Cottonseed Lodge (PFS2)

Game Master Redelia

Outpost VIII Announcement
Data Tracking Form Link
2025 Cottonseed RSP event 4921133


3,151 to 3,167 of 3,167 << first < prev | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | next > last >>

2 people marked this as a favorite.

Ahh, I misunderstood.

It's not secret, nothing about it claims to be secret. There's no false information to be given on a critical failure. Even the diverse lore link doesn't possibly give false info.

There's no reason at all for it to be secret. Also, the results pretty much speak for themselves, so even if it were secret it would largely be obvious what the result is (Also you need to know if you can exploit personal/mortal):

Critical Success: Learn all resistances/weakness/immunities including values. Can exploit Mortal or Personal.

Success: Learn highest weakness. Can exploit Mortal or Personal.

Failure: Can exploit Personal

Critical Failure: Become flat-footed

---

Not only does nothing in the rules suggest it should be secret, and the result is mostly obvious but knowing the result is pretty important for the functioning of the Thaumaturge class options. Additionly they get powers which have Requirements like "are benefiting from Exploit Vulnerability against a creature".


In addition to the free pseudo RK from Exploit Vulnerability/Diverse Lore....

esoteric Lore can just be used to Recall Knowledge. (Only haunts, curses, and creatures; Or anything else at -2 with Diverse Lore) and that check is secret as normal for RK.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Pirate Rob wrote:

Ahh, I misunderstood.

It's not secret, nothing about it claims to be secret. There's no false information to be given on a critical failure. Even the diverse lore link doesn't possibly give false info.

There's no reason at all for it to be secret. Also, the results pretty much speak for themselves, so even if it were secret it would largely be obvious what the result is (Also you need to know if you can exploit personal/mortal):

Critical Success: Learn all resistances/weakness/immunities including values. Can exploit Mortal or Personal.

Success: Learn highest weakness. Can exploit Mortal or Personal.

Failure: Can exploit Personal

Critical Failure: Become flat-footed

---

Not only does nothing in the rules suggest it should be secret, and the result is mostly obvious but knowing the result is pretty important for the functioning of the Thaumaturge class options. Additionly they get powers which have Requirements like "are benefiting from Exploit Vulnerability against a creature".

OH! I stand corrected then! :)

Grand Lodge

NG Male Human Educator
GM Brenael wrote:
GM Tiger wrote:

Can someone more experienced at playing Thaumaturges look at this please? Who's right? I always saw it as using Esoteric to do an RK using the listed DC. Since nobody's ever corrected me before, I just ran with it...

Exploit Vulnerability

The way I've played it for my thaumaturge (and those I have GMed) is to use the single roll for both the Exploit Vulnerability and the subsequent Recall Knowledge. So this is a rare case where the risk of a crit fail on the recall knowledge is minimal as they already know the roll is decent if the exploit succeeded.

You don't get the critical failure result there, though you also don't get the failure or critical success results. Just success or not.

(Not getting failure is always relevant for Thaumaturges, since they get Dubious Knowledge as a bonus feat.)


Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Oh the crit failure comment was about crit failing exploit vulnerability (as Pirate Rob explained beautifully).

Good point about dubious knowledge - that gets forgotten too often and is a very useful and fun mechanic.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

awfully tempted to try running something like Fall of Plaguestone (since it's a lvl 1 adventure, how hard can it be?)

(famous last words, I know) :)


GM Tiger wrote:

awfully tempted to try running something like Fall of Plaguestone (since it's a lvl 1 adventure, how hard can it be?)

(famous last words, I know) :)

It was damn hard when we first started it back around launch time, but we didn't finish. Count me in if you do so.


GM Tiger wrote:

awfully tempted to try running something like Fall of Plaguestone (since it's a lvl 1 adventure, how hard can it be?)

(famous last words, I know) :)

Multiple character deaths on that one, though it was also the first time any of us were playing 2e. I wonder how it would go with some of the non-core classes and with remaster changes.

I'd join if you did. We could all even play classes we've never played to preserve the newbie feeling.


Venture Lieutenant, Play by Post (online)

Fall of Plaguestone sounds like fun...

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

agh... now I'm really tempted...

Grand Lodge

Does it allow for adventure mode (or whatever it's called now) with options like Free Archetype allowed? Either way, you know what, I'd be down also. Especially to play a class I've never used and/or don't plan to keep as the final build.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Plaguestone is adventure mode. It's also a lvl 1 only adventure. AFAIK it's practically any character you want (someone please correct me if I'm not correct here). You can apply the credit to any PFS-legal PC. 12 XP and 30 treasure bundles I think...

I can try -- I make no promises since this is a bit of a monumental time commitment... (and I've already read part 1 over lunch) :)

Grand Lodge

Oh, of course. level 1 doh (head slap as i realize what I asked.)

But could use the optional Ancestry Paragon rule for an extra ancestry feat.


Male bear storyteller

I'd be glad to partake in a fall from the stone of the plague.


Map: -- | -- | ◆ ◇ ↺ |

Plaguestone wasn't too bad running, I'd just caution against overcommiting since you're probably looking at 4-8 months or more depending on the pace of the group. I don't know if you have a number of 'slots'/ tables you've found to be your max you can handle but this basically would take one 'slot' for several months. It's doable, just plan ahead with what you're offering and make sure to keep it within your limits.

That said, longer adventures like the standalone adventures or adventure paths are some of the most rewarding stuff to run IMO. I really enjoy being able to have continuity with the same group over a period of time and see the connections they make and stories they tell.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
GM redeux wrote:

Plaguestone wasn't too bad running, I'd just caution against overcommiting since you're probably looking at 4-8 months or more depending on the pace of the group. I don't know if you have a number of 'slots'/ tables you've found to be your max you can handle but this basically would take one 'slot' for several months. It's doable, just plan ahead with what you're offering and make sure to keep it within your limits.

That said, longer adventures like the standalone adventures or adventure paths are some of the most rewarding stuff to run IMO. I really enjoy being able to have continuity with the same group over a period of time and see the connections they make and stories they tell.

That I agree with -- playing Troubles in Otari with GM Watery Soup and I've kinda fallen in love not only with my character but also the chemistry between the party.

Radiant Oath

1 person marked this as a favorite.
◆◇↺ | Spell Templates | Provisions |

Let me clear up some of the tables I'm running at the moment. It appears I just pitched the possibility and 6 players miraculously appeared:

chadius
enchanter Tim
Nomadical
Massee
Lady Redalia
Diaz Ex Machina

1 to 50 of 3,167 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Cottonseed PbP PFS 2E Playtest Discussion All Messageboards

Want to post a reply? Sign in.