Its "A" Dungeon, Too: The Second Chance (Inactive)

Game Master Terquem

Skarda's Mirror

*Management accepts no responsibility for malfunctioning Portals, ATMs, or Minions, no refunds, no returns


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Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

I kind of want to hear Beasts as yet unknown backstory while he's drunk. That sounds like it could be fun.

Tofutee looks over at the inebriated beast and back to the horned one.
"No idea. Our last bashy type ran out on us, some issue at home apparently. The dungeon minion just showed up with him a while back, he's been a good replacement." The plant woman responds as she looks around the bar. "Hrmm.. you might like her, she appeals to humanoids a lot. Though I doubt she'd be easy to buy. Every time I see her she's wearing some new and obviously tailored outfit. I don't see any pictures of her around here but shes on a good chunk of the propaganda for the adventurers."


male

The Shady Dragon Inn, Du’Orbna

Day 10, approximate time of day 10:30 am

It has been three days since Tofutee, Bud, and Beast left the “A” Dungeon. They have settled their outstanding depts., purchased some new gear, and spent a bit of time finding out exactly what their current employment status is

They still have jobs! That is the good news, the bad news was that they are on the bottom of the Assignment List, and there are no pending assignments*

*Monsters who live in the city of Du’Orbna can have regular jobs, like anyone else, or can be employed as a denizen of one of It’Dupree’s Dungeons (room and board are included, sort of), or if working in the Dungeon day in and day out, or taking a job in retail or the tourist industry doesn’t suit them, there are always jobs that It’Dupree needs taken care of that require special skills. These jobs, the Assignment List, are typically non-paying jobs. Compensation for taking an Assignment position includes special favors from I’Dupree’s Minions, as well as show tickets to some of the hottest running shows on Bleakway (heck, getting a Ticket to Tarrasque, the Musical, is like a four year waiting list). The Assignment List is usually posted monthly at each Its “A” Dungeon Kiosk. Usually the month before the annual Loot Challenge the Assignment List is short, as It’Dupree tries to make the event accessible to as many creatures of Du’Orbna as possible

It is Thursday, and the annual Loot Collection Challenge is scheduled for this coming Saturday.

Bud, Tofutee, and Beast, have been thinking about taking on the challenge, registering as a team, and getting ready. Today they met a couple of newcomers to the city of Du’orbna.

Different kind’s people, people of every sort, come to Du’orbna for many different reasons. Some come just to experience the strange city, and its peculiarities, not to mention its excellent hotels, restaurants, shows, and splendid port facility where goods from all over the world can be found for sale, as well as harbor tours that can take you in and out of the Shroud for your amusement and education. Others come looking.

Looking for lost friends, or looking for answers to mysterious questions, it is not uncommon to meet strangers of serious dispositions, bent on some quest, or determined to master some forbidden lore.

But one thing you do not come to Du’orbna looking for is trouble. It’Dupree, even though she has not been seen for over four hundred years, maintains a strange sort of peace, and calm in Du’orbna.

Fighting in the streets is strictly unlawful and results in harsh penalties (some say the perpetrators are teleported to deep, deep, levels of the “A” Dungeon, others say perpetrators are forced into the “B” Dungeon and not given ATM cards, which could be a fate worse than death.

Still others come looking to prove themselves in the Dungeons, or to find that one bit of treasure that will finally make all their dreams come true.

One thing is certain, Du’Orbna is a splendid place. It has culture, art, history, and snow cone shacks, as well as a sizeable population of undead machines moving about with apparently no real purpose other than to get in the way of traffic at the worst possible times.

I’m ready to start, Supplement 1, for Loot generation, is close to being done, and will go up soon, but we can enter the “A” Dungeon as soon as everyone is ready. Please go to the Discussion thread and declare your readiness and when all are ready I will post an introduction for the Party at the entrance to the “A” Dungeon. All maps of the “A” Dungeon have been erased, and a new Dungeon will be generated. You will have 24 hours (in game time keeping) to collect as much wealth as possible. Each Hour, at the start of Turn 1, 6d6 will be rolled, the average of these dice will indicate the current Loot Collection Leader. See the Discussion thread for details

Dark Archive

Outsider WarPriest 6 | HP 48/48 | AC 20/13/16 | Init +7 Perc: +6 | 1st: 5/5 2nd: 4/4 | Fervor: 4/4 ||Atk: +10/2d4+10 w/REACH |FX: +1 save War blessing

Bud, Tofitee, and Beast are approached by a man in gleaming breastplate with a large, odd-looking polearm of some sort resting easily on his shoulder. What is notable is mostly is lack of things. No halo sits resplendent upon his brow, nor do wings of samite and gossamer bring behind him like the sails of ship in a strong wind. Does he miss these things? Or did he never have them? Perhaps he will tell you...in time.

"Hail to you, champions," he says, he voice deep and booming like a boulder woken up too early. "Aren't thou too seeking glory upon Field of Testing? I am not yet cleaved to any force, so an ye would have me, I should be honored to test mettle by your side."

The words roll of his tongue easily, though they still feel strained, like a speech memorized the day before.


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

Tofutee sighs and turns from her conversion with Ruul looking at the new arrival.
She then winces "Gah that thing is bright. Why are you carrying around such a shiny thing. Why are you shiney in the first place? Seriously why are you wearing an angel-y knight get-up here anyway? People might not be able to fight in Du’orbna but they can sure as heck rob you and throw dirt clods." the short plant chatters as turns her face down slightly and gestures in the angel cosplayer's direction.
" Also, 'Thou'? I mean I guess its no worse than the psychic babies preference to blend a whole thesaurus into every sentence but you seem to be taking this angel thing seriously." At that point tofutee sighs and looks at the collected group.
"You know what, my burger is likely ready by now. I don't much fancy attracting any more of a crowd why don't we have everyone join us at the table me and beast just got up from to further this discussion." The plant woman explains gesturing to a sizable table with a somewhat swollen looking human of questionable age and multiple empty seats.
"C'mon Beast, if you have anything more you want to talk on Ruul i'll see yu over there when you've finished your meal alright. New guy... uhh don't know your name yet. You want to come over to the table and give the gist to what you want?" Tofutee suggests, giving beasts are a light tug toward the table before informing the new pair.

