Left in Sandpoint (Inactive)

Game Master ulgulanoth


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Female. Appears as a Half Elven lass. (DC 19 to see under said disguise) Theme Song

*Raises hand* This character does, but kind of only on a technicality. A skill of '0' is not much of a skill. (-_-) But it should allow her to at least 'Aid another', so there's some hope.


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1
Maldrin wrote:
Do we have anyone with the survival skill?

I have three from wisdom but nothing in the skill


male elf sylvan wild blooded sorcerer

If someone can assist me, I can try. I just realized I actually have it trained. Been too long since I've looked at the sheet.

Survival 1d20 + 5 ⇒ (5) + 5 = 10

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Maldrin

Spoiler:
well, you can make out that there are 2 different sets of tracks (one from the cathedral, and one from the jail) to follow, both leaving Sandpoint past the south bridge into the forest


Female. Appears as a Half Elven lass. (DC 19 to see under said disguise) Theme Song

Ah...if it's not too late. Assist another Survival:1d20 + 0 ⇒ (20) + 0 = 20 =)

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

too late for this roll, but theres goning to be more so i'll put it to the next one


male elf sylvan wild blooded sorcerer

Maldrin starts from the cathedral following the tracks heading south into the forest.

Survival 1d20 + 5 ⇒ (1) + 5 = 6

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

well Maldrin you've lost the trail from the Cathedral given these rolls, i'll let you take 10 next time...


male elf sylvan wild blooded sorcerer

This time working more slowly, Maldrin starts tracking the set of tracks leading from the jail, hoping to get a bit further than the bridge this time.

Taking 10 = 15 Survival

This dice roller tends to either really love or really hate my characters for some reason.


Female. Appears as a Half Elven lass. (DC 19 to see under said disguise) Theme Song

It's not just your character the dice gods of this forum do things like that too, mate. I can tell you that fer nothing. ;)


male Human fighter 1

"Here, Maldrin, let me see if I can help ya some."

survival 1d20 + 4 ⇒ (2) + 4 = 6

"Och! These tracks are too faint for me."

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Maldrin manages to follow the trail deep into the woods, it starts to get late and now far from civilisation the forest starts to take a more grim look, everyone roll a perception check


male Human fighter 1

perception 1d20 + 0 ⇒ (4) + 0 = 4


male elf sylvan wild blooded sorcerer

Perception 1d20 + 3 ⇒ (8) + 3 = 11


Female. Appears as a Half Elven lass. (DC 19 to see under said disguise) Theme Song

Perception:1d20 + 5 ⇒ (4) + 5 = 9

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

those are some rather unimpressive rolls...


male Human fighter 1

lol... it is dark afterall :)


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1
ulgulanoth wrote:
Maldrin manages to follow the trail deep into the woods, it starts to get late and now far from civilisation the forest starts to take a more grim look, everyone roll a perception check

Perception 1d20 + 7 ⇒ (12) + 7 = 19

I can see in the Dark!

Lantern Lodge

Female Chelexian Aasimaar Oracle (Life Mystery)

perception

1d20 + 2 ⇒ (20) + 2 = 22

The Ditzy Angel, whom had been spacing out the entire time. seemed to have a moment of divine precience as she appears to have suspiciously noticed details the others have not. look, i see something over there Lumi says as she gestures towards a given location.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Durgen and Luminiere

Spoiler:
you see a pair of small green ears behind a tree, looking quickly at the other trees you see similar ears sticking out of a number of trees in the direction you're headed

the rest of you are oblivious to what is happening


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1

Durgen stops and motions for everyone else to stop as well. He speaks in a loud voice "You there! Behind the trees! Come out and speak with us! We mean you no harm!"

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

There is some whispering and then you hear a high pitch voice that is trying to sound intimidating "We be goblins! you be food!"
They jump out weilding spears and start running towards you
roll initiative


male elf sylvan wild blooded sorcerer

Maldrin just shakes his head at the goblin's stupidity. How many goblins are there?

