Pogo and Howland |
Engineering: 1d20 + 11 ⇒ (11) + 11 = 22
Asgrok augmented paradox |
1st choice, if allowed would like to use Profession Philosopher to go over the Starfinder Society's Philosophy on dealing with other cultures to show that respecting of ixtli culture and way of life and that of any culture we encounter is at the foundation of what we believe in.
Profession Philosopher: 1d20 + 8 ⇒ (5) + 8 = 13
"The Starfinder Socity believes that all cultures should be respected."
2nd choice, if I can't use Profession Philosopher the only skill I have on the list is engineering.
Engineering: 1d20 + 8 ⇒ (15) + 8 = 23
Besides the weapons, Pogo mentioned there are things like electric fences and sensors that could help keep them out or give you an early warning when they start to get closer."[/b]
Officer Wilson |
Was there any option for a 10-minute rest before we came out with Hetta?
Wilson surveys the crowd in front of them, assessing the situation and offering whispered advice to the others about how best to proceed, who to watch out for, and so on.
Sense Motive: 1d20 + 5 ⇒ (9) + 5 = 14
cmlobue |
There was.
Wilson gets a good read on the crowd, likely due to his peacekeeping training.
Asgrok discusses defensive measures that the ixtli could take. That's a Culture success, but you will have to switch next round.
Oshari tries to get a read on the crowd, but seems confused by all the shouting.
Pogo goes over the Starfinders' weapons capabilities.
Round 2 - all may go
Wilson
Asgrok
Oshari
Pogo
3 Negotiation Points, +2 DC for Bluff and Intimidation checks.
Asgrok augmented paradox |
Asgrok tries to find similarities between ixtli faith and common faiths in the Pact Worlds
Mysticism: 1d20 + 3 ⇒ (4) + 3 = 7
"The foundation of faith is almost the same in most cultures."
Oshari Soteria, Health & Safety |
Oshari continues to try to read the ixtli.
Sense Motive: 1d20 + 7 ⇒ (16) + 7 = 23
Officer Wilson |
Wilson tries to also offer some information on the helpfulness of Pact World technology.
Engineering: 1d20 + 4 ⇒ (19) + 4 = 23
Pogo and Howland |
Pogo points out how the wounds suffered by their kith were those of a wild beast, whereas he and his fellow starfinders have weapons that leave very different wounds.
Medicine: 1d20 + 8 ⇒ (7) + 8 = 15
cmlobue |
Wilson gives the ixtli a primer in useful pact worlds technology.
Asgrok tries preaching, but they don't seem interested.
Oshari is starting to get a feel for this crowd, and points out some suggestions to the other Starfinders.
Pogo shows off the agents' weapons, none of which leave wounds like the creature would.
Round 3 - all may go
Wilson (-1 DC to next check)
Asgrok (-1 DC to next check)
Oshari
Pogo
5 Negotiation Points, +4 DC for Bluff and Intimidation checks.
Asgrok augmented paradox |
"Another way our technology could help you avoid or hunt the predators here is the use of flying vehicles, this way you can move around and never be in the range of danger from predators on the ground."
Engineering: 1d20 + 8 ⇒ (13) + 8 = 21
Oshari Soteria, Health & Safety |
Oshari continues to observe the crowd.
Sense Motive: 1d20 + 7 ⇒ (13) + 7 = 20
Pogo and Howland |
Pogo is running out of ideas on how to placate the mob. He falls back on hoping they can see reason.
"If you really want to be rid of us, let us look for Envar and hustle him away. If you kill us, our organization will be forced to send a rescue squad and then you'll just have more of our kind to deal with."
Diplomacy: 1d20 ⇒ 12
cmlobue |
Wilson and Asgrok give the ixtli another demonstration of Pact Worlds technology.
Oshari watches the crowd. They seem to be calming, but the potential for a spark remains.
Pogo's offer doesn't seem to interest anyone.
Final Round - all may go
Wilson (-1 DC to next check)
Asgrok (-1 DC to next check)
Oshari
Pogo
7 Negotiation Points, +8 DC for Bluff and Intimidation checks.
Oshari Soteria, Health & Safety |
Oshari, sensing that whatever the outcome, the negotiations seem to be coming to an end, hopes to add some about how their gear was able to defeat the beast that attacked their people, and perhaps it could be of use in the future (when used safely).
Engineering: 1d20 + 5 ⇒ (14) + 5 = 19
cmlobue |
Oshari gives his own lecture about how to safely use Pact Worlds technology, and the last of the rage seems to drain from the crowd.