Dark Archive

Outsider WarPriest 6 | HP 48/48 | AC 20/13/16 | Init +7 Perc: +6 | 1st: 5/5 2nd: 4/4 | Fervor: 4/4 ||Atk: +10/2d4+10 w/REACH |FX: +1 save War blessing

"Certainly, mad'am, I...egad, where does that overwhelming smell of bacon come from? I have heard tell of the legendary burgers of this realm, but truly they have not done such justice...." He heads over to the indicated table.

"Pleased to meet you. I am Imrael, Angel of Confrontation. It is my understanding that there is a Challenge about. What I want is to win it. Unless there is some intrigue or guile I do yet remain unaware of?"

What does Tofutee look like? All I can tell is a plant/humanoid that is a baconling. Since you taste like bacon you must of course smell like bacon. This has 'running gag' written all over it. =)


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

Tofutee gives the bright newcomer a blank state that passes into a semi-uncomfertable silence before nodding slowly. "Riiggght. Well this will likely take a minute to explain."
She then sniffs the air for a moment and shrugs.
" As to the bacon.. I wouldn't worry about it. Must just be a new additive they tossed onto the spiduffalo before they made it into a patty." The plant woman redirects as she move to the table. The woman taking a chair next to a comically overstuffed backpack that looks like it might fit on her back.
"I definitely have nothing to do with the smell though."

Sense motive DC 9:

She definitely has something to do with the bacon smell.

Tofutee is a 3'6''-ish tall green blue and white mottled plant (fungus more like) person. green-blue 'hair', inhuman eyes. She looks fairly close to her profile picture and is wearing a set of clothes with an unreasonable number of pockets. There is obvious noise of chain armor underneath it and several daggers are on her belt. While its not so obvious at the moment her 'mouth' is actually a massive vertical maw that starts at her 'human' lips and ends at her clavicle. (That weird looking thing on her throat in the profile picture)
She's got that uncanny valley thing going on but is a passable humanoid until she eats something.

Tofutee is a 'Baconling' That is to say a Vegepygmy that smells like bacon and may or may not be made out of highly nutritious tofu. Shes the most important meal of the day. They are delicious and highly capable of feeling pain along with other annoying emotions unnecessary for a food stuff.


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

As Tofutee and her entourage approach the table, Bud is looking into the bottom of another empty ale mug. There are 10 more stacked on the table like a pyramid. Without looking up Bud speaks, "This stuff just isn't like it was in the old days Tof.....Who the hell turned the lights on?" Bud's head then snaps up at Imrael. "Looks like you brought trouble with you. Why can't you just come back from the bar with another burger or more ale?"

Dark Archive

Outsider WarPriest 6 | HP 48/48 | AC 20/13/16 | Init +7 Perc: +6 | 1st: 5/5 2nd: 4/4 | Fervor: 4/4 ||Atk: +10/2d4+10 w/REACH |FX: +1 save War blessing

Imrael turns his helmeted head toward the undead arcanist. "I assure you...sir...I am far more trouble to those that would stand against my STEEL that those that would stand behind it.

But if another ale would appease thy tongue, then that could be arranged. Assuming, of course, they have any left. Do you have some special booze-only diet, or are they having a sale? Perhaps it would be more economical if I just asked if they had any ethanol for sale?

And by the Prime, man, why aren't you drunk yet? I have seen dwarves with not so grand a monument to their tolerance to inebriation stacked up. Are you simply unaffected? Have you even tried strongwine? Here, I have with me a flask of Rumboozle, would you care for a draught?"


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

"Rumboozle hmmm. What year was it? Oh it doesn't matter I'll give anything a try, not that it will do anything." He then takes the offered flask and takes a long drink from it. "Not bad. I should probably give up why they still have something to drink. The name's Bud, Bud Wiser and I haven't gotten drunk in 270 odd years, ever since I took that three day nap." Bud looks down and shakes his head. "What brings you here?"


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

Tofutee takes a moment to climb up her chair and get into a seated position again. A slight smile on her lip as she sees her burger had made its way to the table.
" Yeah I wouldn't want to get in a drinking contest with him. Not sure on the fuel though. Hey Bud you ever tried not drinking? Wonder if you'll dry up like a hunk of jerky." The plant woman licking her lips before they split open as she takes a monstrous bite out of her burger
"Mmm.. dis shone's goo."


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Picking up his platter of bloody meats, Ruul joins the others. Once again the unfortunate chair he chooses once again groans under the bull's weight.

He makes no effort to greet the other newcomer except to snort and slightly tilt his sharp horns at him.


Oh. My. God. Who invited the f~!+ing sunspot? Boss, if we're betrayin' anyone tell me we're betrayin' him first. Pleeeeeease.


male

The Shady Dragon Inn, Du’Orbna

Day 10, approximate time of day 10:30 am

Once Bud, Tofutee, and beast have become acquainted with their new friends

Ruul and Imreal

The three explain, as best they can, the upcoming twenty four hour marathon dungeon loot recovery event that is scheduled to take place

TODAY!

Tofutee realizes that the event will start in just over an hour, promptly at noon on the second Saturday after the first full moon of Pinscoi, the middle moon, that occurs on or after the spring equinox.

That’s TODAY

Quickly downing the rest of their meals and quaffing a generous amount of mild alcohol, the five new friends set off at a brisk pace for the entrance to the “A” Dungeon.

And, is it a mess.

Vendor booths have been set up all around the entrance and the square is filled with teams, most wearing matching jerseys over their armor or coats of arms, fans of various teams mingle about waving pennants, and tooting obnoxious horns as loudly as they can.

The vendor booths offer drinks, snacks, and here and there a few minor potions. A large booth is set just to the right of the entrance with a banner that reads “Jeffry’s Emporium” in large bold print, and in smaller banners to each side of the booth are announcements such as
Registration, forms, and Q&A

While a large red arrow points even further to the right with a notice that reads “Accounting and Verification”

Some teams have gathered close to the entrance, where a tall, attractive human woman stands on a small stage and holds a megaphone in her hand. She seems to be explaining how the event will begin


NPC: F Human(?) Agatha's, smarter, younger sister

Alright teams – here’s the run down, a special set of Dungeon B portals have been set up in the starting area of the A dungeon. Each portal will send your team to a different location on the first level of the A dungeon, to ensure that each team has plenty of room to get started. It is not specifically against the rules to attack other teams to try and take their loot, but it is highly recommended that you do not start a fight in the starting area, simply to avoid blocking up the entrance. Each team that registers will be given a set of bracelets that will activate any ATM and return your whole team to the starting area. We’ve made sure that there are plenty of ATM’s scattered throughout the Dungeon, but if you can’t find one, don’t worry, exactly twenty four hours after your team has passed through a portal, your team will be automatically returned to the starting area.

