Shoanti Tribesman

Maldrin's page

51 posts. Alias of sunshadow21.


Full Name

Maldrin

Race

elf

Classes/Levels

sylvan wild blooded sorcerer

Gender

male

Size

medium

Age

104

Alignment

chaotic good

Location

Sandpoint

Languages

Common, Elven, Goblin, Sylvan, primary regional language

Strength 0
Dexterity 2
Constitution 0
Intelligence 3
Wisdom 1
Charisma 2

About Maldrin

physical description:
134 yrs old 5'7" 109 lb; short, light build; brown hair, blue eyes, tan

personality:
Free spirited, pleasant demeanor, an abounding sense of curiosity and wonder about new things, a serious case of wanderlust, barely able to sit still; life as a forlorn still bears on him occasionally, though he learned a long time ago to mostly keep that hidden

background:
Having traveled as one of the forlorn for many years, Maldrin was taken under Shalelu's wing many years ago when he stumbled upon the area around Sandpoint. Not used to being treated as anything other than just another lost soul on the roads, Maldrin was taken aback at first, but is getting used to life in Sandpoint. Maldrin has Eager to prove himself to both his adopted sister and the town, he helps out the local animal population, but has never really settled down, and it is not uncommon to catch him staring the road, wondering what lays beyond the next bend.Under her direction and guidance, Maldrin is slowly learning how to control his innate abilities and strengthening his ties to the natural world. Recent events have restirred the wanderlust present in him, even if he ultimately stayed behind, and he seeks ways to satisfy it without cutting ties with those in Sandpoint he has become accustomed to counting as friends.

key stats:
STR 11 DEX 14 (12 + 2) CON 10 (12 + -2) INT 16 (14 + 2) WIS 13 CHA 15
HP = 6 (1d6+0) Speed = 30' Initiative = +2 = 2(Dex)
Fort: +0 = 0(base) + 0(Con)
Refl: +2 = 0(base) + 2(Dex)
Will: +3 = 2(base) + 1(Wis)
*+2 vs enchantment, immune to magic sleep

AC: 12 = 10 + 2(Dex)
Flat: 10 Touch: 12

CMD: 12 = 10 + 0(BAB) + 0(Str) + 2(Dex) Flat CMD: 10

BAB: +0
Melee: +0 = 0(BAB) +0(Str)
Ranged: +2 = 0(BAB) +2(Dex)
CMB: +0 = 0(BAB) +0(Str)

racial abilities, class abilities, traits, feats:

Racial Abilities
Low light vision
Elven Immunities: Immune to magical sleep, +2 vs enchantment
Elven Magic: +2 to overcome SR, +2 Spellcraft to identify items
Keen Senses: +2 Perception
Weapon Familiarity: proficient in longbows, shortbows, longswords, shortswords, "elven" weapons are martial weapons

Favored Class: Sylvan Wildblooded Sorcerer(+1 skill point)
Class Abilities
Animal Companion: eagle animal companion (effective level 1 (1-3; min 1))

Traits
Animal Lover: Maldrin finds it easy to establish a connection with the denizens of the wild; +1 Handle Animal; Handle Animal is a class skill
Outdoorsman: Being drawn to the outdoors all of his life, Maldrin finds survival out there is second nature to him; +1 Survival; Survival is class skill

Feats
bonus: Eschew Materials
1st lvl: Combat Casting

skills:

Sylvan Sorcerer: 6 = (2(base)+3(Int))/level + 1(Favored Class)
*=class skill #=armor/encumbrance penalty applies
Acrobatics# 2 = 2(Dex)
Appraise*# 3 = 3(Int)
Bluff*# 2 = 2(Cha)
Climb# 0 = 0(Str)
Craft (any)* 3 = 3(Int)
Diplomacy 2 = 2(Cha)
Disguise 2 = 2(Cha)
Escape Artist# 2 = 2(Dex)
Fly*# 2 = 2(Dex)
Handle Animal* 8 = 2(Cha) + 1(ranks) +3(csb) + 2(feat)
**+4 w/animal companion
Heal* 1 = 1(Wis)
Intimidate* 2 = 2(Cha)
Know (arcane)* 7 = 3(Int) + 1(rank) + 3(csb)
Know (nature)* 7 = 3(Int) + 1(rank) + 3(csb)
Perception 3 = 1(Wis) + 2(racial)
Profession (vetrinarian)* 5 = 1(Wis)+ 1(rank) + 3(csb)
Ride# 4 = 2(Dex) + 2(feat)
Sense Motive 1 = 1(Wis)
Spellcraft* 7 = 3(Int) + 1(rank) + 3(csb)
**+2 to identify item properties
Stealth# 2 = 2(Dex)
Survival* 5 = 1(Wis) + 1(rank) + 3(csb)
Swim# 0 = 0(Str)
Use Magic Device*

spells:

CL = 1; Concentration Check = +3(CL + 2(Cha))
**+4 when casting defensively
Spell Resistance Check = +3

Cantrips (DC 12) acid splash, dancing lights, detect magic, mending

1st level (4/day; DC 13) mage armor, magic missile

Molette (eagle animal companion):

Hand raised by Maldrin from birth with encouragement from Shalelu, Molette is Maldrin's constant companion on his many trips to the wilderness to learn more about himself and his powers. She tolerates large crowds, but much prefers to be out flying free in the wild.

N Small animal
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6

Init +2; Senses low-light vision; Perception +10

Defense
hp 10 (2d8+2) CMD 12
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
Fort +4 = 3(base)+1(Con)
Ref +5 = 3(base)+2(Dex)
Will +2 = 0(base)+2(Wis)

Offense
Base Atk +1; CMB 0
Speed 10 ft., fly 80 ft. (average)
Melee 2 talons +4 (1d4), bite +4 (1d4)
Space 2-1/2 ft. Reach 0 ft.

Feats
Weapon Finesse

Skills
Fly* +8 = 2(Dex)+1(rank)+3(csb)+2(size)
Perception*+10 = 2(Wis)+8(racial)
Survival +3 = 2(Wis)+1(rank)

Link, Share Spells

Tricks
General Purpose (Hunting): attack, down, fetch, heel, perform, stay
Bonus Tricks: guard

weapons:

Light Crossbow
+2 to hit, 1d8 damage, 19-20/x2 crit, 80 ft range, Piercing, 6 lb
20 bolts
Longspear
+0 to hit, 1d8 damage, x3 crit, Piercing, 9 lb
Dagger
+0/+2 to hit, 1d8 damage, 19-20/x2 crit, 10 ft range, Piercing or Slashing, 1 lb
Unarmed
+0 to hit, 1d3 nonlethal damage, x2 crit, Bludgeoning

gold and treasure:

platinum:
gold: 13
silver: 3
copper: 8
gems, jewelry, other treasures:
-----
Light Crossbow w/bolts (37 gp, 6 lb)
Longspear (5 gp, 9 lb)
Dagger (2 gp, 1 lb)

Waterskin (1 gp, 4 lb)
Simple Amulet w/picture of mother inside

Backpack (2 gp, 2 lb)
*Bedroll, Blanket (6 sp, 8 lb)
*Clay Mug (2 cp, 1 lb)

Belt Pouch 1 (1 gp, 0.5 lb)
*Flint & Steel (1 gp)

Belt Pouch 2 (1 gp, 0.5 lb)
*Rations (2) (1 gp, 2 lb)

Spell Component Pouch (5 gp, 2 lb)
-----
light: 38
medium: 76
heavy: 115
lift over head: 115
lift off ground: 230
drag: 575

armor & weapons: 16 lb
other gear: 21 lb

xp: