Monster Mashup - Table 2 (Inactive)

Game Master CaveToad

Goatling Battle Map
Hillside Ruins
Wilderness Battle
Regional Map
Night Ambush
Giantess Fight
Scepter battle

Party XP Total:
Longirus: 17680 (6th)
Goliath: 1960 (6th)
Everyone else: 21422 (6th)

Needed for 6th level: 23000

Party Meals Remaining: 38.5
Meals used/day: 4.75
(2 medium, 1 small, 1 tiny, 1 large)
Fed through day 13


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Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Unless your special item is yourself I'd guess not? Considering he turned Cards tail feat down anyway.

Combat feats for weapons and spell feats for staffs and the like, skill feats for everything else.

You get two feats, one for level and one for Item, what were you thinking of taking?


Quassine Alator wrote:
CT, can we use Monster Feats for Item Feat? Of course, within reason? I assume yes since we are monsters but I know what happens when you assume.

No. But I am building in some flexibility possibly with the items, but for now I would stick with spell or skill type feats (a little vague, I know) until I get the formal ruleset going.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable
CaveToad wrote:
Quassine Alator wrote:
CT, can we use Monster Feats for Item Feat? Of course, within reason? I assume yes since we are monsters but I know what happens when you assume.
No. But I am building in some flexibility possibly with the items, but for now I would stick with spell or skill type feats (a little vague, I know) until I get the formal ruleset going.

Thank you Eleanor and Cave Toad. The goggles will eventually fix his Light Blindness and then add to his vision while wearing them. By the way, what level can his Light Sensitivity be addressed? Since the goggles revolve around his vision, I am taking Improved Initiative for this level. The goggles grant Quassine a tad of precognition, granting him improved initiative and nothing more.


You may need to research something custom. Either a special material, magical item effect or spell that can address it. I am not 100% aware of any effects immediately, other than keeping darkness around.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

I decided to change from Blind-fight to improve initiative and made the edit above to reflect that.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable
CaveToad wrote:

You may need to research something custom. Either a special material, magical item effect or spell that can address it. I am not 100% aware of any effects immediately, other than keeping darkness around.

Lenses of Darkness is the magic item that addresses Light Sensitivity.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Since it wasn't answered in the main thread I'll ask here. Can I pick up knowledge local and geography and have them work as expected now?


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Checklist to help me level

Feat(item)
Feat (level)
Saves
bab
spells(sorcerer)
spells(summoner)
spells(bard)
add level of skill ranks
special abilities
advance eidolon

Did I miss anything?


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

HP
CMB
CMD


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

That too. Thanks.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Updating 3 classes and 3 characters and allocating a total of 34 ranks of skills takes a bit of time. Here is my draft of Xanya level 2.

Can a tumor familiar with the protector archetype (which allows you to use the bodyguard feat to improve AC without having to threaten the attacker) use the bodyguard feat while attached to the master? I see no reason why it shouldn't, but I am not the GM. The tumor familiar states: "The tumor acts as the alchemist’s familiar whether attached or separated (providing a skill bonus, the Alertness feat, and so on)." Maybe it wiggles around to distract opponents or to deflect blows? It does say that it becomes part of the master though... Does an attached tumor familiar take damage from AoE spells?

Can I replace the weapon finesse feat of the familiar? It doesn't actually do anything since familiars also basically get that ability. I think Animal Arcive or something says that you can replace the feats. Something to boost aid another would be useful, but Additional Traits -> Adopted -> Helpful Halfling is obviously too stupid and doesn't make sense for a familiar so I will have to look for other options. Would kin guardian work/be allowed. The master/creator is sort of the family to the familiar. I guess the normal Helpful would work at least.


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Tumor familiar is so gross. >_<


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Updated skill selection and changed new stance to Aura of Misfortune. Original choice was illegal. Missed the word instead above the archetype. :P

Well you know if I had a tumor I'd wan't it to be some cool like a familiar.


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Feat(item) Harmonic Spell
Feat (level) Summon Good Creature

Saves ref+will+1
bab +1
HP +8+3
CMB +1
CMD +1

spells(sorcerer)
known:Daze,
Per day: 1st+1
spells(summoner)
Known:0 open/close, 1 protection from evil,
Per day: 1st+1
spells(bard)
Known:0 haunted fey aspect, 1 See Alignment,
Per day: 1st+1

add level of skill ranks

special abilities
Bard: Versatile performance (string), well versed,
Summoner: Bond Senses,
Sorcerer: -

advance eidolon evolution: Improved armor,


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I'll remove the drunken brute archtype. It doesn't give me a whole lot and with Coordinated Charge I will eventually need the faster movement (in addition to when Xanya is not mounted of course).


Hey everyone, I am back, but today/tonight is a bit of a bust for posting. Tomorrow is a holiday for most, but I should catch up and be able to move things along.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Welcome back CT!