She pauses to catch her breath and then shouts even louder

I want to welcome you all to this year’s event and as a special bonus I get to introduce the winner of this year’s Soporella’s Stakehouse’s Miss Twilight Bay contest, Du’Orbna’s very own pop senstation and creator of the dance hit The Soft Stick Stomp, Miss Jacquelyn Ophelia Vilakku, who will sound the starting whistle for this year’s event.


NPC: F(?) Living Construct (Scarecrow)

An impossibly tall, voluptuous, and stunningly beautiful construct who resembles a cross between a scarecrow and a fine porcelain doll ascends the small stage next to Abigail.

She is dressed in short pants, which reveal her well sculpted wooden legs, and a half shirt tied tightly below her ample bosom. Her long auburn hair is lose and free cascading in large curls down over both of her shoulders. In one hand she holds a pennant advertising Soporella’s Steakhous, while in her other hand she is holding a huge metal whistle.

When the applause dies down, Jacquelyn smiles and waves her pennant, and then says demurely

I am happy to announce that the winning team this year wins dinner for four plus four gusts at Soporella’s where I will be your personal host, and if everyone is ready…

Jacquelyn raises the whistle up to her wide mouth, and then giggles and says as her chest heaves upward

Wait, I just remembered I don’t have lungs, hahahaha
and the crowd goes wild


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul is disappointed by how civil everything is but he takes a few minutes to wander among the rows of vendors. He tries one selling shots of a potion called Red Bull. He's puzzled by the claims that it gives the drinker wings (why would bulls have wings?) but he enjoys the sweetness and rush of energy that comes afterward.

"Shall we begin?" the huge bull rumbles as the whistle is blown. "I'm eager to see what challenges this dungeon holds."


Yeah! Let's get goin' toots. You're about to see what the boss's ripplin' pecs can do alright. That dungeon isn't gunna know what hit it!

Dark Archive

Outsider WarPriest 6 | HP 48/48 | AC 20/13/16 | Init +7 Perc: +6 | 1st: 5/5 2nd: 4/4 | Fervor: 4/4 ||Atk: +10/2d4+10 w/REACH |FX: +1 save War blessing

Imrael nods at the suggestion that fights don't start in the starting area. "I once adventured in a realm that Never had any Winter. The front gates took hours to get through because there was always a fight. She gives sound advice. Lets us be about it."


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

Tofutee wanders over eventually a greasy looking skewer of meat in one hand and a pair of garish hornrimmed glasses on her face. The opposing bands of purple and pink only adding to the clusters of rhinestones framing the glasses.
" Stupid tournament.. sold out of all the decent items." The baconling complains as she devours her skewer.
the baconling nodding to her collected allies once the tournament begins.
"Yeah, sounds for the best. Lets head down as soon as we can. If we win perhaps we can get some steak... I'm not really sure why I want that right now though."

Dark Archive

Outsider WarPriest 6 | HP 48/48 | AC 20/13/16 | Init +7 Perc: +6 | 1st: 5/5 2nd: 4/4 | Fervor: 4/4 ||Atk: +10/2d4+10 w/REACH |FX: +1 save War blessing

Imrael traded a copper for a pair of plain rice balls. Being around that plant-bacon-thing kept making him want bacon, so he hoped munching something else would slake the craving. Denial in pleasures meant greater glory in battle. With STEEL!


male

Its “A” Dungeon, Entrance, Du’Orbna

Day 10, approximate time of day 11:00 am (Turn 67)

Ruul heads down the wide stone steps into the starting area of the “A” dungeon followed closely by Bud, Tofutee, Imreal and Beast.

The team moves shoulder to shoulder with a few other teams, and then when they reach the bottom of the stairs, they are in a thirty foot by thirty foot chamber with ten foot wide passageways going north east and west.

The Dungeon Minion stands in the center of the chamber and she is wearing a trim blue pants suit, from the Spring Farlinder Collection. Her hair is pinned neatly at the top of her head, and she carries a clip board.

There are several teams moving through the chamber, and the conversations are loud and annoying as teams point and select which passageway to take, jostling for position.

Ruul pays no head to the commotion and heads straight to the north, seeing, in the well light corridor, a tall round portal like aperture set up fifteen feet to the north in the passage way.

Just as the team is approaching the portal, behind them they hear the voice of the Dungeon Minion calling out to apparently another team that has just come down the stairs.


NPC: Sakhalyph-vampire sorcerer/ cleric 20/20

Hold up a minute, Bella’s Burglars – you didn’t register, and don’t have bracelets, come with me…


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Did we register already?


male

The Dungeon minion's voice trails off just as the team lead by Ruul passes through the portal.

Where do you begin?: 1d20 ⇒ 11

The party steps through the portal and finds themselves in a passageway

Passageway Type?: 1d20 ⇒ 2

Passageway Width?: 1d20 ⇒ 5

The party steps through a portal into a ten foot wide passageway that appears to have collapsed ahead of them.

Dropped Passageway Type?: 1d20 ⇒ 5

Fifteen feet beyond the exit of the portal (which fills the passageway behind you) the floor of the passageway drops away and only solid wall is seen ahead of you. The light from this passageway and the light from where the passageway is seen below fill the sixty foot droop well enough to see that the walls are smooth

It appears the party has discovered their first challenge.

While the group examines this apparently difficult obstacle, another Dungeon Minion suddenly teleports into the passageway standing near the exit of the portal. She wears a green pants suit, carries a similar clip board, but her hair is disheveled, and she has a cross look on her face.


NPC: Sakhalyph Vampire Sorcerer 20/Bard 20 | Department of Events Planning, tours and schedules

Well,The Minion glares at your group each in turn, I hope you’re happy with yourselves. She lifts the clip board high in the air and angrily taps it with the fingers of her other hand

You didn’t register, did you? And you don’t have bracelets, do you? So that means you cannot use an ATM to get out of the Dungeon. AND on top of all that, I have the unhappy job of bouncing all over the universe letting some teams know that we are experiencing technical difficulties with the portals, due to the high rate of translocation randomization that Abigail tried to add to these temporary portals.

