Isle of Dread (Inactive)

Game Master Wilmannator

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The Isle of Dread

Welcome, intrepid explorers. For you select few who are bold or foolhardy enough to reach for ancient glories despite the terrible danger that faces you, the fabled Isle of Dread awaits!

See campaign tab for more info... dot in (preferably with an in character introduction) if you've been invited! If you don't have a character concept yet, a simple 'dot' will suffice.


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Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

The room is dark, and the smoke from the burning incense drifts lazily up to the ceiling, highlighted by the flickering of the candle hanging from a sconce on the wall. A figure sits in a simple wooden chair, tucked up to a desk, staring at a flattened piece of parchment. The writing on the parchment is sloppy, and barely visible under the dim light of the candle.

"...been chosen for this daring expedition. Compensation is as previously discussed. Get your affairs in order, correspondence will follow with timing and directions to meet the other members of the team. Do not dissapoi..."

The parchment is crumpled quickly, followed by a fist slamming the table.

Do I really have a choice?

The Exchange

Male LN Dwarf, King’s Engineer 3 | HP: 25/25| AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 15 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7, SM: +1 | Speed 20ft | wand of cure light 50/50; wand of enlarge person 50/50 [ooc]Active conditions: None.

Deep under ground, a dwarf stands at a dead end, in a clean dark corridor. The walls are smooth, cut with a meticulous hand.

איפה שמתי אתשידית הדלת ? He wonders.

Casting his head left and right, the small candle on his helm sends faint light back and forth across the wall. Until he reaches out and presses against it.

The wall shifts away, revealing the glint of gold piles all over a large room. And a skeleton on a chair.

חיכה זמן רב ? He says to the skeleton, then checks the pockets for loose change, but only finds a dry parchment addressed to "The King's Engineer"

He shrugs, closes the door, and counts the gold piece by piece.
Tink...
tink...
tink...


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Welcome on board, Marc! You've definitely got the idea. Make sure you also post on the discussion thread so it shows up as (1 new) or (18 new) when you view your campaign listing (this one). I exclusively use that page when checking which of my play-by-posts have new activity... y'know, just in case no-one has told you about it yet.


Dot.


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Dwarf God of Pastry Magicks 4 | HP: 39/39 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +8, R: +3, W: +7; (+4 spells/SLAs) (+2 poisons) | Init: +2 | Perc: +7, SM: +3 | Speed 20ft | Hero: 3/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.

Hmm... this isn't the most comfortable of logs.

The line of the dwarf's fishing pole pierces the lapping water of the expansive ocean in front of him as he rests upon a large piece of driftwood.

"Moooo..." echoes behind the man as his eyes loll.

He waves off the creature, but the yak approaches and nudges his master. "Ugh... lemme nap, ye infernal beast."

"Moooooooo..."

"Fine! What d'ye..." his eyes go wide as he jumps from his rested position to grab his pole anchored in the sand as he sees the tip of his pole bending at nearly a 45 degree angle.

"Looks like a biggun, Barley! We feast tonight!" he exclaims with excitement.

"Moo...

"Well, I feast. Stupid herbivores din't know what their missin'." the dwarf mutters under his breath as he starting reeling in the catch of the day.

"Ack!" he yells as the line suddenly yanks the dwarf off his feet and drags him through the surf, but the stout dwarf holds on to his pole as Barley's teeth grab the hem of the dwarf's tunic.

"Reel me in, ye big lug!" he yells at Barley.

The pack animal slowly pulls the dwarf and his catch ashore and the dwarf sees that it is a scuffed glass bottle, no bigger than a yak milk glass. "Eh... What in Gozreh's beard is this?" he asks to no one in particular.

He pops the cork and finds a letter tucked inside. Written below the wax seal "To: Elon Steelkeg"

The yak and dwarf look at each other quizzically.


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

A scrawny man walks out of a building into a sunlit, dirty street. He takes a deep breath, as if breathing in the sunshine, and promptly sneezes absurdly loud, doubling over from the suddeness of the violent action.

He wipes his watering eyes and nose on the inside of his tunic and turns to the stable attached to the building he just exited. A small boy offers the end of a rope from inside the shadow of the building, to which the man nods curtly, without offering a word.

Clucking his tounge twice, he turns to walk down the street. After a few steps, the rope pulls taught, jerking the man backwards as though he expected whatever was on the other end of the rope to move with him.

Annoyed, he turns back around, and clucks his tounge again. When nothing happens, he snaps the rope, clucking again, paying no attention to the snickers around him. Finally a brown colored mule saunters from the shadows on the other end of the rope. With a satisfied huff, the man resumes his walk with the mule at his side.

Neatly packed and arranged on the back of the mule are several full bags, a bedroll, tent, and a whole array of scroll cases that dangle down beside the beast as they walk. The man looks forlornly at his nearly empty belt pouch for a moment, but dismisses it just as quickly and continues his stroll.

Stubborn animal. Hopefully there is some civilization where we are going. Though I should get a proper spell to carry my belongings wherever I travel. This mule will have to do for now.


Raven Familiar | HP: 11/11 | AC: 16 (14 Tch, 14 Fl) | CMB: +1, CMD: 7 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9, SM: +2 | Speed 10ft, fly 40 ft | Touch Spell Held: none | Active conditions: None.

A black raven circles out of the sky, diving towards the frail man pulling the stubborn donkey, pulling up with a flap of his wings to land on the man's head. The weight tilts the foppish hat he wears enough to knock it off kilter, forcing the raven to hop from the precarious perch onto the man's shoulder.

"**Caaaw** Arth wyneb yn syth ymlaen ! Mae'n chwilio am rywun ..." A shrill caw comes from the beak of the raven, followed by an odd flow of sounds that one wouldn't expect to hear come from a bird, or any animal for that matter.

Draconic:
"bear face straight ahead! He's looking for someone..."


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

"Alright! I get it. You don't like my hat." the man says, tossing the fop hat into a nearby gutter.

With a grimace, he tugs on the rope to turn down a side street, hoping the mule will follow, looking over his shoulder to make sure "bear-face" hasn't noticed him yet.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

15 Desnus 4715 AR

From somewhere far to the south, a warm breeze blows through the unprotected western portion of Magnimar. It is not a pleasant breeze, carrying with it the smells of the Shores District and it seems to also bring in the humidity of far off Garund. Summer, it seems, has begun early this year. The city wakes with its usual cacophony of moving carts, peddlers trying to get to unwary travelers first and the screams of the thriving Thieves' Guild's victims realizing too late that they aren't carrying as much wealth as they did upon setting out in the morning.

The juxtaposition of modern buildings, shanties and crumbling ancient ruins are lost on most Magnimarans who walk past all three types of structure with equal inattention. Unbeknownst to any of these citizens, or even to themselves, a group of eight would-be explorers is soon to find one another amidst this sprawling jumble of apparent chaos. As the priests of Abadar would freely tell them, though, there is no chaos in Magnimar, only a misunderstanding of all the factors at play.

So, you know the starting point now... enjoy! Feel free to make up any locations you like in your continuing character intros, or use old and familiar ones. I'm unlikely to know the difference.


dot!


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

16 Desnus 4715 AR

The unseasonable summer heat continues today. A herald sweats profusely as he hurries along the crowded streets of Magnimar towards the town square. He clutches his broadsheet with such excitement - he can barely contain himself until he reaches the podium. Finally, his moment has arrived. The man ascends the steps to the main platform. Pride swells in his breast as he prepares to deliver the most interesting speech of his career. Sure, the fact that his master - the usual herald - is sick today is the only reason he gets to do this, but if he does a good job... well, perhaps he'll even get to take over. All these thoughts whirl within his mind as a small crowd gathers to hear what the apprentice herald has to say.

"Ah..." he begins, clearing his throat, "... erm... ah..." Come on, Dmitri, you can do this. You've got this. "People of Magnimar," he begins at last in a clear and sonorous voice and many previously distracted heads turn to listen, "Captain Rory Barbarosa has discovered the fabled Isle of Dread and travelled there aboard his modern ship, The Audacious! The location of the island is a closely guarded secret, but the Captain himself is having a public showing of the magnificent treasures he has brought back from the long-thought mythical Isle of Dread! Gemstones the size of a fist, diamonds that sparkle in never-before seen hues and golden carvings of worth beyond measure! Weapons and artefacts from alien civilizations thought lost to time and legend. Five silver is the pittance that is being asked for entry at the Hall of Wonders! Do not miss this once in a lifetime opportunity to catch a glimpse into ancient Golarion."

By the time the Dimitri has finished, not a one in the town square has not turned to listen to what the herald has to say. Nailed it. A seagull lands on Dimitri's shoulder. It looks at him quizzically. "Dot!" it seems to say, moments before it pecks him in the face.


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

Pulling the stubborn mule down the side alley, Gado happens to come close enough to the square to hear the herald make his announcement. He chuckles at the sight of the seagull, but is quickly lost in the implications of the news.

An Exhibit? This is more than I have been told so far. If I can get this mule back home anytime soon I must go... What treasures could be there to chronicle and study? Oh... yes... I suppose that is why I am going on the next expedition... I'll be sure to put the five silver on my expense report.

” Ynys torri i ffwrdd oddi wrth y byd am ganrifoedd . Mae'n ddiddorol , onid yw Koney ? Hyd yn oed os ydym yn cael eu gorfodi gan ein cysuron yn erbyn ein hewyllys . Efallai y byddant wedi esblygu y tu hwnt i ni , dilyffethair o squabblings gwleidyddol a rhyfeloedd gludiog . Allech chi ddychmygu yr hyn y gallai cymdeithas gyflawni heb y toriad o anhrefn a gwrthdaro ? Tybed beth darganfyddiadau hudol y gallent ei wneud . A ydynt yn torri i ffwrdd hyd yn oed o'r awyrennau ? Neu dim ond y gweddill ein byd ?” *

The frail man continues his trek down the streets, losing himself in thought as he speaks to what seems like no one around him. In his self made distraction, he fails to notice the pace of the mule picking up, and he no longer is straining to drag the beast behind him.

