Kingmaker - Taming the Stolen Lands by DM DoctorEvil

Game Master DM DoctorEvil

Stolen Lands Hex Map

Under the Old Sycamore

Teela's Updated Loot Tracker


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As the belt snaps, and Teela starts falling down into the chasm, she quickly grabs ahold of a thick root and is able to arrest her fall without any damage. She is halfway out in the middle of the chasm about 20' from the bottom holding on as best she can.

As Teela breathes a sigh of relief, and is thinking about how best to navigate to the other side, she notes something long and slithery moving about in the darkness at the base of the chasm. A super-long myriaped undulates towards whatever is disturbing its nest of roots and vines above.

Entering combat rounds. Teela's initiative will be that Grab an Edge roll above.

Initiative:

Whiptail Centipede: 1d20 + 11 ⇒ (17) + 11 = 28
Scarlet Knight: 1d20 + 6 ⇒ (4) + 6 = 10
Graham: 1d20 + 6 ⇒ (17) + 6 = 23
Velas: 1d20 + 4 ⇒ (5) + 4 = 9
Quintessa: 1d20 + 5 ⇒ (11) + 5 = 16
Faen: 1d20 + 6 ⇒ (10) + 6 = 16
Alvis: 1d20 + 7 ⇒ (15) + 7 = 22


Centipede Chasm - Round 1

28 Giant Centipede
24 Teela (hanging on 20' up)
23 Graham
22 Alvis
16 Quintessa
16 Faen
10 Scarlet Knight
9 Velas

The giant black centipede has a long whiplike tail which can be seen as it undulates through the "webbing" of many roots and vines that fill the chasm. It moves more quickly than anything that size should, and is able to take one bite at Teela who is suspended in the same root system, 20' off the ground. From 10' away, the insectile mandibles chomp on Teela's leg, causing her to shout out in pain. Hot virulent venom injects into the bard's bloodstream, as she tries to fight it off.

Centipede Bite: 1d20 + 13 ⇒ (8) + 13 = 21
piercing dmg to Teela: 1d10 + 8 ⇒ (7) + 8 = 15

Teela takes 15hp dmg and is at 9/24 now. she also needs a DC21 fort vs poison or be poisoned with damage. All the party is now up against this creature, as we move on.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Fort: 1d20 + 4 ⇒ (10) + 4 = 14

Okay. How much, Doc?


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

Centipede Chasm - Round 1

Alvis is positioned well-enough to see take a terrible bite putting her life into danger. Trusting that the others will be able to rescue her casts one of his precious remaining heals.

Heal: 1d8 + 8 ⇒ (2) + 8 = 10 Heal as 2 actions.

He then tries to remember what he might have learned about the horror before her.

Nature: 1d20 + 7 ⇒ (13) + 7 = 20 Recall Knowledge


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Velas sees a potential opening to get within reach of the centipede, but it'll be tight. He hopes someone else can help Teela up.

"Graham, Faen, help Teela. I'll fight off the crawler with Bucky."

Velas exhales a deep breath in hopes to narrow himself and squeeze into the gap between Scarlet and the cave wall. Then, he thrusts his dueling sword at the centipede, his off-hand imbuing the blade with magic.

Spellstrike: 1d20 + 8 ⇒ (5) + 8 = 13
Slashing Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Gouging Claw Damage: 2d6 ⇒ (1, 3) = 4 2 persistent bleed

◆ Step
◆◆ Spellstrike


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham pulls out another rope from his pack, uncoiling it as quickly as possible and hanging one end down for Teela to pull her back up. I'll assume that's an Interact to pull the rope out and another Interact to uncoil it.

Athletics: 1d20 + 6 ⇒ (8) + 6 = 14

[ooc]Cold dice. Hopefully the "tool" lends some kind of modifier.


Male Human (versatile) Champion 2 (of Arazni) | HP 13/34 | AC 17* or 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 0/2 | Shield HP 17/20

The Scarlet Knight gestures with one arm, raising it above his head before clenching his leather glove into a fist and thrusting it down, channeling some divine anger.

