About Aden of the ShieldAden Fullblade
Favored Class:
Coditions: Nil
AC: 20/Touch: 13/Flat Footed: 17 1 damage perhit to non lethal
Protective Item(Misc): Nil Speed: 30' (6 squares)20ft for Armor Saves:
BAB: +1
Weapons::
Masterwork Cold Iron Scimitar
Cestus (TWF offhand)
Lance
TWF Chakrams
Shortbow
Skills::
4+0(Int)+1(Human)+1(Favored)=6
Acrobatics (2Dex): 2
Bold=Class Skill / * Trained only
Racial Traits::
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. (+2Str)
Feats::
TWF, Power Attack, Precise Strikes Quickdraw, Bodyguard Traits::
Purity of Faith (Imodae)- +1 to Will saves and +1 saves vs evil outsiders Adopted: Helpful- You grant +4 from aid another instead of 2 Special Abilities:
:
Challenge:
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order. Mount:
A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability. A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. Order:
Tactician:
Sworn Defense (Ex): At 1st level, whenever an honor guard issues a challenge, he can select one ally as his ward for the duration of the challenge. Whenever the honor guard is adjacent to his ward, he takes a –1 penalty to Armor Class, and the ward receives a +1 dodge bonus to AC. This modifies the challenge ability Intercept (Ex): At 3rd level, an honor guard learns to better disrupt the attacks of his enemies. He gains Bodyguard (Advanced Player's Guide 151) as a bonus feat, even if he does not meet the prerequisite. In addition, whenever the honor guard uses the aid another action to increase an ally's Armor Class, the bonus to Armor Class granted by the aid another action increases by +1. This ability replaces cavalier's charge.
Order of The Shield:
Cavaliers who join the order of the shield devote their lives to protecting the common folk, from the simple farmer to the honest craftsman. These cavaliers stand before the tide, protecting the innocent from roving marauders and hungry monsters. Edicts: The cavalier must protect the lives and prosperity of the common folk, shielding them from the deprivations of those who would seek to cause them harm or exploit them. He must give charity when it is warranted and aid when needed. He must take no action that would cause harm or hardship to those who cannot defend themselves. Challenge: Whenever an order of the shield cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge if the target makes an attack against a target other than the cavalier. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses. Skills: An order of the shield cavalier adds Heal (Wis) and Knowledge (local) (Int) to his list of class skills. Whenever an order of the shield cavalier uses the Heal skill on a creature other than himself, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1). Order Abilities: A cavalier belonging to the order of the shield gains the following abilities as he increases in level. Resolute (Ex)
Stem the Tide (Ex)
Protect the Meek (Ex)
[spoiler=Pharlap, 3HD Combat Trained Mount] Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. * This is a secondary natural attack, see Combat for more information on how secondary attacks work.Note: When an animal becomes combat trained, secondary attacks become primary. 4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained. Mount Class feature says horse starts combat trained BAB: 5
Skills:
Gear & Money::
Arms & Armor:
Gear:
Money:
Gems & Jewelry: Magic Items:
Backstory:
Aden was born in sandpoint, a third generation Horse Whisperer to Ardem Fullblade and his wife Celia. Unfortunately Ardem was a former adventurer fallen on hard times and Aden was forced to live with his family at the grace of the Kaijitsu family (his only real exposure to wealth, growing up. Fostering a crush on Ameiko but fearing her cruel and arrogent father, Aden had been on the recieving end of more than a few beatings from the elder Kaijitsu, (usually for eyes that lingered too long upon his daughter) his father unable to say anything to stop the man whose coin barely kept them fed.
Unable to even go to school, what hours could be spared, were passed learning to ride and fight. Despite the situation, Adens' father saw his boy was possessed of uncommon size and speed and was determined he would give his son a chance to better himself, even if he had to use brawn rather than brains to do it. Not possessed of much insight and lacking alot of personal conviction, Aden had to learn through drills and repetition until he had become a good rider and swordsmen. When he'd finally turned 15 his father had called in the last favor he had, for Angus McDarrow a longtime friend to take his son as a squire, with the view that one day his son MIGHT display enough skill and virtue to become a true knight. Pharlap, 3HD Combat Trained Mount:
Statistics: Size Large; Speed 50 ft.; AC +6 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. * This is a secondary natural attack, see Combat for more information on how secondary attacks work.Note: When an animal becomes combat trained, secondary attacks become primary. 4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained. Mount Class feature says horse starts combat trained BAB: 5
Skills:
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