*Draconic (feel free to read):
" An island cut off from the world for centuries. It is intriguing, is it not Koney? Even if we are being forced from our comforts against our will. Perhaps they will have evolved beyond us, unfettered from political squabblings and viscous wars. Could you imagine what a society could accomplish without the interruption of chaos and conflict? I wonder what magical discoveries they could make. Are they cut off even from the planes? Or just the rest of our world? “


Raven Familiar | HP: 11/11 | AC: 16 (14 Tch, 14 Fl) | CMB: +1, CMD: 7 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9, SM: +2 | Speed 10ft, fly 40 ft | Touch Spell Held: none | Active conditions: None.

”Yr wyf yn meddwl ein bod dwlu am hyn?“ The crow caws from his new perch on the head of the mule

Draconic (feel free to read):
” I thought we were mad about this? “


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

” Rydym yn dal yn cael eu. Byddaf yn dod o hyd i ffordd i ad-dalu'r ffafr i hen wyneb arth da. Dyw hi ddim yn hoffi gennym lawer o ddewis . Ond o leiaf bydd rhywbeth diddorol pan fyddwn yn cyrraedd yno.”

Draconic (feel free to read):
” We still are. I will find a way to repay the favor to good old bear face. It's not like we have much choice. But at least there will be something interesting when we get there. “

A begger looks up from his rags as the odd procession passes him, face screwed up in confusion as the man and raven non-chalantly continue their conversation in the flowing, archaic language.


Female CN Human Guide 3 | HP: 17/25| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +5, R: +5, W: +4 | Init: +3 | Perc: +8(+10 An), SM: +7(+9 An) | Speed 20ft | Breath: 5/5, Catastrophe: 0/1 | Spells: 2/2| Active conditions: Catastrophe (+1 AC)

dot


Female N Human (Kellish) Archeologist 4 | HP: 25/25 (9/9 temp) | AC: 16 (12 tch, 14 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Possibly || Active conditions: Mage Armor, False Life, Comp Languages

dot

A slender (possibly Kellish) woman makes her way around, an animal, possibly a stoat, poking its head out of her handbag. She hears Gado speaking in draconic, and just rolls her eyes at him.

'Magnimar... such an uncivilised town. I am to consort with hoodlums and pirates? Very well, if that is what is called for. All that matters is magic... recovering old magics, and learning of new ones. Remember, Sebastian, that is why we are here.'


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Dwarf God of Pastry Magicks 4 | HP: 39/39 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +8, R: +3, W: +7; (+4 spells/SLAs) (+2 poisons) | Init: +2 | Perc: +7, SM: +3 | Speed 20ft | Hero: 3/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.

A dwarf and yak paddle ashore in their rowboat at a fairly established harbor, but the town looks a hint too small.

"This don't look like Magnimar, Barley." the dwarf comments to his first mate.

"Moooo..." responds the yak.

"What?! I'm just saying that I always pictured Magnimar as bigger." the dwarf counters. "Hmm... Hey! You! Have we landed in the great Magnimar?" asks the dwarf of a passing labourer.

The man guffaws as he sees the dwarf and yak piled overzealously into a tiny rowboat for one. "Magnimar? You're in Kintargo, mate! Magnimar is about 100 miles north of here around the Nisroch Bay!" the man laughs as he tells the dwarf this.

"Mooo...."

"I've about had it with you! If you think you can find it, then you take the paddles!" the dwarf says irately, half listening to the man. He let's the paddles go and waits patiently for the yak to start rowing. The man looks on oddly.

Time passes as the man shrugs and moves onward, chuckling to himself.

"See! I knew you didn't want to paddle!" he says self-righteously. "The bloke said 'North', so north it is!" states the dwarf firmly as he paddles back out to sea.

Th labourer looks back and sees the men travelling away from the harbor and yells out. "But that's not north!"


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Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Strutting through the streets of Magnimar with his dark curls well oiled, Bazsil Grimalkin ('The Grim' as he likes to call himself) smiles at the sea of humanity that flows in the city. He mostly hides his frowns at the various lesser races: dwarves, elves, halflings, & gnomes, (completely ignoring the halfsies altogether), but nothing was going to ruin his good mood this day.

He had finally received orders worth having and a mission worth doing. Leaning his well-tended lucerne hammer against a wall, he pauses to re-read the mission briefing again...

Baszil, it is with great honor we invite you to join the expedition to Barrier Peaks. Rumor has it that a strange vessel has been uncovered...one that we believe comes from beyond our skies. Your mission is to join our team of explorers, find entry to the vessel, determine if it is, indeed, an otherworldly vessel, and most importantly, to see if our thoughts are true: that Aroden had a presence above and beyond Golarion. We are trusting you with this, we are expecting you to comport yourself in a way consistent with our beliefs and serve the Prophecy to the best of your ability....

...before folding the note and stuffing it again into his belt pouch. Whistling, he goes to check his bearings and get to the meeting spot. Nothing was going to ruin this day.

* * *

A slumped and defeated Baszil leaves the docks. He no longer struts nor prances with delight and pride. He drags. He drags like there is an anchor made of pure disappointment shackling his soul.

It was a mistake. They thought I was the mwangi warspatula specialist. Damnit! I can't believe this. This was my big break, but...but...ah piddlespot! Failure.

"GAH!!" Baz roars aloud, trying to vocalize the depths of his pain and hurt. He wipes away a few glumdrops that fall from his eyes lest they cloud his vision and prevent him from finding what he needs. Entering the nearest bar, he orders two drinks, then two more when those are done. He sits alump in his stool, head down...a broken man.

All that training. Wasted.
All that energy and focus. Wasted.
All the thought, all the planning. Wasted.
I WAS CALLED BY PIDDLESPOTTING MISTAKE!

Baszil drinks with his head down and spirit broken. He wanted that assignment. That was a chance to prove himself to the Harbingers, those who would propel prophecy.

Drinking, and finding some resolve and hope in the mead, he peruses the Adventurer's Notices to see if anything catches his eye.

.
.
.
Need meatshield to explore a Keep near the Borderlands. -See Bard/Elf/Wizard 3/4/2.
.
Need two brave souls. Found map to Tomb of Horrors...how bad could it be? Let's find out.
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Clerics will hate you with this one simple healing trick! Ask about infernal 'healing' from your local Asmodean.
.
10 dungeons you should explore now. #6 will blow your mind!
.
Looking for rouge[sic] who won't steal from party like %@#$@$@%@* Cyrus did. Full share of loot promised. See Lort.
.
HALP! Slavers took my sister to the Slave Pits! There are spiders! HALP! Ask the barkeep.
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See White Plume Mountain as it is meant to be seen...from the inside! Meet up south of Dragotha.
.
.
.

Not finding anything of interest, Baszil turns away, disgusted and disappointed...but what could he really be expecting?...except the one recently posted want ad:

Need Anthrogologist. Voyage to Isle of Dread. See Captain Barbarosa in Magnimar by 15 Desnus 4715 AR.

Baszil tears the want ad off the wall, reading it twice and twice again. His smile returns.

* * *

Baz looks at the want ad again, sighs, and folds the parchment up and returned it to his belt. Taking up his long hammer again, Bazsil returned to thumping.

Thumping was easy. It cleared his mind.
Thumping took away his rage and disappointment.
Thumping gave him time to think. Time to ponder.

So he thumped. He thumped and practiced until his arms hurt and his legs sore. He thumped, thinking on the unfairness of things, thinking on what he was going to do with his life.

Thinking upon it more, he raged. He raged and raged again, this long hammer thumping the punching bag (decorated like an orc) again and again, plumes of dust escaping with every hit.

And he decided to go. To go to the docks and find Captain Barbarosa. This would be a new beginning.


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Female CN Human Guide 3 | HP: 17/25| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +5, R: +5, W: +4 | Init: +3 | Perc: +8(+10 An), SM: +7(+9 An) | Speed 20ft | Breath: 5/5, Catastrophe: 0/1 | Spells: 2/2| Active conditions: Catastrophe (+1 AC)

Sumaru had been pacing the city since dawn. Rising up its grand staircases, winding down its streets, learning the ways the shadows slip across the street-canyons as the sun moves steadily through the sky. Avistan was quieter than she had expected, but stinkier than she had imagined possible, rank with the fear-smell of thousands of people in a constant state of anxiety from being packed together like ants in a mound. But for that to affect her she would have to stay still, so instead she paced, and lost herself in the eternal, shuffling movement of the herd.

By the time the sun had risen as high as it could at this ridiculous latitude, Sumaru's mind was sharp as a hyena's teeth -- she had marked three spots in the city where she could set an ambush and two where she could reverse one. She felt ready to return to the harbor where she had arrived two days earlier, and begin looking for the Barbarosa. He had called her here, he and the winds, and Sumaru was ready to leave this blighted continent and get on with the mission they would set her to. So she turned her path back to the sea.

Emerging into the harbor from the protection of the shadows, Sumaru presents an unusual sight. She wears a tailored blue suit in a high Chelaxian-style from at least six decades before. It is faded and patched, but in surprisingly good repair. Perching on her head is a hat that appears to be a pheasant wrapped around a pumpkin and exsanguinated. Beneath this finery are glimpses of patchwork armor and multiple weapons close at hand.

She sniffs the air, and feels the tang of salt in her nose. And somewhere close a...stoat? Or maybe a weasel, or ferret. Her teeth bare in a smile.

"Barbarosa," Sumaru says to the wind. "You are here, somewhere? Or your other servants perhaps?"


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15
Isle of Dread wrote:
By the time the Dimitri has finished, not a one in the town square has not turned to listen to what the herald has to say.

Bazsil turns to listen to the herald though it is unlike him to do so. Usually, he is happy to ignore hawkers and peddlers alike, but this herald clearly said "Isle of Dread" and that cut through Baz's disattentive walls quickly.

Baz struts over to the herald, offering cloth for the man to tend his bird poop. He stands confidently with his hammer.

"Tell me, Herald," Bazsil asks obsequiously, "Did you just mention the Isle of Dread? I am looking for Captain Barbarosa. I hear there might be need for skills like my own."

Bazsil shakes his dark coils of hair, internally anxious to find Barbarosa and secure a position on the expedition.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

16 Desnus 4715 AR, early after noon

The press of the crowd in the strange southerly heat is cloying to say the least. The Hall of Wonders' location in the Capitol Sub-District, centerpiece of the wealthy Summit District, is no coincidence. It is where politicos love to go to tout this or that famous explorer. It is how they win over public opinion, and public opinion is how they curry favor with the Lord-Mayor. The press of humanity is all there for the same thing: a glimpse of the treasures from the famous Isle of Dread.