A couple of short, thorny vines begin to magically emerge from the side of the cavern wall he's standing above, even as red thin leaves circle about him. The vines are too small for anyone to grab onto or interact with, but they grow refulgent with bright red spiky thorns that ebb in color.

"Time enough for talk and toil;
Now's the time for blood to boil
and your martial selves to roil,
to make this foul vermin recoil."

A large number of red spikes shoot out across the chasm at the large bug.

Wood spikes, Attack!: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 3 ⇒ (7) + 3 = 10 bludgeoning

◆ Channel Elements (opens kinetic aura)
◆◆ Ranged Elemental Blast


Male Human (versatile) Champion 2 (of Arazni) | HP 13/34 | AC 17* or 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 0/2 | Shield HP 17/20


GM, two questions:

1) How far away is Teela from where The Scarlet Knight is standing?
2) Are we still considered Clumsy 1 in this room with the big chasm?


Centipede Chasm - Round 1 - continued

28 Giant Centipede
24 Teela (9/21hp remain, poisoned, clumsy 2, hanging on 20' up)
23 Graham
22 Alvis
16 Quintessa
16 Faen

10 Scarlet Knight
9 Velas

The venom from the huge insect roils quickly through Teela's bloodstream. She starts to feel faint and feverish, and slow to move. And the feeling is getting worse, not better.

Alvis recognizes this creature as a giant whiptail centipede. Clearly, its bite is serious and venomous, but it can also attack with its whip-tail, clubbing foes, and knocking them to the ground. Its segmented body lets it undulate easily in the tight spaces of the root maze inside the chasm. It also seems fully capable of making reactive attacks if foes move from its threatened area.

Velas moves to the edge of the chasm and makes a spellstrike that misses.

Graham takes out his rope, and throws it to Teela, then starts to pull her, but the rope snags in the root jumble, and he cannot move her at all.

Scarlet Knight channels more elemental power, showering the insect with wooden thorns, and causing it some damage, though not a significant amount for its size.

Still pending actions from Faen and Quintessa, who I will run tomorrow evening to keep things moving. I show Alvis with just one Heal left today. Teela drops 3hp from poison dmg, but gets 10 back from healing, and is at 16/24, but still poisoned. And gets the clumsy condition, which is now clumsy 2. She needs another DC21 Fort. But may still have actions this round as well.

Teela Stage 1 Poison Dmg: 1d10 ⇒ 3


The Scarlet Knight wrote:

GM, two questions:

1) How far away is Teela from where The Scarlet Knight is standing?
2) Are we still considered Clumsy 1 in this room with the big chasm?

1) She is only about 10' from the edge, but stuck among the root system. She did not fall as she Grabbed an Edge, and is just a top the mass of roots.

2) Yes, still clumsy 1, the roots still protrude from above, and beside on the walls, and the chasm is filled with roots as is the space above. There is a series of looped roots that could be like swinging ropes to navigate if you wish.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"Aah!" Teela is initially content after having grabbed one of the nearby roots, but then shouts in panic when assaulted by an extremely overgrown cantipede. The creature snaps its mandibles into Teela's leg and the woman goes pale. She attempts to get back to solid ground before anything else.

Climb: 1d20 ⇒ 2
Climb: 1d20 ⇒ 4
Climb: 1d20 ⇒ 14

Hoping that at least gets me back to my feet. So another Fort save? In the same round?

Fort: 1d20 + 4 ⇒ (16) + 4 = 20

AC 16, HP 16, Clumsy 2, Poisoned (though I am not sure what that does - persistent damage?)


Female human sorcerer 2 | HP: 22 | AC: 15 | F: +5 R: +5 W: +7 | Speed: 25' | Perception: +5 | Hero Points: 2

Quintessa darts in behind Velas, palm warm on the small of his back. "Show me the edge of your blade." she whispers in a rushed voice. As his blade tilts, she sketches a quick lattice of glyphs in the air as runes slither down onto the steel.

Runic Weapon on Velas.


Male Human (versatile) Champion 2 (of Arazni) | HP 13/34 | AC 17* or 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 0/2 | Shield HP 17/20
DM DoctorEvil wrote:


2) Yes, still clumsy 1, the roots still protrude from above, and beside on the walls, and the chasm is filled with roots as is the space above. There is a series of looped roots that could be like swinging ropes to navigate if you wish.