8 Negotiation points is enough to earn the maximum rewards for this encounter, so no need to continue.
The mid-afternoon sun abruptly disappears. Rukos’ fingers tense around their spear defensively. A vast shape moves across the sky, blotting out all light. Rukos’ eyes grow wide. “Katura!” They murmur. “Behold, the Dark Hunter’s greatest servant.” Turning, Rukos waves to their fellow ixtli. “Get back home, now!”
At their words, the crowd disperses and ixtli scramble away from the cave, expertly dodging their way through the rocks. “You say that you’re not a threat to us?” asks Rukos. “Then let your actions show if that’s true or not. Prove yourselves, now!” Rukos hurries after the group, running back in the direction of the ixtli’s home tunnels—chased by the shadow of the great, eellike predator writhing through the sky above.
At this point, you can hurry to your starship, seek out the Triumvirate, or try to find other cover for yourselves.
Pogo and Howland |
If the Starfinders can get to their ship, Pogo is in favor of using the ship's weapons on the beastie or if nothing else, search for other signs of Envar.
Asgrok augmented paradox |
Is Katura something we can fight from our starship?
"Not today." Asgrok says just in case it works.
"Not counting on that saying working so we need a backup plan quick. If we can fight this Katura from our spaceship that might help change their opinion of us."
Officer Wilson |
If it looks like they can ge to the ship, then Wilson spurs Domehead to run in that direction as quickly as possible.
Oshari Soteria, Health & Safety |
"Oh, hell. My back is gonna hate me tomorrow. Alright, we'd have a better chance in the shuttle." If the rest of the group agrees, Oshari takes off.
Pogo and Howland |
Pogo and Howland join the parade.
cmlobue |
The Starfinders rush to the ship. It takes about 10 minutes, but the katura is too busy with the town to notice them until they take off.
This combat uses the Starships in Atmosphere rules, which limits your maximum safe speed and may have other effects. You begin in the lowest layer and the atmosphere is normal, so you will take 6 HP damage for every hex beyond 1 you move in a round.
The creature turns to the Starfinders. It looks like you will have a fairer fight against it this time around.
Katura Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Starfinders move first unless they beat a 25.
Round 1 - engineering phase and pilot initiative
Layer: Lowest
Azata
Katura
Officer Wilson |
Wilson takes a position as Chief Mate, starting by doing what he can to give more maneuverability to the pilot. (Who I assume will be Pogo.)
Athletics: 1d20 + 7 ⇒ (17) + 7 = 24
Pogo and Howland |
Pogo takes the pilot station and concentrates on maneuvering the ship to give it an advantageous attack position. His choices are limited by the need to move slowly through the atmosphere.
Piloting, ship bonus: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Not a lot of choice with a maximum move of 1. Pogo will move 1 hex forward. The turret coilgun has a range of 20, so wherever the creature moves it should be in close range.
With this limited movement rate, Wilson might want to ret-con the Chief Mate action, as I don't think it really helps to give it more maneuverability, at this point, at any rate. The fore cannon has a range of 5, so it will be at -4 to hit, but if we can have a gunner in both the turret and fore port, we could take both shots and hope to get lucky on the cannon shot. That's assuming the creature doesn't move out of the fore gunner arc.
Asgrok augmented paradox |
Options for gunners
Wilson +5? (dex + piloting ranks)
Pogo +4
Oshari +1
Asgrok +0
I almost wonder if Oshari should pilot since we can only move 1 per turn, although that might depend on how fast the Katura moves, and how it attacks.
Oshari Soteria, Health & Safety |
That could work? Honestly, next level I just need to put one rank into piloting, it'd give me a +5 off the bat.
cmlobue |
The katura also slowly moves closer to the Starfinders.
Scry: 1d20 + 100d1d20 + 6 ⇒ (11) + (15, 7, 14, 3, 1, 8, 3, 3, 9, 12, 15, 3, 3, 20, 4, 18, 4, 4, 19, 2, 9, 6, 19, 19, 3, 2, 3, 8, 10, 17, 3, 8, 19, 18, 4, 8, 14, 1, 10, 14, 2, 7, 6, 17, 15, 3, 5, 17, 10, 16, 16, 1, 11, 15, 20, 18, 13, 1, 1, 2, 16, 14, 7, 1, 8, 17, 1, 9, 15, 20, 9, 1, 3, 14, 1, 13, 1, 8, 16, 8, 2, 14, 6, 11, 16, 5, 10, 2, 2, 6, 2, 13, 10, 16, 1, 9, 16, 7, 9, 5) + 6 = 919
The creature waves its tentacles threateningly at the Azata.