Dimitri the herald shows Bazsil the way to the entrance. "There it is," he says grandly, "The Hall of Wonders, and the treasures of the mysterious Island lost even to history itself. Inside you will find treasures beyond belief, and the most intriguing of which shall be presented by Captain Rory Barbarosa himself! I am sure the man will be happy to talk with you after you have seen the exhibits. He is quite the storyteller, as well as an expert explorer. If he does indeed have need for your skills, then this is where you should approach him!"

Then, just like that, the doors open and the crowd presses inwards to get a closer look. Those lucky few who have the silver to spare squeeze through the onlookers to pay the price of admittance and get a better look than those at the threshold are afforded.

"Welcome!" cries an unseen voice from within, "Magnimar is indeed blessed this day! Even the famed city of monuments has never seen wonders like this before in its lifetime. Come in, come in and marvel at the glories of a land untouched by civilization... a land lost to time... a land that only the ingenious Captain Barbarosa has ever been able to reach! Come in and be amazed! Come in and see treasures from the Isle of Dread!"

Grand Lodge

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The Ambassador (Male NG Halfling Bard 3) | HP: 21/21 | AC: 18 (13 Tch, 16 Fl) | CMB: +1, CMD: 13 | F: +4, R: +7, W: +7 (+4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear) | Init: +8 | Perc: +9,SM: +1 | Speed 20ft | Bardic Performance: 12/12 | Spells: clw, grease, hideous laughter (DC 15), sleep (DC 15) | Active conditions:

A halfling stumbles and squeezes through the close standing cluster of people at the entrance to the Hall of Wonders, and immediately begins to secret away the remains of his coins after gladly paying the entrance fee. He takes a moment to adjust the tightly fitting straps and restraints of his gear, which seem to cling to every inch of his body. Running a hand through his disheveled hair, he attempts in vain to straighten the mess of tangles, and begins to regret traveling straight to hall after arriving in the city.

Slung diagonally across his shoulders, and resting against the bag on his back, a thick strap secures a finally crafted lute. It appears this instrument may be the only item of value owned by the halfling, as the remaining trinkets and baubles look weatherworn and ragged from extensive use, or perhaps they are simply hand-me-downs. With one arm, he pulls the loot to his side and begins to ever so faintly pluck at the strings with one hand. The halfling does not grasp the instrument's neck with his free hand, and instead rubs his jaw in thought while turning to look around the hall. From the lute, his gentle fingering of the strings produces almost no sound but instead creates a background melody teetering on the verge of comprehension, underwriting the atmosphere with an air of calming, delicate notes.

Where are these treasures, he thinks to himself, while continuing to pluck gently at the strings. And where is this Barbarosa, so I can find a way to weasel my way onto the next crew...

"Excuse me, have you seen Captain Barbarosa?" he asks a random, and continues around the Hall of Wonders repeating the same until he finds what he is looking for.


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

"Here we go Koney..." Gado says as he passes the 5 silver coins to the ticket taker at the entrance. It had taken him nearly an hour to press his way through the throng of people, several times requiring him to crawl on the ground just to make progress towards the door.

Ha! Made it. Who says I need to work out just to push people around? That's for chumps like bear face.

Once inside he peruses the items on display, dismissing the majority of them as trinkets and baubles. He moves from display to display, looking for the story behind the items, taking notes as he goes.

More than once he hears people asking about Captain Barbarosa, and involuntarily winces each time. Even the mention of the name serves as a reminder of a task to which he is now bound, outside of his choice. At least as he walks around, observing the items on display, he can lose himself in the acedamia of it all.

I am sure Barbarosa will find me soon enough. I wonder if she will be there to make the introduction? Gado shudders with a mix of trepidation and excitement at the thought, and quickly refocuses on a slab with some very interesting runes that he doesn't recognize.

Linguistics: 1d20 + 11 ⇒ (5) + 11 = 16


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Gado linguistics result:

The runes conform to no known language or dialect that Gado is familiar with. There are some similarities with both ancient Azlanti and Thassilonian. Gado even notices some slightly draconic-styled symbols (though their distortions render them unreadable in draconic). However, in large part, the runes are completely foreign and indecipherable to Gado without further reference material and study. He doesn't even know where to begin with the sentence structure.


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Dwarf God of Pastry Magicks 4 | HP: 39/39 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +8, R: +3, W: +7; (+4 spells/SLAs) (+2 poisons) | Init: +2 | Perc: +7, SM: +3 | Speed 20ft | Hero: 3/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.

"No, listen here, Barley! 'Come to the great seaport of Magnimar to try and join the crew of Capt. Barbarosa.' It said 'seaport'. Pretty sure we weren't supposed to take that river 'shortcut' you saw." the dwarf chastises the yak taking up most of the room in his one-person rowboat.

"Mooooooooo..." responds the yak.

"I know we are back at sea, so it worked, but isn't sea water supposed to be salty?" the dwarf asks his companion as he drinks some of the freshwater from beneath the precariously-close-to-the-water's-edge ridge of the hull.

Barley continues to chew on some wheatgrass they scavenged from a while back, not deigning to give the dwarf his attention.

---

After a few hours of bobbing along, the dwarf spots a harbor. "Ach! I see it! Great Magnimar!" he yells at his yak buddy.

He begins to paddle harder and they pull up to a fairly established "seaport". The dwarf tries to flag down one of the dockworkers. "Oi! We've come looking for Captain Barbarosa! Help pull us in!" he yells as he tosses the anchoring rope on to the dock.

At the sound of his voice on the oddly quiet dock, all of the robed dockworkers turn while carrying their goods and sundries. Tens of bronzed masks stare back at the pair without a single word being said. Slowly, they start to converge on the pair while chanting.

"One of us... One of us..."

Both the dwarf and the yak stare at each other unnerved and immediately about face as the over-loaded boat flees back on to the water. "I don't think that was Magnimar, Barley!"

"Mooo..."


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

As the herald leads Bazsil to the Hall of Wonders, Baz puts his hands on the herald's shoulder. Baz smiles at the man.

"You know what would be good? If you introduced me to Captain Barbarosa," Baz says, leading the man into the hall. "I think *your* introduction would make me very happy."

Baz's hand grips the shoulder tightly as he leads the man, his eyes scanning for the Captain. He reaches into his pouch and removes to 5 gold pieces.

"My name is Bazsil Grimalkin. I am a foremost expert of man and humanity and would appreciate your help." Baz drops the coins into the man's hands. "Now, make it a good introduction."


dot


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

Gado crinkles his nose at the mysterious runes.

If only I could take that back to my office... I know I have a reference document that might help...

He looks around again, slightly crestfallen at the apparent lack of the extreme items. In other words, the ones he might be interested in.

Oh... doofus...

Realizing his problem, he mumbles some words and casts a spell to detect magic, and slowly scans the room. A halfling glows as he walks past, his armor hidden under his tunic obviously enchanted. Gado shakes it off, and tries to focus on the items in the cases.

At last, one of the clay pots he had originally dismissed shows an aura as he brings his gaze about.

A pot? Really? Interesting... What would a lost civilization need a magical pot for?

Knowledge (Arcana): 1d20 + 11 ⇒ (17) + 11 = 28


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Gado's spellcasting draws a few sideways glances and some rolled eyes. While casting minor magics wasn't illegal, it was so terribly gauche.

Gado knowledge (arcana) result:
The pot appears not to be overly magical, but carries with it strange auras of illusion and transmutation. One possibility that springs to Gado's mind is that perhaps the pot was used to fool naive natives into thinking something else was happening. Maybe it simply purified food or made it look and taste better than it should. He would have to handle it to make sure.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot
Bazsil Grimalkin wrote:
"...If you introduced me to Captain Barbarosa... I think *your* introduction would make me very happy."

"Uh... I've never met the capt... erm... oh, five gold? Are you sure? I mean... err... yes! I'll take you. I just need to get my bearings," says the herald, "My name is Dimitri by the way, nice to meet you Mister Grimalkin."

The herald and the anthropologist join those rich enough to pay the five silver and depart the throng amassed outside. It is somewhat easier to breath once inside the Hall of Wonders and all who enter are struck by the beauty and quantity of valuable artefacts on display. In addition to large sparkling gems of all kinds - some of which cannot even be readily identified - there are a number of savage and tribal items belonging to a strange civilization. The use of gold for decoration is evident throughout, and the vast majority of the weapons are carved from wood with blades of bone.

"The best way to give a good introduction is if I know some more about you, actually," prompts Dimitri as the pair walk past a particularly interesting matching pair of bone-tipped spears. The tips are actually teeth, belonging to an enormous shark - if the plaque in front of the item is to be believed. Bazsil looks more closely and notices that there is some relatively fresh (within the last month) blood smeared into the leather on the grips of the spear on the left. Inspecting the rest of the weapon, he sees minute amounts also left in the head and in the wood grains along the shaft. The spear has been cleaned for display, but the cleaner was either incompetent or in a rush. Of course, not everyone has Bazsil's keen eye for detail.

"Why don't you let me know what it means to be a 'foremost expert of man and humanity'?" asks a nervous Dimitri. The man is clearly stalling for time. Still, it is impressive that he remembered what Bazsil said to him word for word - a useful trait in a herald.

The hall is laid out in the shape of a figure eight, with the whole arrangement leading patrons at first from the entrance to the center of the room. As the inside crowd makes their way from the first set of exhibits, a black satin curtain is drawn back to reveal the center of the exhibit. As if on cue, a blood curdling screech echoes throughout the hall. Even those outside the Hall of Wonders freeze for a moment as their primal instincts cause them to become paralyzed with terror at the sound.

In the center of the hall, tethered to the floor with massive chains, stands a twelve-foot tall bird with a tall, elongated beak that looks to be unbelievably sharp for a natural weapon. Its relatively small wings could not possibly allow this creature fly, but its long and powerfully muscled legs hint at a bird that could perhaps outrun any land creature on Golarion. The colorful rainbow feathers do nothing to detract from the vicious savagery of the bird in chains. It screeches again, accompanied by gasps from the gathered audience. One woman who was eying of a flame-coloured ruby prior to the curtain being drawn back actually faints from fright.

