
GM West |

Heck yes, my friend! Though I gave up on RttToEE a couple years ago, this one is another 3.5 game I started back on WoG and it's getting close to the end game - probably about 3/4 of the way finished. Got a cleric of 11th level? If not, I'll have the NPC cleric that got killed become raised from the dead and you can make whatever character you like! A wizard type might be helpful, though the party has a gnome beguiler with a good repertoire of spells - though without the variety a spellbook offers.
Let me know as soon as you can, I'm wanting to get this adventure started again after I stalled it out badly over tax season. You'll find another familiar face in Morrow Tue, by the way. But I'll let him introduce himself! :)

Brosh Grey |

I have Cora, 9th level Malconvoker I can level up by two levels. She played with you in another game.
https://www.tapatalk.com/groups/d20worldofgreyhawk/viewtopic.php?p=196254#p 196254
She is close to level and very capable in many ways that will not overlap with a Beguiler as her banned schools are illusion and enchantment

Brosh Grey |

My first choice would be Cora, but I also located my Cleric of Atroa, a heal bot (at low levels anyway) now a caster cleric. She was level 6 but could be leveled up to 11.
https://www.tapatalk.com/groups/d20worldofgreyhawk/viewtopic.php?p=282088#p 282088
Too bad I can not find Thorgrim Ironshanks of the Hammerhand Clan of Bazrac Nalgrin, now there was a fun RP battle cleric.

GM West |

Yep, get to her 11th level, Brosh/Cora. Feel free to update her backstory to reflect her further adventures if you feel up to it! What adventure was she in? I remember the name, but can't recall the details. Hell, I can barely remember the games I had. RttToEE for sure, I know I was running Mummy's Mask toward the end there, and this one too... Oh yeah, was it Fane of the Witch King, maybe? I remember that one as well. Damn, came so close to finishing that one before it fell apart. I think I kinda hand-waved the end, if I remember right.

Cora Tosscobble |

I was in a game with you, Expedition to the Ruins of Greyhawk. I was actually in a game of your before that one which we finished naturally. Using the search engine on Tapatalk, Morrow was with her in Expedition to the Ruins of Greyhawk, if this Morrow is the same one.
https://www.tapatalk.com/groups/d20worldofgreyhawk/viewtopic.php?p=292254#p 292254
I'll level her up to 11, and choose items equal to the difference between 9 to 11 and update her CS as soon as I can.
She has some things form WoG that I don't see here, traits and flaws as well as Imbued Staff. Do I remove those?

Cora Tosscobble |

How do I deal with hit points for both levels?
I left WoG when things started migrating over here, 2018.
My last scene included finding a stranger in a fine robe in a prison cell.
https://www.tapatalk.com/groups/d20worldofgreyhawk/expedition-to-the-ruins- of-greyhawk-t10021-s480.html
It would appear Cora is already known by this party and I was mistaken that is was Brosh, he was in Return to the Temple of Elemental Evil. I was very close to 10th level, so perhaps I returned to the City of Greyhawk to train and encountered some side adventure along the way before returning to the party.

Cora Tosscobble |

Well, that is an interesting way for me to return to the adventure after having left for personal growth and discovery. I will follow that route and when I return I WILL, I did not previously, have high K planes. Malconvokers are masters of Bluff (complete Scoundrel book PrC after all) and my Bluff will be +24 at level 11.

GM West |

Good idea, Fash! We can say Glorb - using his numerous contacts in Greyhawk as a well-known bard - was able to reach out to Cora and learn that his old acquaintance had some interesting information. Let me think on what I want you to know, there may be something I can come up with pertaining to stuff yet to come in the adventure module.

Cora Tosscobble |

I think I have everything updated on my CS, just need HP rolls. Its is actually +20 k Planes for monsters, I was wrong earlier.
I like the idea of her knowing something. Perhaps I left the adventure to pursue studying the history the Ruins or of the monsters within there. That sort of idea suits her, though she has no ranks in k History. It both explains her leaving and her returning.

![]() |

Alright, so I'm hoping to get this adventure moving again very soon. Qstor, if you have interest in playing the cleric who was killed (and can be raised again), feel free to do so! His name is Verdan and his character sheet can be found here.
Sorry I didn't reply sooner. I'll make him in herolab and then create a character here.

