Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia chuckles and pats Hashar on the back (carefully). "They seem to be friendly with this thing. Let's try using our words first. If they fail, your sword will prevail."
male wraith biomedical scientist lv5/ film director lv3
You walk up to a cavern half filled with water, the kappas are talking to a large blue-green snake with the face of a woman
Durgen
Spoiler:
The creature is a water naga, they tend to hate people getting into their territory and can be violent about it. They're not evil and can be coaxed to be nice by offerings of food or stories
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"You have quick ears, lady," Agia backpedals, "No offense meant. We need to move along, but these... pirates.. are a bit silly. Maybe you can help us get to the Island of Derro Ninjas."
male wraith biomedical scientist lv5/ film director lv3
The snake moves up her face an inch away from Agia's "Don't you dare call my precious servants silly, as for the derro, search the tunnels you're bound to find them that way"
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"Uh.. apologies, madam. They're cheery lads, they are. Loyal, too. You've a good crew." Agia backs away vee-eery slowly. "Thank you for your help. You're very kind."
male wraith biomedical scientist lv5/ film director lv3
"NOT so fast, now you've come here you can't leave without some payment, now I heard one of you was to become a pirate captain and you all were going to swear loyalty to him... who was that?"
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"Er... no. Of course not. You would be much more interested in... in..." Agia trails off lamely, praying for somebody to fill in the blank and wondering if the lovely face so close to hers concealed venomous fangs.
Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1
"Maybe we will just take our chances whether we can get out on our own or not. But for now, back away from her or else. I will take the look into the water"
Assuming the snakey things backs away Durgen will trade places with Agia and then take a look into the water
male wraith biomedical scientist lv5/ film director lv3
"Or Else? You humanoids always so quick to anger into violence" she slides to the two dwarfs and slowly makes them walk closer to the edge of the water
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"I suppose that could be arranged, especially since you are heroes for rescuing little Timmy. I'm sure the townspeople will be grateful to have him and the rest back. I'll arrange it even if the townspeople don't. My word as a pirate. Yarrrrrrrr!"
male wraith biomedical scientist lv5/ film director lv3
"You're word, as a pirate?" says the naga, "Very well, then you can have their help" she points at the kappa, "You'll need them, the derrow have many allies down here"
I’m starting a new pbp, inspired by Jade Regent, this pbp will be based in Sandpoint taking place during the events of Jade Regent once the caravan has left Sandpoint. Thus this will be set after the events of Brinewall Legacy. So looking for 5 or so players, lv1, 20pt build, 2 traits, standard starting wealth, maximum hit points for level 1, 1 free feat. Character background should include a reason for being in Sandpoint.
Reason for being in Sandpoint: As an outcast misfit from a wartorn Shoanti clan in the Cinderlands, after leaving home, Yuma is at a loss of where to turn. He spends time alone in the wilds, but that is dangerous for a lone soul, and he'll never regain his honor as a recluse. Large populations make the shy young warrior ill at ease, so he instead turns his attentions to a nearby, sleepy coastal town (Sandpoint), having heard that it contains a small population of "civilized" Shoanti, to try to figure out where he should start on his personal journey and also try to decide what he truly desires out of life.
I'd be interessed, if you'll have me. I'd like to play a gunslinger, probably human. I'd be able to submit something by tomorrow at this time (or maybe a little sooner).
Alright, I've got everything except equipment done. Concept is a guy, honestly barely more than a kid, that has always been the champion for the bullied. Unarmed fighter archetype. The problem is that I don't know Golarion very well, so I don't know anything about Sandpoint. Anyone wanna give me a bit of info, or point me to where I can find it, so I can figure out why he's there?
Added traits. Couldn't find any specific ones that add Handle Animal as as a class skill other than one for gnomes; if you know of any other, let me know. I really like the flavor of the idea, as it fits with the concept nicely.
Background: Taken under Shalelu's wing for reasons that he still hasn't entirely figured out, Maldrin learned how to use the skills she taught him to tap into and control the powers within himself. When she left on the caravan with Ameiko, he feels a certain amount of responsibility to step in and help keep an eye on Sandpoint's well being.
