Seven Dooms over Sandpoint Round-Robin [PF2e]

Game Master Aeshuura


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Grand Lodge

Owlbear Rodeo

Gotcha! That must have been why I held off on making the note... Man, the dice are making this a tougher fight than it looks on paper...

Spawn 1 turns its attention to Shade!
Ranseur 1: 1d20 + 10 ⇒ (14) + 10 = 24 Not a crit. If my calculations are correct, Shade should have an AC of 18?
Damage: 1d10 + 4 ⇒ (1) + 4 = 5 5 hp to Snag!
Jaws 2, MAP, agile: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16 Miss!
Jaws 3, MAP, agile: 1d20 + 10 - 8 ⇒ (1) + 10 - 8 = 3 Miss!

Mangrove, another Flat check DC 12.

Spawn 2 turns to Mira!
Ranseur 1: 1d20 + 10 ⇒ (20) + 10 = 30 Eeep! Crit! Shield Block?
Damage: 1d10 + 4 ⇒ (10) + 4 = 14 Holy moley, these dice want you all dead! Sorry! With the shield block, that would bring you to 11. And break your shield. If you do not use your shield block, you will be able to keep your AC bonus for the rest of the round, but your hp total will drop to 6...

Pending Attacks for decision about Shield Block:

Jaws 2, MAP, agile: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13 Miss!
Jaws 3, MAP, agile: 1d20 + 10 - 8 ⇒ (2) + 10 - 8 = 4 Miss!

Order - Round 2
Anthony Slater 0/28 hp; shield hp 6/12 (broken); dying 1
Lucien 19/24 hp
Sinspawn 1 -25 hp Bloodied!
Mangrove 0/30 hp; dying 2
Sinspawn 2 -18 hp Bloodied!
Snag 21/26 hp
Mira Pending


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

18 looks right for AC. I should have done 1 point less on damage with it. His strength is 16 at the moment and I had the attack right, but not the damage.

Do these creatures seem to get AoO's from casting?

Grand Lodge

Owlbear Rodeo

Yes, it seems that they do. It triggered when Anthony cast... You would probably know that if you have a spell without the Manipulate action, you may not provoke. When you cast earlier, they had used their reaction, I think. I won't retcon the damage. It was only 1 hp and will only make a difference in certain cases.


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 3/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

1d20 ⇒ 18 Flat Check vs. 12

Grand Lodge

Owlbear Rodeo

Mangrove moves to Dying 1! Yay!


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

Mira is thankful she raised her shield, putting it front of her to absorb as much damage as possible. As it cracks from the blow, she slings it to the ground, discarding it. KNowing somethin need to change, she turns to her attacker and glares at it, trying to will it into submission.

Intimidating Glare: 1d20 + 6 ⇒ (4) + 6 = 10 Sigh.

Unfortunately, her downed allies distract her and she's unable to summon the strength to pull the maneuver off. She falls back on standard technique, and swings away.

Warhammer: 1d20 + 9 ⇒ (6) + 9 = 15 Damage B: 1d8 + 4 ⇒ (7) + 4 = 11
Warhammer: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17 Damage B: 1d8 + 4 ⇒ (4) + 4 = 8


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:
Aeshuura wrote:
Yes, it seems that they do. It triggered when Anthony cast... You would probably know that if you have a spell without the Manipulate action, you may not provoke.

Do I think they threaten Snag? Neither are adjacent to Snag.

Grand Lodge

Owlbear Rodeo

They have polearms, so you think they have reach, though they seem to be short-hafting it. You think you are safe for now. I will say that changing its grip will be the same as changing from 1-handed to 2-handed (1 action).

Grand Lodge

Owlbear Rodeo

Snag, let me know wha tyou want to do, then I will adjudicate per initiative.


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

Sorry, I did not realize it was my turn.

Snag casts a spell to ease the wounds on Anthony.

