GM Merc's Savage Tide

Game Master Mercurion

GM Merc's Savage Tide


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1d20 - 7 ⇒ (9) - 7 = 2


fireball: 4d6 ⇒ (3, 6, 6, 5) = 20
tumble to ground: 1d20 + 11 ⇒ (6) + 11 = 17


Male Human Expert 3

Predator: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d4 + 8 ⇒ (4, 1) + 8 = 13 Holy Damage: 2d6 ⇒ (5, 3) = 8


Attack w/ longspear +1 and flanking bonus: 1d20 + 10 ⇒ (4) + 10 = 14

Damage incl. skirmish: 1d8 + 4 + 2d6 ⇒ (1) + 4 + (2, 2) = 9

If the target counts as humanoid (human), add another +4 to the attack and damage rolls.


Shane: 1d20 + 3 ⇒ (2) + 3 = 5
Shane: 1d20 + 3 ⇒ (6) + 3 = 9
Shane: 1d20 - 2 ⇒ (4) - 2 = 2

Walton: 1d20 + 3 ⇒ (2) + 3 = 5
Walton: 1d20 + 3 ⇒ (18) + 3 = 21
Walton: 1d20 - 2 ⇒ (11) - 2 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4 *includes DR 1

Detroit: 1d20 + 3 ⇒ (8) + 3 = 11
Detroit: 1d20 + 3 ⇒ (6) + 3 = 9

Shane goo: 1d6 ⇒ 6 * save half Reflex
Walton goo: 1d6 - 1 ⇒ (5) - 1 = 4 *DR included, save half Reflex


Male Human Expert 3

Reflex: 1d20 + 5 ⇒ (1) + 5 = 6

Predator: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 2d4 + 8 ⇒ (1, 4) + 8 = 13 Holy Damage: 2d6 ⇒ (5, 4) = 9


Detroit attack! (-4 penalty due to being prone already included)

Attack 1: 1d20 + 6 ⇒ (10) + 6 = 16

Damage: 1d10 + 7 ⇒ (9) + 7 = 16

Attack 2: 1d20 + 1 ⇒ (15) + 1 = 16

Damage: 1d10 + 7 ⇒ (8) + 7 = 15


Reflex Save 1: 1d20 + 3 ⇒ (13) + 3 = 16

Reflex Save 2: 1d20 + 3 ⇒ (16) + 3 = 19


Fall Damage: 2d2 - 2 ⇒ (2, 1) - 2 = 1


reflex save: 1d20 + 7 ⇒ (13) + 7 = 20


Attack w/ longspear +1: 1d20 + 8 ⇒ (8) + 8 = 16

Damage incl. skirmish: 1d8 + 4 + 2d6 ⇒ (7) + 4 + (5, 1) = 17

If target counts as flanked, add +2 to attack roll.
If target counts as humanoid (human), add +4 to attack and damage rolls.
If target counts as prone, it takes a -4 penalty to AC.


Shane goo: 1d6 ⇒ 4
Detroit goo: 2d6 ⇒ (3, 2) = 5

Monkeypult: 1d20 - 6 ⇒ (18) - 6 = 12

Shane death throes: 1d20 - 2 ⇒ (8) - 2 = 6
Detroit death throes: 1d20 - 2 ⇒ (7) - 2 = 5
Detroit death throes 2: 1d20 - 2 ⇒ (15) - 2 = 13

Primary target (1=Shane, 2=Walton, 3= Detroit)
1d3 ⇒ 3

Detroit damage: 5d6 ⇒ (5, 1, 3, 5, 5) = 19
Shane damage: 2d6 ⇒ (5, 4) = 9
Walton damage: 2d6 ⇒ (2, 1) = 3


Detroit Reflex vs. Monkey: 1d20 + 3 ⇒ (18) + 3 = 21


reflex save- debris: 1d20 + 7 ⇒ (19) + 7 = 26

reflex save - goo: 1d20 + 7 ⇒ (19) + 7 = 26


Male Human Expert 3

Reflex: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21


attack 1: 1d20 + 11 ⇒ (14) + 11 = 25
attack 2: 1d20 + 11 ⇒ (8) + 11 = 19
attack 3: 1d20 + 11 ⇒ (10) + 11 = 21
tumble: 1d20 + 9 ⇒ (1) + 9 = 10


