ulgulanoth
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I’m starting a new pbp, inspired by Jade Regent, this pbp will be based in Sandpoint taking place during the events of Jade Regent once the caravan has left Sandpoint. Thus this will be set after the events of Brinewall Legacy. So looking for 5 or so players, lv1, 20pt build, 2 traits, standard starting wealth, maximum hit points for level 1, 1 free feat. Character background should include a reason for being in Sandpoint.
| Yuma Ahote |
"Little Horn" Yuma Ahote, for your consideration.
Reason for being in Sandpoint: As an outcast misfit from a wartorn Shoanti clan in the Cinderlands, after leaving home, Yuma is at a loss of where to turn. He spends time alone in the wilds, but that is dangerous for a lone soul, and he'll never regain his honor as a recluse. Large populations make the shy young warrior ill at ease, so he instead turns his attentions to a nearby, sleepy coastal town (Sandpoint), having heard that it contains a small population of "civilized" Shoanti, to try to figure out where he should start on his personal journey and also try to decide what he truly desires out of life.
His profile contains a fuller background.
| ChrisRevocateur |
Alright, I've got everything except equipment done. Concept is a guy, honestly barely more than a kid, that has always been the champion for the bullied. Unarmed fighter archetype. The problem is that I don't know Golarion very well, so I don't know anything about Sandpoint. Anyone wanna give me a bit of info, or point me to where I can find it, so I can figure out why he's there?
| Maldrin |
Added traits. Couldn't find any specific ones that add Handle Animal as as a class skill other than one for gnomes; if you know of any other, let me know. I really like the flavor of the idea, as it fits with the concept nicely.
Background: Taken under Shalelu's wing for reasons that he still hasn't entirely figured out, Maldrin learned how to use the skills she taught him to tap into and control the powers within himself. When she left on the caravan with Ameiko, he feels a certain amount of responsibility to step in and help keep an eye on Sandpoint's well being.
| "Sunset" |
Working on character stats and background atm.
Thinking of multi-classing Oracle (Ancestral Spirit) with Gun-slinger ( ? ).
Not sure what 'type' or specializing sort of Gun-slinger atm, still perusing the very new rules etc.
As for how or why 'Sunset' got to Sandpoint? The short gist at the moment is of course, she followed her 'Ancestors guidance'.
Hope these few bits help.
First posted as ' , ' *Bows*
| Jonasty1031 |
This sounds very interesting and I would like to submit a character for consideration. If accepted, I'll flesh out the remaining build stats(AC, attack strings, etc) and create a character profile for Hektor.
Hektor Belzarus, Human Gunslinger
It was a few months back that Hektor arived, boasting to any who would listen that he had come to Sandpoint to hunt and kill the legendary Sandpoint Devil. Many took his boasts as a fool's ramblings but the musket he displayed for those who would listen was enough to convince some to journey with him on his mission, that he did indeed have a chance where others had failed. It was only a few days later that Hektor returned with his new "companions" and word spread of his resounding failure and embarassing mishaps throughout the brief trip. They never even came across the Devil.
Truthfully Hektor was at best an apprentice gunsmith, knowing more about the care of his beloved treasure than the actual use of it. But when his master closed shop for greener pastures, Hektor decided that he would make his own name in the world. It was his greatest folly that he chose to make the Sandpoint Devil the big start to his adventuring career. Now he looks for work with whoever will take him, looking to reboot his failed attempt at an adventurer's life.
Hektor N Male Human Gunslinger 1
STR 12
DEX 16 (+2 Human bump)
CON 12
INT 14
WIS 14
CHA 11
Feats: Gunsmith(B), Rapid Reload, Point-Blank Shot, Precise Shot
Skills: Acrobatics(1 rank), Climb(1 rank), Knowledge(engineering)(1 rank), Knowledge(local)(1 rank), Perception(1 rank), Swim(1 rank)
Abilities:
Grit (2)
Deeds
Traits:
Armor Expert
Reactionary
Gear:
Musket, Studded Leather(20lbs), Longsword(4lbs), Gunsmith's Kit(2lbs), Powder Horn(1lb), Black Powder(x7 doses)(-), Bullets(x15)(-), 32gp for other shopping
| "Sunset" |
Reviewing the new Gunslinger rules I'm now thinking of Oracle (Ancestral Spirit)/Gunslinger(Mysterious Stranger)
So, a figure who listens/is directed by their ancestors and turns up in places 'mysteriously'. =)
Also, how does the Dm feel about 'Revolvers' as side arms?