Initiative 1d20 + 2 ⇒ (5) + 2 = 7

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

12 goblins

on a side note, i'm not good with maps, so poll; who needs a map?


Female. Appears as a Half Elven lass. (DC 19 to see under said disguise) Theme Song

I'm happy for now with no map as it seems a simple encounter...though later...? *Shrug* Perhaps ask some one more knowledgeable for pointers?

Initiative:1d20 + 3 ⇒ (19) + 3 = 22

Sunset simply steps to her right, pulls her small metal item from its belt pouch and,

"BLAM!"

Att Roll:1d20 + 4 ⇒ (4) + 4 = 8 (To hit their 'Touch' armor class if within 30')

Dam Roll:1d4 ⇒ 1

With a puff of smoke.

"You be 'Target practice', is what you are!" Sunset declares loudly,

Intimidate:1d20 + 4 ⇒ (16) + 4 = 20


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1
ulgulanoth wrote:

12 goblins

on a side note, i'm not good with maps, so poll; who needs a map?

We can keep it loose if you want as long as we know general distances? (As a dwarf I move 20' so would the goblins be within a move?)

Initiative 1d20 + 1 ⇒ (12) + 1 = 13 **Note if the goblins go before me I am not considered flat-footed and I have a reach weapon**


male elf sylvan wild blooded sorcerer

For starter maps, I would recommend google docs, using the spreadsheet to map out the basic concept of what the battlefield looks like and distances. It's enough to get the mental picture started without being too atrocious time wise.

Lantern Lodge

Female Chelexian Aasimaar Oracle (Life Mystery)

i can do just fine without maps. though my computer really has issues with google docs.

initiative 1d20 + 2 ⇒ (11) + 2 = 13

the Ditzy Angelic Lass will chant a few verses in Celestial, the sound of hungry beasts could be heard snarling with hunger from an unknown location, seeming to stalk the goblins (Firepelts to be exact). the Snarls of Hunger were clearly aimed at the Goblins and intended to frighten them.

spellcraft DC15:

Ghost Sound, the sound of Snarling Firepelts intended to intimidate the goblins and mess up thier Morale.

DM:

the goblins need to make DC 13 will saves, or be shaken for however long you see fit. i imagine a minute or 2 is reasonable. could predestigitation be used to make illusory firepelt footprints?


male Human fighter 1

initiative 1d20 + 1 ⇒ (8) + 1 = 9
"Bloody gobbos, nasty pests they are."

Kjell pulls out his pickaxe and readies to attack the first goblin tha comes in reach.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Initiative order:
Sunset
Durgen + Luminiere
Goblins
Kjell
Maldrin
Sunset already acted, so its Durgen and Luminiere’s turn

Lantern Lodge

Female Chelexian Aasimaar Oracle (Life Mystery)

i already posted my action when i rolled initiative. attempt to scare the goblins with ghost sound

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

right, so its Durgen's turn then


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1
ulgulanoth wrote:
right, so its Durgen's turn then

Durgen moves up and attacks a goblin at 10' reach with the Dorn Derger

Attack with Dorn-Dergar 1d20 + 3 ⇒ (3) + 3 = 6
Damage with Dorn-Dergar 1d10 + 4 ⇒ (3) + 4 = 7

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

sorry i haven't posted what the goblins do yet, i'll do it tomorrow, my week has just been mental


Of course we understand, there's your wedding to plan, your wife to murder and Gilder to frame for it. Frankly, you're swamped.