This sounds very interesting and I would like to submit a character for consideration. If accepted, I'll flesh out the remaining build stats(AC, attack strings, etc) and create a character profile for Hektor.
Hektor Belzarus, Human Gunslinger
Backstory/Background:
In the short time he's been in Sandpoint, Hektor has become a regular, and often ridiculed, addition to the population of the Rusty Dragon inn. He can be found there most days, looking for work and generally trying to find his pride at the bottom of a cup.
It was a few months back that Hektor arived, boasting to any who would listen that he had come to Sandpoint to hunt and kill the legendary Sandpoint Devil. Many took his boasts as a fool's ramblings but the musket he displayed for those who would listen was enough to convince some to journey with him on his mission, that he did indeed have a chance where others had failed. It was only a few days later that Hektor returned with his new "companions" and word spread of his resounding failure and embarassing mishaps throughout the brief trip. They never even came across the Devil.
Truthfully Hektor was at best an apprentice gunsmith, knowing more about the care of his beloved treasure than the actual use of it. But when his master closed shop for greener pastures, Hektor decided that he would make his own name in the world. It was his greatest folly that he chose to make the Sandpoint Devil the big start to his adventuring career. Now he looks for work with whoever will take him, looking to reboot his failed attempt at an adventurer's life.
Mechanics:
Hektor N Male Human Gunslinger 1
STR 12
DEX 16 (+2 Human bump)
CON 12
INT 14
WIS 14
CHA 11
*Nods* Indeed. And I'm thinking of starting as Oracle, yes with the trait "Heirloom Weapon" =)
Though probably not with any ancestral spirits attached. Though maybe taking the 'Haunted' flaw for the Oracle and actually having the gun possessed is a very interesting idea! Thank you indeed Me'mori. (^_^)
Is there still room for another player? I have been looking to get into a PbP game but haven't had experience with any of the official APs. I like that your setting is in Golarion but not directly from an AP.
Also is knowledge of Jade Regent a requirement? If so I can read the Players Guide. If you still have room I could generate a character quickly for approval.
Very interested, I will create an alias if accepted. Here is the character concept though:
character:
Human fighter 1(note: He will be taking Rogue levels from now on as he will be using a more trickey style. The fighter level represents his time in the Linnorm King's military).
Kjell is of Ulfen descent and hails from the Linnorm Kingdom. Unlike the taciturn nature of most Ulfen, Kjell is rather sociable. His witty banter did not fit well in the Kingdom of the Linnorm Kings though and he was constantly in trouble. He has since wandered some and gravitated towards the sea. This has landed him in th port of Sandpoint and he hopes to find passage South to better pastures. Unfortunately his funds are almost non-existant and he does not want to sell off his gear, so hopefully he can find some means of improving his condition.
I will be a heavy armor, 2-handed weapon, strength based Rogue (hows that for different :) ). Will post actual stats and feats and such this afternoon.
Here I present Phagin Harwood. I had previously posted as CanyonR. Please let me know if there are any changes you would like made.
Thanks
Stat block:
Phagin Harwood
Male CG Elven Rogue 1st lvl
Init +5; Senses Low-Light Vision; Perception +7
DEFENSE
AC 15, touch 13, flat-footed 12
(Leather Armor)
hp 8 (1d8+0);
Fort +0, Ref +5, Will +1; +2 Saves vs. enchantments
Defensive Abilities Resist Immune to magic sleep
OFFENSE
Spd 30 ft.
