Its "A" Dungeon, Too: The Second Chance (Inactive)

Game Master Terquem

Skarda's Mirror

*Management accepts no responsibility for malfunctioning Portals, ATMs, or Minions, no refunds, no returns


1 to 50 of 156 << first < prev | 1 | 2 | 3 | 4 | next > last >>

1 person marked this as a favorite.

I would like to begin a search for two or three special players.

These players should be interested in creating third level characters who will join the existing game,

Its “A” Dungeon, Too: Campaign Info

The characters will be “monsters” and will join the team of monsters tasked with finding and expelling from the dungeon a party of “good” characters.

The character creation guidelines described in the original recruitment thread for “It’s “A’ Dungeon, Too,”

Its “A” Dungeon, Too, Recruitment

will be used, with the following modifications

We have a Cleric, and a player who is interested in changing out their current character for something new.

The party must have a

Cleric
Fighter
Rogue
and
Wizard

SO I would like to ask interested players to consider, Rogue, Fighter, or Wizard, first please.

When those roles have been claimed, other character class options will be considered.

You will be given 1,500 gold to equip your character.

The rule “Exiting the Dungeon” has been rescinded
Would you like to join a random Dungeon generation adventure?

Now, here is a special request – the player or players interested in participating in this game should understand that this is an unusual format. The game itself is created by the active participation of the players, rolling dice in the discussion thread is how we create the Dungeon. You should want to be a part of that activity, if not, the game will suffer in the long run.

Dark Archive

Interesting proposal! I'd like to manifest my interest on filling the Fighter shoes :)


I may be interested in a kobold rogue. Any chance of letting me be a snare setter? It is from the kobold book.


adsapiens - work up an alias if you think this is something you would like to participate in, just take a moment to see if it is something you want to be a part of. the game really depends on player participation, more than anything else

Nohwear - From what I know about the Snare Setter, you might find it isn't going to be very interesting to use those skills in this kind of adventure. But, I'm open to the idea

Thanks for showing interest.

I don't expect an intense posting rate from anyone (I'm a slow poster myself), but participation is key.

Dark Archive

With the rules and everything, I thought a Drow Cavern Sniper would be a cool "monster character". :) if you'd prefer the fighter to stay something more tanky, then I could come with a different concept ;)


Oh, no, anything is a go, as long as it sticks to the core character class restrictions.


Well, our Cleric just decided that with four other players MIA from this game, that he too would drop, as it was a good time (he is in other games, and Good Luck to him there!)

So now from 6 players, I am down to 1, and waiting to see if that one will stick with this.

I'd like to keep the concept alive, and will entertain an entirely new group of monsters, of the basic four classes listed, and any other players interested

Starting experience will be half way between level 3 and 4 on the fast track


Hrmm... So question some questions.
I did not see rules for the monster races, but I saw some custom ones.
So what can I do racewise?

Second would an archetype that gets me most of the rogue flavor be enough for me to fill the 'rogue` slot? If so i would like to use the vivisectionist archetype alchemist to pick up sneak attack.
Thinking a bleachling gnome or goblin flavored as a derro halfbreed. Hits the mad alchemy flesh warping heritage of derro and nets me pretty much everything I need from the rogue.
Grab any missing skills with traits.

If not would you consider the vicious opportunist
Rogue option? Probabaly stick with the same race concept though might tweak it once I hear more on the rules for that.


For some reason, I really want to make a Minotaur character. Perfect for a dungeon crafter. Probably a fighter, but could make an interesting wizard or cleric.

The question is if I should build him from the race creator rules, or translate the monster stat block into racial traits.


*looks again*
Ah, there are the race rules. Right under my nose.


Thanks for showing interest!

Movin - the thing to keep in mind here is that overly thought out builds are more likely to be disappointing (in the long run) than keeping things as simple as possible, because the creation of the dungeon, the very adventure itself, lacks a lot of depth, the enjoyment then, in my opinion, comes from the randomness of the thing, and not from the complexity of a successful build. Basically, I'd like to see four classic character classes (filled by "Monster" types) and if I can get those four filled there is room for other, more unusual characters.

