stance, he sees out of the corner of his eye, a shortspear coming towards him from the goatling (4) to his right oblique which he blocks with his hands. He then dodges the goatling's gore attack with no problem, then counters with a low side kick, "ICE!!!"
[dice=Attack1]1d20+6+1
[dice=Damage1]1d6+6+1Followed by a second upper side kick to the goatling (6), "ICE!!!"
[dice=Attack2]1d20+6+1
[dice=Damage2]1d6+6+1
Adjustments
Since I can not tell what goatling is alive or dead, Quassine just moves to engage a live one without provoking AoO.
Adjustments to Damage
Damage1: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Damage2: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Xanya Zellor |
Quassine Alator wrote:ROUND 4
Quassine watches goatling (6) in front of him fall to the ground after making contact with its jaw with his ushiro jodan mawashi geri. After resetting his stance, he sees out of the corner of his eye, a shortspear coming towards him from the goatling (4) to his right oblique which he blocks with his hands. He then dodges the goatling's gore attack with no problem, then counters with a low side kick, "ICE!!!"
[dice=Attack1]1d20+6+1
[dice=Damage1]1d6+6+1Followed by a second upper side kick to the goatling (6), "ICE!!!"
[dice=Attack2]1d20+6+1
[dice=Damage2]1d6+6+1Adjustments
Since I can not tell what goatling is alive or dead, Quassine just moves to engage a live one without provoking AoO.
Adjustments to Damage
Damage1: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Damage2: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
You are going first, you could just look on the map
Quassine Alator |
I can not view the map until tonight, EST.
Xanya Zellor |
You are adjacent to 7 and 4. Goatling 7 is critically wounded with Kiki on top of it, which means you are flanking. You are not flanking goat 4, but the dog is also adjacent to it. It has only suffered 2 HP damage. If you just switch 6 to 7 in your post it makes perfect sense.
CaveToad |
Round 4
Quassine, moves quickly, with lightning reactions and brings his fist up hard under the chin of Goatling 4, teeth shatter, and a few fall out. He follows it up with a solid heel kick to the chest, and you feel the goatling's sternum crunch. The goatling looks very seriously wounded.
Kiki, on top of Goatling 7, stabs down with her Needle into the soft spot near the goatling's clavicle. The goatling shrieks in pain, quivering and convulsing as she pierces deep, and it drops.
Cardau reaches out a split second later, but the creature is already down. You can save your ability.
Simon subjects Goatling 3 to his magical roar, and the scream hammers its eardrums.
Goatling 3 Fort Save DC 16: 1d20 + 2 ⇒ (15) + 2 = 17 - success
It shrugs off most of the scream, and fights on.
The celestial dog chomps down hard on Goatling 4, savagely mauling it and knocking it to the ground unconscious.
Xanya mounts Cryxial and stabs her lance hard into Goatling 3, the tip puncturing it deep, right in the chest, the goatling clutches at it and drops to the ground.
Cryxial attacks the remaining Goatling 10, managing a savage bite, he tears flesh and it bleats in pain.
Eleanor streaks across the battlefield, leaping on logs and rocks, and brings her katana down hard on the final foe, slashing hard and cutting it down.
The battlefield is quiet although many of the goatlings still live, their moans evident. The shoreline is covered in blood, mostly theirs, some of your own.
The small battle goat has fled, and Samba contines to track it through the forest.
Goatling 2 stabilize DC 10: 1d20 + 1 - 1 ⇒ (10) + 1 - 1 = 10 - success
Goatling 3 stabilize DC 10: 1d20 + 1 - 1 ⇒ (16) + 1 - 1 = 16 - success
Goatling 4 stabilize DC 10: 1d20 + 1 - 3 ⇒ (14) + 1 - 3 = 12 - success
Goatling 6 stabilize DC 10: 1d20 + 1 - 2 ⇒ (20) + 1 - 2 = 19 - success
Goatling 7 stabilize DC 10: 1d20 + 1 - 9 ⇒ (16) + 1 - 9 = 8 - fail -1 hp
Goatling 8 stabilize DC 10: 1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16 - success
Goatling 9 stabilize DC 10: 1d20 + 1 - 7 ⇒ (1) + 1 - 7 = -5 - fail -1 hp
Goatling 10 stabilize DC 10: 1d20 + 1 - 6 ⇒ (12) + 1 - 6 = 7 - fail -1 hp
End of Combat.
Advise regarding your next actions.
Up and down the shore, you can still hear the fight raging in other camps.
Eleanor Sibyl |
Eleanor slumps after felling the last Goatling. Her strength fades just as quickly as it came and the strain leaves her temporarily fatigued.
"Leave them for now." She says through heavy breaths. "The others are still fighting, Simon you should fly ahead and do what you can we'll be right behind you."
