GM Merc's Savage Tide

Game Master Mercurion

GM Merc's Savage Tide


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1d20 - 7 ⇒ (9) - 7 = 2


fireball: 4d6 ⇒ (3, 6, 6, 5) = 20
tumble to ground: 1d20 + 11 ⇒ (6) + 11 = 17


Male Human Expert 3

Predator: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d4 + 8 ⇒ (4, 1) + 8 = 13 Holy Damage: 2d6 ⇒ (5, 3) = 8


Attack w/ longspear +1 and flanking bonus: 1d20 + 10 ⇒ (4) + 10 = 14

Damage incl. skirmish: 1d8 + 4 + 2d6 ⇒ (1) + 4 + (2, 2) = 9

If the target counts as humanoid (human), add another +4 to the attack and damage rolls.


Shane: 1d20 + 3 ⇒ (2) + 3 = 5
Shane: 1d20 + 3 ⇒ (6) + 3 = 9
Shane: 1d20 - 2 ⇒ (4) - 2 = 2

Walton: 1d20 + 3 ⇒ (2) + 3 = 5
Walton: 1d20 + 3 ⇒ (18) + 3 = 21
Walton: 1d20 - 2 ⇒ (11) - 2 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4 *includes DR 1

Detroit: 1d20 + 3 ⇒ (8) + 3 = 11
Detroit: 1d20 + 3 ⇒ (6) + 3 = 9

Shane goo: 1d6 ⇒ 6 * save half Reflex
Walton goo: 1d6 - 1 ⇒ (5) - 1 = 4 *DR included, save half Reflex


Male Human Expert 3

Reflex: 1d20 + 5 ⇒ (1) + 5 = 6

Predator: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 2d4 + 8 ⇒ (1, 4) + 8 = 13 Holy Damage: 2d6 ⇒ (5, 4) = 9


Detroit attack! (-4 penalty due to being prone already included)

Attack 1: 1d20 + 6 ⇒ (10) + 6 = 16

Damage: 1d10 + 7 ⇒ (9) + 7 = 16

Attack 2: 1d20 + 1 ⇒ (15) + 1 = 16

Damage: 1d10 + 7 ⇒ (8) + 7 = 15


Reflex Save 1: 1d20 + 3 ⇒ (13) + 3 = 16

Reflex Save 2: 1d20 + 3 ⇒ (16) + 3 = 19


Fall Damage: 2d2 - 2 ⇒ (2, 1) - 2 = 1


reflex save: 1d20 + 7 ⇒ (13) + 7 = 20

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