Caorann - Hey, you look familiar ;)A Minotaur Fighter would be a great idea, particularly if you built the Monster yourself and kept the size to medium instead of large (A Miniminotaur?)


*chuckle*
So a simple class concept with something amusing attached.

how about an albino vegypygmy rogue that smells like bacon.
Delicious highly edible bacon.
in a dungeon full of underfed monsters.


Can we call her "Tofutee"


Oh, and since the "good" player characters seem to have become obsessed with Nachos, bacon seems completely reasonable


1 person marked this as a favorite.

Can't forget the leather. bacon and leather.
*conspicuous glance*
Better be careful lest we summon that crazy midget from the other place heaven knows what the insane no-bold would do in here.

Hrmm.. do Vegypygmy have genders? well I guess they keep some of what they start out with from their host.
Sure lets call her Tofutee, the bacon tofu rogue.
Or Tafuu the bacon ninja.
A failed experiment of a certain lich in order to cure world hunger.

I mean it worked but the lichen designed to serve as a perfect substitute for most food (great flavor,high in protein, chock full of vitamins) gained sentience and started to take over the laboratory it was created in.
Its still down there somewhere, growing and twisting as it ages.
Curing into something more.

Tofutee is one of the more recent victims of the Bacon mold (same as the russet mold but delicious and smells of bacon). It'Dupree kept it around to serve as both a disposal system and a source of sustenance for her menagerie of hungry monsters.


Howdy again. I'm playing in three of your games and having a blast, why not make it four? I'd be interested in playing a wizard, but I don't know what monster race I'd choose yet. Once I pick a monster to use as inspiration, I'll build an equivalent with the race builder. How many RP? 12 like for Manny?


Terquem wrote:


You may create a race using the Race Builder rules of the Advanced Race Guide with the following guidelines:

14 Race Points
4 Racial Traits

You must be of Evil Alignment

Characters will be generated using a 20 point buy system, no stat to be less than 8 after application of Racial Modifiers.

*shifty glance*

I glided right over the link for it that Terquem gave.
So I'm just gonna leave this here...


Oh and by they way, this recruitment is now open to at least four new players if anyone else is interested.


Maybe he can be the runt of the litter :)

Minotaur:

Monstrous Humanoid - 3
Specialized (+2 str, +2 Con, -2 Int) -1
Powerful Charge - 2
Fast -1
Gore - 1
Skiled (Perception, Dungeoneering) 4
Hardy -2

How's this?


Looks great. I'd love to have you, but hold off on making an alas until we get a few more interested players, this might end up being a wash


Just bumping this again to see if we can get enough interested players.


what core classes are you still missing?


Fighter and rogue have applied. He had a cleric, and I think still does. That leaves wizard, then people able to play whatever they want.

I'd be into this as a fun diversion playing a mountain dew elemental,but I've never been one for evil characters. I prefer 'guilty with a story'. All the same, I'll give this a gentle shove.


Actually, the cleric also skedaddled. So... more options!


Thanks Hotaru, that was nice

But, it is starting to look like I am not going to find enough interested players


By my count we have five, do we not? Or at least 5 interested.


Yes, if everyone who posted in this thread wanted to pay, seriously, we could launch

Oh, and Hotaru, the evil in this adventure is mostly for comedic effect, as the "monsters" are only evil to be the anti party searching out the "good" party

And I would like to ask interested players, would you prefer launching a whole new game thread, instead of keeping the old one going from where it stopped. I know i'd rather start a new one myself


@ Terquem
Go right ahead, just drop us a link to it here.
And the archetype of much suffering indentured minions to an insane lich with Megalomania seems attractive to this kind of 'Evil'

@ players
I'd like the rogue option as it makes a large amount of sense for a creature that smells like delicious bacon to have good skill at fleeing effectively.
Though if someone else wants the slot I can likely create a casty type (I just play them a lot)


There are three things really holding me back mentally from joining in. Maybe it carries over to the others, and I'm still interested, despite those three things:

1: It is a setting that is already going. This is really minor, especially when you realize the world has -always- been going without you there, after all, your character wasn't born at the beginning of the cosmos... however, as a player, people tend to like to be there at the beginning.

