Kingmaker - Taming the Stolen Lands by DM DoctorEvil

Game Master DM DoctorEvil

Stolen Lands Hex Map

Under the Old Sycamore

Teela's Updated Loot Tracker


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As the belt snaps, and Teela starts falling down into the chasm, she quickly grabs ahold of a thick root and is able to arrest her fall without any damage. She is halfway out in the middle of the chasm about 20' from the bottom holding on as best she can.

As Teela breathes a sigh of relief, and is thinking about how best to navigate to the other side, she notes something long and slithery moving about in the darkness at the base of the chasm. A super-long myriaped undulates towards whatever is disturbing its nest of roots and vines above.

Entering combat rounds. Teela's initiative will be that Grab an Edge roll above.

Initiative:

Whiptail Centipede: 1d20 + 11 ⇒ (17) + 11 = 28
Scarlet Knight: 1d20 + 6 ⇒ (4) + 6 = 10
Graham: 1d20 + 6 ⇒ (17) + 6 = 23
Velas: 1d20 + 4 ⇒ (5) + 4 = 9
Quintessa: 1d20 + 5 ⇒ (11) + 5 = 16
Faen: 1d20 + 6 ⇒ (10) + 6 = 16
Alvis: 1d20 + 7 ⇒ (15) + 7 = 22

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