Ilora Nuski

Xochti Grimhelm's page

147 posts. Alias of Sunset.


About Xochti Grimhelm

Languages: Common,

Age: 19

Alignment: Chaotic Good

Height(Medium): , Weight:, Race: Dwarf,

Eyes:Amber,Hair:Auburn,Skin: Tanned

Class/Level: Barbarian/2:Monk/1

Init: +5

Senses: Darkvision 60', Perception: +9

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Str: 9
Dex: 17
Int: 10
Wis: 17
Con: 9
Cha: 12

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HP: 24 Wounds: -6 Total HP: 18

AC: 22(+6ChainMail,+1ArmoredSkirt,+3Dex,+2Sheild))
Touch: 13 ,FlFt: 19

Saves,Medium:Fort:+5, Ref:+5, Will:+4

Spd 20 ft ( squares)

Combat Stats

Attack:Bab:+2

Melee
To Hit, +6(Mstwk Dread maul)
Dam: 2d8, Crit: x3, Type: B

To Hit, +6(MstWk Klar Blade)
Dam: 1D8, Crit: X2, Type P

Ranged:
To Hit: +5 (+6 Within 30')
Dam():

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The story of Xochti Grimhelm:

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Feats & Traits:

Spoiler:

Trait(1):Heirloom Weapon (Dread maul)

Trait(2):Reactionary

Feat1stLvl:DM Bonus: Amateur Gunslinger,

Feat1stLvl:Level1: Point Blank Shot,

Feat1stLvl:Barbarian: Rage, Big Game Hunter (Ex)

Feat2ndLvl:Barbarian: Rage power Guarded Life (Ex), Jotungrip (Ex)

Feat3rdLvl:Monk: Flurry of blows, Stunning fist, Unarmed strike, No Off Hand,

Feat3rdLvl:MonkBonus: Deflect Arrows,

Feat3rdLvl:Lvl3: Dead Aim,

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Skills:

Spoiler:

Acrobatics(Dex)(B)(M):
Appraise(Int)()():
Balance(Dex)()():
Bluff(Cha)()():
Climb(Str)(B)(M): +4=(+1R,+3Cl,-1Str(
Concentration(Con)()():
Craft(Int)Gunsmithing(B)(M): +5=(+2R,+3Cl,+0Int)
Diplomacy(Cha)()():
Disable Device(Int)()():
Disguise(Cha)()():
Escape Artist(Dex)(M)():
Fly(Dex)()():
Handle Animal(Cha)(B)(): +5=(+1R,+3Cl,+1Cha)
Heal(Wis)()():
Intimidate(Cha)(B)(M):
Knowledge(Int)(arcana)()():
Knowledge(Int)(engineering)()():
Knowledge(Int)(dungeoneering)()():
Knowledge(Int)(geography)()():
Knowledge(Int)(history)(M)():
Knowledge(Int)(local)()(): +2[ooc=(+2R,+0Int)[/ooc]
Knowledge(Int)(nature)(B)():
Knowledge(Int)(nobility and royalty)()():
Knowledge(Int)(religion)(M)():
Knowledge(Int)(the planes)()():
Linguistics(Int)()():
Perception(Wis):(B)(M) +9=(+3R,+3Cl,+3Wis)
Perform(Cha)(M)():
Profession(Wis)Stone Mason(M)(): +6=(+1R,+3Cl,+0Int,+2Race)
Ride(Dex)(B)(M): +7=(+1R,+3Cl,+3Dex)[/oc]
Sense Motive(Wis)(M)(): +7[ooc]=(+1R,+3Cl,+3Wis)

Sleight of Hand(Dex)()():
Speak Language: Common,
Spell-craft(Int)()():
Stealth(Dex)(M)(): +7=(+1R,+3Cl,+3Dex)
Survival(Wis)(B)(): +7+(+!R,+3Cl,+3Wis)
Swim(Str)(B)(M): + =(+1R,+3Cl,-1Str)
Use Magic Device(Cha)()():

Possessions

Spoiler:

Starting Moneys:1000

Clothing: 5Gp
Backpack: 2Gp
Bedroll: 1Sp
Winter-blanket: 1Sp
Candle(10): 1Sp
Rations(6Day): 3Gp
Rope(Hemp50'):
Flint/Steel: 1Gp

Dire Maul: 80 Gp
Chain-mail(MstWk) 300 Gp
Armored-Skirt(MstWk) 170 Gp
Klar(MstWk,Steel) 174 Gp (+2AC, Armor check Penalty:-1 5%, 12 lbs.
Klar(MstWk,Steel) Dam 1D8

Ammunition Count:

Spending Moneys Left: 250 Gp

EXP:

Character Work up:20 Point buy:

Str
Dex
Int
Wis
Con
Cha

Dwarven information:

+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.

Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Darkvision: Dwarves can see in the dark up to 60 feet. (see darkvision).

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

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