2: Evil alignment requirement. This is pretty bad for me, as I've never really -played- evil. Yeah, I could totally open my mind to that, but I usually try to play characters to expand my mind. The problem with evil, is that the only part of evil I can really understand is 'control' and 'selfishness' and 'anger', and... I don't really care to have a better understanding of those things.

3: Class requirements... but only until you have a core group filled out. This will actually cause an interesting problem, I think: Folks won't want to join until they can play that thing they want to play, which means you have to get four people first. Then you'll have a flood of people interested, if you haven't already reached the point where people don't really look over it.

You've already suggested you could remove number 1. Number 3 is only a problem in that not everyone wants to be a wizard... and wizard is all that's available. Number 2 probably isn't a problem at all for most people.

All that being said... I'm still thinking about playing A Mountain Dew Cleric for the party, healing wounds with thirst-quenching goodness. Could also go Wizard just as easily... and I've got a high probability for sticking around. :)


I'm interested in taking the wizard slot, but I'm still looking at monsters to see which ones jump out at me in terms of inspiring my choices with the race builder.


Thank you for sharing those thoughts, those are great points.

I think this incarnation of this game would feel brand new, and will have a new, all its own game thread

I sort of see these monsters as evil in the sense of being the sort of henchmen Dr. Evil would have, dedicated to getting the job done, even if there don't know exactly what that job might be

Character classes are a tough sell, but I am going to stick to it

A cleric of mountain dew, a bacon scented rogue, gong after a party that is obsessed with nachos, is everybody here skipping lunch or something?

Also, the complete random nature of the adventure means actually finding the good player characters would be next to impossible, so the game becomes more about developing your characters and the group dynamic


Racial Crunch:

Outsider (native) (3 RP)

A native outsider is at least partially composed of the essence (but not necessarily the matter) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. When making a native outsider race, it is sometimes important to pick a single Outer Planes that race is tied to. For example, tieflings are tied to Abaddon, the Abyss, or Hell. Such ties can be important for qualifying for other racial abilities, but it's not required that a native outsider be tied to another plane. A native outsider race has the followings features.

Native outsiders have the darkvision 60 feet racial trait.
Native outsiders breathe, eat, and sleep.

Small (0 RP)

Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.

Flexible (2RP)

+2 Dex and Wis

Hydrated Vitality (3 RP)

Prerequisites: Outsider (native) with ties to the Plane of Water, fey type, or plant type.
Benefit: Members of this race gain fast healing 2 for 1 round anytime they submerge completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as water within an artificial pit or a bag of holding) does not activate this ability. Members of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Cold Resistance (1 RP)

Resist Energy 5 Cold.

Swim (2 RP)

Swim speed of 30 feet, and +8 to swim checks.

Terrain Stride (1 RP)

Ignore nonmagical favored terrain in water.

Elemental Vulnerability (-2 RP)

Fire deals half again as much damage.

Amphibious (2 RP)

Breathe both air and water.

Racial Fluff:

Stupid humans ruin everything. Even water. You know how hard it is to find good, crisp, clean water nowadays? Ask their corn crops.

It used to be that clean water dripped down from the mountains into raging rivers. Now, even that has artificial sweeteners... and corn syrup in it... even some of the elementals down in the dank dark dungeons are filled to the brim with corn syrup. What's worse, now that they've grown addicted to the stuff, they can't even manage to go home!

Well, at least there's work they can do. Heck, just add a bit of water, and they can keep even the toughest monsters hydrated. Just... don't let them get a direct taste. Turns out the little things are incredibly tasty. We've had to put down a few dozen Minotaur after they had their first sip.