Cast Soothe and have Shade attack the one in front of me.

Healing for Anthony: 1d10 + 3 ⇒ (1) + 3 = 4

Shade Attack: 1d20 + 7 ⇒ (6) + 7 = 13

Shade Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Weak. I am out of 1st level spells now.

Grand Lodge

Owlbear Rodeo

Forgot that Anthony moves in initiative to right after the creature that dropped him... Changed the order.

Mangrove moves up to Dying 1.

Snag calls upon the shadow realm and Anthony feels the tug at his soul as he wait in line for the Boneyard. He hears the goblin's voice, Come on back, longshanks, not your time yets... Anthony is awake with 4 hp!

Shade snaps at the abomination, but the fleshwarped menace fends the shadow hound off!

Mira tosses her broken shield aside and steels her best icy look, but is too concerned for the souring situation to be effective! Instead, she lets her warhammer talk for her, missing her first hit, but catches her opponent with the backswing! 8 damage to spawn 2!

You have been fighting it enough to figure out its AC is 16.

Order - Round 3
Lucien 19/24 hp
Sinspawn 1 -25 hp (AC 16) Bloodied!
Mangrove 0/30 hp; dying 1
Sinspawn 2 -26 hp (AC 16) Bloodied!
Anthony Slater 4/28 hp; shield hp 6/12 (broken); wounded 1
Snag 21/26 hp
Mira 11/34 hp; shield destroyed


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

Lucien doesn't change tactics, but hopes his aim improves, firing at the Sinspawn he can ssee.

Lucien shortbow vs SS2: 1d20 + 8 ⇒ (4) + 8 = 12
Lucien shortbow vs SS2, MAP: 1d20 + 8 - 5 ⇒ (3) + 8 - 5 = 6

Have not rolled above a 9 yet this fight...

Grand Lodge

Owlbear Rodeo

This dice roller blows, sometimes...

Spawn 1 strikes at the shadow hound again!
Ranseur @ Shade: 1d20 + 10 ⇒ (3) + 10 = 13 Miss!
Ranseur @ Shade, MAP: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24
Damage: 1d10 + 4 ⇒ (9) + 4 = 13 A mighty 13 hp to Snag!
Ranseur @ Shade, MAP: 1d20 + 10 - 10 ⇒ (2) + 10 - 10 = 2

The first hit misses the shadow mastiff, but the second seems to impale it! In response a dark gash tears across Snag's torso! The abomination's final attack, hoping to finish off the shadowy canine, but Shade is too fast and hops out of the way, causing sparks to kick up from the floor, where the spawn's blade strikes!

Spawn 2 aims to finish off Mira!
Ranseur @ Mira: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d10 + 4 ⇒ (8) + 4 = 12 Oof, Mira is down.

The spawn's strike is true and stabs Mira in the stomach and the town guard slumps to the floor...

The creature, no noticing that Anthony is awake, looks to Snag, shifts it grip and thrusts at the little goblin! Ranseur @ Snag, MAP: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24 Damage: 1d10 + 4 ⇒ (9) + 4 = 13

Order - Round 3
Lucien 19/24 hp
Sinspawn 1 -25 hp (AC 16) Bloodied!
Mangrove 0/30 hp; dying 1
Sinspawn 2 -26 hp (AC 16) Bloodied!
Anthony Slater 4/28 hp; shield hp 6/12 (broken); wounded 1
Snag 0/26 hp; dying 1
Mira 0/34 hp; shield destroyed; dying 1

Okay, I feel like these next two turns, of Anthony and Lucien, will be crucial. These things are on the verge of death, but the dice roller is being very unforgiving. Mangrove, Snag, and Mira, please make a Flat check, DC 11 for each of you.

Anthony and Lucien, you make both take your turns. I do apologize, but I did I hand out a hero point before you headed back down into the catacombs?