Melee
Long Sword +3 (1d6+1)
Dagger(6) +3 (1d4+1)
Sap +3 (1d4+1)
Ranged
Shortbow +3 (1d8)
Dagger +3 (1d4)
Special Sneak Attack +1d6
STATISTICS
Str 12, Dex 17, Con 10, Int 14, Wis 12, Cha 14
Base Atk +0;
Feats Weapon Finesse, Two Weapon Fighting
Skills Acrobatics +7, Appraise +6, Bluff +6 (+7 opposite sex), Climb +5, Diplomacy +6 (+7 opposite sex), Disable Device +8, Disguise +6, Perception +7, Sense Motive +5, Sleight of Hand +7, Stealth +7
Languages Common, Elven, Dwarven, Orc
SPECIAL ABILITIES
Weapon Familiarity: long/shortbows, longswords, rapiers, treat elven weapons as martial;
Silent Hunter (APG 13 Racial Trait): Reduce penalty on Stealth while moving by 5, can make Stealth checks while running at a –20 penalty;
Trapfinding +1; Keen Senses: +2 Perception;
Traits
Reactionary (APG 328) You gain a +2 trait bonus on Initiative checks.
Charming (APG 330) You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you.
Appearance
A tall, slender figure with clean, hansom features. His easy smile and warm, green eyes are welcoming and kind. His mop of dark red hair is pulled tightly back and tied with a leather throng. His outfit is clean, if a bit travel worn, and well made.
Background
Phagin's Father was Kyonin Soldier turned Mercenary who fell in love with an Andoran Elf. They settled in Carpenden, in the Andoran countryside to raise their child. It was a good childhood but Phagin always felt out of place, living in a human community. His father vigilantly taught him swordcraft and combat techniques, but Phagin's inquisitive mind thirsted for more. In his adolescence, he fell in with a group of local youths that would not only play among the city's rooftops and narrow streets but often in the bedrooms and storerooms of it's residences. Entering soon gave way to taking 'trophies', but always as sport not for profit or out of malice.
When he finally old enough, Phagin struck out on his own, headed to Almas and greater challenges. He soon found that living in the 'big city' was more difficult than he originally dreamed. Soon his childhood games of gathering trophies became his only means of income. He learned the dark and seedy side of city life until one too many run-ins with the local authorities had him hiding out on a ship bound for Absalom.
Once there he fell in love with the city and was determined not to follow his past life of crime. If he left it would be of his own choosing, not from necessity. He instead found that his skills were useful as a courier. He could deliver, discretely, packages and messages for all kinds of client. From Nobles and Clergy, to Merchants and Pathfinder Venture-captains, they all needed his services. He became well known, in certain circles, for accepting 'difficult' cargo and always seeing it safely arrived.
His latest charge has led him to his furthest port yet, Sandpoint in distant Varisia. After arriving in town a few days before to deliver a parcel to a local tavern owner, Phagin has decided to hang around. He is looking for any work available to pay his expenses back to Absalom.
Am currently playing a Half-elf Oracle/Gunslinger. So, basically going for the 'Cow-boy' look, but using the 'Haunted'/'Ancestral Spirit' Oracle as a justification of why the character drifts around and tends to have 'things' (Such as adventures) happen to them.
Wrong Cowboy in the wrong place at the wrong time.
His bio is in the profile. He is a LG Human Magus, devout follower of Iomedae. He was in a JR campaign that got as far as the warden's shack (first encounter), so he is primed for a left in Sandpoint game.
Sorry for the delay, this is my character. The concept was for a Jade Regent campaign but it wasn't selected, so what better option that to switch to "left in Sandpoint"? :)
Background2 in the profile is the old one, I thought it was too dark so I edited it in the Background1, keep that as reference.
Feats are still missing. I would like to make him fight bare handed but I haven't understood how the Natural combat for shape-shifters work yet.
Equipment is coming shortly
all the characters look good; Thaddeus I think you have 1 too many traits, Kowal you could take improved unarmed fighting, now as far as i know it doesn't stack with natural weapons but it is a good choice at the start and you'd have a few levels to go before getting shapeshifting
Yes, it's because I don't like to change a profile I have until I get accepted. Considering this is a "Didn't go with the people that left" from Jade Regent, is a JR trait necessary?
Then I would drop the JR trait I have to put me down to 2. I noticed in the first post under Char gen, it says 1 extra feat. Would we get an additional feat above what we start with? In case that's the intent, I will be looking at what I would take.