GM West |

Sure, feel free! Still looking for a cleric (or a character strong in healing), but I'm setting a deadline of Saturday noon EST. I'll be continuing the adventure, at that time. So long as you've got a character that is basically complete (stats, abilities, feats, equipment, etc) I'll take them at face value and go over them more carefully in the next week or two to advise of any needed modifications (if any.)

karlprosek |

Here's the bones of my guy. It looks like the team needs a heavy front liner so this is a Cleric but melee focused. I just need to buy equipment for him and he's done.
He's a Boccob worshipper so maybe there's backstory with Morrow and is from a family of wizards and arcane spellcasters so maybe that could tie in with Fash's friend Kelviernan.
M LN Human Fighter/Cleric, Level 1/9, Init +0, HP 100/100, Speed 30, AC 22, Touch 13, Flat-footed 19, Fort 2+2+6, Ref 0+1+3, Will 0+1+6, Base Attack Bonus +7/+2 (+10/+5)
Abilities Str 17 (23), Dex 8, Con 16, Int 8, Wis 16, Cha 10
Conditions None
MELEE
RANGED
MISC/SPELL COMBAT BONUSES:
BACKGROUND
From family of wizards and arcane researchers but didn't have the knack for it. Faith in Boccob gave him holy power and combined with his prodigious strength he became a holy warrior.
PERSONALITY
Friendly, outgoing, protective. Not very smart but likes to read, especially about arcane mysteries and inventions.
Doesn't trust/like to ride horses.
APPEARANCE]
Suel heritage. Big blonde guy, average looking but nice
FCB: HP all levels
SKILLS 2/lvl (x4 at lvl 1) = 18+8+human(4+9)
Climb 8 = 2 +6 Str
Concentration 13 = 10 +3 Con
Heal 4 = 1 +3 Wis
Intimidate 4 = 4 +0 Cha
Jump 7 = 1 +6 Str
Kn: Arcana 4 = 5 -1 Int
Kn: Religion 4 = 5 -1 Int
Spellcraft 9 = 10 -1 Int
Swim 7 = 1 +6 Str
TRAITS AND ABILITIES]
Medium size
Mvmt 30
Bonus feat
Bonus skills (4 lvl 1, 1 per lvl)
Speaks Common
FC any
Weapon and Armor Proficiency: All simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus feat
Aura
Spells
Deity: Boccob (Magic, Planning)
Bonus feat (Extend Spell)
Spontaneous Casting
Aligned Spells (LN, TN)
Turn Undead 7/day 3 +0 Cha +4 feat
Deity: Boccob, Domains
Magic
Granted Power: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Spells:
Magic Aura
Identify
Dispel Magic
Imbue with Spell Ability
Spell Resistance
Antimagic Field
Spell Turning
Protection from Spells
Mage's Disjunction
Planning
Granted power: You gain Extend Spell as a bonus feat.
Spells:
Augury
Clairaudience/Clairvoyance
Deathwatch
Detect Scrying
Discern Location
Heroes' Feast
Scrying, Greater
Status
Time Stop
FEATS]
1: Power Attack
Human: Extra Turning
Ftr: Improved Bull Rush
Boccob: Extend Spell
3: Persist Spell
6: Divine Metamagic (Persist Spell)
9: Shock Trooper
Cleric spells/day:
0 (DC 13): 6
1 (DC 14): 5+1
2 (DC 15): 5+1
3 (DC 16): 4+1 (-1 3rd lvl spell usually cast)
4 (DC 17): 2+1 (-2 4th lvl spell usually cast)
5 (DC 18): 1+1
Cleric spells usually prepared:
3: Magic Vestment
4: Divine Power, Imbue with Spell Ability, Magic Weapon (Greater)
Cast today:
Divine Power cast every morning w/ DMM Persist
Magic Vestment cast whenever entering dangerous area
Magic Weapon, Greater cast whenever entering dangerous area
GEAR
Weapons
MAGIC ITEMS
ARMOR
GEAR
Backpack
Total weight: lbs.
-without pack: lbs.
Light load 86 lbs. (200 lb. w/ Divine Power)
Med. load 173 lbs. (400 lbs.)
Hvy. load 260 lbs. (600 lbs.)
Lift (over head) 260 lbs. (600 lbs.)
Lift (off ground) 520 lbs. (1200 lbs.)
Push or drag 1300 lbs. (1800 lbs.)
MONEY
9 HP rolls: 9d8 ⇒ (1, 8, 7, 6, 1, 5, 6, 6, 1) = 41 The 1s become 4s so total is 50.

GM West |

Looks great at a glance Vegeir, welcome to the adventure! I'll bring you and Cora into the game with my next post. Please feel free to RP your way into the group using whatever background exposition you're comfortable with - either on your own or in tandem with another player character. Just make sure the other player is on board with the background tie-in as well!