I liked the idea of going along with the food theme :P It helped that the stupid humans and their fields full of corn could help... ahem... flavor the fluff.

Do you still want us to stat them as level 3? What do you want me to do for a god and domains? What about spontaneous healing, what with being evil?


So we might have

Moving - a rogue
Sarapadian - a wizard
Hotaru(?) - cleric
Sawyer masonjones(caorann) - fighter

And Tenro, who played slugg in the previous game, may come back with a new idea

Edit - I like that work up Hotaru, really interesting, but will you be alright with the random tables having only very small chances to generate water areas? (They are on the tables, not easy to roll, but they are there)

I'll answer your questions tomorrow


Might as well roll with the theme.

Yeah I was imagining these guys as about as evil as the monarchs minions (of the venture brothers cartoon). Not really evil, just got a well paying job from some person that happens to be evil themselves.
Or yanno in this case trapped in a never ending dungeon and made to act as custodians.

@Sarpadian, you could make a stealthy race and call it the darkness, in order to run a wizard and cast magic missiles.
All we need now is a cheeto golem to chase around.


By the way, there really hasn't been anything revealed to indicate that the lich baroness It'Dupree is actually evil


I'm interested in joining up. Not sure what you need to begin with. I was considering an Arcanist as it's a spell caster I haven't played if your allowing the advanced class guide. If not I can create something for whatever role is needed to be filled.

Would an undead race be allowed?

It may take me a day or two to create a character as work keeps my free town down somewhat now.


Well she was a blue blood politician, likely even before she became a lich. I don't think that leaves her much room on the Evil-o-meter.
Best case she is an evil chess master who treats pawns that she likes well.
(least thats what I can see becoming rumor on a Politician lich.)

Back on topic though I would still want to use the Opportunist archetype for my bacon rogue if such a thing is permitted. I find it makes my life significantly easier as a sneaky character and means I need to do less gymnastics on getting sneak attacks.

Also The Delicious weakness for those of use made out of something savory.

Delicious wrote:
(–1 RP): Ghorans take a –2 penalty on Escape Artist and combat maneuver checks made to escape a grapple against any creature that has a bite attack with the grab ability.

That is if Terquem is alright with such a concept, Though it does seem a weak penalty for such a thing. Perhaps a Morale bonus to hit/grapple for opponents in some instance or another?


I don't know anything about the advanced class guide, but I could look into it. I suppose an undead race would be allowed, as we had one (a created undead monster race) in the last game

Oh and once again, does everyone understand how the dungeon is created?


helpful quotes on creation process.:

Terquem wrote:


The Dungeon I have revised, edited and modified, “Appendix A” of the Dungeon Master’s Guide (Advanced Dungeons and Dragons, First Edition copy, 1979) to be, in my opinion only, more compatible with the Pathfinder rules, to include such things as Door Types, Dungeon Features, Lock and Trap Difficulty Classes, and more. There are Seven tables (I through VII), and most tables have sub tables, a-z. Table IV has been Reserved, that is it has been changed from its original purpose, and is held "not defined" for future use. Rolls for the creation of the Dungeon will be done, please, in the Discussion thread. Questions and Clarifications about the Dungeon should also be handled in the Discussion thread.
Terquem wrote:


The most often used table, is Table I, the Periodic Check
We roll on this table at the beginning of any turn when there is an unexplored section of the dungeon available.

Table I Periodic Check (d20)
Die Result
1-8 Continue straight – No Change (check again this table after 60 feet)
9-11 Door – go to Table II
12-14 New Passage – go to Table III
15-17 Chamber – go to Table V
18 Dead End – Secret Door? (d20, 1-5) if Yes, go to Table IIe
19 Straight 60’ with Trick/Trap – go to Table VI – occurs in 10’ section (d6)
20 Wandering Monster – go to Table VII

Yep.