Written in large enough print that one doesn't have to get too close in order to read it is an inscription on a plaque at the creature's feet: "Sword-Beak".

Okay, going to leave it there for now. Please do feel free to ask ooc questions... or... *gulp*... interact with it.


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Male CG Human Bodyguard 4 | HP: 10 [49 rage]/41; DR 2/-| AC: 19 [rage]; 21 (13 Tch, 19 Fl) | CMB: +8, CMD: 21, Att +9 [+11] (2d6+7 [+9, PA, witch hunter]) | F: +6, R: +4, W: +4 [+6 rage/+9 superstition] | Init: +4 | Per: +8, SM: +1 | Speed 30ft | Active conditions: None.

Ciaran's rubbed his aching head and sat up on his rough straw cot. The movement, as it always did, sparked a bout of hacking coughs that, as it always did these days, made his aching head pound. His mouth tasted of blood and bile. He spat the bloody phlegm into the corner without looking at it.

He dragged himself to the chamber pot, relieved an aching bladder (mostly accurately), and then began stretching, joint by joint and muscle by muscle until he could move nimbly.

He coughed again, more softly this time, and wiped his hand savagely across the back of his mouth. He hated his own weakness.

He pulled a ragged and stained shirt over his head, scratching at his broad chest through the thin fabric. Although large, the shirt was tight across his broad chest. Scratching his crotch for good measure, he picked up a pair of daggers and strapped them to his thighs, and then surveyed the yellow and black lacquered breastplate lying on the floor.

A month ago, it had been a suit of full plate. He pawned it, piece by piece - greaves, then gorget, and so on, until only the breastplate was left. He'd pissed the money away on fine brandy and potions, then whiskey and curatives, and then ale and purgatives, until finally he'd more or less pissed away any credit he had left with the inn on cheap rotgut and forgetfulness.

Breakfast, served by the tired-looking innkeeper's wife with a side of impatience and the beginnings of resentment. He made a clumsy grab for her equally tired-looking bust, but his heart wasn't in it and she evaded him easily and shot him a tight lipped scowl.

Ciaran drained the rotgut, ate the sawdust-and-rat sausage, picked moodly at the black horsebread, and waved her over for another clay mug of drink.

"Why don't you try some work instead?" she asked savagely. "Some captain or other's calling for some guard work at the Hall of Wonders. You can pick up some coins and drink yourself to death on your way to the arse of Mwangi instead of my storeroom."

Ciaran sat back in his chair. Maybe she was right? It'd be the long way around, but it might get him enough coin to get his armour back, get home, and make good his vow to Calistria after all these years. The muscles in his jaws tightened and his teeth ground with remembered pain and frustration.

Yes. He'd have his vengeance before this black crab ripped him apart, or he'd die on his feet like a man.

Feeling suddenly much jauntier, the big auburn-haired man returned to his room, strapped on his breastplate, greatsword and buckler, and strode out to the Hall of Wonders.


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Male LN Dwarf, King’s Engineer 4 | HP: 33/33| AC: 18 (13 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +3, R: +7, W: +2 | Init: +5 | Perc: +7, SM: +1 | Speed 20ft | wand of cure light 50/50; wand of enlarge person 50/50 [ooc]Active conditions: None.

If you've never been on a Dwarven made ship it just goes to show why they aren't in greater demand. The dwarves build ships like they build everything, stable and sturdy. You wouldn't feel any but the largest of waves in one of these boats, and if you've never made it across the seas without losing a few pounds, then you should probably give one of these boats a try.

However, there is also a "race" of dwarves known as the green gill dwarves. For their ilk there is no manner of sea travel which isn't upsetting... while they are aware of it.

Gratum "Green-Gill" remained below deck for the journey. His eyes so accustomed to the dark caverns of his home. His liver slightly worse for wear as he tried to forget that he was traveling by boat.

"No matter..." he'd repeat as he drank, "The King's Engineer will be needed." But once the ship was tied down again, and the plank dropped to reach the dock, Gratum arose. Born again, blinkingly stepping into the sun.

With a renewed spring to his step, he leaps across to the dock and says with a chuckle, "That wern't so bad. Now to find this other captain"


Female CN Human Guide 3 | HP: 17/25| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +5, R: +5, W: +4 | Init: +3 | Perc: +8(+10 An), SM: +7(+9 An) | Speed 20ft | Breath: 5/5, Catastrophe: 0/1 | Spells: 2/2| Active conditions: Catastrophe (+1 AC)

There was no Barbarosa at the docks. Some captain he is, Sumaru thought. Perhaps it is an honorary title.

Sumaru suppresses a growl and resumes her pacing, keeping it to harbor area until her eyes light on a series of handbills posted to the wall of a nearby tavern. "Captain Rory Barbarosa" they said, and "Isle of Dread" and "Hall of Wonders". Now she allowed her growl to emerge, full-throated.

"As much a showman as a captain," she complains to the salt air. "How...Avistani." All the scorn in her heart drips into that final word, and then is gone, as she regains her calm.

Having already paced past the Hall of Wonders, Sumaru knew exactly where it was, and began her journey there again, eager to see what treasures this Barbarosa had defiled in his initial voyage.


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

Much more accustomed to spending hours upon hours in a library, or summoning room where magic is commonplace, Gado flushes red with embarrasment when he starts hearing whispers about the pretentious spellcaster.

This is either why I need to get out more, or exactly the reason why I don't...

All at once he senses a mocking form of pity, and snaps his head to glare at his raven companion who continues to rest on his left shoulder.

When the exotic Sword-Beak is revealed, Gado shudders and involuntarily backs up a few paces, bumping into a pair of women who were just whispering. The snickers and chuckles as they walk away cut almost as deep as the whispers before, and Gado's face flushes red anew.

Not really knowing when to leave well enough alone, the arcane bookkeeper walks straight towards the two women, who now stand in front of a flame coloured ruby.

Laugh at me will you? I'll show you how smart I am. Then you will inevitably swoon over my intelligence. Yea... Women like a guy for his smarts right?

Appraise: 1d20 + 11 ⇒ (11) + 11 = 22

"That is one breathtaking gem there." he says, flashing his cheesiest smile. "The ruby is pretty spectacular too."

It isn't until Gado finishes his line that he realizes the women aren't even paying attention to him, and seem to be captivated by the Sword-Beak.

I will get to my primary lorekeeper abilities... we have time. Gotta have a little more fun around the room first!


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15
Isle of Dread wrote:
"Why don't you let me know what it means to be a 'foremost expert of man and humanity'?"

Bazsil smiles at the man...a mean smile that does not touch his eyes. His eyes do dart to the spear and along the shaft, but they immediately return to the herald. Baz's hands grips a bit more tightly on the man's shoulder.

"I could tell you about much of this stuff," Baz says without a lie in his voice. "However, I'm much more keen on my gold you have in your hand and full of wonder why you haven't introduced me yet to Capt'n Barbarosa."

Baz awaits his introduction.


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Dwarf God of Pastry Magicks 4 | HP: 39/39 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +8, R: +3, W: +7; (+4 spells/SLAs) (+2 poisons) | Init: +2 | Perc: +7, SM: +3 | Speed 20ft | Hero: 3/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.

Smash!

Pieces of the rowboat go flying as another tentacle pierces its hull, trying to grab the meaty cargo inside as the dwarf swings his scythe in a huge arc, slicing off more rubbery flesh.

"You gonna help, Barley?!" he asks, exasperated as his tiny boat takes on water.

"Mooo..." responds the yak as he gores the newest tentacle of whatever creature is attacking the S.S. Yonder. Acidic green blood tarnishes the paint job as it splashing across the bow of the rowboat.

Hisssss...

A set of thirteen eyes stares back from the depths as the dwarf swings his scythe in a huge downward arc, cutting deep into the body of the beast. "We taking too much water! Save yerself, Barley!" the dwarf says in a last act of heroism.

Barley looks to the left and right and only sees open water on the horizon. "Mooo..."

"I know, but it sounded good, right?" the dwarf laughs as a tentacle wraps around his ankle, hoisting him off the ship. He slices through this tentacle with his blade, crashing into the stout floor of the boat.

Crash!

"Blech! *cough*" spouts the dwarf as he begins to take on water as well, sputtering on the salty seawater that got into his mouth.

A roar echoes from the deep as Barley gores another of the creature's tentacles and all of the tentacles quickly pull out from the rowboat, causing it to sink faster. The abberation clearly decided that dwarf and yak might give it indigestion.

Glub glub... Glub glub...

A quick prayer to Magrim for allowing his soul to stay longer in the Material Plane and the dwarf quickly patches the holes with a swift Wood Shape. He tosses two buckets at Barley before grabbing one himself, chucking water overboard, trying to keep from sinking. The buckets hang from the yak's horns.

"Moooo...."

"Yeah, yeah. Maybe we should have asked for directions at the last town, but Magnimar is close! I can feel it!" the dwarf responds determinedly.


Male CG Human Bodyguard 4 | HP: 10 [49 rage]/41; DR 2/-| AC: 19 [rage]; 21 (13 Tch, 19 Fl) | CMB: +8, CMD: 21, Att +9 [+11] (2d6+7 [+9, PA, witch hunter]) | F: +6, R: +4, W: +4 [+6 rage/+9 superstition] | Init: +4 | Per: +8, SM: +1 | Speed 30ft | Active conditions: None.

Ciaran ground the footpad's teeth beneath his boot and cracked the knuckles on one hand. The teeth were no longer attached to the man's jaw; an elbow jabbed behind him when the man had jumped him had doubled the footpad over, and a pivot, hair grab and raised knee had seen to the rest.

There was blood on Ciaran's knee, of course, and it ached a bit where the man's teeth had impacted. The question was, would it help or hinder him with this Captain Barbarosa job?

Ciaran flexed his knee again experimentally, and with ruthless efficiency turned out the man's pockets. The fact that he had been desperate enough to jump someone Ciaran's size - 6'3" and almost 4' across the shoulders, imposing even beneath his well-worn cloak - suggested he hadn't been successful recently. The fact that he'd done so alone suggested he didn't have companions nearby, but Ciaran still didn't want to hang around.