OK, then my previous attack roll needs a -1 penalty. I'm pretty sure it still hits.


The Scarlet Knight wrote:
OK, then my previous attack roll needs a -1 penalty. I'm pretty sure it still hits.

It still hits.


Centipede Chasm - Round 1 - concluded

28 Giant Centipede (10hp dmg)
24 Teela (16/24hp remain, poisoned, clumsy 2, hanging on 20' up)
23 Graham
22 Alvis
16 Quintessa
16 Faen
10 Scarlet Knight
9 Velas

The rope around Teela keeps her from falling deeper into the tangle of roots as her hands slip free more than once. Finally, she gets enough leverage to pull her back to the ledge and up on her feet with the others.

Quintessa gives Velas' blade a runic enchantment that will allow the magus to deal more damage if he can land a strike against the huge centipede.

Faen casts a spell sending a bolt of force which phases in and out of view, passing through her front rank allies, but the spell seems to glance off the centipede's hard carapace without effect.

Faen phase bolt: 1d20 + 8 ⇒ (11) + 8 = 19


Centipede Chasm - Round 2

28 Giant Centipede (10hp dmg)
24 Teela (16/24hp remain, poisoned, clumsy 1)
23 Graham
22 Alvis
16 Quintessa
16 Faen
10 Scarlet Knight
9 Velas (runic weapon, 10 rounds)

As Teela gets back to solid ground, the effect of the venom burning in side her worsen. She is still quite dizzy but now painful cramps wrack her midsection, and she can't help but bend over in agony, pale and dreading the results.

Now riled up, the centipede moves to attack those on the solid ledge. It bites at Scarlet while whipping its long tail at him immediately after. The enormous mandibles cause significant damage to the champion but he is able to avoid the extra long sweep of the tail, which reaches the ledge from far away. Venom also enters the bloodstream of Scarlet.

Teela takes 11hp dmg this time (now at 5hp), and progress to Stage 3 next round. Needs another DC21 Fort to reduce the effect. She is Clumsy 2 again as well. Scarlet takes 16hp dmg (now at 18/34) and needs a DC21 Fort vs Poison as well. All the party is up.

Teela Stage 2 dmg: 2d10 ⇒ (3, 8) = 11
Centipede bits vs SK: 1d20 + 13 ⇒ (13) + 13 = 26 hit
Centipede tail smash vs SK, MAP: 1d20 + 13 - 4 ⇒ (1) + 13 - 4 = 10 miss
Piercing Dmg vs SK: 1d10 + 8 ⇒ (8) + 8 = 16


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Teela starts tapping the roots again to give the party some rhythm. But with much less gusto than usual. She seems quite pale compared to her usual self, but some colour returns to her cheeks. For now.

◇ Lingering Composition, ◆ Courageous Anthem, ◆◆ Soothe (manipulate)

Performance, Lingering Composition: 1d20 + 8 ⇒ (16) + 8 = 24 3 rounds anthem
Soothe: 1d10 + 4 ⇒ (5) + 4 = 9
Fort: 1d20 + 4 ⇒ (10) + 4 = 14

AC 18, HP 14, Clumsy 2, Poisoned stage 3


Male Human (versatile) Champion 2 (of Arazni) | HP 13/34 | AC 17* or 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 0/2 | Shield HP 17/20

Fort Save: 1d20 + 9 ⇒ (15) + 9 = 24

Does this mean we can hit the bug with melee attacks?


Male Human (versatile) Champion 2 (of Arazni) | HP 13/34 | AC 17* or 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 0/2 | Shield HP 17/20

“This creature is far too strong for us. We must get Teela to safety and then consider retreat,” The Scarlet Knight says urgently.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

"No. Teela shakes her head. "No retreating. Chop it into fillets."


The Scarlet Knight wrote:
Does this mean we can hit the bug with melee attacks?

yes, the giant creature is within range of melee attacks now. It may not always stay that way, but you have seen it has reach with both its bite and tail attacks.