The Dungeon Minion tries to straighten her hair, as she looks back at the portal, and eyes it up and down and left and right while murmuring

mmmm, hmmmm, mmmmm, hmmmmm

She spins around suddenly and throws her arms out wide, announcing

Well, that’s that. I have no idea where you are, or even when you are, so, um, well, good luck

And then she disappears.


male

Portal Identification Rolls from Appendix “AP”

Portal Situation, Table II.: 1d20 ⇒ 18

As far as the party can tell, they might still be in the "A" Dungeon, then again they might not be...

You are faced with a sixty foot dropped passageway in front of you, leading to a Dungeon Level below (Dungeon Level 3) and a blocked One-Way, Conventional Portal behind you.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Who usually takes point? The tankiest person or Tofutee so she can look for traps?

Dark Archive

Outsider WarPriest 6 | HP 48/48 | AC 20/13/16 | Init +7 Perc: +6 | 1st: 5/5 2nd: 4/4 | Fervor: 4/4 ||Atk: +10/2d4+10 w/REACH |FX: +1 save War blessing

Can any of us fly? If not, I have rope so we can lower ourselves down.


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

HA! Oh man I wasn't expecting that but it makes so much sense. For those of you not in the know I think We just got jerked around like that because Tofutee narrowly avoided getting ripped off by the dungeon minion for a large sum of gold. Or at least thats what I'm going to pretend happened.

As to party order typically Tofutee takes point. She remains within 60ft of the party and typically maintains contact by message with Bud or signals.

Tofutee's responses are abrupt and as sudden as their chance in location.

"Yes we did."

"The papers are right here in my.. my.. huh where'd it.."

" No really where'd that paper go. GAH! cold. Wait thats how a teleporter works wow thats weir..."

Tofutee stands incredibly paralyzed with anger and confusion fighting to reach the forefront. One hand still rustling through her backpack slowing as she looks at the patch of wall that formerly held the dungeon minion.
" This.. This did not go as I expected it to." The baconling informs as she looks at the wall that formerly held the dungeon minion.
Wisdom: 1d20 ⇒ 17
Then a twitch and laughter.
" Oh @#$#. I think I need to get a tattoo to commemorate this. Sorry gents but I think we just got screwed by the dungeon minion personally. That's.. that's like a wizard polymorphing into a dragon to fire breath a gnat in his house." The plant woman complains as she uncoils some rope.
"Well. Ok then. Nobody in this group can fly that I know of. So we're gonna have to climb down."


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Is the wall climbable at all or is it a sheer drop?


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

"Tofutee, what did you do to pi$$ off that Minion?" As he looks down he whistles and shakes his head.


male

Ruul peers over the edge where the floor drops off and he can see that the walls of the gap are sheer, and smooth, with very few small protrusions where the stone of whatever this place is made out of did not break cleanly. Climbing down would be a difficult task, rope would help certainly, but something here would need to be anchored for the rope to be tied to.

The surface is Smooth, but has some cracks and handholds. The DC to free climb this wall down is 25, with a rope to help you descend, if it is anchored at the top to something, will make the climb an auto-succeed

Bud looks over the edge and whistles.

You need at least 70 feet of rope to make the descent safely


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

We can tie our ropes together easily enough. Ruul has rope too.

Determining that it might be too difficult to climb down, Ruul looks for something sturdy to secure a length of rope to.

Perception: 1d20 + 3 ⇒ (2) + 3 = 5


male

A look back toward the portal is all it takes to realize there is nothing in this passageway to tie a rope on to.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

It sounds like we're riding the monkey-elevator!


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

If the monky-vator is unavailable

Tofutee looks over the drop and shrugs removing one of her iron spikes and hammering it into the ground. " Don't suppose you remember the sticker we found last time? You know during the wombat incident? I know there are all kinds of rumors that float around about the dungeon minion supports her style. We might have stumbled across one."
with something to secure a rope to tofutee shrugs at Bud
" I can't think of much else that would have caused her to pay attention to us. I mean she used to suplex the Otyugh for fun we are bug to her."


male

Tofutee drives a heavy spike into the floor at the mortised joint between two stones, being sure to give the spike a good angle under the flagstone.

Working quickly the party joins two ropes, even taking a moment to add a few knots every five feet or so in the rope for good measure.
One by one the party descends down to level three of this dungeon

Its “A” Dungeon?, level 3, Du’Orbna?

Day 10, approximate time of day 11:30 am (Turn 70, elapsed time = 3 turns)

At the bottom of the collapsed passageway is another ten foot wide passageway going thirty feet to the north (?). At least the lighting is consistent so the party hurries to see what lies ahead

What Does lie ahead? Table I. Periodic Check: 1d20 ⇒ 11
New Passageway, Type, Table III: 1d20 ⇒ 15
New Passageway, Width?: 1d20 ⇒ 2

After thirty feet there is another thirty feet of passageway that ends in a “T” intersection, with five foot wide passageways going east and west for 30 feet.


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

"Well, which way do you think? Right or left?" Bud says as he taps his new staff on the floor.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

While remaining invisible, Zuberu dutifully tugs the spike free from the dungeon floor and flies it back to Tofutee once the party has descended.

"Left", Ruul rumbles definitively.


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

"Sounds good to me." Tofutee shrugs at the behorned one and walks in that direction, gaudy eyewear scanning the area for threats.
"Oh and thanks magical flying thing that is definitely not a devil."

Perpetion: 1d20 + 16 ⇒ (15) + 16 = 31


"Teehee!"


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

Tofutee shrugs and gestures to the noisy spike retrieving cloud. "Any reason we are not using that as a convenient scout? Seems like it might be good for that, unlikely to set off traps."
With that the baconling gestures to the newly made stairs. "Any objections to heading down? No? well great."


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul shrugs his powerful furry shoulders. "I'm not averse to putting Zuberu in danger or even hurting him but his death would be inconvenient. His service was a gift from the Lord of Beasts after all", the bull rumbles.


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

Tofutee nods " Fair enough, never good to damage the boss's property."


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Ruul follows along until the party comes to a pair of flanking doors.

"We should see what's behind them. Care to check them for traps?"


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

tofutee hems and haws at the door before nodding to the drunk.
"Care to give the door a look over with those wizard eyes of yours. I'd prefer to know if there is a chance of becoming a wombat here. or getting punched by a Trog." The plant woman asks as she gives a faux suspicious look to the man in question.
" I mean assuming you haven't gone blind since last time we were down here."