There was a handful of silver and 2 gp in the man's purse, which Ciaran tucked into his cloak. His boots were nearly new, and surprisingly well made - probably stolen too. Ciaran took those, stripped off his rough brogues, and tried on the boots. Not bad.

2 glints and 8 would easily get him entrance to the Hall of Wonders, and cover a shave and bath as well, maybe a change of clothes. Or he might pay down some of his debt at the inn.

But the footpad - when he came round - would have nothing, and would, today or tomorrow, try his luck with someone else. Probably someone less likely to defend themselves with the brutal efficiency Ciaran had shown. He knew what it was like to live rough, and had done more than a few jobs on the wrong side of the law in his time; enough to feel a little bit of sympathy of the unconscious man.

He would have to get a shave, Ciaran decided, rubbing his jaw to produce the sound of sandpaper. Barbarosa might not care either way, but Ciaran's foster father had drummed that much into him. A swim might solve both the bath and the clean clothes issue, and perhaps make his new boots stretch a bit into the bargain. If he pawned a dagger, he'd be able to cover entry to the Hall...

With a sigh, Ciaran pulled out the footpad's purse, took a gold coin from it, and tucked the purse back into the man's clothes. He took the man's knuckledusters and sap - maybe that'd be enough to save him from pawning the dagger? - and tossed his old brogues onto his chest.

He'd be unconscious a good few minutes longer, if Ciaran was any judge, and dazed for some time after that. Pharasma held his fate now; someone else might rob him, or slit his throat, or turn him in to the guards, but that wasn't on Ciaran's hands. Two boots, 1 gp, and three teeth were fair payment for trying to rob him.

He left the man unconscious in the alley, and headed towards the pawnbroker, the river, and then the Hall.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Outside...

The animalistic noises from within the Hall of Wonders echo throughout the Capitol District. Even the stuffy council must hear the beast from within their thick-walled Usher's Hall. The crowds draw in more than ever, threatening to overwhelm even the extra large squadron of guards at the entrance to the exhibit. Getting into the hall is proving ever more an exercise in contortion.

Inside...

Gado appraise results:
Gado looks over the gem and the situation and realizes three things:

  • The women are way out of his league.
  • The Sword-Beak is a never-before seen species and would be worth many, many thousands of dollars amongst exotic animal traders. If it can fight as well as it looks like it can, perhaps even tens of thousands in the Korvosan gladiatorial arenas.
  • The ruby is of a most unusual color (orange flame is heretofore unknown color for a ruby), but it is indeed a ruby. It would be worth easily 15,000 gp on the open market.

A pale-faced Dimitri turns to Baszil at the repeated mention of Captain Barbarosa, "Oh, of course, Mister Grimalkin. Erm... perhaps we should wait for the sword-beak to be removed first," fear-induced perspiration beads on the man's face. When he looks back at the determined Baszil, he begins to creep around the massive bird, giving it as wide a radius as the room will allow, onto the exhibits in the rear figure-eight of the room. That accursed captain has to be around here somewhere!

Dimitri's fears prove founded as one of the onlookers, a grey-haired man in noble's livery wearing a monocle, steps too close to the beast. The sword-beak proves its ferocity by breaking its neck-chain and pecking down upon the man with its razor-like beak. Blood sprays the crowd as it twists its head and tears a massive chunk of flesh from the hapless noble. It flings the man-meat into the air and swallows it down. Almost immediately, the remaining chains tighten, pulling it to the ground and the platform begins to sink into the floor. Guards rush in to ensure that no-one sinks down with it. A cleric rushes to the nobleman, though whether he will be in time or have power enough to save him is unknown.

As with before, feel free to interact with the creature or just continue to post. You can even attack it, if you're feeling particularly bold.


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

A high pitched scream pierces the atmosphere of the room as the beast takes its pound of flesh. Several heads turn to the two women and skinny man near the flame coloured ruby, assuming the scream came from one of the women. The terror on the face of Gado is enough to convince the onlookers who aren't consumed by fear themselves just who really did the shrieking.

After briefly contemplating casting the spell with himself as the target, Gado waves his hands, mumbling a few arcane words as a pool of grease appears beneath the chained bird, just before the curtains close.

With a shudder, Gado quickly checks his robes to make sure they haven't been soiled, and moves away from the area as quickly as possible. He bumps into a man in his rush, nearly knocking him over.

"Sorry, sorry, Just trying to get through... Hey, aren't you the herald from outside? Never mind, pardon me, please let me through..." the flustered caster never stops moving, quickly putting more distance between himself and the avian beast.

No no no no no. Not going. What can they really do to me, right? Break my knees? pull out my fingernails? Can't possibly be as bad as whatever else is on an island that has those things. Ooooh...... I don't want to die!


Female CN Human Guide 3 | HP: 17/25| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +5, R: +5, W: +4 | Init: +3 | Perc: +8(+10 An), SM: +7(+9 An) | Speed 20ft | Breath: 5/5, Catastrophe: 0/1 | Spells: 2/2| Active conditions: Catastrophe (+1 AC)

Sumaru was dropping coin into the usher's hand when the shrieks began echoing throughout the plaza. Birds coming home to roost, Barbarosa? she thought wryly, as she started loping towards the altercation.

The scent of blood was in the air, and the crowd was beginning to scatter as antelopes would. From the sounds of the repeated angry shrieks, Sumaru surmised the problem was an escaped roc, although no one was looking overhead. She pulled her bow as she ran and looked for cover.

Rounding the corner from the first exhibition hall, she saw the elder fountaining blood and the massive bird at the same instant. Madness, she thought, followed shortly by Sword-beak? Is there so little poetry in Avistani hearts? She spends a long instant studying the bird, trying to learn as much about it as she could.

Were Sumaru a sword-beak, she too would dream of snapping her chains and rampaging through this hall of decadence. Today such dreams could not be indulged. But perhaps this magnificent creature could be gifted freedom of another kind.

"From the Storm's fury you came," Sumaru shouted, pulling an arrow. "And to the Storm you shall be returned." And she let the arrow fly.

Why not start things off with a bang?
Know: Nature: 1d20 + 10 ⇒ (10) + 10 = 20
Longbow Attack: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Longbow Damage: 1d8 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6
Catastrophe has been unleashed for damage.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

A particularly well-muscled guard that Gado thinks he might recognize steps in front of the departing lore keeper. "Oh, look here! Not enough to pay Mistress Lanvi, but enough money to pay entrance to the Hall of Wonders," now Gado recognizes him. This brute must have been following him through the streets and right into the hall, "Now, don't you have some kind of job to be getting hired for? I don't think you should be leaving so soon. Unless you weren't leaving, but checking out some item of lore that you'd heard about but missed on your way in?" Subtlety was High Priestess Lanvi's forte, but not that of her hired muscle.

Sumaru knowledge (nature) result:
This creature is either not a native of the Inner Sea or has been extinct for some time. It bears broad resemblance to an axe beak, but is much more powerful and has a sharper bite. However, this 'sword-beak' seems unnatural in some way that Sumaru can't put her finger on without further investigation.

Sumaru's arrow strikes true as the bird sinks into the floor. However, it does little more than a cursory amount of damage to the enraged beast.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15
Isle of Dread wrote:
"Oh, of course, Mister Grimalkin. Erm... perhaps we should wait for the sword-beak to be removed first," fear-induced perspiration beads on the man's face.

Bazsil keeps his polite, yet firm, grip on Dmitri's shoulder, angling the man away from the bloody chaos ensuing in front of him.

"Don't worry, Herald, I'll keep you alive until you can do what you've paid for..." Bazsil says, watching the arrow fly out of the crowd and toward the beast. "Looks like security should have it put down shortly."

Bazsil scans the room, looking for someone who might be in charge, or reacting like someone who had a financial interest in the beast (aka, the Capt'n).

"Just stay back here with me," Baz says, keeping his other hand on his hammer. "Ol' Lucy and I need that introduction to the Capt'n."


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

A panel slides over the wounded sword-beak as it is taken below, presumably into one of the storage rooms beneath the Hall of Wonders. The creature's shrieks continue for a while before abating.

Perception, DC 20:
The shrieks become simultaneously higher in pitch and lower in volume a few seconds after the floor panel closes. It did not coincide with the closing of the door panel, and definitely happened afterwards.

In the corner, the beset nobleman is healed by the priest and walked from the hall. He is definitely shaken up, but seems not to be overly angry at what happened... at least not yet in his current state.

Gradually, the excitement dies down and the patrons move into the rear half of the hall. A heretofore unnoticed sign above reads, 'The Natural Wonders of the Isle of Dread'. Here, are bones and stuffed carcasses of similarly strange creatures to the one that has just been removed. None of the complete creatures are so large, but some of the collected bones would definitely have come from animals even bigger than the sword-beak. Most, however, are smaller creatures that have not been seen before on Golarion - at least not by anyone this century.

Skipping past all of these strange animals, Bazsil half-shoves, half-drags Dimitri to the very back of the Hall of Wonders, where Bazsil spied an enormous pair of jaws on a large platform - jaws easily big enough to fit a man inside - or for a man to step out of. Knowing something about humanity and their flair for drama, that seems the most likely spot to find Captain Barbarosa.

Behind the massive jaws, an elderly man in naval livery can be seen making adjustments to some of the decorations on the stage - mostly spears and strange-looking flora. His beard is long and grey, and his hands have liver spots over them. The old seaman stands straight and tall, though, and his wrinkly skin covers a well-muscled frame. He looks up as the two approach and smiles a big friendly smile, revealing more than a few golden teeth.

"Ah, you're early," says the sailor in a warm friendly voice, "Don't you like my creature collection?"

"C-c-captain Barbarosa?" stammers a nervous Dimitri. The man nods. Praise be to Desna. Dimitri clears his throat and speaks more clearly, "I mean, Captain Barbarosa. Please allow me to present to you one Bazsil Grimalkin, Foremost Expert of Man and Humanity. His knowledge and insights are unparalleled by any in Magnimar."

"Got yourself your own herald," notes Captain Barbarosa, "Interesting. I like a grand entrance myself. What can I do for you, Mister Grimalkin? Oh, and make it quick. I have an introduction of my own to make shortly."