Round 1 - helm and gunnery phases
Layer: Lowest
Azata
Katura
Round 2 initiative
Katura Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Asgrok augmented paradox |
Helm phase scan to learn more about the Katura
Computers: 1d20 + 9 ⇒ (1) + 9 = 10
"Are the long-range scanners even hooked up to the power core?"
Pogo and Howland |
Are we still in round 1? The Katura is in range of our coil gun. Do we get an attack roll? If Wilson and Pogo have used their actions then Oshiri should make the attack roll this round.
Having a high piloting skill increases the chance of winning initiative. But if others wish it, Pogo can shift to the turret for round 2 if Oshiri wants to take the piloting role.
Oshari Soteria, Health & Safety |
Oshari, caught in the rush of Starfinders taking positions, finds his way to the gunnery chair, despite the fact that his hands are too large for the controls.
Coilgun: 1d20 + 1 ⇒ (5) + 1 = 6, 4d4 ⇒ (1, 4, 1, 2) = 8
That's about what I expected
"Someone with smaller hands come take over!" the nuar shouts.
cmlobue |
Yes, this was still round 1. Just want to get initiative ahead of time to keep things moving.
Nothing seems to be working right on this ship - computers, guns, anything. Definitely not operator error.
The creature rises higher into the atmosphere.
Round 2 - engineering phase and pilot initiative.
Layer: Second-Lowest
Maximum safe speed is 2, and you take 4 damage for each additional hex.
Azata
Katura
Pathfinders move first unless they beat an 18.
Pogo and Howland |
Pogo suggests Wilson move to the coilgun controls, Oshari move to the Engineering station, with Pogo and Asgrok maintaining the roles of pilot and science officer. If/when the creature gets within close range, we can consider shifting someone to forward EMP Cannon, if we think an EMP will affect the creature.
There is a link in Pogo's header to a copy of the Azata Control Sheet. I'll update it if/when we take damage or make other changes. Has anyone made a life science roll to see if we know anything helpful about this creature? We need to know if the EMP weapon can affect it. It normally affects things like computer systems, but it might affect the brain of a creature, I suppose.
Also, the ship's computer gives a +1 to any three rolls plus +1 to piloting, so add that in when you make a roll.
"It's climbing! That's good! The atmosphere is thinner and we can maneuver better and go faster."
Piloting, Starship: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Pogo is still fighting the atmosphere, something the creature is apparently well evolved to move through. Pogo increases the speed and continues to close on the Katura. Moved ship two hexes forward.
Asgrok augmented paradox |
First time playing Science Officer against a living creature. When, how is life science used is it part of using the scanners or just a check on its own? Looks like it might be best as a minor crew action similar to Visual Identification. Do scanners even work on Living creatures?
cmlobue |
I don't see anything that would allow it, and you already made life science checks to identify it on the ground. Still Computers to get any additional useful information. And it does have stats like a starship, so you will learn things if you are successful.
The katura also continues its approach.
Engineering: 1d20 + 5 ⇒ (12) + 5 = 17
Mysticism: 1d20 + 10 ⇒ (16) + 10 = 26
Piloting: 1d20 + 6 ⇒ (5) + 6 = 11
The creature extends its tentacles toward the Starfinders.
Round 2 - all phases
Layer: Second-Lowest
Azata
Katura
Round 3 initiative
Katura Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Asgrok augmented paradox |
"I'm not sure if it has a ranged attack, or it would have attacked us already, if it doesn't have a ranged attack it might be best to keep our distance and use our long-range weapons. I got a bad feeling about what could happen if it gets its tentacles wrapped around our ship. Scanning now to double check."
Helm phase: Asgrok tries to scan the Katura again to see what else we can learn.
Computers: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Pogo and Howland |
Pogo says, "I'll try to make it chase us and hope we can keep it following by while staying out of reach so we can hit it with the coil gun. Oshiri, how about you fire the EMP cannon at it while we are facing it, since there isn't much you can do at engineering at the moment. I'm going to do a flip and burn in a moment."
The EMP Cannon is at -2 for range, but gets +1 from the ship computer, so it's worth a shot, so to speak, just in case it does affect it. We were supposed to get a gunnery check last round from Wilson. Then we need another for this round.
Since we have seen it, can we know what range the tentacles reach in terms of starship combat hexes?
Next round's initiative.
Piloting, starship bonus: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Oshari Soteria, Health & Safety |
Oshari moves over to the EMP cannon.