For when we get around to this part
trap spot: 1d20 + 18 ⇒ (14) + 18 = 32
trap disable: 1d20 + 15 ⇒ (15) + 15 = 30

Dark Archive

Outsider WarPriest 6 | HP 48/48 | AC 20/13/16 | Init +7 Perc: +6 | 1st: 5/5 2nd: 4/4 | Fervor: 4/4 ||Atk: +10/2d4+10 w/REACH |FX: +1 save War blessing

Imrael all but shakes in anticipation of bursting through a door and coming to a clash of arms with whatever is on the other side.

At this point even if there's nothing in the room but an old torch and 37 copper pieces he's gonna clash of arms with them!


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

"Haven't gone blind yet. Have you turned into bacon yet?" Bud grumbles as he casts Detect Magic and looks at the doors.


male

The party makes quick time to the end of the ten foot wide passageway, and chooses to go left at the intersection. Forming into a single line they forge ahead, to the west(?). In just a short distance they come to a stair that descends into the depths below. It looks like a long flight of stairs, probably going down a total of forty feet down, and covering a distance of eighty linear feet in the process.

Its “A” Dungeon?, level 3?, Du’Orbna?

Day 10, approximate time of day 11:50 am (Turn 72, elapsed time = 5 turns)

Now at what they can only assume is level 6 of this new Dungeon environment.

Marching ahead thirty feet along a narrow corridor, the party comes to a wide passageway on the left, and decides to follow that instead of continuing down the narrow passageway.

Going what they assume must be south, the party marches thirty, and then sixty more feet when they come to a set of doors on opposite sides of the Passageway. The Passageway continues on to the south, but the group decides to pause and take a look at these doors, considering if they are worth investigating or not.

The discussion thread has a bit about how the party got to where they are now. As soon as someone identifies a Door, by number, Door #1 or Door #2, and rolls to establish what kind of door it is, we can tell Bud if he detects anything or not.


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

Tofutee seems to wait for a moment to see if Bud explodes before looking at the door herself. On ascertaining the magic of the door the bacon scented one swiftly gets to work on disassembling the door in front of the group.

I'll just use the disable i already rolled if permitted. if not

disable lock: 1d20 + 15 ⇒ (17) + 15 = 32

the door opening to reveal...
More hallways?

Seriously did that #$&^% just drop us in a corner of the dungeon that just doesn't have anything interesting in it?" The baconling complains, gesturing to the empty room
" I mean I'm all for not getting murdered, don't get me wrong but I think this tournament might be one of the few times where I'm taking issue with not having my life threatened. Is that weird?"

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I would like to begin a search for two or three special players.

These players should be interested in creating third level characters who will join the existing game,

Its “A” Dungeon, Too: Campaign Info

The characters will be “monsters” and will join the team of monsters tasked with finding and expelling from the dungeon a party of “good” characters.

The character creation guidelines described in the original recruitment thread for “It’s “A’ Dungeon, Too,”

Its “A” Dungeon, Too, Recruitment

will be used, with the following modifications

We have a Cleric, and a player who is interested in changing out their current character for something new.

The party must have a

Cleric
Fighter
Rogue
and
Wizard

SO I would like to ask interested players to consider, Rogue, Fighter, or Wizard, first please.

When those roles have been claimed, other character class options will be considered.

You will be given 1,500 gold to equip your character.

The rule “Exiting the Dungeon” has been rescinded
Would you like to join a random Dungeon generation adventure?

Now, here is a special request – the player or players interested in participating in this game should understand that this is an unusual format. The game itself is created by the active participation of the players, rolling dice in the discussion thread is how we create the Dungeon. You should want to be a part of that activity, if not, the game will suffer in the long run.

Dark Archive

Interesting proposal! I'd like to manifest my interest on filling the Fighter shoes :)


I may be interested in a kobold rogue. Any chance of letting me be a snare setter? It is from the kobold book.


adsapiens - work up an alias if you think this is something you would like to participate in, just take a moment to see if it is something you want to be a part of. the game really depends on player participation, more than anything else

Nohwear - From what I know about the Snare Setter, you might find it isn't going to be very interesting to use those skills in this kind of adventure. But, I'm open to the idea

Thanks for showing interest.

I don't expect an intense posting rate from anyone (I'm a slow poster myself), but participation is key.

Dark Archive

With the rules and everything, I thought a Drow Cavern Sniper would be a cool "monster character". :) if you'd prefer the fighter to stay something more tanky, then I could come with a different concept ;)


Oh, no, anything is a go, as long as it sticks to the core character class restrictions.


Well, our Cleric just decided that with four other players MIA from this game, that he too would drop, as it was a good time (he is in other games, and Good Luck to him there!)

So now from 6 players, I am down to 1, and waiting to see if that one will stick with this.

I'd like to keep the concept alive, and will entertain an entirely new group of monsters, of the basic four classes listed, and any other players interested

Starting experience will be half way between level 3 and 4 on the fast track


Hrmm... So question some questions.
I did not see rules for the monster races, but I saw some custom ones.
So what can I do racewise?

Second would an archetype that gets me most of the rogue flavor be enough for me to fill the 'rogue` slot? If so i would like to use the vivisectionist archetype alchemist to pick up sneak attack.
Thinking a bleachling gnome or goblin flavored as a derro halfbreed. Hits the mad alchemy flesh warping heritage of derro and nets me pretty much everything I need from the rogue.
Grab any missing skills with traits.

If not would you consider the vicious opportunist
Rogue option? Probabaly stick with the same race concept though might tweak it once I hear more on the rules for that.


For some reason, I really want to make a Minotaur character. Perfect for a dungeon crafter. Probably a fighter, but could make an interesting wizard or cleric.

The question is if I should build him from the race creator rules, or translate the monster stat block into racial traits.


*looks again*
Ah, there are the race rules. Right under my nose.


Thanks for showing interest!

Movin - the thing to keep in mind here is that overly thought out builds are more likely to be disappointing (in the long run) than keeping things as simple as possible, because the creation of the dungeon, the very adventure itself, lacks a lot of depth, the enjoyment then, in my opinion, comes from the randomness of the thing, and not from the complexity of a successful build. Basically, I'd like to see four classic character classes (filled by "Monster" types) and if I can get those four filled there is room for other, more unusual characters.