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 3/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

1d20 ⇒ 20 Flat check


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

Flat check: 1d20 ⇒ 7


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

Getting knocked out moves the initiative to directly before, not after. See here

* Battle Medicine on myself (provoking)
Medicine: 1d20 + 9 ⇒ (18) + 9 = 27
Healing: 4d8 ⇒ (5, 2, 8, 2) = 17

** Cast Heal on myself
Healing: 1d10 + 8 ⇒ (8) + 8 = 16


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

Watching his teammates drop like flies, Lucien gets increasingly anxious, but he grits his teeth takes careful aim and fires at the nearest sinspawn again. He hits one of the targets with deadly accuracy, but isn't sure if its enough to start to even the odds.

If that drops the one, then Lucien moves to where he has LOS on the second and fires again. If not a second shot is also at the first.

Lucien shortbow vs SS2: 1d20 + 8 ⇒ (19) + 8 = 27 crit?
Piercing Dmg to SS2: 1d6 ⇒ 3 6 base dmg
Deadly Dmg, if Crit: 1d10 ⇒ 3 so 9dmg total if crit
Lucien shortbow MAP: 1d20 + 8 - 5 ⇒ (5) + 8 - 5 = 8 miss

Grand Lodge

Owlbear Rodeo

Thanks, Anthony! That clarifies things a little. I will try to remember that for next time.

GM Stuff:
2d20 ⇒ (14, 8) = 22

Grand Lodge

Owlbear Rodeo

Anthony tries to tend his wounds, drawing the attention of Spawn 1.

Reactive Strike, Spawn 1, prone: 1d20 + 10 ⇒ (5) + 10 = 15 Whew!

The creature stabs down at the priest, but the spearpoint catches on his armor!

Once feeling a little better, Anthony calls upon his mistress' blessing opening him up to the other Spawn's attack, its attention drawn!

Reactive Strike, Spawn 2, prone: 1d20 + 10 ⇒ (3) + 10 = 13 Holey moley! Anthony is back up to full hp!

Mangrove is stable at 0 hp. Snag moves to dying 2. Mira needs to make her check.

Lucien looses another arrow! This time, the arrow catches Spawn 2 in the eye! Spawn 2 is dead!

Spawn 2's head snaps up, seeing its ally fall, then turns its attention back to the cleric before him, still prone!

Strike, prone: 1d20 + 10 ⇒ (19) + 10 = 29 Damn, crit again.
Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Strike, MAP, prone: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7
Stike, MAP2, prone: 1d20 + 10 - 10 ⇒ (14) + 10 - 10 = 14 Safe!

Order - Round 4
Lucien 19/24 hp
Sinspawn 1 -25 hp (AC 16) Bloodied!
Mangrove 0/30 hp; stable
Anthony Slater 10/28 hp; shield hp 6/12 (broken); wounded 1
Sinspawn 2
Snag 0/26 hp; dying 2
Mira 0/34 hp; shield destroyed; dying 1 (pending Flat Check for Round 3)


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

Recovery DC11: 1d20 ⇒ 11


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

Flat Check: 1d20 ⇒ 1

Grand Lodge

Owlbear Rodeo

Mira is stable. Anthony still can act, but one baddie is still up. Drama is at its highest! If Snag is not, somehow stabilized... No pressure! ;)


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

* Because of Medic Dedication, Anthony will Battle Medicine himself again: 1d20 + 9 ⇒ (10) + 9 = 19, provoking again, for: 2d8 ⇒ (8, 3) = 11 healing.

** Then, cast Heal upon Snag: 1d10 + 8 ⇒ (9) + 8 = 17

Grand Lodge

Owlbear Rodeo

Damn, that is a nice ability!

Reactive Strike, prone: 1d20 + 10 ⇒ (20) + 10 = 30 *Sigh* Just when the dice roller gives a little hope... Am I right, in that you drop to dying 3 as well since you were at wounded 1? Or do you just drop to dying 2 (taking the worst of the 2 effects)?