Centipede Chasm - Round 2 - continued

28 Giant Centipede (10hp dmg)
24 Teela (5/24hp remain, poisoned, clumsy 2)
23 Graham
22 Alvis
16 Quintessa
16 Faen
10 Scarlet Knight
9 Velas (runic weapon, 10 rounds)

Teela is able to start a percussion rhythm despite her illness and it begins to have magical inspiration effects on the group. At the same time, she is able to cast a spell that soothes her painful belly, for the moment.

Teela is at 14/24hp & clumsy 2. She has a failed save issue upcoming. Rest of the party may act.


Male Human (versatile) Champion 2 (of Arazni) | HP 13/34 | AC 17* or 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 0/2 | Shield HP 17/20

The Scarlet Knight frowns behind the safety of his full helm, but he does as requested.

One of the red-thorned vines reaches up from the cavern wall and lashes out at the giant bug.

Melee Elemental Blast: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 251d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Bucky then Steps back five feet from the edge and finally uses Lay on Hands on himself to heal 6.

◆ Melee Elemental Blast
◆ Step
◆ Lay on Hands


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

Centipede Chasm - Round 2 - continued

Alvis is torn between Teela's dire situaton and the limitations of his healing. But to act is better than waiting so he fires a healing spell to Teela then closes in order to be able to grab her and get her away so he can try to treat her.

Heal: 1d8 + 8 ⇒ (4) + 8 = 12 Heal as 2 actions.

Heal 2 actions, stride


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |
Tееla wrote:
"No. Teela shakes her head. "No retreating. Chop it into fillets."

Well, by whatever god you trust in, retreat enough to let those of us not yet poisoned at the thing!

Graham pulls out his bow in exasperation, nocks and arrow and tries to strike the oversized bug.

composite shortbow: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
piercing: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
plus Deadly, if a crit: 1d10 ⇒ 5

Interact to Draw, Stride, Strike. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious).


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Embolden by Teela and empowered by Quintessa, Velas strikes at the centipede, conjures a shield to protect himself, and then draws in some of the stray magical energy to be unleashed in his next attack.

◆ Strike
◆ Shield
◆ Recharge

Strike: 1d20 + 8 + 1 + 1 - 1 ⇒ (20) + 8 + 1 + 1 - 1 = 29
Slashing Damage: 2d8 + 1 + 1 ⇒ (4, 1) + 1 + 1 = 7


Centipede Chasm - Round 2 - concluded

28 Giant Centipede (10hp dmg)
24 Teela (14/24hp remain, poisoned, clumsy 2)
23 Graham
22 Alvis
16 Quintessa
16 Faen

10 Scarlet Knight (24/34hp remain)
9 Velas (runic weapon, 10 rounds)

Scarlet Knight blasts the giant sized insect with another elemental blast, pummeling it with shards of wood spontaneously generated. He then does a quick healing spell that gives him back some missing stamina.

Alvis rushes to be adjacent to Teela and gives his last healing spell to her, restoring all her wounds, but not affecting the poison coursing through her.

Graham fires his shortbow at the big bug, also hitting for mild damage.

Velas successfully lands a strike with his runically empowered weapon, and is impressed with the extra damage it causes.

I will run Faen and Quintessa at my next check in. Teela is fully healed, but still poisoned. SK is at 24/34 after healing. Damage to the bug is starting to add up.


Female human sorcerer 2 | HP: 22 | AC: 15 | F: +5 R: +5 W: +7 | Speed: 25' | Perception: +5 | Hero Points: 2

With Velas empowered, she focuses on the large insect itself. Circling her hands in front of her, she draws forth stray metal fragments and sends them flying towards the creature.

◈◈Needle Darts P: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 Damage: 3d4 + 1 ⇒ (3, 3, 3) + 1 = 10
◈Glass Shield


Male Human (versatile) Champion 2 (of Arazni) | HP 13/34 | AC 17* or 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 0/2 | Shield HP 17/20
Velas Galla wrote:


[dice=Strike]1d20 + 8 + 1 + 1 - 1
[dice=Slashing Damage]2d8 + 1 + 1

Velas's crit on a nat 20 should be 2x damage, right?