Caorann - Hey, you look familiar ;)A Minotaur Fighter would be a great idea, particularly if you built the Monster yourself and kept the size to medium instead of large (A Miniminotaur?)


*chuckle*
So a simple class concept with something amusing attached.

how about an albino vegypygmy rogue that smells like bacon.
Delicious highly edible bacon.
in a dungeon full of underfed monsters.


Can we call her "Tofutee"


Oh, and since the "good" player characters seem to have become obsessed with Nachos, bacon seems completely reasonable


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Can't forget the leather. bacon and leather.
*conspicuous glance*
Better be careful lest we summon that crazy midget from the other place heaven knows what the insane no-bold would do in here.

Hrmm.. do Vegypygmy have genders? well I guess they keep some of what they start out with from their host.
Sure lets call her Tofutee, the bacon tofu rogue.
Or Tafuu the bacon ninja.
A failed experiment of a certain lich in order to cure world hunger.

I mean it worked but the lichen designed to serve as a perfect substitute for most food (great flavor,high in protein, chock full of vitamins) gained sentience and started to take over the laboratory it was created in.
Its still down there somewhere, growing and twisting as it ages.
Curing into something more.

Tofutee is one of the more recent victims of the Bacon mold (same as the russet mold but delicious and smells of bacon). It'Dupree kept it around to serve as both a disposal system and a source of sustenance for her menagerie of hungry monsters.


Howdy again. I'm playing in three of your games and having a blast, why not make it four? I'd be interested in playing a wizard, but I don't know what monster race I'd choose yet. Once I pick a monster to use as inspiration, I'll build an equivalent with the race builder. How many RP? 12 like for Manny?


Terquem wrote:


You may create a race using the Race Builder rules of the Advanced Race Guide with the following guidelines:

14 Race Points
4 Racial Traits

You must be of Evil Alignment

Characters will be generated using a 20 point buy system, no stat to be less than 8 after application of Racial Modifiers.

*shifty glance*

I glided right over the link for it that Terquem gave.
So I'm just gonna leave this here...


Oh and by they way, this recruitment is now open to at least four new players if anyone else is interested.


Maybe he can be the runt of the litter :)

Minotaur:

Monstrous Humanoid - 3
Specialized (+2 str, +2 Con, -2 Int) -1
Powerful Charge - 2
Fast -1
Gore - 1
Skiled (Perception, Dungeoneering) 4
Hardy -2

How's this?


Looks great. I'd love to have you, but hold off on making an alas until we get a few more interested players, this might end up being a wash


Just bumping this again to see if we can get enough interested players.


what core classes are you still missing?


Fighter and rogue have applied. He had a cleric, and I think still does. That leaves wizard, then people able to play whatever they want.

I'd be into this as a fun diversion playing a mountain dew elemental,but I've never been one for evil characters. I prefer 'guilty with a story'. All the same, I'll give this a gentle shove.


Actually, the cleric also skedaddled. So... more options!


Thanks Hotaru, that was nice

But, it is starting to look like I am not going to find enough interested players


By my count we have five, do we not? Or at least 5 interested.


Yes, if everyone who posted in this thread wanted to pay, seriously, we could launch

Oh, and Hotaru, the evil in this adventure is mostly for comedic effect, as the "monsters" are only evil to be the anti party searching out the "good" party

And I would like to ask interested players, would you prefer launching a whole new game thread, instead of keeping the old one going from where it stopped. I know i'd rather start a new one myself


@ Terquem
Go right ahead, just drop us a link to it here.
And the archetype of much suffering indentured minions to an insane lich with Megalomania seems attractive to this kind of 'Evil'

@ players
I'd like the rogue option as it makes a large amount of sense for a creature that smells like delicious bacon to have good skill at fleeing effectively.
Though if someone else wants the slot I can likely create a casty type (I just play them a lot)


There are three things really holding me back mentally from joining in. Maybe it carries over to the others, and I'm still interested, despite those three things:

1: It is a setting that is already going. This is really minor, especially when you realize the world has -always- been going without you there, after all, your character wasn't born at the beginning of the cosmos... however, as a player, people tend to like to be there at the beginning.

2: Evil alignment requirement. This is pretty bad for me, as I've never really -played- evil. Yeah, I could totally open my mind to that, but I usually try to play characters to expand my mind. The problem with evil, is that the only part of evil I can really understand is 'control' and 'selfishness' and 'anger', and... I don't really care to have a better understanding of those things.

3: Class requirements... but only until you have a core group filled out. This will actually cause an interesting problem, I think: Folks won't want to join until they can play that thing they want to play, which means you have to get four people first. Then you'll have a flood of people interested, if you haven't already reached the point where people don't really look over it.

You've already suggested you could remove number 1. Number 3 is only a problem in that not everyone wants to be a wizard... and wizard is all that's available. Number 2 probably isn't a problem at all for most people.

All that being said... I'm still thinking about playing A Mountain Dew Cleric for the party, healing wounds with thirst-quenching goodness. Could also go Wizard just as easily... and I've got a high probability for sticking around. :)


I'm interested in taking the wizard slot, but I'm still looking at monsters to see which ones jump out at me in terms of inspiring my choices with the race builder.


Thank you for sharing those thoughts, those are great points.

I think this incarnation of this game would feel brand new, and will have a new, all its own game thread

I sort of see these monsters as evil in the sense of being the sort of henchmen Dr. Evil would have, dedicated to getting the job done, even if there don't know exactly what that job might be

Character classes are a tough sell, but I am going to stick to it

A cleric of mountain dew, a bacon scented rogue, gong after a party that is obsessed with nachos, is everybody here skipping lunch or something?

Also, the complete random nature of the adventure means actually finding the good player characters would be next to impossible, so the game becomes more about developing your characters and the group dynamic


Racial Crunch:

Outsider (native) (3 RP)

A native outsider is at least partially composed of the essence (but not necessarily the matter) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. When making a native outsider race, it is sometimes important to pick a single Outer Planes that race is tied to. For example, tieflings are tied to Abaddon, the Abyss, or Hell. Such ties can be important for qualifying for other racial abilities, but it's not required that a native outsider be tied to another plane. A native outsider race has the followings features.

Native outsiders have the darkvision 60 feet racial trait.
Native outsiders breathe, eat, and sleep.

Small (0 RP)

Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.