Damage: 1d10 + 4 ⇒ (7) + 4 = 11

The fleshwarped abomination looks at Anthony, attempting to heal himself again, and stabs down finishing the cleric. Looks like the wounded condition increases your dying value by the value, so Anthony is at dying 3! This is becoming a disaster! >.<

Order - Round 5
Lucien 19/24 hp
Sinspawn 1 -25 hp (AC 16) Bloodied!
Mangrove 0/30 hp; stable
Anthony Slater 0/28 hp; shield hp 6/12 (broken); dying 3
Sinspawn 2
Snag R.I.P. :(
Mira 0/34 hp; shield destroyed; stable


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

According to the map, Sinspwan 2 was fighting Shade, not 1. So 1 would have been the one that changed to a reach weapon to strike Snag. If he has a reach weapon, and the ability to strike at Snag, can he use an AoO against Anthony who is adjacent to him? If not Anthony gets his heal off and Snag avoids painful death.

Grand Lodge

Owlbear Rodeo

It was 1 that shifted his grip, rather than 2. I kept getting them mixed up. Because 2 wouldn't have been able to strike at Mira, and 1 wouldn't have been able to strike at Shade otherwise. Because it was my fault in mixing them up, I am willing to walk it back, but if you swap 1 & 2 for the descriptions, you will find that it makes more sense, based on positioning. Sorry about the confusion!

EDIT: Technically, by the rules, there is nothing about not being able to attack within 5 feet when you have reach. It made sense to me that they would have to shift grip, but they make no provision for it in the rules. Sorry!


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

If the AoO can happen regardless then it is kind of a moot point.

Grand Lodge

Owlbear Rodeo

But Anthony can always try something else, rather than provoke. He knows it has been swinging at him every time he leaves an opening. Though it seems like he tried to take that chance that it would miss... But I don't want to tell you folks what your options are...


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

Lucien will use his shortbow against the last target after moving to line of sight.

Step 5'
Strike x2. Likely a hit, wonder if its enough to end this fight...

Lucien Shortbow vs SS1: 1d20 + 8 ⇒ (5) + 8 = 13
Lucien shortbow vs SS!, MAP: 1d20 + 8 - 5 ⇒ (15) + 8 - 5 = 18 hit
Piercing Dmg vs SS1: 1d6 ⇒ 5


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

Anthony was hoping for a simple hit, rather than a crit. That way, Snag would get the Heal... C'est la vie.

Grand Lodge

Owlbear Rodeo

Lucien looses a pair of quick shots, the second catching the creature in the chest and it slumps to the floor!

Combat over. See Discussion.

Grand Lodge

Owlbear Rodeo

With the fall of the last defender of this area, a hush falls over the room. Lucien stands alone in the room, but though his initial instinct may have been to leave his new companions, he finds that they are not dead, though Anthony looks to be bleeding out...

Anthony, would you like to risk a roll or use your Hero Points to stabilize?


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

Lucien looks around the field of wounded and bleeding allies. He checks his pack and finds he has two minor healing potions on his kit. Looking at Anthony, he bends and pours the first one in his mouth, hoping that the natural swallow reflex takes over.

Minor Healing Anthony: 1d8 ⇒ 2

He goes to Manny with the other, hoping the healing magic works the same on the tree-like ally as it does on others. "I think the two of you have the best chance to get everyone else upright," he says aloud, but to himself. He hopes that's right.

When that's done, he moves to the bodies of the fallen sinspawn to see if they have anything valuable or helpful on their grotesque bodies.

Minor Healing Mangrove: 1d8 ⇒ 2

Sorry that's consistent, but consistently bad healing...

Grand Lodge

Owlbear Rodeo

Is okay, brings them up!


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

Anthony's eyes open.

Tasting the healing potion, "Thanks, Lucien. I really need to get a better shield, and maybe a couple of extras."