I'm happy to work with a reduced cylinder load if the DM feels the mechanics of revolvers is too much.
(Historically the first revolvers only fired five shots, not six.)
Will work up an actual character page soon.
| Me'mori |
Working on character stats and background atm.
Thinking of multi-classing Oracle (Ancestral Spirit) with Gun-slinger ( ? ).
Not sure what 'type' or specializing sort of Gun-slinger atm, still perusing the very new rules etc.
As for how or why 'Sunset' got to Sandpoint? The short gist at the moment is of course, she followed her 'Ancestors guidance'.
Hope these few bits help.
First posted as ' , ' *Bows*
Heirloom gun that just happens to house an ancestor's spirit?
| "Sunset" |
*Nods* Indeed. And I'm thinking of starting as Oracle, yes with the trait "Heirloom Weapon" =)
Though probably not with any ancestral spirits attached. Though maybe taking the 'Haunted' flaw for the Oracle and actually having the gun possessed is a very interesting idea! Thank you indeed Me'mori. (^_^)
| CanyonR |
Is there still room for another player? I have been looking to get into a PbP game but haven't had experience with any of the official APs. I like that your setting is in Golarion but not directly from an AP.
Also is knowledge of Jade Regent a requirement? If so I can read the Players Guide. If you still have room I could generate a character quickly for approval.
Thanks,
Canyon R
Galahad0430
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Very interested, I will create an alias if accepted. Here is the character concept though:
Kjell is of Ulfen descent and hails from the Linnorm Kingdom. Unlike the taciturn nature of most Ulfen, Kjell is rather sociable. His witty banter did not fit well in the Kingdom of the Linnorm Kings though and he was constantly in trouble. He has since wandered some and gravitated towards the sea. This has landed him in th port of Sandpoint and he hopes to find passage South to better pastures. Unfortunately his funds are almost non-existant and he does not want to sell off his gear, so hopefully he can find some means of improving his condition.
I will be a heavy armor, 2-handed weapon, strength based Rogue (hows that for different :) ). Will post actual stats and feats and such this afternoon.
| Phagin Harwood |
Here I present Phagin Harwood. I had previously posted as CanyonR. Please let me know if there are any changes you would like made.
Thanks
Phagin Harwood
Male CG Elven Rogue 1st lvl
Init +5; Senses Low-Light Vision; Perception +7
DEFENSE
AC 15, touch 13, flat-footed 12
(Leather Armor)
hp 8 (1d8+0);
Fort +0, Ref +5, Will +1; +2 Saves vs. enchantments
Defensive Abilities
Resist Immune to magic sleep
OFFENSE
Spd 30 ft.
Melee
Long Sword +3 (1d6+1)
Dagger(6) +3 (1d4+1)
Sap +3 (1d4+1)
Ranged
Shortbow +3 (1d8)
Dagger +3 (1d4)
Special Sneak Attack +1d6
STATISTICS
Str 12, Dex 17, Con 10, Int 14, Wis 12, Cha 14
Base Atk +0;
Feats Weapon Finesse, Two Weapon Fighting
Skills Acrobatics +7, Appraise +6, Bluff +6 (+7 opposite sex), Climb +5, Diplomacy +6 (+7 opposite sex), Disable Device +8, Disguise +6, Perception +7, Sense Motive +5, Sleight of Hand +7, Stealth +7
Languages Common, Elven, Dwarven, Orc
SPECIAL ABILITIES
Weapon Familiarity: long/shortbows, longswords, rapiers, treat elven weapons as martial;
Silent Hunter (APG 13 Racial Trait): Reduce penalty on Stealth while moving by 5, can make Stealth checks while running at a –20 penalty;
Trapfinding +1; Keen Senses: +2 Perception;
Traits
Reactionary (APG 328) You gain a +2 trait bonus on Initiative checks.
Charming (APG 330) You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you.
Appearance
A tall, slender figure with clean, hansom features. His easy smile and warm, green eyes are welcoming and kind. His mop of dark red hair is pulled tightly back and tied with a leather throng. His outfit is clean, if a bit travel worn, and well made.
