GM Merc's Savage Tide
Game Master
Mercurion
GM Merc's Savage Tide
Dice roll example:
Current Temperature: 1d10 + 80 ⇒ (10) + 80 = 90
Female Human Oracle 3
Nobility: 1d20 + 5 ⇒ (13) + 5 = 18
Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27 add 4 to anyone who finds her attractive
Spot: 1d20 + 5 ⇒ (14) + 5 = 19
Male Human Expert 3
Rolls for Walton:
Spot: 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge(Nature): 1d20 + 5 ⇒ (15) + 5 = 20
Shane:
Spot: 1d20 + 4 ⇒ (9) + 4 = 13
Knowledge - Nobility: 1d20 + 2 ⇒ (17) + 2 = 19
Jynx
Spot: 1d20 + 11 ⇒ (15) + 11 = 26
Knowledge (Local): 1d20 + 2 ⇒ (13) + 2 = 15
Profession (Sailor): 1d20 + 5 ⇒ (7) + 5 = 12
Checking how 'reasonable' 20,000 gold is...
Knowledge (Nobility): 1d20 + 3 ⇒ (3) + 3 = 6
1 person marked this as a favorite.
|
Jewdebega wrote: Checking how 'reasonable' 20,000 gold is...
[dice=Knowledge (Nobility)]1d20 + 3
Well, it seems like it's...well...gold. Some gold. Yeah...some, gold :)
Hi gang! Trying out the dice roller:
Gather info for Tidal -> 1d20+1
Hmm, hold on.
[dice=Gather info]1d20+1
Third times a charm..
1d20 + 1 ⇒ (16) + 1 = 17
Mom... Mom... Ma... MA! INFO!
Gather Information: 1d20 ⇒ 19
And Much Info Was Gathered
Jewdebega wrote: Mom... Mom... Ma... MA! INFO!
[dice=Gather Information]1d20
Now I am going to be picturing Tybalt looking like Will Ferrell
Male Human Expert 3
Walton Aiding Another:
He's not so good at Diplomacy: 1d20 - 2 ⇒ (12) - 2 = 10
Gather Information: 1d20 + 5 ⇒ (19) + 5 = 24
Sailor: 1d20 + 5 ⇒ (12) + 5 = 17 Just in case his sailing contacts and background points him a more useful source of information
Female Human Oracle 3
Gather Info: 1d20 + 8 + 1 + 3 ⇒ (12) + 8 + 1 + 3 = 24
-Posted with Wayfinder
Knowledge (Local): 1d20 + 2 ⇒ (19) + 2 = 21
Profession (sailor): 1d20 + 5 ⇒ (6) + 5 = 11
Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27
Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20
Bluff: 1d20 + 6 ⇒ (17) + 6 = 23
Female Human Oracle 3
Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11
Bluff: 1d20 + 8 ⇒ (11) + 8 = 19
-Posted with Wayfinder
Male Human Expert 3
Walton Init: 1d20 + 1 ⇒ (11) + 1 = 12
Walton Climb: 1d20 + 7 ⇒ (17) + 7 = 24
Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative for Vark's Crew: 1d20 ⇒ 18
attack roll: 1d20 + 1 ⇒ (7) + 1 = 8
Damage roll(sneak attack): 1d6 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8
Tidals rolls:
Climb: [roll]d20+2[/roll]
Initiative: [roll]d20+1[/roll]
Man, really? Sorry guys.
Again...
Tidals rolls:
Climb: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Female Human Oracle 3
Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3 and -4 str for 1 min
-Posted with Wayfinder
Tybalt's Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Jynx initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Jynx climb: 1d20 + 2 ⇒ (7) + 2 = 9
female bloodline (gold dragon) sorceress
Reyth attack roll: 2 d20 20, 15 (YES and I may never be that lucky again but YeS)
damage; 1d4 each; 2,3
Initiative 1d20 = 6 oh well, I'm still happy with the prior roll.
Female crew member: 1d20 + 2 ⇒ (9) + 2 = 11
female bloodline (gold dragon) sorceress
Critial hit:
claw 1 damage: 1d4 + 1 ⇒ (3) + 1 = 4
Climb Tybalt Climb!
Climb: 1d20 - 4 ⇒ (15) - 4 = 11
Female crew member @ Walton: 1d20 + 2 ⇒ (18) + 2 = 20
Hickory @ Tidal: 1d20 ⇒ 9
Damage on Walton: 1d8 ⇒ 1
Male Human Expert 3
Walton attacking crossbow-woman: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Tidal presses on and attacks Hickory:
1d20 + 5 ⇒ (14) + 5 = 19
Possible damage, if its a hit: 2d6 + 5 ⇒ (4, 2) + 5 = 11
Shane attack @ C1: 1d20 + 1 ⇒ (8) + 1 = 9
female crew member @ Walton: 1d20 + 2 ⇒ (8) + 2 = 10
Shane is in need of sneak attack lessons
Savage Tide players can ignore, this is for the other game I run.