Anthony stands, and begins the process of healing everyone.

If time is limited, then it takes over three hours to heal everyone up.:

Starting with the most damaged first, Anthony can treat wounds on each person every ten minutes

I will assume the following: Snag has 26 damage, Lucien has 5, Mangrove has 28, Mira has 34, and Anthony has 26

Treat Wounds: 1d20 + 9 ⇒ (13) + 9 = 22for: 2d8 ⇒ (5, 8) = 13 Mira now has only 21 damage

Treat Wounds (ten minutes): 1d20 + 9 ⇒ (19) + 9 = 28for: 4d8 ⇒ (8, 5, 1, 7) = 21 Mangrove now has only 7 damage

Treat Wounds (twenty minutes): 1d20 + 9 ⇒ (9) + 9 = 18for: 2d8 ⇒ (5, 6) = 11 Snag now has only 15

Treat Wounds (thirty minutes): 1d20 + 9 ⇒ (2) + 9 = 11

Treat Wounds (forty minutes): 1d20 + 9 ⇒ (14) + 9 = 23for: 2d8 ⇒ (2, 1) = 3 Anthony now has only 23

Treat Wounds (fifty minutes): 1d20 + 9 ⇒ (2) + 9 = 11

Treat Wounds (sixty minutes): 1d20 + 9 ⇒ (10) + 9 = 19for: 2d8 ⇒ (3, 3) = 6 Anthony now has only 17 damage

Treat Wounds (1 hour 10 minutes): 1d20 + 9 ⇒ (19) + 9 = 28for: 4d8 ⇒ (8, 1, 1, 3) = 13 Mira now has only 8 damage

Treat Wounds (1 hour 20 minutes): 1d20 + 9 ⇒ (6) + 9 = 15for: 2d8 ⇒ (7, 2) = 9 Anthony now has only 8 damage

Treat Wounds (1 hour 30 minutes): 1d20 + 9 ⇒ (15) + 9 = 24for: 2d8 ⇒ (5, 2) = 7 Snag now has only 8 damage

Treat Wounds (1 hour 40 minutes): 1d20 + 9 ⇒ (11) + 9 = 20for: 2d8 ⇒ (8, 2) = 10 Snag is now completely healed.

Treat Wounds (1 hour 50 minutes): 1d20 + 9 ⇒ (9) + 9 = 18for: 2d8 ⇒ (5, 7) = 12 Mira is now completely healed.

Treat Wounds (2 hours): 1d20 + 9 ⇒ (6) + 9 = 15for: 2d8 ⇒ (2, 1) = 3 Anthony has 5 damage

Treat Wounds (2 hours 10 minutes): 1d20 + 9 ⇒ (5) + 9 = 14

Treat Wounds (2 hours 20 minutes): 1d20 + 9 ⇒ (15) + 9 = 24for: 2d8 ⇒ (8, 2) = 10 Mangrove is completely healed.

Treat Wounds (2 hours 30 minutes): 1d20 + 9 ⇒ (2) + 9 = 11

Treat Wounds (2 hours 40 minutes): 1d20 + 9 ⇒ (17) + 9 = 26for: 2d8 ⇒ (3, 6) = 9 Lucien is completely healed

Treat Wounds (2 hours 50 minutes): 1d20 + 9 ⇒ (5) + 9 = 14

Treat Wounds (3 hours): 1d20 + 9 ⇒ (15) + 9 = 24for: 2d8 ⇒ (2, 7) = 9


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 3/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

Mangrove will assist Anthony over the next 3-hours and save his remaining healing spells for emergency healing.

No need to roll as it looks like Anthony has things well in hand.


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Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

The darkness takes Mira:

Darkness folds around Mira like heavy velvet, warm at first, almost ... comforting? The pain fades, the shattering of shields, cries of pain are lost in a great, muffled hush. She feels herself falling through it.

Weightless...