Female human sorcerer 2 | HP: 22 | AC: 15 | F: +5 R: +5 W: +7 | Speed: 25' | Perception: +5 | Hero Points: 2

I think he posted it without seeing the roll. The GM will handle it, I'm sure.


Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout

Sorry, work and thanksgiving weekend....

Faen winces as Scarlet takes a nasty bite from the large critter. She waits until the creature rears up above the heads of her companions, then marshalls her arcane energy and sends another bolt through the air.

Phase Bolt: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 3d4 ⇒ (3, 3, 2) = 8


Centipede Chasm - Round 2 - concluded

28 Giant Centipede (24hp dmg)
24 Teela (14/24hp remain, poisoned, clumsy 2)
23 Graham
22 Alvis
16 Quintessa
16 Faen
10 Scarlet Knight (24/34hp remain)
9 Velas (runic weapon, 9 rounds)

Having given magical properties to Velas' blade, Quintessa then conjures a cloud of thin metal shards, flinging them at the huge insect. The metal is sharp but it cannot penetrate the hard outer carapace of the bug, and the shards fall harmlessly down into the pit below.

Faen also uses a spell attack, but her magic is off-target and has no effect.

End of Round 2

I recorded the crit damage vs the centipede (I referred to it indirectly above). On to Round 2


Centipede Chasm - Round 3

28 Giant Centipede (24hp dmg)
24 Teela (14/24hp remain, poisoned, clumsy 2)
23 Graham
22 Alvis
16 Quintessa
16 Faen
10 Scarlet Knight (18/34hp remain)
9 Velas (runic weapon, 9 rounds)

The riled up giant centipede attacks again with a furious vigor due to the wounds it has taken. It bites Scarlet Knight, and sweeps its whiplike tail at Velas. The tail smashes into Velas bruising him badly, and knocking him off balance. Velas ends up prone falling hard on his shoulder for more injury.

Additionally the bite from the bug hurts Scarlet who is quite unsteady, also injecting more venom into his veins.

Velas is knocked prone and takes 18hp dmg total (10hp remaining). SK takes 11hp dmg and is now at 5hp. He also needs a DC21 Fort vs Poison. Teela takes another 7hp dmg, and needs a DC21 Fort as well. She is now Clumsy 4. All the party is up now.

Centipede tail vs Velas: 1d20 + 13 ⇒ (13) + 13 = 26 hit
Centipede bite vs SK: 1d20 + 8 ⇒ (18) + 8 = 26 hit
Velas bludgeoning dmg: 1d6 + 8 ⇒ (5) + 8 = 13
SK piercing dmg: 1d10 + 8 ⇒ (3) + 8 = 11
Teela Stage 3 poison: 2d10 ⇒ (1, 6) = 7
Velas Trip attempt DC17: 1d20 + 12 ⇒ (15) + 12 = 27 critical success
Additional bludgeoning dmg from fall: 1d6 ⇒ 5


Male Human (versatile) Champion 2 (of Arazni) | HP 13/34 | AC 17* or 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 0/2 | Shield HP 17/20

Poison Save: 1d20 + 9 ⇒ (19) + 9 = 28

Using his champion's reaction, Bucky points at the bug as it attacks Velas, enveloping the creature in a softly throbbing, glowing scarlet light that makes it difficult for the creature to see. Velas takes 4 less damage from his attack.

In addition, the bug is now off-guard for one round (-2 to AC, can be sneak attacked), and it is dazzled (creatures and objects are concealed to it; DC 5 flat check required before targeting anyone with an attack or other effect).

With no healing and limited HP left, The Scarlet Knight withdraws from the combat. He uses Lay on Hands on Velas, healing 6 HP and giving Velas a +2 status bonus to his AC for one round.

He then Steps back, and Steps again.

He is now 15' away from the bug.


Male Human (versatile) Champion 2 (of Arazni) | HP 13/34 | AC 17* or 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 0/2 | Shield HP 17/20


DM: The Scarlet Knight was at 24 HP after using Lay on Hands, not 18 HP. Taking 11 dmg would reduce him to 13 HP.