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Glad you're back. :)


Xanya Zellor wrote:
Since it wasn't answered in the main thread I'll ask here. Can I pick up knowledge local and geography and have them work as expected now?

You can pick them up, but they will still be at some penalty as you haven't had near enough exposure to have them count as normal.


Xanya Zellor wrote:

Can a tumor familiar with the protector archetype (which allows you to use the bodyguard feat to improve AC without having to threaten the attacker) use the bodyguard feat while attached to the master? I see no reason why it shouldn't, but I am not the GM. The tumor familiar states: "The tumor acts as the alchemist’s familiar whether attached or separated (providing a skill bonus, the Alertness feat, and so on)." Maybe it wiggles around to distract opponents or to deflect blows? It does say that it becomes part of the master though... Does an attached tumor familiar take damage from AoE spells?

I think the familiar needs to be detached for the bodyguard feat to work. The protector archetype dispenses with the need to threaten the opponent (in my mind due to reach), since most familiars are tiny or diminutive and can't threaten a space, but using bodyguard to expend an AoO to aid another both require you to be able to use the attack action which an attached tumor cannot perform. I don't think an attached tumor takes AoE damage.

Xanya Zellor wrote:


Can I replace the weapon finesse feat of the familiar? It doesn't actually do anything since familiars also basically get that ability. I think Animal Arcive or something says that you can replace the feats. Something to boost aid another would be useful, but Additional Traits -> Adopted -> Helpful Halfling is obviously too stupid and doesn't make sense for a familiar so I will have to look for other options. Would kin guardian work/be allowed. The master/creator is sort of the family to the familiar. I guess the normal Helpful would work at least.

You can replace weapon finesse yes, because tiny or smaller familiars as written can use dex or str for attack rolls. Traits are usually for PCs.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Cool, that's kind of how I assumed things would turn out. I'll have to look for another feat for my familiar before I lock in level 2 then. It'll be able to provide some nice AC bonus while it's still safe for it to be out at low levels when I actually need, and later it'll mostly just stay joined, absorb damage and provide static bonuses. At that point opporutune riposte and parry is probably going to deal with most things going after AC anyway.

Can I combine Mounted Blade with Indomitable Mount? I must admit I am not very familiar local feats.


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Mauler Archetype is cooler...

Best "Pack" type character is Familiar-Class/Animal-Companion-Class/Summoner.


Xanya Zellor wrote:

Can I combine Mounted Blade with Indomitable Mount? I must admit I am not very familiar local feats.

Yes you can select local feats, as long as you meet the requirements. I don't have any particular flavor or fluff restrictions on any of them at a glance, so treat them as regular feats of whatever type they are (combat etc).


Just checking in here to see who is all active yet. It seems a few have disappeared from the radar possibly.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

*Shots Flare into the sky*


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

*waves all four hands*


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

*ukulele riff*

Kon'nichiwa, DokutsuHikigaeru!


Group 3 has completed their battle, your group will arrive maybe 6 or so minutes after it is over. You can converse with them, but before stopping in at their table give them some time to address post battle actions for a bit.


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Just tell us when. And could you drop us a link when you do so? :)


Male Kitsune Cleric-Oracle-Sorcerer 2 Init. +4; Per. +6 (+2 opposed); AC: 16, touch 16, ff 10; HP: 29/29; Fort/Reflex/Will: 8/6/7

I'm still here. I don't have much to say, and I figure I can't really read lips while we're all running in the same direction, anyway.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Damn you for posting role call while I sleep ;). @Simon: Just click on CaveToad's name then on campaigns. A link only saves you like two clicks...


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Still here but just busy at work with PCI (Credit Card IT Security) Inspection and spending time with family for July 4th.

I agree with Simon, tell us when to drop a post or more at Table 3.


No worries, just making sure everyone is around.


Feel free to interact with table 3


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Will post shortly. It was night then busy with work. Much more to take in to post to a new thread.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Would you allow toughness for the familiar to stack with HP it gets from master, so it would get half + 1/level? What about Combat Advice? The flavor text says something about speaking, but can you convey the same thing through emotions and movement?


Xanya Zellor wrote:
Would you allow toughness for the familiar to stack with HP it gets from master, so it would get half + 1/level? What about Combat Advice? The flavor text says something about speaking, but can you convey the same thing through emotions and movement?

I have to same no to toughness, because the familiar just gets half its master's hp, no mod to it.

a familiar that can speak like some of the birds, or any familiar that gets speak with master, could possible qualify for the combat advice feat, but not in tumor form, in your particular case.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I get that about the time the usefulness of the feat expires sadly...


Table 6 has lost a member so I am moving Eleanor to that table, since this one is at 6 characters anyhow.