*Rests hand upon DM Ulgulanoth's thigh comfortingly.*

I mean, if you haven't got your health...you haven't got anything...


male Human fighter 1

ahhh... gotta love the "Princess Bride" references :)

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

nice.... now back to the game

Luminiere

Spoiler:
yes, prestidigitation can make foot prints, but you'll need to pass a survival check or a knowledge (nature) to do it successfully

the Goblins cower at the noises plaguing them but try to fight back, they try to find the monsters that are plaguing them, the one that Durgen attacked, attacks back and another shoots an arrow at Sunset, the rest are taking defensive actions

attack on Durgen
1d20 ⇒ 10
to wound
1d4 ⇒ 3

attack on Sunset
1d20 + 2 ⇒ (8) + 2 = 10
to wound
1d4 ⇒ 3


Female. Appears as a Half Elven lass. (DC 19 to see under said disguise) Theme Song

As the Goblin's arrows wobble past her, Sunset calls,

"Techy little buggers, in't they?" Even as she hunkers down and performs the 'arcane' ritual of reloading her loud and smoking weapon.

Will be able and ready to shoot next round. ;)

Glad things are calming down for you DM Ulgulanoth. (^_~)

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

well Kjell is up next

actually things will still be... hectic for another week, but things should calm down after that


male Human fighter 1

Kjell moves up to one of the goblins while pulling out his pickaxe. Putting his full weight behind the blow, he brings it down on the goblin's head.

attack w/PA 1d20 + 6 ⇒ (9) + 6 = 15

damage 1d8 + 9 ⇒ (4) + 9 = 13

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

right thats one goblin dead, 11 to go

Maldrin your up next


male elf sylvan wild blooded sorcerer

Maldrin takes aim and fires with his crossbow as Molette simply moves to get behind the goblins, staying high enough to be out of their javelin range.

attack 1d20 + 2 ⇒ (15) + 2 = 17
damage 1d8 ⇒ 3

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Maldrin, you've managed to wound one goblin

Sunset your turn


Female. Appears as a Half Elven lass. (DC 19 to see under said disguise) Theme Song

Sunset stands, aims and,

"BLAM!"

With a puff of smoke,

Att Roll:1d20 + 4 ⇒ (4) + 4 = 8 (Against Touch AC out to 30')

Dam Roll:1d4 ⇒ 1

And she just as quickly kneels down and reloads again.

Well, other than sounding and 'looking' like she's doing something....(-_-)...

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

goblins tend to be hard to hit at a distance

Durgen + Luminiere your up next


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1
ulgulanoth wrote:

goblins tend to be hard to hit at a distance

Durgen + Luminiere your up next

I'll shorten up the Dorn Derger with a move action then attack the one attacking me

1d20 + 2 ⇒ (20) + 2 = 22
Damage 1d10 + 4 ⇒ (3) + 4 = 7

Confirm 1d20 + 2 ⇒ (8) + 2 = 10
Crit Damage 1d10 + 4 ⇒ (9) + 4 = 13

Assuming I kill one I will 5' step closer to another one

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

yes you kill the goblin

Lantern Lodge

Female Chelexian Aasimaar Oracle (Life Mystery)

Survival Check

1d20 + 3 ⇒ (20) + 3 = 23

Standard Action. Cast predestigitation to create the appearance of actively forming firepelt tracks to assist in the scaring of the goblins. make them believe there is an invisible firepelt after them.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Right, Goblins turn
A goblin attacks Durgen in close combat, and one charges Maldrin. A goblin shoots at Sunset and another shoots at Kjell
Attack on Durgen
1d20 ⇒ 14
To wound
1d4 ⇒ 3
Attack on Maldrin
1d20 + 2 ⇒ (9) + 2 = 11
To wound
1d4 ⇒ 4
Attack on Sunset
1d20 + 2 ⇒ (13) + 2 = 15
To wound
1d4 ⇒ 1
Attack on Kjell
1d20 + 2 ⇒ (18) + 2 = 20
To wound
1d4 ⇒ 2

Kjell your turn


male Human fighter 1

"Argh, there's always a lot of them too!"

Kjell will move to the closest one and attack again
attack w/PA & Cbt Exp. 1d20 + 6 ⇒ (11) + 6 = 17
damage 1d8 + 9 ⇒ (7) + 9 = 16

Kjell's current hp-9, AC-19

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