Fortitude Saves:
Alefyre: 1d20 + 8 ⇒ (11) + 8 = 19
Bannor: 1d20 + 11 ⇒ (17) + 11 = 28 includes +2 bonus vs. necromantic effects
Aun: 1d20 + 9 ⇒ (6) + 9 = 15
Kerrigan: 1d20 + 5 ⇒ (13) + 5 = 18 includes +2 bonus vs. necromantic effects
Heldix: 1d20 + 6 ⇒ (4) + 6 = 10
Kushnet: 1d20 + 5 ⇒ (3) + 5 = 8
Rimegar: 1d20 + 8 ⇒ (4) + 8 = 12
Marina: 1d20 + 3 ⇒ (3) + 3 = 6
Agrist: 1d20 + 1 ⇒ (2) + 1 = 3
Proxia: 1d20 + 10 ⇒ (19) + 10 = 29
Heldix, Kushnet, Rimegar, Marina, and Argrist fail their saving throw
Female Human Oracle 3
MM: 1d4 + 4 ⇒ (3) + 4 = 7 and -4 str for 1 minute
-Posted with Wayfinder
Jynx Climb: 1d20 + 2 ⇒ (2) + 2 = 4
female bloodline (gold dragon) sorceress
Reyth claw attack 1: 1d20 + 1 ⇒ (4) + 1 = 5
claw 1 damage: 1d4 + 1 ⇒ (1) + 1 = 2
Reyth claw attack 2: 1d20 + 1 ⇒ (20) + 1 = 21
claw 2 damage: 1d4 + 1 ⇒ (3) + 1 = 4
female bloodline (gold dragon) sorceress
Mercurion wrote: Savage Tide players can ignore, this is for the other game I run.
Fortitude Saves:
[dice=Alefyre]1d20+8
[dice=Bannor]1d20+11 includes +2 bonus vs. necromantic effects
[dice=Aun]1d20+9
[dice=Kerrigan]1d20+5 includes +2 bonus vs. necromantic effects
[dice=Heldix]1d20+6
[dice=Kushnet]1d20+5
[dice=Rimegar]1d20+8
[dice=Marina]1d20+3
[dice=Agrist]1d20+1
[dice=Proxia]1d20+10
Heldix, Kushnet, Rimegar, Marina, and Argrist fail their saving throw
Whoa!!! What are they doing to us?
Nonny wrote: Mercurion wrote: Savage Tide players can ignore, this is for the other game I run.
Fortitude Saves:
[dice=Alefyre]1d20+8
[dice=Bannor]1d20+11 includes +2 bonus vs. necromantic effects
[dice=Aun]1d20+9
[dice=Kerrigan]1d20+5 includes +2 bonus vs. necromantic effects
[dice=Heldix]1d20+6
[dice=Kushnet]1d20+5
[dice=Rimegar]1d20+8
[dice=Marina]1d20+3
[dice=Agrist]1d20+1
[dice=Proxia]1d20+10
Heldix, Kushnet, Rimegar, Marina, and Argrist fail their saving throw Whoa!!! What are they doing to us? Evil, bad, terrible things!
No, some of the party is starting to feel the effects of the necromantic field that permeates Ashwood. But no worries, it doesn't actually kick in quite yet, not until you deal with the glassworks.
BTW, Reyth rolled a natural 20 above, so a possible critical. Roll another attack; if the result is 13 or better, roll another damage die.
female bloodline (gold dragon) sorceress
Reyth Claws of Gleaming Death attack 1: 1d20 + 1 ⇒ (16) + 1 = 17
female bloodline (gold dragon) sorceress
BWAAAHAHAHAHAHAHHAAAAA
Claws of Gleaming Death 1 damage: 1d4 + 1 ⇒ (4) + 1 = 5
Male Human Expert 3
Walton, hit with your axe please: 1d20 + 5 ⇒ (16) + 5 = 21
If he finally hits something: 1d8 + 4 ⇒ (3) + 4 = 7
Glen Gildor - Glassworks Initiative:
Alefyre: 1d20 + 4 ⇒ (8) + 4 = 12
Bannor: 1d20 + 3 ⇒ (16) + 3 = 19
Aun: 1d20 + 5 ⇒ (11) + 5 = 16
Kerrigan: 1d20 + 4 ⇒ (19) + 4 = 23
Heldix: 1d20 + 3 ⇒ (11) + 3 = 14
Kushnet: 1d20 + 6 ⇒ (15) + 6 = 21
Rimegar: 1d20 + 2 ⇒ (15) + 2 = 17
Marina: 1d20 + 1 ⇒ (14) + 1 = 15
Argrist: 1d20 + 2 ⇒ (16) + 2 = 18
Proxia: 1d20 + 1 ⇒ (14) + 1 = 15
Glassworks workers: 1d20 + 1 ⇒ (11) + 1 = 12
|