Male CG Human Bodyguard 4 | HP: 10 [49 rage]/41; DR 2/-| AC: 19 [rage]; 21 (13 Tch, 19 Fl) | CMB: +8, CMD: 21, Att +9 [+11] (2d6+7 [+9, PA, witch hunter]) | F: +6, R: +4, W: +4 [+6 rage/+9 superstition] | Init: +4 | Per: +8, SM: +1 | Speed 30ft | Active conditions: None.

Ciaran having finally caught up with the present forces his way through the milling crowd. As was often the case with human nature, those inside were trying to flood out to safety, while those outside were trying to push in to see what the commotion was.

The burly warrior sets his jaw and his shoulder and ploughs straight through, leaving eddies of displaced gawkers behind him. The cries of the beast - some sort of bird or something, by the sound of things - are starting to fade.

Ciaran stops in the doorway and gives a low whistle as he sees the looted treasures crowding the hall. [i]Definitely a job we need to get, if pay's a share of this[/b] he says to himself. He thinks back to his eroding credit at the inn and adds ruefully, [i]Or even if it's not...[/b]

He looks around, and then strides up to the blood smear on the ground, a scarlet fountain - probably arterial - with gibbets of flesh polluting the expensive floor.

He examines the stain speculatively, and makes a face. "Must have been one hell of a bird."


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

Perception: 1d20 - 2 ⇒ (16) - 2 = 14

Gado stops short at the sudden appearance of the meathead in front of him.

"I.. I.. I.. waaaas just going to have a slash! uhh.."

oh gods I hope he knows what that means...

His knees begin to wobble, his palms get sweaty and his breathing starts coming in shorter and shorter gasps.

I can take the torture... I can take the torture... anything but sword beaks and insects that crawl into your brain and lay eggs. Just. walk. out. that. door.

In an instant, Gado's head feels light and airy, almost as if he was floating on a soft cloud.

...

Several moments later, Gado snaps his eyes open when his face is slapped by the same meathead who was just standing in his way, though now the meathead's other hand holds Gado's tunic crumpled in his fist, which in turn is lifting the academic off the floor.

"Wha.... " Why was I lying on the floor? Oh my head is pounding... its so hot in here...

"'xcuse me for a minute. I need to go vomi... have a slash. Hit the head. Please just let me go before I wet myself. I'll go talk to the captain when I am done." the suddenly weary Gado squeaks.

I should have cast that grease spell on myself... missed opportunity


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil does his own deep bow his hammer and arm outstretched, shoving Dmitri out of the picture so that he has the sole focus of the Captain. His well oiled dark curls nearly drip, framing his face and smile.

"I heard you were looking for an Anthropologist, and I, Bazsil Grimalkin, am your *man*," Baz flashes a smile at his pun and continues on. "I have studied man, and the Original Man for a decade. And, as you can see," Baz flexes his sizable bicep. "...I am a sterling example of man itself."

1d20 + 7 ⇒ (3) + 7 = 10 Acrobatics

He performs a display of martial forms and prowess with his lucerne hammer. A series of vaults and jumps accompanying his hammerwork. He finishes again in the same bow.

"You would do well to have me on this expedition, Captain."


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Somewhere in the distance, Gado hears the gruff man say to a comrade, "... and then 'e says 'e was 'taking a slash'! What does 'e think 'e was, from some island penal colony from way down South? F*cking weirdo! Yeah, 'course I knocked 'is block off!"

The sounds of the altercation fade into the distance, especially as far into the hall as the massive set of jaws.

"Why yes, I am indeed looking for an anthropologist, Mister Grimalkin," says Barbarosa, raising an eyebrow at Bazsil's incredibly average display that the man performing seems overly impressed with, "You're a day late actually... but then again, so's this expedition... and I wasn't exactly reachable yesterday. Answer me this, and you're in: Which of Aroden's guises would you wear, if you were required to pick just one?"

Expect a more substantial post (perhaps more angled at the four others... if they also post some more) tomorrow.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot
Ciarán Cú Mhór-ríoghain wrote:
"Must have been one hell of a bird."

"Indeed it was, my good man," says a rather austere looking old old man. His long and curly mustache wobbles as he speaks and his clothing - a suit with tails and a vest beneath - speaks of an older time, unusual in a city as new as Magnimar, and his bearing is regal but without effort. He raises a monocle to his eye and inspects the blood, "I do feel sorry for the poor chap who was caught here. Had a piece of him eaten, don't you know?

"Oh, but where are my manners," he says suddenly, giving Ciarán his full attention with his kind, blue eyes, "Lord Pellius Krinst, at your service. If you don't mind my saying, you look a little out of place at an exhibition like this. I'd wager a man like you would rather spend his five silver much more... wisely... than on a chance to ogle gewgaws and the like. Perhaps it is adventure that you crave, or some of this wealth for your own?"

The old man, Lord Krinst if he is to be believed, seems to know a little too much about Ciarán's reasons for being here. Then again, he does seem to be very observant.

Hey guys, don't forget to make me some random skill checks if you like - they won't be wasted, I promise. Also, in order to make them, come up with any kind of artefact you like. Feel free to repeat checks also, provided you do so on a new type of item or thing. Creative skill uses not related to items or things are also encouraged!


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

Gado shuffles his robes as he walks out of the men's restroom, his face still pale and gaunt from his recent experience.

I don't have the courage to get on the ship, but I don't have the courage to back out and deal with the mistress. ohh.... Gado, what have you done. How do I get myself into these....

His train of thought is suddenly snapped short as his eyes catch a black colored rock, roughly the size of a small melon. The surface appears shiny at first glance, but closer inspection reveals it has... depth... in its inky blackness. Gado's breathing comes in short gasps as his recent fear instantly washes away and turns into wonder and awe. Labeled as a rare Onyx gem, the scrawny man knows that this is no gem. Only having read scant and cryptic notes about such items, he recognizes it immediately as having some connection to the Abyssal plane.

In his curiosity, he bends over and walks closely to the display. Much to his fortune, his timing is perfect as a lucern hammer swings over his head just as he ducks past, completely oblivious to the display he nearly interrupted with his head.

He scours his mind, trying to recall the notes in his suddenly excited state. "It truly does seem to stare back at you if you stare at it long enough." he mumbles to himself.

Knowledge, Planes: 1d20 + 11 ⇒ (14) + 11 = 25

Without paying attention to who he is standing next to, he whips his head around, surprised to see a long bearded man with more than one golden tooth in his smile and stammers, "D.. d.. d.. do you know what this is? I can't believe it!" Gado verily leaps up and down as he addresses the strangers in front of him.

Make it as mundane or exotic as you want. The point is either way, Gado is the type to completely nerd out on these types of things and lose focus on whatever else is happening around him.

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(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Feel free to chat about your characters here, ask any campaign questions and so on. Also, if you've been invited and need convincing to do this thing, here's the place to chat about it.

Also, I know this alias may be a bit weird, but just refer to me as "Damo", "GM" or "GM Damo", I'm fine with any of those. I think though, overall, it will give a nice feel as the island itself describes to you what is going on. If you prefer a regular "GM BLAH" alias, let me know. You've got 7 more posts fro me before I can't change it.


Male Human Engineer/4 (ding!)

So I am digging the idea of the roles. Using those as a focus to build a character's personality sounds awesome, like painlord mentioned.

Idea for the bodyguard - my barbalchemist framework. A Chelaxian hothead, this guy is a little slow on the uptake, but unnaturally strong. His gambling problem put him on a local syndicate's radar, and was "offered" a position as the muscle in order to pay his extensive debt. It wasn't long before his new boss got into something over his head, and the debt was transferred to a mysterious benefactor who was working to gather a specialized team. His physical strength is intimidating enough, but it turns out he is a natural with strange and explosive chemicals, and has found a way to enhance his already giant-like strength.

I'm brewing up an idea for some other roles also, and I am not dead set on this one, in case someone else really wants this one.

So pumped for this!


Male Human Engineer/4 (ding!)

Idea for the lore-keeper: bookworm wizard who has an unhealthy list of phobias, is asthmatic and a list of allergies as long as his list of phobias. He has convinced himself that he will be spending his time buried in an office/tent studying and chronicling the expedition, so he should be a joy to spend time with when he is out wandering the jungles and wilds with the crew. I can think of a few different ways to approach his motivation/necessity for being along with the crew, and his personal history could go a few different ways as well.

As before, I am not dead set on any idea in particular, just a few things percolating in my brain. Once I get back home I can put some things together in herolab and see what sticks.

The Exchange

2 people marked this as a favorite.
Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

***RAWR!!!***

Fabric rips between sight, mind, and screen as Painlord enters the thread through explosions of light and ripped fabric.

"I summon myself from the aether and into this thread! Let the circuits tremble and the pixels quake at my coming!"

Painlord dusts himself off from the bits of alternate reality and unformed chaos from his naked body. He then slices through he silver cord attached at the waist. He looks around at his surroundings.

"Aisle of Bread, eh? I shall ponder the depths of my baker's soul and recipe books for a leavener worthy of this group."

"Isle of Dread, eh? I shall ponder the depths of my black soul and darkest intents for a character worthy of this group."

Painlord draws a large stone from the aether and places it near him. He dusts off the rock, has a sit, and begins to ponder. His chin rests upon this clenched fist and that upon a bowed elbow upon knee.

I ponder. The character/personality is still forming. I know it will be a creation of blood and suffering, but this new voice is not yet fully known to me. I will not be sharing the details of my build nor creation process with you all...it would sicken and revolt even the staunchest spleen.


Yarrr,

I appreciate the invite but I'm going to have to pass. My wife and I are expecting our first child in October so now isn't a great time for me to be commit to things.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

No problems, Rob! Good luck with your firstborn and thank you for letting us know. Don't worry, all babies do is eat, sleep, wee and poo... and something about crying all through the night on the odd occasion. You'll be fine. ;-)

Also, thanks for stopping by, PapaSteve & Painlord. Great to see you two in fine form and excited for the off. There is absolutely no rush on your character concept. I'll make sure everyone gets their ducks in a row (so to speak) prior to our foray into the unknown.

