
| Erin the Cursed | 
 
	
 
                
                
              
            
            Nobility: 1d20 + 5 ⇒ (13) + 5 = 18
Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27  add 4 to anyone who finds her attractive 

| Erin the Cursed | 
 
	
 
                
                
              
            
            Gather Info: 1d20 + 8 + 1 + 3 ⇒ (12) + 8 + 1 + 3 = 24
The bonusses are against those who find her attractive
-Posted with Wayfinder

| Erin the Cursed | 
 
	
 
                
                
              
            
            Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11
Bluff: 1d20 + 8 ⇒ (11) + 8 = 19
-Posted with Wayfinder

| Erin the Cursed | 
 
	
 
                
                
              
            
            Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3 and -4 str for 1 min
-Posted with Wayfinder

| Mercurion | 
 
	
 
                
                
              
            
            Savage Tide players can ignore, this is for the other game I run.
Fortitude Saves:
Alefyre: 1d20 + 8 ⇒ (11) + 8 = 19
Bannor: 1d20 + 11 ⇒ (17) + 11 = 28 includes +2 bonus vs. necromantic effects
Aun: 1d20 + 9 ⇒ (6) + 9 = 15
Kerrigan: 1d20 + 5 ⇒ (13) + 5 = 18 includes +2 bonus vs. necromantic effects
Heldix: 1d20 + 6 ⇒ (4) + 6 = 10
Kushnet: 1d20 + 5 ⇒ (3) + 5 = 8
Rimegar: 1d20 + 8 ⇒ (4) + 8 = 12
Marina: 1d20 + 3 ⇒ (3) + 3 = 6
Agrist: 1d20 + 1 ⇒ (2) + 1 = 3
Proxia: 1d20 + 10 ⇒ (19) + 10 = 29
Heldix, Kushnet, Rimegar, Marina, and Argrist fail their saving throw

| Erin the Cursed | 
 
	
 
                
                
              
            
            MM: 1d4 + 4 ⇒ (3) + 4 = 7 and -4 str for 1 minute
-Posted with Wayfinder

| Nonny | 
 
	
 
                
                
              
            
            Savage Tide players can ignore, this is for the other game I run.
Fortitude Saves:
[dice=Alefyre]1d20+8
[dice=Bannor]1d20+11 includes +2 bonus vs. necromantic effects
[dice=Aun]1d20+9
[dice=Kerrigan]1d20+5 includes +2 bonus vs. necromantic effects
[dice=Heldix]1d20+6
[dice=Kushnet]1d20+5
[dice=Rimegar]1d20+8
[dice=Marina]1d20+3
[dice=Agrist]1d20+1
[dice=Proxia]1d20+10Heldix, Kushnet, Rimegar, Marina, and Argrist fail their saving throw
Whoa!!! What are they doing to us?

| Mercurion | 
 
	
 
                
                
              
            
            Mercurion wrote:Whoa!!! What are they doing to us?Savage Tide players can ignore, this is for the other game I run.
Fortitude Saves:
[dice=Alefyre]1d20+8
[dice=Bannor]1d20+11 includes +2 bonus vs. necromantic effects
[dice=Aun]1d20+9
[dice=Kerrigan]1d20+5 includes +2 bonus vs. necromantic effects
[dice=Heldix]1d20+6
[dice=Kushnet]1d20+5
[dice=Rimegar]1d20+8
[dice=Marina]1d20+3
[dice=Agrist]1d20+1
[dice=Proxia]1d20+10Heldix, Kushnet, Rimegar, Marina, and Argrist fail their saving throw
Evil, bad, terrible things!
No, some of the party is starting to feel the effects of the necromantic field that permeates Ashwood. But no worries, it doesn't actually kick in quite yet, not until you deal with the glassworks.
BTW, Reyth rolled a natural 20 above, so a possible critical. Roll another attack; if the result is 13 or better, roll another damage die.

| Mercurion | 
 
	
 
                
                
              
            
            Glen Gildor - Glassworks Initiative:
Alefyre: 1d20 + 4 ⇒ (8) + 4 = 12
Bannor: 1d20 + 3 ⇒ (16) + 3 = 19
Aun: 1d20 + 5 ⇒ (11) + 5 = 16
Kerrigan: 1d20 + 4 ⇒ (19) + 4 = 23
Heldix: 1d20 + 3 ⇒ (11) + 3 = 14
Kushnet: 1d20 + 6 ⇒ (15) + 6 = 21
Rimegar: 1d20 + 2 ⇒ (15) + 2 = 17
Marina: 1d20 + 1 ⇒ (14) + 1 = 15
Argrist: 1d20 + 2 ⇒ (16) + 2 = 18
Proxia: 1d20 + 1 ⇒ (14) + 1 = 15
Glassworks workers: 1d20 + 1 ⇒ (11) + 1 = 12
 
	
 
     
     
     
	
  
	
 