Monkeypult: 1d20 - 6 ⇒ (11) - 6 = 5

damage: 2d6 ⇒ (5, 2) = 7


dmg: 1d8 + 2 ⇒ (1) + 2 = 3
first shot: 1d8 + 2 ⇒ (5) + 2 = 7

REF: 1d20 + 9 ⇒ (10) + 9 = 19


attack: 1d20 + 11 ⇒ (9) + 11 = 20
dmg: 1d8 + 2 ⇒ (8) + 2 = 10


Male Human Expert 3

Spot: 1d20 + 8 ⇒ (3) + 8 = 11


Listen check: 1d20 + 8 ⇒ (17) + 8 = 25

Spot check: 1d20 + 8 ⇒ (16) + 8 = 24


Initiative: 1d20 + 6 ⇒ (9) + 6 = 15


1d20 + 3 ⇒ (3) + 3 = 6


Spring Attack w/ +1 longspear: 1d20 + 8 ⇒ (18) + 8 = 26
Damage incl. skirmish: 1d8 + 2d6 + 4 ⇒ (5) + (3, 6) + 4 = 18


Male Human Expert 3

Readied attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d4 + 8 ⇒ (1, 2) + 8 = 11 Holy damage: 2d6 ⇒ (2, 5) = 7


initiative: 1d20 + 7 ⇒ (6) + 7 = 13


Male Human Expert 3

Walton Init: 1d20 + 2 ⇒ (16) + 2 = 18


female bloodline (gold dragon) sorceress

init: 1d20 + 7 ⇒ (20) + 7 = 27
crossbow v beast: 1d20 + 7 ⇒ (13) + 7 = 20
crossbow damage v beast: 1d8 + 5 ⇒ (7) + 5 = 12


init: 1d20 + 5 ⇒ (1) + 5 = 6


attack - rapier #1: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 (2-weapons)
damage - rapier #1: 1d6 + 2 ⇒ (5) + 2 = 7

attack - rapier #2: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 (2-weapons)
damage - rapier #2: 1d6 + 2 ⇒ (1) + 2 = 3


Detroit Init: 1d20 + 1 ⇒ (6) + 1 = 7


Snake Bite
1d20 + 15 ⇒ (5) + 15 = 20


female bloodline (gold dragon) sorceress

crossbow: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d8 + 5 ⇒ (2) + 5 = 7


Male Human Expert 3

Predator: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d4 + 8 ⇒ (4, 4) + 8 = 16


female bloodline (gold dragon) sorceress

MM1: 1d4 + 1 ⇒ (1) + 1 = 2
MM2: 1d4 + 1 ⇒ (1) + 1 = 2
MM3: 1d4 + 1 ⇒ (3) + 1 = 4


Attack: 1d20 + 5 ⇒ (20) + 5 = 25

Damage: 1d10 + 7 ⇒ (10) + 7 = 17


Critical Confirm: 1d20 + 5 ⇒ (17) + 5 = 22

Critical Damage: 2d10 + 14 ⇒ (4, 10) + 14 = 28


1d20 + 15 ⇒ (16) + 15 = 31
dam: 1d8 + 12 ⇒ (7) + 12 = 19
grapple: 1d20 + 23 ⇒ (17) + 23 = 40
constrict: 1d8 + 10 ⇒ (4) + 10 = 14
2nd maw: 1d8 + 1 ⇒ (6) + 1 = 7

death throes: 1d20 + 15 ⇒ (16) + 15 = 31
dam: 1d8 + 12 ⇒ (4) + 12 = 16

goo: 1d6 ⇒ 2


Healing belt: 3d8 ⇒ (2, 8, 8) = 18


female bloodline (gold dragon) sorceress

healing 1: 2d8 ⇒ (5, 3) = 8


belt: 2d8 ⇒ (2, 5) = 7


Listen: 1d20 + 8 ⇒ (15) + 8 = 23
Spot: 1d20 + 8 ⇒ (1) + 8 = 9


Move Silently: 1d20 + 8 ⇒ (1) + 8 = 9


1d20 + 1 ⇒ (11) + 1 = 12


1d20 + 16 ⇒ (17) + 16 = 33
2d4 + 9 ⇒ (4, 2) + 9 = 15


female bloodline (gold dragon) sorceress

Reyth init: 1d20 + 7 ⇒ (14) + 7 = 21
scorching ray: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 4d6 ⇒ (2, 1, 2, 6) = 11


Male Human Expert 3

Walton init: 1d20 + 2 ⇒ (2) + 2 = 4


Spring Attack w/ +1 longspear: 1d20 + 10 ⇒ (17) + 10 = 27

Damage incl. skirmish, rage and brute gauntlets: 1d8 + 9 + 2d6 ⇒ (2) + 9 + (1, 4) = 16


Initiative: 1d20 + 7 ⇒ (6) + 7 = 13


init: 1d20 + 5 ⇒ (18) + 5 = 23

attack: 1d20 + 11 ⇒ (10) + 11 = 21
dmg: 1d8 + 2 ⇒ (6) + 2 = 8
first shot: 1d8 + 2 ⇒ (3) + 2 = 5

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