Xanya Zellor |
Xanya's eyes don't stop blazing fiercely just because the last goat falls. Blood runs in heavy streams down both hers and Cryxial's bodies. Xanya is shuddering as a wide range of powerful emotions rack through her, rage, pain, triumph mingled with a solid dose of pleasure, confusion and determination. "Sounds like we are not the only ones fighting. Let's head north to help out the closest group, they can't be far away. I got healing for myself, but it'll heal everyone around me and I don't wanna heal the enemies." As she talks Cryxial starts moving north at a rapid pace, as fast as it goes amongst the sharp rocks, which is much much slower than running over open ground. Once får enough away from the creatures Xanya does draw on her healing powers. I did good, I protected my friends, by the power of good please restore me. She thinks to herself as she draws upon the part of her power that seeks to restore rather than hurt.
Move north until out of range of the goatmen, then starts healing. Final HP:18/21, Cryxial Full.
channel energy: 1d6 ⇒ 6
channel energy: 1d6 ⇒ 3
channel energy: 1d6 ⇒ 4
channel energy: 1d6 ⇒ 2
The channels could also be used while travelling if that is what the rest of the group decides to do. Kiki can travel on Xanya again if she wants.
Kiki Bitterdew |
Kiki jumps of the dead goatling and follows Xanya, climbing on her as soon as she is healed. " I wonder why they attacked us. hmm, maybe it was their teritory, but I didn't see any markings, well if it was, then it's our teritory now. If any of them are still alive when we get back, we could ask, if they speak any language we know. "
Xanya Zellor |
"They could be evil creatures bent on torturing and destroying anyone who dares come close to them. That would make it good to get rid of them right?" Xanya nods sagely and strokes Kiki on the back as she climbs up. "I am glad we are all alive. For a moment there it looked dire. Think of what could have happened if they had managed to sneak up."
Simon Saito |
Simon lands next to the group.
"I'd rather go with you guys and make sure everyone gets there alright. I'm afraid they're not evil, actually, or my dog would've done a bit more. You can see a bit of difference in an attack when a celestial attacks something evil."
Simon reports sadly to the group.
"Maybe they'll be alright. I wish we could've talked stuff out. They kinda remind me of fauns from back home. Fauns were fun..."
The Dog follows them for a while, having 8 rounds left before either vanishes.
CaveToad |
The group hears the sounds of battle to the south and north, but decides to head south. They know it is a half mile to get there over difficult terrain. Even hustling it will take you about 9 minutes.
Simon you suspect your parrot is still following the goat through the forest. You still have your empathic link, but since its just empathic you really get no useful information other than everything is ok. Also since he is a mascot, you can add one other person to the link for the day.
Quassine Alator |
Quassine nods, "Yes, we must help our brothers and sisters if they are still fighting. They may have larger forces to tend with or not as strong as us."
Before leaving the area, Quassine searches the bodies for anything useful, "However first thing is first."
On the way South, "Is everyone ok, anyone need healing?"
Simon lands next to the group.
"I'd rather go with you guys and make sure everyone gets there alright. I'm afraid they're not evil, actually, or my dog would've done a bit more. You can see a bit of difference in an attack when a celestial attacks something evil."
Simon reports sadly to the group.
"Maybe they'll be alright. I wish we could've talked stuff out. They kinda remind me of fauns from back home. Fauns were fun..."
The Dog follows them for a while, having 8 rounds left before either vanishes.
I need to do this to follow Sly's posts.
Xanya Zellor |
Xanya looks sad as she realizes that they will be too late to help their friends. "They are too far away for us to reach in time. The fight will be resolved in 10 minutes one way or another. I guess you are right Quassine that we might as well search the bodies first then head south. We'll be too late to help anyone north of us and we are going south anyway. As for healing, I managed to fix most of our wounds already, but I am still a bit hurt."
CaveToad |
Each Goatling has a bronze shortspear and 3 bronze javelins. Bronze weapons gain the broken condition on a natural (1) rolled. The leader who now dead, is actually normal size. The leader has a bronze heavy mace, 3 javelins and a healers kit. You note a distinct lack of any other equipment or gear or supplies. None of them wear armor.
Kiki Bitterdew |
Kiki tries to recall any knowledge about similar creatures.
k(nature): 1d20 + 8 ⇒ (20) + 8 = 28
"Does anyone recognise the goatmen? I am pretty sure they are no fauns, they didn't use any fey magic and I think fauns don't have goat heads."
Kiki looks over the items, pouting a bit "I can't use any of those items"
CaveToad |
Kiki knows they are not fauns for sure. But what exactly they are beyond goat people is unknown. See has never heard of anything like them. She is sure they are natural and not other planar or anything. Perhaps they are simple tribal humanoids. They do not have steel weapons, but they have weapon crafting skill.
Simon Saito |
Sorry. I'll try to add bold when I can for this game at least.
"I haven't seen these kinds before, I don't think..."
Simon picks up a javelin and whacks the head of it on a rock, trying to blunt it, but keep a ball of bronze on the top.
If that works, he casts Prestidigitation and produces a thin bit of fabric and holds it next to the Javelin like it was a flag.
He shakes his head and tosses the cheap fabric in the fire, dissatisfied with it.