@Trawets, You would need to figure out something to reduce the race points by 2 in order make the race (as you get a total of 14 points to play with.) due to the undead race costing 16 points to use.


See. Told you that as soon as you filled in the 4 basic slots people would show more interest ;)

And yeah. I know going with an aquatic race will never be 'win'. It just seemed like a cool idea to be at an advantage in water when... playing a sugar-filled water elemental.

And I'm gonna go with the name 'Misty' :p


Now we just need to finagle them into picking junk food based monster races to fit the theme.
Hrmm... but tofu isn't junk food even if it tastes like bacon.
A conundrum.

Meh.


But if it's used as the primary ingredient in making deep fried Tofu Cheetohs? :P

I think we're destroying the DM's dreams.


For the minotaur, I think I will go with a reflavored viking fighter (more berserker than raider)

Tenative crunch:

18/16/15/6/10/10

HP 34
AC 22 T 12 FF 20
CMB +7 CMD 19
F 6 R 3 W 1

Class Features: Fearsome, Shield Defense
Feats: Shield Focus, TWF, Improved Shield Bash, Power Attack, Impaling Charge
Skills: Intimidate (2) 5, Survival (1) 6
Equipment: Mwk Agile Breastplate, Mwk Heavy Spiked Shield, Mwk Longsword, Mwk Warhammer, Fighter's Kit, Longbow 144gp

Attacks:
Longsword/Warhammer +8(7) 1d8+4(6) 19-20x2 S/ 20x3 B
Gore +7 1d6+6 20x2 PB (+9(8) 2d6+6(9) on charge + free grapple)
Shield Bash +7(7) 1d6+4(6) x2
Fullround +6(5)/+5(4)/+0(-1) 1d8+4(6)/1d6+4(6)/1d6+2

Also, new minotaur traits:

Monstrous Humanoid - 3
Specialized (+2 str, +2 Con, -2 Int) -1
Powerful Charge - 2
Fast -1
Gore - 1
Skilled (Survival) 2
Hardy -2
Frenzy -2


Hrmm... deep fried tofu cheeto golem?
Maybe we can have it attack the good guys with some back up in the form of several Grits cubes.
Leaving them an awkward taste of corn in their ears for months.

Also, what dreams? Don't you know GM's forsake those in the forbidden ritual of game mastering?

@Caorann Awesome, I'm going to need to actually figure out what my race does soon.
I'm not sure if I want to just give it a pile of natural attacks and be done with it or not.


I suddenly recognize what I've been doing wrong the whole time I've been a GM. I knew of no such ritual.

Also, could easily go the Merciful Healer Archetype. It forces the character into positive energy channeling. And I like the 'brutal' channel energy heal they get at 8 :P


Thanks everyone!

Hotaru – Yes the Characters for this game should be created to be 3rd level (max hit points, we will roll for hp starting at level 4). You should have experience points that put you half way to level 4 on the fast progression table. And 1500 gold pieces for starting equipment. Spontaneous casting and Channeling - Yes that is often a bit of an impediment for Evil Clerics in this kind of game (where the premise would be that a group of characters most people would consider to be “evil” are working together for a common goal that isn’t necessarily a bad thing). So, if it isn’t too much of a stretch to believe, I would allow the Cleric of this party to be Neutral, and be teamed up with the Evil monsters more because of the Clerics nature (being a monster herself, and being in the employ of the Lich baroness) and avoid the handicap of being saddled with channeling negative energy and being forced to select inflict spells for spontaneous casting (I wish I had thought of this the first time around, as the first game’s Cleric was really trying to be helpful to his party, but often couldn’t be). Or you could go with the Merciful healer, as you suggested, I’d like to work with you to find a place where you are happy with the character.

Movin – I’d like to see the full monster creation work up you have in mind for your “bacon scented” vegepygmy. Did you already post it and I missed it?

