Animal Slayer: As an experienced hunter, a guide receives +2 attack and damage vs animals . Years of studying the habits of animals in the wild also gives a +2 to all Knowledge, Perception, Survival, Sense Motive, and Bluff checks the guide makes against them. Furthermore, a guide may attempt to influence the attitudes of animals with a d20 roll.
Blow them Away: As a standard action, the guide may huff and puff and expel a great blast of air in a 30' line. All opponents in this line are affected by a Bull Rush with a +5 CMB. This ability may be used 5/day.
Catastrophe: In combat, the guide may become as implacable as a hurricane, gaining a +1 bonus to AC, attack, caster level, damage, DR, healing, or saves. Alternatively, she may take one type of Energy Resistance 2 or have her weapons treated as magic. This bonus may be switched as a swift action. Catastrophe may be invoked once per day, and lasts for the duration of the combat.
Know Thy Enemy: A guide gets a +2 on all checks to identify a foe, and +1 on Sense Motive or Intimidate checks.
On the Trail: A guide receives a 1/2 bonus per level on Survival checks to track.
Survival of the Fittest: A guide receives a +5 bonus on Constitution checks to Stabilize, and does not die until reaching negative (Constitution + 1/2 level) In addition a guide gets a 1/2 bonus per level on all Survival Checks.