I wanted to let you know that I've changed the Campaign Info tab. Turns out with some Combat Maneuvers that I thought were always in the rules (but weren't until the APG), Traits and Hero Points we're using all the optional rules from the APG. I've also added a bit where you are permitted to use your specialist role in place of a class name in your character tagline (and throughout any discussions in and out of game). It is Painlord's usual preference to obfuscate his class, and I thought it might be a nice idea to make it a "thing" in this game, for those who would like to partake. Also, I have added a micro-nerf for summoners to do with their spells (sorry) and the patent has come through for my flee!™ house rule.

By the way, I like to dot in with a little more drama than just a "dot" myself, and I know that a "dot" on the discussion thread doesn't tie you to the campaign... but Painlord, that may well have been my favorite "dot" ever.

Not one to be outdone, Steve's gameplay thread "dot" was also right on the money for the feel of this campaign. Love it.

Painlord wrote:

"Aisle of Bread, eh? I shall ponder the depths of my baker's soul and recipe books for a leavener worthy of this group."

"Isle of Dread, eh? I shall ponder the depths of my black soul and darkest intents for a character worthy of this group."

It may or may not comfort you to know that neither the natives who will kill then cook you, nor the rampaging dinosaur who will eventually devour then digest you, have ever even heard of "bread".

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

Do Not Read:
Isle of Dread wrote:
Painlord wrote:
"Aisle of Bread, eh? I shall ponder the depths of my baker's soul and recipe books for a leavener worthy of this group."
It may or may not comfort you to know that neither the natives who will kill then cook you, nor the rampaging dinosaur who will eventually...

It's a relief we're not doing Aisle of Bread. I was really worried about what rolls we were going to knead.

.
.
.

BHAHAHAHAAHAHAHAHAHAHAHAAA!!!!! Painlord ROTFLMAOs.

Slowly and while wiping tears from his eyes, Painlord climbs back on to his rock and begins to think seriously again. Only rarely does he break his concentrations with lowly uttered words "knead" and "rolls".

I told you not to read.


Male Human Engineer/4 (ding!)
Painlord wrote:

I told you not to read.

You underestimate how pitiful my willpower is in situations like that.

Do not read (unless you read the first spoiler. Even then, read at your own risk):

kneadless to say, you baked whatever willpower I had left with that kind of tease.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

We all know everyone reads the spoilers, right? Also, I am GM, hear me roar:

Your half-baked attempts at humor amuse me.

Seriously on the spoilers, though, if I put in a GM spoiler I do expect that (while the players sometimes do read) that your characters do not. If something in a spoiler has not been related to you in game, please do not have your character use that knowledge.

I will only accept another PC saying "open the spoiler" (or equivalent), ooc or otherwise, if their player's life is in peril and they are using their last 10 seconds on this Earth to just... post... one... last... time.


Male Human Engineer/4 (ding!)

For the record, it is much easier to resist when I know it will affect how I think about my character's part in the story... I am much better at resisting those. :)

Shadow Lodge

Isle of Dread. Wow.

I believe I've read it, but that would have been mumblety years ago when it first came out. This is Module X1, yes?

Thanks for the invite -- I'm definitely interested (with the proviso in the last paragraph). I'm gravitating towards the Guide, but would also be happy with the Anthropologist.

I'm planning on being a bit of a switch-hitter, but would love to get a nudge as to whether y'all think ranged or two-weapon fighting would be more useful -- I'll otherwise save y'all from any details of the build. Except for the obvious-to-the-naked-eye fact that I'll be a Mwangi woman from Sargava.

I'll want to get my RPGSS entry finalized and submitted before I formalize the character -- obviously if when I'm selected for the Final 32 I'll have to bow out, though, at least from the duration.


Male Human Engineer/4 (ding!)

Won't it be fun when we are both in the top 32? :)

Personally I would say the details of your build are less important, (ie ranged vs melee/two weapon) Play the character you want to play. I am sure we will be fine if we end up on the acid or base end of the spectrum.

... as opposed to a balanced party...

ok, trying to hard...


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

So... Marc / GratonGratum (Edit: Whoops, had forgotten to go back and check the name), welcome on board! Great start to your PbP career. I won't really get going for a while, but feel free to discuss character stuff and whatever else you like here. Looks like we have a Builder!

pH Unbalanced, that shouldn't be an issue. I really want to sort out the characters properly before beginning... and 6 days here or there won't make any kind of difference in the context of a long-term campaign. When you win each subsequent round of PbP Superstar, we'll be happy to give you the 4 days off you need in order to finesse your entry.

Also, my friend Ryan from Australia needs about that long anyway to get back to Australia and decide if he's ready to commit to this PbP thing. I reckon he will, and I'm pretty sure he'll be awesome at it. So yeah, no hurry.

For character build, I agree with PapaSteve. Balanced parties are for chumps and people playing non D&D 1st Edition Expert adventures! Also, pH Unbalanced, while you may have read the adventure way back, my aim is to make sure you don't really recognize it. You'll see some of the same encounters popping up, but even back then it was run with a lot of individual touches by each GM. My favorite sentence in the whole module:

X1 Isle of Dread wrote:
The rest is left for the individual Dungeon Master to "flesh out", allowing as much creative freedom as possible.

We also, by the way, need someone to step in and play after Pirate Rob declined his invitation. If you know someone who is an experienced PbPer who was at GenCon with us, and would be great at a story-focused PbP, let us know and we'll stalk their posts to see if you're right! ;-)

If we can't find an experienced PbPer from GenCon, we'll need to decide if we go for an inexperienced one... or pick up a PbPer who (gasp) didn't make it to GenCon 2015.

The Exchange

Male LN Dwarf, King’s Engineer 3 | HP: 25/25| AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 15 | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7, SM: +1 | Speed 20ft | wand of cure light 50/50; wand of enlarge person 50/50 [ooc]Active conditions: None.

Gratum is definitely in line with the builder idea. However as both an Engineer and Weekend spelunker(do Dwarves have weekends?) he has quite a range of abilities. It's a character I've wanted to play for a long time. So I'm looking forward to it.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

Do Not bRead:
Isle of Dread wrote:
Your half-baked attempts at humor amuse me.

At yeast you the decency to toss me a few crumbs in return. A toast then? To ryes a glass in the spirit of a good jest?

* * * *

pH unbalanced wrote:
I'm planning on being a bit of a switch-hitter,

Oh, I get why you're a switchhitter. What else would we expect from someone's alias is 'Funbalanced'?

Also, I'm pretty sure I was wrong, I think I did meet you at PCon two years ago, right? I have a nagging head sprain that I forgot, but the more I think about it, the more I seem to remember it. Anyhoot, nice to meet you again.


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

hahahahahahaha.... So punny.

Ok - I am going to claim the Lorekeeper. I can be convinced to change my mind if you have an amazing character idea. Feel free to PM me or ping me on the discussion thread here.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Read, or not, at your option:
I wanted to stay out of it, but I just couldn't leaven it alone.

Oh, this is off to an awesome start.

Cool, take Lorekeeper. By my rules, 'tis first come first served. I'll see if I can assign the roles on the campaign info tab in a moment.

Bed time soon. Getting up at 5am with my wife may yet kill me... it certainly has killed my late night posts.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

Painlord shifts uneasily upon his rock, his ass not as hard as the stone beneath him. Whether it was the pain in his ass or a stray thought that broke his concentration, Painlord finally finds words to say the assembled scum and villainy heroes and explorers. He rises to speak, rubbing his backside as he does.

"An idea comes to me, more haunting dream than thought. It is a cascading whisper and I know what I must do. I am the Anthropologist...if it pleases you all. It would give me an answer to the whispers," Painlord says, settling his ass again upon his stone. It might occur to a viewer that Painlord could simply summon a more comfy chair from the aether...or a cushion...or a weave of flumphfeathers, but no, Painlord does not. He lets his ass hurt for reasons of his own.

Usually, I would wait until last take the dregs of roles, but this idea intrigues me and I would make it be.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Flumphs! Love those guys. Used them as pawns to represent gremlins in the Six Seconds to Midnight game I ran.

Also, there are no dregs for the specialist roles! It all depends upon your perspective. You are scratched down appropriately on the campaign info tab.

Finally... it is a complete hoot to see you writing in character on the discussion thread to the extent that you require an "ooc" comment to express yourself as the player rather than your non-PC alias (here and on your first post). Had a bit of a laugh both times I saw that. Glad it wasn't an aberration... or an ooze!

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

havne't read this thread yet, but am quickly posting... I am going to grab the Archeologist role. Character still in the works -- don't even have a name (and only Damien has an idea of the class).


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Cool. So, remaining specialist roles are:

• The Naturalist - knowledge (nature)
• The Ambassador - diplomacy & bluff
• The Bodyguard - intimidate

All decent options as far as I'm concerned (hell, I think all 8 were fun). Can't wait to see who fills what.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Did I mention to anyone that I'm insane when it comes to getting carried away?

Well...

Isle of Dread Banner

This will eventually start to peel away fog-of-war style to reveal the portions of the map you have uncovered.

So. Excited.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
Silbeg wrote:
havne't read this thread yet...

Lame!

Painlord lifts his head to look at fleeting Sillbug, gone almost before he was there. "You should stay a while next time. Visit. Read. You might like it," Painlord smirkingly says at the retreating form.

Isle of Dread wrote:
So. Excited.

"Why don't you excitedly check your piddlespotting email, bub?" Painlord utters knowingly. "Might get excited there too."


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Way excited. Just need one last person to reply (Ryan)... waiting until the end of the week is going to kill me. Heh, there's always the map to keep me occupied. The one that comes with the module is too... blue and white. Oops, now that I've said that, you'll know I've phoned it in when the veil peels back and it's blue and white.


Male Human Engineer/4 (ding!)

That banner is.... awesome....

!!!


Greetings everyone! I was graciously invited by Damo and Painlord and I hope to make you proud, confused and sometimes unable to control your laughter.

I think that I shall claim the Naturalist as my calling. A few ideas have wandered around about a druidic type for a while and we all know that Painlord loves his dwarves and their cousins...


1 person marked this as a favorite.
(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Welcome on board! Great to have you around.

Steve, your dots between awesome made my night... made it all worthwhile. Can't wait to start to reveal the map to you... in, like forever from now. Ugh. Backstories, why do I love you so?

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

So much to do, so little time.... And I need to find time to do work, weed the gardens, mow the lawn... Prep three scenarios for this weekend.