Caorann – take a look at the character creation guidelines again, you might need to adjust your ability scores a little to avoid the Intelligence of 6 your worked out. I like the Smaller Minotaur build, very efficient and a good fighter build

Also, thanks Movin, for posting those informative spoiler bits. However it pointed out something important. The reference document we will be using (it is a word document and I will post a permanent link to it at the top of the page when I open the game threads) has gone through some revisions and is now at revision 6. Mostly I shifted the entries in the tables up and down to try and create a sense of consistency, low rolls create things that are not so good for the player characters while high rolls tend to produce things that are better (and by better in some instances that means a greater chance of getting experience points, even if that means a harder encounter).

The new Periodic check looks like this

1 The Passageway has come to a Dead End

2-4 The Passageway continues straight ahead. Check this table again after 60’.

5-8 There is a Door. Determine the number and location from Table I. A., and then go to Table II.

9-10 There is a New Passageway. Go to Table III.

11 The Passageway Turns. Go to Table IV

12-16 There is a Chamber. Determine the number and location from Table I. B., and then go to Table V.

17 There is a Stairway. Go to Table VI

18-19 There is a Trick or Trap. Go to Table VII.

20 There is a Wandering Monster. Go to Table VIII.

And some tables have been changed slightly.

I am opening a new campaign for this game so I hope that everyone who wants to play can find something to keep their interest and we have something fun to look forward to. The campaign information thread will have all the pertinent rules, plus a handy flow chart that shows a condensed version of the Appendix “A” document so you can get a feel for how it will be used.

I don’t expect a regular posting rate from anyone, once a day is great, but if you skip a day (as I often do) that’s not a problem. If you know you are going to be away for a few days just let everyone know with a post in the discussion thread. I’m not planning on quitting this site any time soon, so you can expect me to be around, even if things slow down.

Sorry for the wall of text, are there any new questions, or did I miss a question from anyone?


Misty Prominence:

10/16/14/10/16/14
HP 30
AC 20 T 13 FF 17
CMB +2 CMD 15
F 5 R 4 W 6
Darkvision 60ft, 20ft Move, 20ft Swim.
Vulnerable to Fire. Cold Resistance 5.

Class Features: Positive Aura, Channel Energy 2d6 5/day, Healing Domain, Spontaneous Cure, Combat Medic, Merciful Healing(Fatigued)
Feats: Selective Channeling, ???(Open to suggestions)
Skills: Heal (1) 7, Know Arcana (1) 4, Know Religion (1) 4, Profession Culinary (3) 9, Spellcraft (3) 6, Swim (+8 Racial -1 ACP) 7
Equipment: Mwk Agile Breastplate, Mwk Heavy Steel Shield Cleric's Kit, Masterwork Morning Star, Javelinx5, 351 gp in shiny rocks.

Attacks:
Morningstar, +3, 1d6, x2 crit, Bludgeoning or Piercing
Javelin, +5 hit, x2 crit, Piercing, 30ft range.


I've decided on a monster to base my character off of--the Contemplative. I'm not sure how to work in junk food, though. Maybe he carries around Smarties and tries to get people to eat them so they can be as intelligent as he is?


Dark Contemplative:

Type: Monstrous Humanoid (3 RP)
Size: Medium (0 RP)
Speed: Slow Speed (-1 RP)
Ability Score Mod: Paragon [-2 STR, -2 DEX, -2 CON, +4 INT] (1 RP)
Language: Dark Contemplatives begin play speaking Common. Dark Contemplatives with high Intelligence scores may pick the following as bonus languages: Abyssal, Aklo, Dark Folk, Necril, Terran, Undercommon, and Vegepygmy [Standard: 0 RP]
Illusion Resistance (1 RP)
Resistant (2 RP)
Shadow Magic (2 RP)
Constant Spell-Like Divination (3 RP)
SLA, Greater (Telekinetic Charge-4 RP)
Light Sensitivity (-1 RP)


I like the telekinetic Charge SLA :)

1 to 50 of 156 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Recruitment / In Desperate Need of Two or Three “Special” Monster Character Players All Messageboards

Want to post a reply? Sign in.