Flexible (2RP)

+2 Dex and Wis

Hydrated Vitality (3 RP)

Prerequisites: Outsider (native) with ties to the Plane of Water, fey type, or plant type.
Benefit: Members of this race gain fast healing 2 for 1 round anytime they submerge completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as water within an artificial pit or a bag of holding) does not activate this ability. Members of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Cold Resistance (1 RP)

Resist Energy 5 Cold.

Swim (2 RP)

Swim speed of 30 feet, and +8 to swim checks.

Terrain Stride (1 RP)

Ignore nonmagical favored terrain in water.

Elemental Vulnerability (-2 RP)

Fire deals half again as much damage.

Amphibious (2 RP)

Breathe both air and water.

Racial Fluff:

Stupid humans ruin everything. Even water. You know how hard it is to find good, crisp, clean water nowadays? Ask their corn crops.

It used to be that clean water dripped down from the mountains into raging rivers. Now, even that has artificial sweeteners... and corn syrup in it... even some of the elementals down in the dank dark dungeons are filled to the brim with corn syrup. What's worse, now that they've grown addicted to the stuff, they can't even manage to go home!

Well, at least there's work they can do. Heck, just add a bit of water, and they can keep even the toughest monsters hydrated. Just... don't let them get a direct taste. Turns out the little things are incredibly tasty. We've had to put down a few dozen Minotaur after they had their first sip.

I liked the idea of going along with the food theme :P It helped that the stupid humans and their fields full of corn could help... ahem... flavor the fluff.

Do you still want us to stat them as level 3? What do you want me to do for a god and domains? What about spontaneous healing, what with being evil?


So we might have

Moving - a rogue
Sarapadian - a wizard
Hotaru(?) - cleric
Sawyer masonjones(caorann) - fighter

And Tenro, who played slugg in the previous game, may come back with a new idea

Edit - I like that work up Hotaru, really interesting, but will you be alright with the random tables having only very small chances to generate water areas? (They are on the tables, not easy to roll, but they are there)

I'll answer your questions tomorrow


Might as well roll with the theme.

Yeah I was imagining these guys as about as evil as the monarchs minions (of the venture brothers cartoon). Not really evil, just got a well paying job from some person that happens to be evil themselves.
Or yanno in this case trapped in a never ending dungeon and made to act as custodians.

@Sarpadian, you could make a stealthy race and call it the darkness, in order to run a wizard and cast magic missiles.
All we need now is a cheeto golem to chase around.


By the way, there really hasn't been anything revealed to indicate that the lich baroness It'Dupree is actually evil


I'm interested in joining up. Not sure what you need to begin with. I was considering an Arcanist as it's a spell caster I haven't played if your allowing the advanced class guide. If not I can create something for whatever role is needed to be filled.

Would an undead race be allowed?

It may take me a day or two to create a character as work keeps my free town down somewhat now.


Well she was a blue blood politician, likely even before she became a lich. I don't think that leaves her much room on the Evil-o-meter.
Best case she is an evil chess master who treats pawns that she likes well.
(least thats what I can see becoming rumor on a Politician lich.)

Back on topic though I would still want to use the Opportunist archetype for my bacon rogue if such a thing is permitted. I find it makes my life significantly easier as a sneaky character and means I need to do less gymnastics on getting sneak attacks.

Also The Delicious weakness for those of use made out of something savory.

Delicious wrote:
(–1 RP): Ghorans take a –2 penalty on Escape Artist and combat maneuver checks made to escape a grapple against any creature that has a bite attack with the grab ability.

That is if Terquem is alright with such a concept, Though it does seem a weak penalty for such a thing. Perhaps a Morale bonus to hit/grapple for opponents in some instance or another?


I don't know anything about the advanced class guide, but I could look into it. I suppose an undead race would be allowed, as we had one (a created undead monster race) in the last game

Oh and once again, does everyone understand how the dungeon is created?


helpful quotes on creation process.:

Terquem wrote:


The Dungeon I have revised, edited and modified, “Appendix A” of the Dungeon Master’s Guide (Advanced Dungeons and Dragons, First Edition copy, 1979) to be, in my opinion only, more compatible with the Pathfinder rules, to include such things as Door Types, Dungeon Features, Lock and Trap Difficulty Classes, and more. There are Seven tables (I through VII), and most tables have sub tables, a-z. Table IV has been Reserved, that is it has been changed from its original purpose, and is held "not defined" for future use. Rolls for the creation of the Dungeon will be done, please, in the Discussion thread. Questions and Clarifications about the Dungeon should also be handled in the Discussion thread.
Terquem wrote:


The most often used table, is Table I, the Periodic Check
We roll on this table at the beginning of any turn when there is an unexplored section of the dungeon available.

Table I Periodic Check (d20)
Die Result
1-8 Continue straight – No Change (check again this table after 60 feet)
9-11 Door – go to Table II
12-14 New Passage – go to Table III
15-17 Chamber – go to Table V
18 Dead End – Secret Door? (d20, 1-5) if Yes, go to Table IIe
19 Straight 60’ with Trick/Trap – go to Table VI – occurs in 10’ section (d6)
20 Wandering Monster – go to Table VII

Yep.

@Trawets, You would need to figure out something to reduce the race points by 2 in order make the race (as you get a total of 14 points to play with.) due to the undead race costing 16 points to use.


See. Told you that as soon as you filled in the 4 basic slots people would show more interest ;)

And yeah. I know going with an aquatic race will never be 'win'. It just seemed like a cool idea to be at an advantage in water when... playing a sugar-filled water elemental.

And I'm gonna go with the name 'Misty' :p


Now we just need to finagle them into picking junk food based monster races to fit the theme.
Hrmm... but tofu isn't junk food even if it tastes like bacon.
A conundrum.

Meh.


But if it's used as the primary ingredient in making deep fried Tofu Cheetohs? :P

I think we're destroying the DM's dreams.