Oh, what have I done? Guess it is time for a tribute to The Drunken Hero, and sucking it up!

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Damo,
on character creation - should we be using Golarion human ethnicities and languages? I ask, because these aren't allowed in Hero Lab w/o selecting the ISWG.


Dwarf God of Pastry Magicks 4 | HP: 39/39 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +8, R: +3, W: +7; (+4 spells/SLAs) (+2 poisons) | Init: +2 | Perc: +7, SM: +3 | Speed 20ft | Hero: 3/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.

Elon Steelkeg, distant cousin to the Trunau Steelkegs, has arrived!


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Hmmm. Ethnicities. I'm open to it, however my first instinct was to keep it simple. Without ethnicities, it would be common for humans, racial otherwise. This wouldn't be to say that regional languages don't exist, but they wouldn't form part of your character's mechanics one way or another. If you want to be from Varisia and speak Varisian, great... if you also want to be able to understand Tien or Shoanti, just go for it as part of your background. If you want an ancient language, go Draconic or one of the planar ones.

Otherwise, I could allow that small bit (regional languages) from the Inner Sea World Guide as an option for those who want to use that particular bit. What do you guys think?

Welcome on board Elon! Great to have you with us. I see from your (lovely and complete) tagline that you've gone with the "hippie" take on the naturalist. ;-)


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

I wondered about that too, but assumed it was unimportant since we are traveling to an island that has been trapped inside the never-ending-hurricane-of-doom for centuries... (figured they haven't had much exposure to other ethnicities or languages) If someone wants to use ethnicities to fill out there character I don't have any issues with it. If your ethnicity is important to how you develop and RP your character, then by all means I say jump on it. Otherwise I would venture a guess that it won't have much of an effect.

Of course I am playing the character with insane intelligence and languages to spare, so who am I to talk? :)

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
Gado Folklo wrote:
Of course I am playing the character with insane intelligence and languages to spare, so who am I to talk? :)

Eye sea what ewe did their. Not funny. The pun-ishment continues...I brought it upon myself, I suppose with the bread shennanigans.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
Isle of Dread wrote:
So, you know the starting point now... enjoy! Feel free to make up any locations you like in your continuing character intros, or use old and familiar ones. I'm unlikely to know the difference.

My yahoo is built, both exo- and intro- skeleton. I should intro posts coming soon enough, but don't feel too rushed as we await our other players.

I am getting more excited for this and long to the Isle.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Hey all, I just want to get everyone to let me know what percentage completion they're at with their characters so I can get an idea of when we can kick off some introductory roleplay (introduction to some NPCs).

Please just reply with:

  • Character name (the actual name or "not yet")
  • Concept % complete
  • Background % complete
  • Mechanics % complete

I would love to read any and all of your backgrounds when they are done, so please do send them to me when you have them. It is entirely your choice as to whether or not you would like to share them with other players but I would like everyone to have at least a 500 word background written for their character. 10,000 words+ is also fine (but I may not finish reading it this week). I will also accept a "snippet of the past" in lieu of background. This would be something akin to a post that gives insight as to your character's motivations... like this (go to the bottom and open the spoiler) or this (open the background spoiler). I am open to other formats also, but can't think of any right now.


Dwarf God of Pastry Magicks 4 | HP: 39/39 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +8, R: +3, W: +7; (+4 spells/SLAs) (+2 poisons) | Init: +2 | Perc: +7, SM: +3 | Speed 20ft | Hero: 3/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.

Elonkorjuu Steelkeg
Concept: 100%
Background: 40% (Have a good idea for a background, just need to type it up)
Mechanics: 100%


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

Gado Folklo
Concept 100% complete
Background 50% complete (got some ideas, have been making it up as I go. I will get something up in his profile soon. The hints I have already dropped are as much a mystery to me as they are to you. Which makes it more fun for both of us as I figure it out!)
Mechanics 100% complete

The Exchange

1 person marked this as a favorite.
Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

Dude, GM Damo, not saying this guy looks (link) and sounds a lot like you, but wow...I think he has the same platform as you would.

Character Name: Jack Brown*
Concept: 87% complete
Background: 17% complete
Mechanics: 95% complete

*=likely to change, I hope to come up with a real name that isn't so ridiculous and doesn't sound so awful


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Thank you for the updates. Good to know where everyone is at. I'm not going to start pushing yet (since we don't have a full complement 100% locked in) and I really do want to make sure you've had the time to fully realize your characters before we start in earnest.

Also, we have yet to receive a "dot" in from the following players:

  • Painlord
  • Silbeg
  • pH unbalanced
  • Ryan (who may yet decide he doesn't have the time)

I understand that you may be waiting to make an in-character post and that's fine. I was just sorting out the campaign info, noticed on the "players" tab and saw that we're a little light. It makes me feel comfortable to know that you at least have this on your campaign list when you're not posting (except you, Painlord, you seem to know when to appear), but that shouldn't stop you from making the ever-pedestrian "dot" post if you don't want to.

Painlord wrote:
Dude, GM Damo, not saying this guy looks (link) and sounds a lot like you, but wow...I think he has the same platform as you would.

Mad props to that dude. Awesome campaign ad. You know the difference between a Canadian and Australian accent, right?


Female CN Human Guide 3 | HP: 17/25| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +5, R: +5, W: +4 | Init: +3 | Perc: +8(+10 An), SM: +7(+9 An) | Speed 20ft | Breath: 5/5, Catastrophe: 0/1 | Spells: 2/2| Active conditions: Catastrophe (+1 AC)

Character name: Sumaru Iyukale
Concept: 95% complete
Background: 50% complete
Mechanics: 25% complete

Which is to say, I know who she is, but I haven't actually written anything in her voice yet, and I know the outlines of her build, but haven't started actually hammering them together.

Sounds like when I'm done that should all be emailed to you?


Female CN Human Guide 3 | HP: 17/25| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +5, R: +5, W: +4 | Init: +3 | Perc: +8(+10 An), SM: +7(+9 An) | Speed 20ft | Breath: 5/5, Catastrophe: 0/1 | Spells: 2/2| Active conditions: Catastrophe (+1 AC)

BTW, very much going for the vibe of Skin from Skunk Anansie

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
Isle of Dread wrote:
Mad props to that dude. Awesome campaign ad. You know the difference between a Canadian and Australian accent, right?

Uh huh...sure... Cheerio, ol' chap.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!
Painlord wrote:

Dude, GM Damo, not saying this guy looks (link) and sounds a lot like you, but wow...I think he has the same platform as you would.

Character Name: Jack Brown*
Concept: 87% complete
Background: 17% complete
Mechanics: 95% complete

*=likely to change, I hope to come up with a real name that isn't so ridiculous and doesn't sound so awful

Huh? Wut?

Is Painlord pulling someone's leg here? That looks like a FANTABULOUS name!


Female N Human (Kellish) Archeologist 4 | HP: 25/25 (9/9 temp) | AC: 16 (12 tch, 14 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Possibly || Active conditions: Mage Armor, False Life, Comp Languages


  • Aeslin (Archeologist) w/ Sebastian (the weasel)
  • Concept 50% complete
  • Background 10% complete
  • Mechanics 75% complete

Might help knowing if we're allowed ethnicities, and the like (I assume so) -- still debating internally who Aeslin is... She is definitely a devotee of Nethys (with traits Child of the Temple and Magic is Life)

I am trying to get stuff together, but running three scenarios this weekend (along with the two PbP, and work) has made that ... tough.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Thanks for all the dots and continued updates on your progress, guys. Really appreciate it. Hope you're liking the background color so far. Do feel free to make some of it your own. Until you get to the exhibition (and really, even then) it's all yours for the taking.

Sumaru Iyukale wrote:
Sounds like when I'm done that should all be emailed to you?

Up to you, really. If you want it private, then PM or email yes. Otherwise, just have it on your character profile and we'll be fine!

Aeslin wrote:
Might help knowing if we're allowed ethnicities, and the like (I assume so) -- still debating internally who Aeslin is... She is definitely a devotee of Nethys (with traits Child of the Temple and Magic is Life).

Ethnicities do exist in that you can be from Taldor, Varisia, Cheliax, Garund, wherever. It is still the Golarion we all know. However, there is no need to take specific languages (ie. all humans speak "common", despite regional differences). This generally means you will have more languages available to you if you choose to ignore regional languages. If you have a roleplaying reason to be able to understand a regional language like Shoanti (eg. you are Shoanti or you spent a lot of time in Korvosa) then that's fine. No need to expend a language on it, just some background writing.

I'm not sure how it will help your character to require that the different ethnicities also require different languages, but if you want that then go for it. Otherwise, select an ethnicity for roleplaying purposes and mechanically stick to the core languages.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

works for me... was just checking :P

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

Updated:

Character Name: not Jack Brown, something good, like uhm...something
Concept: 95% complete
Background: 47% complete
Mechanics: 95% complete


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

Concept/Background/Mechanics all 100% complete. Background is in the profile, spoilered in the bottom. The fun part about writing stuff like that is discovering another character that seems like it would be very fun to explore, especially in a villainous role...


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Love the background story, Gado! Really works well with your posts from earlier, too.

I have to say, it gives me obscene amounts of pleasure when a character's background causes me to rethink parts of an adventure. Can't wait.

I appreciate the incremental update, too, Painlord. Awesome to hear about more progress. That last 5%, she's a bîtch, though! ;-)


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs
Isle of Dread wrote:

Love the background story, Gado! Really works well with your posts from earlier, too.

I have to say, it gives me obscene amounts of pleasure when a character's background causes me to rethink parts of an adventure. Can't wait.

I appreciate the incremental update, too, Painlord. Awesome to hear about more progress. That last 5%, she's a bîtch, though! ;-)

Thanks! It is fun to write, but that definitely makes it worthwhile.

Sometimes that is half the fun of making random posts. Throw out some random bits, then try to figure out a story that makes sense with them later. When I first mentioned "Bear Face" I had no idea who he was, or Gado would be trying to avoid him. So when I started I had two things I did know. Gado wasn't happy about going, and was going essentially against his will, and some guy named Bear Face had business with him that he wanted to avoid.

Now of course, I have a cursory idea who Lanvi is, and man does she seem like a fun villain. If Gado is lucky enough to survive, I may just have to write the next chapter in that story...

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