EMP cannon: 1d20 + 1 + 1 - 2 ⇒ (10) + 1 + 1 - 2 = 10
cmlobue |
"Melee" weapons in starship combat usually have a reach of 1 hex. You would need a scan that includes weapons to get more detail.
Asgrok determines the following information about the katura:
The katura is a small starship magical beast. No crew, speed 10, maneuverability good (turn 1). AC 15, TL 14, HP 35/35, shields - fore 15/15, port 10/10, starboard 10/10, aft 15/15. Core PCU n/a.
Officer Wilson |
Wilson fires the coilgun, using the ship's targetting computer to try to get a lock on the target.
Round 1 attack w/ ship computer modifier: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Round 1 damage: 4d4 ⇒ (4, 2, 2, 1) = 9
Round 2 attack w/ ship computer modifier: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Round 2 damage: 4d4 ⇒ (1, 4, 2, 3) = 10
cmlobue |
Oshari's EMP cannon does not reach the target, and Wilson's first shot is wide. The second slams into the katura's forward shields.
1up: 1d2 ⇒ 2
The katura moves back down to the lowest atmospheric level. It continues to slowly approach the Starfinders.
Round 3 - all phases
Layer: Lowest
Azata
Katura (forward shields 5/15)
Round 4 initiative
Katura Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Mysticism: 1d20 + 10 ⇒ (13) + 10 = 23
Piloting: 1d20 + 6 ⇒ (18) + 6 = 24
Pogo and Howland |
Piloting, Ship bonus, initiative: 1d20 + 11 ⇒ (20) + 11 = 31
Can we turn at level 2 and then descend to level 1 to be in a position to attack or do we need to descend first and take the penalties to movement? Can we fire on it from higher altitude, perhaps with some kind of stunt? Not sure how much altitude changes for the different levels. They can move first and Pogo will try a stunt to change direction and let it chase us, since our EMP cannon is not likely to help. Oshari may as well return to Engineering.
Asgrok augmented paradox |
Round 3 helm phase
Asgrok continues scanning focusing on learning more about the katura's attack capabilities.
Computers: 1d20 + 9 ⇒ (14) + 9 = 23
cmlobue |
You do need to be on the same layer to fire, but I see no reason you couldn't do that at the end of your movement.
You gain the following additional information about the katura: it has three weapons:
Attack (Forward) tendril strike (2d4, 10 hexes)
Attack (Aft) tendril strike (2d4, 10 hexes)
Attack (Turret) feeder tendril (1d6, 10 hexes)
Titanic Slam (Ex) Once every 1d4 rounds, the katura can make an attack that deals 4d6 damage on a hit to a ship that is adjacent and in its forward arc.
Asgrok augmented paradox |
Asgrok's brain swells up a bit, a sure sign of a nervous Contemplative.
"This thing has more reach than I thought, 10 is a long tendril! and I think it's about to slam us if we get too close and are in its forward arc."
Oshari Soteria, Health & Safety |
Oshari tries to divert power to the coilgun, staying just in the edge of safety regulations. "We're not gonna be able to go any faster at this height, so let's try and get as much out of this shot as we can."
Engineering, Divert Power to weapons: 1d20 + 5 ⇒ (10) + 5 = 15
Pogo and Howland |
Has the Katura moved for the upcoming round? Also, is it limited by the atmosphere as we are, movement of 1 at lowest altitude? It looks like we won't be able to avoid the tentacles, but we can try to avoid the slam attack. I'll move our ship once I'm told that the katura has moved for this round, since our initiative was higher.
Pogo and Howland |
Pogo tells everyone to hold onto something. He moves forward and then hits the directional thrusters full blast to rotate the ship 180°. Flip and burn stunt. Then he descends to the katura's level. "Fire when ready! I'll keep us ahead of it."
Piloting: 1d20 + 11 ⇒ (20) + 11 = 31
From this point on, I suspect we'll just be trading attacks with no change in relative positions. It may be possible to predict the outgome given the gunnery rolls and likely damage done.
cmlobue |
The katura lashes out with its tendrils.
Tendril Strike: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 2d4 ⇒ (1, 4) = 5
Feeder Tendril: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 ⇒ 5
Neither strikes the Azata.
Round 3 - gunnery phase
Layer: Lowest
Azata
Katura (forward shields 5/15)
Officer Wilson |
Wilson again fires the coilgun with the help of the targeting computer.
Coilgun attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Coilgun damage: 4d4 ⇒ (4, 4, 2, 2) = 12