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

With the plan of grabbing Teela and rushing out impossible because of being blocked in, Alvis moves forward, raises shield and tries to protect her. "Finish it quick or open a path for me to flee with Teela.", he urgently requests.

I'm not sure what, if any, rolls are needed to do this. But stride and raise shield is what he is trying to do.


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Velas gathers himself and quickly stands up. As he twists and turns his fingers near his blade, Velas' magic mixes with the empowering magic of Quintessa. Then, he slashes across the beast's torso, aiming for the area he weakened previously.

◆ Stand
◆◆ Spellstrike

Spellstrike: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Slashing Damage: 2d8 + 1 ⇒ (4, 8) + 1 = 13
Piercing Damage from Gouging Claw: 2d6 ⇒ (4, 5) = 9 Plus, 2 persistent bleed dmg


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

composite shortbow vs off-guard AC: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
piercing: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
plus Deadly, if a crit: 1d10 + 1 ⇒ (8) + 1 = 9

composite shortbow vs off-guard AC: 1d20 + 9 + 1 - 5 ⇒ (11) + 9 + 1 - 5 = 16
piercing: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
plus Deadly, if a crit: 1d10 + 1 ⇒ (5) + 1 = 6

Strike x2, action pending (see spoiler below). Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious).

GM:
If Teela vacates her spot, Graham will drop his bow and Stride into her previous square. If not, he'll take a third shot hoping for a nat 20.

Hail Mary composite shortbow vs off-guard AC: 1d20 + 9 + 1 - 10 ⇒ (14) + 9 + 1 - 10 = 14
piercing: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
plus Deadly, if a crit: 1d10 + 1 ⇒ (5) + 1 = 6


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Fort: 1d20 + 4 ⇒ (9) + 4 = 13

Finally, on solid ground, Teela stands up and retreats to the back of the pack. Despite her injuries, she doesn't seem to be losing her stride. She taps the roots as she moves, and the sound emanates through the room.

◆ Stand up, ◆ Step, ◆ Stride

I am potentially provoking a reactive strike and am aware of the fact.


Female human sorcerer 2 | HP: 22 | AC: 15 | F: +5 R: +5 W: +7 | Speed: 25' | Perception: +5 | Hero Points: 2

Quintessa continues to unload her most powerful spells, not holding back on this monstrosity. She superheats the create with a surge of fire magic before raising her shield again.

Forge - DC18 Fort: 3d6 + 1 ⇒ (6, 1, 4) + 1 = 12
Glass Shield


Centipede Chasm - Round 3 - concluded

28 Giant Centipede (24hp dmg)
24 Teela (7/24hp remain, poisoned, clumsy 2)
23 Graham
22 Alvis
16 Quintessa
16 Faen
10 Scarlet Knight (13/34hp remain)
9 Velas (10/28hp remain; runic weapon, 9 rounds)

Using his reaction to dazzle the centipede and reduce the hit taken by Velas, Scarlet Knight also uses his focus spell to heal the front line magus as he retreats away from the fighting for now.

Alvis steps forward, raising his shield to ward any attacks from the extra-long insect.

Alvis still has one action left if he wishes.

A bit refreshed from Scarlet Knight's touch, Velas gets to his feet and attacks again, combining the enchanted blade with his own magic for a forceful hit that strikes and rakes the centipede, leaving a bit of bleed damage as well.

Graham's frustration is palpable as he fires from the second rank twice, each time the arrow glancing off the hard exoskeleton of the target. He throws down his bow and steps to the now-vacant front line, ready to mix things up toe to toe.

Teela continues to suffer the effects of the venom, which is getting close to doing her in. She withdraws from the front line, to the rear of the group.

Seeing the tide turning against them, Quintessa pulls out one of her most powerful spells. Superheating the insect she watches as the roasting effect combined with the damage done by Velas is enough to kill the creature, ending the fight.

End of Combat

Lots of damage this round! The bug is dead, but we need to adjudicate the poison on Teela. Alvis still has one action remaining if there's anything he can do. Otherwise she takes more damage at Stage 3 until some saves are made (DC21 Fort is hard to make) or Treat Poison works. Faen has not acted yet either, if she can assist in any way.