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

I'm not sure what "table" the people that stay behind to build a home are going to be called, but Simon will be one of them. :)

I rather like kingmaker, and the game I played it in ended all to soon, so I'd like to do that here again. :)

I see Xanya is going to be going off to find Goodwin, but is anyone else here care to join me? :)

Eleanor is already with other people, how about Card? Quassine? I have a feeling Kiki is more of a fighter than a homemaker? :)


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I hope I have a group I can enjoy at the end of this... Though I suspect that having to reorganize again will take time and deduct from fun.

Honestly this game has not turned out to what I hoped for after reading the recruitment post. For example it was said there that people were expected to post multiple times per day. I find that I enjoy games immensely a lot more if that is happening (from experience), but sadly I haven't seen that happening here. What do the rest of you think about this? Is it not more fun to post more often? Do you simply not have the time? Maybe you are constantly checking the thread but feel like you have nothing to say? Is 2+ posts in gameplay AND 2+ posts in discussion realistic for you? Or would it maybe make things less fun for you if you tried to be more active? Am I too intense in my discussions/questions? If you find a problem with me I'll try to fix it. The timeline for this game is 20 years. To do that we all have to enjoy it.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

1. I rather not play Kingmaker right now. Besides, technically speaking, Garrison usually equals slower progression. Nothing like on the job training. Although, I am sure Cave Toad will change that. In addition and from experience, large groups in Pathfinder nor DnD never work unless separated into smaller groups. And it is even worse in PBP.

2. As for posting, normally I can post more than twice a day but between my career and real life, it has been busy and distracting lately. Although as you notice by my increased posting, it is starting to free up.

3. I notice from time to time, either time zone or posting time convenience is a factor.


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

real life and studying keep me rather busy right now, but two times a day are manageable and this campaign is rather enjoyable.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Real life can be a killer. I try to find time to post on the way too work, from work and then hopefully some time during the evening as well.


We do have the option to reconfigure, but before everyone goes crazy for kingdom building, realize it is close to impossible with sticks and stones. I may behoove people to get a little money and power under their belts and return to the valley later. You can probably make up for lost time when you have more people to clear forests and do whatever you feel makes a solid kingdom. Keep in mind the unfavorable terrain, altitude and weather here. At least the valley is mostly uninhabited but there may be a reason.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
CaveToad wrote:
We do have the option to reconfigure, but before everyone goes crazy for kingdom building, realize it is close to impossible with sticks and stones. I may behoove people to get a little money and power under their belts and return to the valley later. You can probably make up for lost time when you have more people to clear forests and do whatever you feel makes a solid kingdom. Keep in mind the unfavorable terrain, altitude and weather here. At least the valley is mostly uninhabited but there may be a reason.

I think it's a terrible idea, but I don want to have the same argument over and over...


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

@Quassine: I am really puzzled/confused as to why you put such a focus on fixing your light sensitivity. It's not a problem due to darkness (and you can also pick up the penumbra cantrip as an arcanist even if I was here, which I think might be a good idea anyway). Even if those things weren't in place, dazzled is still only -1 to hit. Which means that getting rid of it is simply worse than getting a combat amulet (read:mighty fists). If you aren't getting a combat item them dazzled should matter very little either way no? So, is it just for flavor or am I missing something?


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

@CaveToad: From what you have posted, I assume you want to keep the groups together despite someone wanting to stay here and build? Is that correct? Kinda makes a large difference if we are bringing Simon or not...

I suggest that we start heading down the mountain, following the goatman and their wounded to their village? I want to rest in order to level up first, but we should probably split threads first.

@CaveToad: Would you allow picking up the goatman language with a rank in linguistics?

@Simon: If he doesn't allow learning the language yet, I think you should try to pick up share language.


You can put a rank in linguistics, but your proficiency in goatling will be extremely limited as you learn it. It will require work to get to a level to communicate efficiently.

Since I am not reconfiguring the different groups and splitting or realigning table 2 or 3, we can deal with the stay and build issues or move on issues after the tables are separate again. If there is a super strong desire to create a group that remains in the valley on a semi permanent basis that can flow, but time is moving at such a small pace, there is hardly the need to immediately sit down and construct a home, a little investigation and scouting is needed in any even to find a spot, even if that ends up being lake side.

I'd like you guys to sort of say your goodbyes and come back to this table and we will work from there.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

If we are splitting, what is happening with goatlings? I imagine both groups want to interrogate... I think it's also a good idea to rest so Xanya can prepare comprehend languages... Would be nice to get to use the rest of this one for more information(she would have asked the others if they have any questions). All in all a really messy situation with no way to cleanly break out of given the shared resources.

I'll put a rank in linguistics for Xanya... Probably instead of one of the new-school knowledges. Do we roll linguistics when we want to communicate then? That sounds like it could be fun.

@Simon: I guess you are going with us for now. Xanya still have no plan to build stuff before level 7 at the very earliest, but more likely after several mythic ranks...

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