For the minotaur, I think I will go with a reflavored viking fighter (more berserker than raider)

Tenative crunch:

18/16/15/6/10/10

HP 34
AC 22 T 12 FF 20
CMB +7 CMD 19
F 6 R 3 W 1

Class Features: Fearsome, Shield Defense
Feats: Shield Focus, TWF, Improved Shield Bash, Power Attack, Impaling Charge
Skills: Intimidate (2) 5, Survival (1) 6
Equipment: Mwk Agile Breastplate, Mwk Heavy Spiked Shield, Mwk Longsword, Mwk Warhammer, Fighter's Kit, Longbow 144gp

Attacks:
Longsword/Warhammer +8(7) 1d8+4(6) 19-20x2 S/ 20x3 B
Gore +7 1d6+6 20x2 PB (+9(8) 2d6+6(9) on charge + free grapple)
Shield Bash +7(7) 1d6+4(6) x2
Fullround +6(5)/+5(4)/+0(-1) 1d8+4(6)/1d6+4(6)/1d6+2

Also, new minotaur traits:

Monstrous Humanoid - 3
Specialized (+2 str, +2 Con, -2 Int) -1
Powerful Charge - 2
Fast -1
Gore - 1
Skilled (Survival) 2
Hardy -2
Frenzy -2


Hrmm... deep fried tofu cheeto golem?
Maybe we can have it attack the good guys with some back up in the form of several Grits cubes.
Leaving them an awkward taste of corn in their ears for months.

Also, what dreams? Don't you know GM's forsake those in the forbidden ritual of game mastering?

@Caorann Awesome, I'm going to need to actually figure out what my race does soon.
I'm not sure if I want to just give it a pile of natural attacks and be done with it or not.


I suddenly recognize what I've been doing wrong the whole time I've been a GM. I knew of no such ritual.

Also, could easily go the Merciful Healer Archetype. It forces the character into positive energy channeling. And I like the 'brutal' channel energy heal they get at 8 :P


Thanks everyone!

Hotaru – Yes the Characters for this game should be created to be 3rd level (max hit points, we will roll for hp starting at level 4). You should have experience points that put you half way to level 4 on the fast progression table. And 1500 gold pieces for starting equipment. Spontaneous casting and Channeling - Yes that is often a bit of an impediment for Evil Clerics in this kind of game (where the premise would be that a group of characters most people would consider to be “evil” are working together for a common goal that isn’t necessarily a bad thing). So, if it isn’t too much of a stretch to believe, I would allow the Cleric of this party to be Neutral, and be teamed up with the Evil monsters more because of the Clerics nature (being a monster herself, and being in the employ of the Lich baroness) and avoid the handicap of being saddled with channeling negative energy and being forced to select inflict spells for spontaneous casting (I wish I had thought of this the first time around, as the first game’s Cleric was really trying to be helpful to his party, but often couldn’t be). Or you could go with the Merciful healer, as you suggested, I’d like to work with you to find a place where you are happy with the character.

Movin – I’d like to see the full monster creation work up you have in mind for your “bacon scented” vegepygmy. Did you already post it and I missed it?

Caorann – take a look at the character creation guidelines again, you might need to adjust your ability scores a little to avoid the Intelligence of 6 your worked out. I like the Smaller Minotaur build, very efficient and a good fighter build

Also, thanks Movin, for posting those informative spoiler bits. However it pointed out something important. The reference document we will be using (it is a word document and I will post a permanent link to it at the top of the page when I open the game threads) has gone through some revisions and is now at revision 6. Mostly I shifted the entries in the tables up and down to try and create a sense of consistency, low rolls create things that are not so good for the player characters while high rolls tend to produce things that are better (and by better in some instances that means a greater chance of getting experience points, even if that means a harder encounter).

The new Periodic check looks like this

1 The Passageway has come to a Dead End

2-4 The Passageway continues straight ahead. Check this table again after 60’.

5-8 There is a Door. Determine the number and location from Table I. A., and then go to Table II.

9-10 There is a New Passageway. Go to Table III.

11 The Passageway Turns. Go to Table IV

12-16 There is a Chamber. Determine the number and location from Table I. B., and then go to Table V.

17 There is a Stairway. Go to Table VI

18-19 There is a Trick or Trap. Go to Table VII.

20 There is a Wandering Monster. Go to Table VIII.

And some tables have been changed slightly.

I am opening a new campaign for this game so I hope that everyone who wants to play can find something to keep their interest and we have something fun to look forward to. The campaign information thread will have all the pertinent rules, plus a handy flow chart that shows a condensed version of the Appendix “A” document so you can get a feel for how it will be used.

I don’t expect a regular posting rate from anyone, once a day is great, but if you skip a day (as I often do) that’s not a problem. If you know you are going to be away for a few days just let everyone know with a post in the discussion thread. I’m not planning on quitting this site any time soon, so you can expect me to be around, even if things slow down.

Sorry for the wall of text, are there any new questions, or did I miss a question from anyone?


Misty Prominence:

10/16/14/10/16/14
HP 30
AC 20 T 13 FF 17
CMB +2 CMD 15
F 5 R 4 W 6
Darkvision 60ft, 20ft Move, 20ft Swim.
Vulnerable to Fire. Cold Resistance 5.

Class Features: Positive Aura, Channel Energy 2d6 5/day, Healing Domain, Spontaneous Cure, Combat Medic, Merciful Healing(Fatigued)
Feats: Selective Channeling, ???(Open to suggestions)
Skills: Heal (1) 7, Know Arcana (1) 4, Know Religion (1) 4, Profession Culinary (3) 9, Spellcraft (3) 6, Swim (+8 Racial -1 ACP) 7
Equipment: Mwk Agile Breastplate, Mwk Heavy Steel Shield Cleric's Kit, Masterwork Morning Star, Javelinx5, 351 gp in shiny rocks.

Attacks:
Morningstar, +3, 1d6, x2 crit, Bludgeoning or Piercing
Javelin, +5 hit, x2 crit, Piercing, 30ft range.


I've decided on a monster to base my character off of--the Contemplative. I'm not sure how to work in junk food, though. Maybe he carries around Smarties and tries to get people to eat them so they can be as intelligent as he is?


Dark Contemplative:

Type: Monstrous Humanoid (3 RP)
Size: Medium (0 RP)
Speed: Slow Speed (-1 RP)
Ability Score Mod: Paragon [-2 STR, -2 DEX, -2 CON, +4 INT] (1 RP)
Language: Dark Contemplatives begin play speaking Common. Dark Contemplatives with high Intelligence scores may pick the following as bonus languages: Abyssal, Aklo, Dark Folk, Necril, Terran, Undercommon, and Vegepygmy [Standard: 0 RP]
Illusion Resistance (1 RP)
Resistant (2 RP)
Shadow Magic (2 RP)
Constant Spell-Like Divination (3 RP)
SLA, Greater (Telekinetic Charge-4 RP)
Light Sensitivity (-1 RP)


I like the telekinetic Charge SLA :)

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