"I need to find some decent fabric..." He mumbles to himself, well enough for others to hear if they were listening.
He suddenly remembers his parrot having flown off after the goat.
"Oh! I sent Samba to follow the goat, but I guess it's pretty far away now. Should we try to go get it?"
Quassine Alator |
Quassine shrugs to Kiki, "I can not recall what the goat people are besides the obvious."
Then he looks to Sly, "Can you use the Goatmen pelts, or desire something better, or do mean something processed further into fabric?"
Quassine looks at the weapons, "I can use the weapons but not effectively. Perhaps, we can sale them? Do we want to carry the weapons for this reason? Honestly, I was hoping for something better."
"We shouldn't stay here long and head South as soon as possible or has that changed? As for healing, do you want me to heal you further Xanya?
Thank you Sly, it makes it easier to follow.
Xanya Zellor |
I didn't actually post any actions indicating Xanya is doing anything but running with Eleanor. So I guess the party is split between the looters and the runners
Xanya rides along with Eleanor. The enforced slower speed due to the heavy terrain lets Xanya cast spells desire moving as slow as possible. She makes a quick incantation and a number of ghostly hands and faces seems to solidify around her, granting her a protective barrier from blows.
CaveToad |
So that I am clear Xanya and Eleanor have travelled south to get to camp 6. Cardau's last post indicated he was following. This will take about 10 minutes, and these events will not occur until the battle at 6 is over, one way or another. It appears Quassine and Simon have stayed behind and are examining the items and trying to make a banner. Kiki I am not sure where she is.
Quassine Alator |
Mistaken Identity, I mean Simon not Sly. Some other toon at another table uses a white dragon Avatar.
As for staying behind, that is cool if it will get us in synch. We can always jog to catch up.
Simon Saito |
I kinda like Sly. :P
If there's nothing immediately Flag-Suitable, he'll follow, carrying Quassine while he flies if neccesary to catch up. :)
Xanya Zellor |
If you want to do that you should probably talk about it or post actions to do so. Can you even carry him while flying though? Can you fly with heavy load?
CaveToad |
If you want to do that you should probably talk about it or post actions to do so. Can you even carry him while flying though? Can you fly with heavy load?
The rules don't really discuss not being able to fly with a heavy or medium load. There are rules for mounts and barding but that is it. I would think he could. There would be ACP applied to any skill checks.
Xanya Zellor |
Xanya Zellor wrote:If you want to do that you should probably talk about it or post actions to do so. Can you even carry him while flying though? Can you fly with heavy load?The rules don't really discuss not being able to fly with a heavy or medium load. There are rules for mounts and barding but that is it. I would think he could. There would be ACP applied to any skill checks.
What the GM says is law :)
Quassine Alator |
Not realizing that Xanya, Eleanor, Kiki, and Cardau walked off South towards Camp 6, "I guess that means that Xanya does not need healing." He then looks to Simon, "So Sly ... I mean Simon, let's quickly pile the weapons to retrieve later and can you use the goat people hides for whatever you need it for? We should catch up with Xanya and the rest as soon as possible not only for their safety but mostly ours."
Quassine Alator |
Hey, they attacked us without provocation and we need to improvise until we can use the materials that we are accustomed to ... :-)
Simon Saito |
"I'm not gonna use anything smart enough to make weapons as a flag... that's just... kinda gross..."
Simon smirks at the thought of using an intelligent creature's pelt as... anything, really.
Simon whistles loudly, signaling Samba to fly back.
Soon enough the parrot flies back and Simon scratches it under the chin.
"Good boy, ya. You did real good. Daddy's gonna find you something nice real soon. Ok? Ya. Back home now."
Samba purrs and nods his head before going behind Simon's wing and vanishing back into his tattoo perch.
"You ready?"
He stands, tossing the flagstaff into the lean-to.
"I think they said you made that? Pretty cool, by the way. Made for a great night."
He smiles, trying to gauge reactions. He quite liked the squid person so far. They could get along well.
Kiki Bitterdew |
Kiki rides on Xanyas shoulder, keeping a lookout, mostly to the sides and back.
Quassine Alator |
Quassine nods, "Just offering suggestions to what we have currently but I understand. What about re-purposing the javelin quivers to make whatever you are trying to make?"
As Quassine piles everything of value into one pile for collection later, or not, "I am ready if you are not or can not use the javelin quivers for whatever you are trying to make?"
Quassine then looks to the lean-to and nods, "Thank you Brother Simon, it did make things "cozy"." Then Quassine uses his mouth tentacles to make a smile and relaxes, "If there is nothing else we need to do, we should job or whatever to catch up with our other (4) group members."
Simon Saito |
"I'm just going to make it later. More important to catch up with them first. Are you OK with heights? We'd catch up faster if I carry you over the trees. They're probably stuck in all this underbrush."
Simon stands and flexes his wings.
Quassine Alator |
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Quassine looks at Simon's wings and then up, "Yeah, just don't drop me, I am allergic to falling and making kinetic connection with terra firma."