... until her feet touch stone. She stands in a vast, sunlit desert. The wind is hot carrying the scent of scorched sand. The sun hangs impossibly large in the sky, and from it steps a figure wreathed in golden light, her form shifting between humanoid and flame. A scimitar hangs at her side, its blade glowing like the dawn. Mira knows, without being told, who she is seeing.

"You are not finished. The fire within you still burns, child of steel. There is more for you to do. They need you."

"Rise, my ember. The world has not yet seen your full light."

"Wait!" she calls out, reaching her hand out ..."

Mira gasps out "...Wait!" as she throws herself forward, reaching out and grabbing a hold of Anthony shoulder, wide-eyed.

She seems about to say something else, but looks around, dazed, taking a moment to collect herself, blinking her eyes rapidly.

"...I... We... Won?" she asks, spitting out a moutful of blood.

Grand Lodge

Owlbear Rodeo

There does not seem to be much of a rush, but this place is kind of creepy. Would you rather head back up to recover and talk, or stay down below... Just asking what you think your characters might do... Lucien can search the place while you folks do your first round (ten minutes) of healing...


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

"Snag think we leave and rest. Snag not like this place." Snag says as he summons Shade to him once more.


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

While the others rest up and get healing, Lucien searches the bodies and then scopes out what he can of the rest of the room.

After the search is done, he agrees with Snag. "Not sure that whatever is down here is going to succumb to just us. Mira, you should get the sheriff to send the whole damn unit down here. How is this creepy place lying just under Sandpoint and no one knows about it?"

Grand Lodge

Owlbear Rodeo

Lucien finds that though everything looks old and rickety, but it is remarkably sturdy for its apparent age. Maybe magic? In most of the cells, the halfling finds skeletal remains of prisoners that starved in there many years ago...

Society DC 18; Lucien:
The remains of the clothing of some of these remains are styles that have not been seen in centuries... You remember seeing something about that in an old museum that you cased a few years prior on a job.


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

Lucien returns to report. "The area there is full of cells, like a jail. Some have skeletons in them, and the remains of the clothing on the skeletons, it old. Not like oh 30 years ago old, but I mean centuries old. Like stuff from a museum or what not. I don't know what we stumbled on down here, but its kind of a lot...Nothing valuable found though."

Lucien DC18 Society: 1d20 + 5 ⇒ (17) + 5 = 22


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

"If Lucien just see skeletons, this area very old. Maybe not used in centuries." Snag says as he looks back towards the hallway out.


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 3/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

"I feel ready to proceed now. Where next"?


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

"Snag out of spells. Group should rest and come back when full. Dangerous beasties here." Snag says as he points back towards the entrance.


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

"And, I've only got a single Heal left. I agree with Snag."


HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

Lucien agrees with leaving, but is not sure about coming back. "There's an able bodied sheriff and town guards. Why come back here? This place has obviously been here for a loooong time, and the town's none the wiser. I say we forget we ever say this place. Only bad to worse down here, as far as I can tell."

He starts to lead the group back to the surface.


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

Mira concurs with returning to the surface, but she's not sure that sending the sheriff's guards down here is best. "I will talk to Sheriff Hemlock, but I'm not opposed to returning to finish what we started. I feel like there is something down here and Sandpoint won't be safe until it's sorted."


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

"Way open now. Snag think it unsafe to not finish exploring. But Snag need rest first." Snag says.

Grand Lodge

Owlbear Rodeo

As it seems everyone is good with returning to the surface...

You return to the Rusty Dragon to nurse your wounds, before returning to your individual homes, after a quick stop with the town guard standing outside the hole in the wall leading down and filling in those guards.

You all look terrible! Ameiko calls out to you with concern, What happened?

Before you respond, she tells Utami, her assistant in the kitchen, Bring them some plates. We need to get them some food!

She sets about getting you all drinks, knowing your regular orders by heart, her attention directed your way as she performs a task that is second nature to her.

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