Sunlord Thalachos

Imrael's page

211 posts. Organized Play character for Atlas2112.


Full Name

Imrael Angelus Collatio, the Angel of Confrontation

Race

Outsider

Classes/Levels

WarPriest 6 | HP 48/48 | AC 20/13/16 | Init +7 Perc: +6 | 1st: 5/5 2nd: 4/4 | Fervor: 4/4 ||Atk: +10/2d4+10 w/REACH |FX: +1 save War blessing

Alignment

LN

Deity

Justitia

Strength 18
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 14
Charisma 8

About Imrael

Character Level:
EXP Points Gained: 1200
EXP To Next Level:

DEFENSE
AC 20 (+8 armor, +2 dex), touch 11, flat-footed 16
CMD 14
HP 48 (1d8+1Con+1FC)
Fort (4+1+2) +7, Ref (1+2+2) +5, Will (4+2+2) +8

OFFENSE
Init + 1
Speed 30 ft
CMB +4

Ranged (+3 BAB, +1 dex) +4

Melee (+3 BAB, +4 str, +2 magic weapon) +9
Ranseur(+1 Wpn focus) +10

Ranseur 2d4+10 x3 (+6 Str, +2 wpn, +2 Wpn spec))
(Reach, +2 w/Disarm)

Club 1d6+4 x2

STATISTICS

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Strength: 18 (+4)
Dexterity: 14(+2)
Constitution: 12(+1)
Intelligence: 13(+1)
Wisdom: 14 (+2)
Charisma: 8 (-1)

Skills:
Skills--total--ranks--class[y/n]--attribute

Acrobatics--
Appraise-- --Int
Bluff---- n--Cha
Climb---8 1--y--Str+4
Craft-- y--Int
Diplomacy--3 1--y--Cha -1
Disguise--
Escape Artist--3 1--n--Dex+2
Fly--
Handle Animal-- y--
Heal-- y--Wis+3
Intimidate-- y-Cha
Knowledge – Arcana--2 1--n--Int+1
Knowledge – Dungeoneering--2 1--n--Int +1
Knowledge – Engineering y--Int+1
Knowledge – Geography--2 1--n--Int
Knowledge – History--2 1--n--Int+1
Knowledge – Local--2 1--n--Int+1
Knowledge – Nature--2 1--n--Int +1
Knowledge – Nobility --Int
Knowledge – Planes--1 0--n--Int+1
Knowledge – Religion-5 1--y--Int +1
Linguistics - --Int+1
Perception--6 4--n--W(+2)
Perform -
Profession--0 y--Wis
Ride-- y--Dex+
Sense Motive--8 1--y--Wis+3
Sleight of Hand--
Spellcraft---5 1--y--Int+1
Stealth--2 1--n--Dex+1
Survival--3 y--Wis+3
Swim - y--Str+3
Use Magic Device--- Cha

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Feat Name & Description:

[1st WP]: Weapon Focus (Ranseur)

1st: Combat Reflexes

3rd:Improved Disarm
3rd(Class):Improved Initiative

5th: Weapon Specialization (Ranseur +2 damage)

6th: Greater Disarm (disarmed weapons and gear land 15 ft away in a random direction)

Favored Class: Warpriest
lvl: +1hp

-----------------------------------
Traits:

Reactionary: +2 Initiative

Fate's Favored: The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

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Racial and Class Skills & Abilities:

Race: Angel of War

Medium (0RP)
Normal Speed (0RP)
Flexible Ability Scores (2RP)
Standard Language (0RP)
Fast Healing 1 (6RP)
Damage Reduction (10/magic) (6RP)

Outsider (3RP) (comes w/ Darkvision 60')
Elemental Vulnerability (Electricity) (-2 RP)
Light Sensitivity: -1 attack and Perception in bright light. (-1RP)

Sacred Weapon: Swift action = +1

Fervor: 4/day
As a swift action, a warpriest can expend one use of fervor to cast any one warpriest spell he has prepared with a casting time of 1 round or shorter. When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. Spells cast in this way don't require somatic components and do not provoke attacks of opportunity.

Blessings(Healing & War): (3 + 1/2 level) = 5.

Healing Blessing

Powerful Healer (minor): At 1st level, you can add power to a cure spell as you cast it. As a swift action, you can treat any cure spell as if it were empowered (as the Empower Spell feat), causing it to heal 50% more damage (or deal 50% more damage if used against undead). This ability doesn't stack with itself or the Empower Spell feat.

War Blessing

War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.

Sacred Weapon: d6

Spontaneous Casting

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Equipment & Gear

Breastplate +2 (+6/+3/-4) (30 lbs)
Ranseur +2 "Righteousness" (12lbs)
Clock Resistance +2

Club (3 lbs)

Bandolier-R Shoulder (0 lb)

Bandolier-L Shoulder (0 lb)

MWK Backpack (2 lb.) holds:
50' Rope (10lb)
Water skin (4 lb.)
5 Days of trail rations (5 lb.)
Hooded lantern (2 lb.)
5 Oil [1-pint flask] (5 lb.)
Hip flask--strong Rumboozle (1lb)
Flint and steel, whistle, chalk (0 lb.)
2 blankets (6 lbs)

Weight of Equipment: 80lb.

Spells:

5/3

0: Create Water, Guidance, Virtue, Resistance,

1: Divine Favor x 3, Shield of Faith x2,

2: Bull's Strength x2, Hold Person

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Money: 1316 gp, 3sp, 8 cp

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[dice=Attack!] 1d20 + 10 + 2 + 3[/dice]
[dice=Damage!] 2d4 + 10 + 2 + 3[/dice]

Alright! =)

Character submission for Atlas2112

I'm still going with a Warpriest even though we now have an EXCELLENT minotaur cleric (which is the best kind of cleric to have. ;D). I'm actually aof the opinion that warpriests can be superior to fighters, depending on how they're played, and warpriest + ransuer just ensures that wacky hijinks will ensue

Backstory!:

High Lord Maredak strode through the marbled halls into the council chambers, the Sublime Administrators Autun and Poiter already in attendance, waiting for his entry.

"You have the list?" his baritone voice reverberated through the meeting hall.

"Correct, High Lord," Administrator Autun answered. "We have few Acolytes worthy of the Trials, but some are of notable worth. Of greatest note is Imrael, from the Confrontation adjunct. His success is labeled at above 80 percent."

Maradek motioned for silence and absorbed the file. The vitals looked solid, but such cold calculations can oft prove deceptive.

"Will he prove of such mettle in the Plan?" the High Lord asked.

"Without question," answered Administrator Poiter, " Commanders Claine and Veienne have already made motion for his Inclusion, and others are expected to follow suit. Wide opinion is that the Trial, for him, is but a formality."

The High Lord nodded. "Then we shall need something special for him. Word has reached me of a special test being arranged in sector three." The administrators nodded. They knew of which he spoke. "Let us set Imrael to task. If he comes out of this alive, then he will be worthy to join our ranks. Fail me not."

Two heads bowed and left. It would be so.