Gear
Worn
Dagger (4), Long Sword, Sap, Leather Armor, Explorer’s outfit
Belt Pouches (2)
Caltrops, Flint & Steel, Small Steel Mirror, Signal Whistle, Whetstone, Theves Tools, String (50')
Backpack
Bedroll, Trail Rations (4), Silk Rope (50'), Grappling Hook, Sacks (4), Waterskins (2), Peasant’s outfit, Scholar’s outfit, Scroll case, Caltrops, Daggers (2)
Weight
Worn: 33 lbs
Pouches: 6 lbs
Backpack: 42.5 lbs
Total: 81.5 lbs (39 lbs w/o Pack)
Background
Phagin's Father was Kyonin Soldier turned Mercenary who fell in love with an Andoran Elf. They settled in Carpenden, in the Andoran countryside to raise their child. It was a good childhood but Phagin always felt out of place, living in a human community. His father vigilantly taught him swordcraft and combat techniques, but Phagin's inquisitive mind thirsted for more. In his adolescence, he fell in with a group of local youths that would not only play among the city's rooftops and narrow streets but often in the bedrooms and storerooms of it's residences. Entering soon gave way to taking 'trophies', but always as sport not for profit or out of malice.
When he finally old enough, Phagin struck out on his own, headed to Almas and greater challenges. He soon found that living in the 'big city' was more difficult than he originally dreamed. Soon his childhood games of gathering trophies became his only means of income. He learned the dark and seedy side of city life until one too many run-ins with the local authorities had him hiding out on a ship bound for Absalom.
Once there he fell in love with the city and was determined not to follow his past life of crime. If he left it would be of his own choosing, not from necessity. He instead found that his skills were useful as a courier. He could deliver, discretely, packages and messages for all kinds of client. From Nobles and Clergy, to Merchants and Pathfinder Venture-captains, they all needed his services. He became well known, in certain circles, for accepting 'difficult' cargo and always seeing it safely arrived.
His latest charge has led him to his furthest port yet, Sandpoint in distant Varisia. After arriving in town a few days before to deliver a parcel to a local tavern owner, Phagin has decided to hang around. He is looking for any work available to pay his expenses back to Absalom.
Galahad0430
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Here is the final for Kjell
Str-18
Dex-12
Con-12
Int-13
Wis-10
Cha-13
AC-18
HP-11
F +3,R +1,W +0
MW Pickaxe +6, 1d8+6(+9 w/PA) 20/x4
Threatening Defender
Rich Parents (this actually represents his previous equipment gained in service to the Linnorm Kings)
Combat Expertise
Improved Feint
Power Attack
Furious Focus
Bluff +2
Diplomacy +1
Intimidate +5
Perception +0
Sense Motive +0
Stealth -4
Survival +4
Masterwork Pickaxe
Masterwork Banded Mail
2 x daggers
Spring loaded wrist sheath (w/ dagger in it)
backpack
bedroll
blanket
compass
flint & steel
grappling hook
hammock
belt pouch
50' silk rope
2 x sacks
4 x sunrods
50' twine
waterskin
weapon cord
whetstone
signal whistle
light horse (combat trained)
military saddle
bit & bridle
saddlebags
5gp, 4sp, 7cp
| "Sunset" |
*Tips hat*
G'day.
Am currently playing a Half-elf Oracle/Gunslinger. So, basically going for the 'Cow-boy' look, but using the 'Haunted'/'Ancestral Spirit' Oracle as a justification of why the character drifts around and tends to have 'things' (Such as adventures) happen to them.
Wrong Cowboy in the wrong place at the wrong time.
"Yippee ki-yay, mother-frakker!" ;)
Looking forwards to playing with you all.
| Kowal "Gloomy" Erisian |
Sorry for the delay, this is my character. The concept was for a Jade Regent campaign but it wasn't selected, so what better option that to switch to "left in Sandpoint"? :)
Background2 in the profile is the old one, I thought it was too dark so I edited it in the Background1, keep that as reference.
Feats are still missing. I would like to make him fight bare handed but I haven't understood how the Natural combat for shape-shifters work yet.
Equipment is coming shortly