Centipede DC18 Fort: 1d20 + 13 ⇒ (3) + 13 = 16 fail


Centipede Chasm - Round 4

24 Teela (7/24hp remain, poisoned, clumsy 3)
23 Graham
22 Alvis
16 Quintessa
16 Faen
10 Scarlet Knight (13/34hp remain)
9 Velas (20/28hp remain; runic weapon, 8 rounds)

Alvis has one action remaining, and Faen may still act BEFORE the poison effects. But Teela takes more damage at the top of this round and will go to dying 1 without an intervention. There is one antidote and a number of healing potions in the inventory FYI. All the rest of the party may act AFTER the poison damage otherwise, including Alvis and Faen again.

Teela poison dmg: 2d10 ⇒ (10, 1) = 11


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

After hearing the death throes of the overgrown vermin in the fissure, Teela stops her drumming. She slides to the ground, pale. "I'm just going to..." she whispers between breaths, "...rest a bit."


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

"Where's the antidote? Never mind no time. Faen! Get Teela's good healing potion and feed it to her, it could buy enough time! It's the one marked with two bandage signs." Alvis voice is firm but high with stress.

Taking care not to get in Faen's way he will close with Teela to prepare for future actions.


Centipede Chasm - Round 4

24 Teela (10/24hp remain, poisoned, clumsy 3)
23 Graham
22 Alvis
16 Quintessa
16 Faen
10 Scarlet Knight (13/34hp remain)
9 Velas (20/28hp remain; runic weapon, 8 rounds)

As Teela lays down, slowing cooking from the inside, Faen grabs the better healing potion from the bard, and pours it down her throat. Color returns to the bard, but she is immediately wracked with spasms in her abdomen, and ends only slightly better off than she started.

All the heroes are up in Round 4. Teela needs another DC21 Fort, but you may want to wait till others act to see if they can help support you.

Teela healing potion: 2d8 + 5 ⇒ (6, 3) + 5 = 14


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham produces a potion vial of his own. It's not much, but it's about all I can offer to help, he says, handing it Alvis.

His eyes, wide with concern, fall on Teela, and he kneels at her side to prop up her head. Oh, no, you don't, you stubborn little sophisticate, he half-whispers to her. You're not leaving us yet. Not after dear Lady Orlovsky was so kind as to cook the filets you were asking for.


Male Human (versatile) Champion 2 (of Arazni) | HP 13/34 | AC 17* or 19* w/ shield raised | F +9 / R +4* / W +8 | Perception +6 | Speed 30' | Focus Points 0/2 | Shield HP 17/20

"Whose bag has the antidote?" Bucky is ready to assist, but as the new kid on the block, he doesn't know who has what.


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

The Gear sheet notes that the antidote potion is in the communal stash. So, unclaimed but still physically in someone's pack or something. So... roll for it? Alphabetical: Alvis, Faen, Graham, Quintessa, Scarlet, Teela, Velas.

1d7 ⇒ 6

LOL! So Teela has the potion she needs close at hand..


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶ | Spells Left -/2

Twitching slightly, Teela shuffles through her bag. She pulls out a few potions and starts reading the labels. "No... No... U-uh..."

She finally finds the one she was looking for, uncorks and quaffs the thing, breathing heavily as she barely holds back the stomach juices.

Fort: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Well, at least it's not a crit fail. Thank you, potion.

If I am mathing correctly, I didn't actually go unconscious, so not wounded just yet. And I was at full HP last round, so whatever the poison does now will be missing from my total HP.


Female human sorcerer 2 | HP: 22 | AC: 15 | F: +5 R: +5 W: +7 | Speed: 25' | Perception: +5 | Hero Points: 2

"I'm cooking, am I?" Quintessa says, facing Graham as she drops into a knee beside Teela. Turning back to poisoned friend, she steadies the bard’s shoulder as she "helps" force the antidote down.

"Eaasssy. Small swallows. Breathe... Good. Good." She nods to Graham. "Keep her propped and talking. If she fades, shake her and keep her eyes on you."

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