Rolan

Gratum Engeneer's page

84 posts. Alias of Marc just Marc.


Full Name

Gratum Engineer of the King

Race

| HP: 33/33| AC: 18 (13 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +3, R: +7, W: +2 | Init: +5 | Perc: +7, SM: +1

Classes/Levels

| Speed 20ft | wand of cure light 50/50; wand of enlarge person 50/50 [ooc]Active conditions: None.

Gender

Male LN Dwarf, King’s Engineer 4

About Gratum Engeneer

Gratum
Male dwarf rogue (unchained) 4
LN Medium humanoid (dwarf)
Hero Points 1
Init +5; Senses darkvision 120 ft.; Perception +8
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 33 (4d8+12)
Fort +3, Ref +7, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities danger sense +1, defensive training, evasion[/spoiler]
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Offense
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Speed 20 ft.
Melee gladius +1 (1d6+3/19-20) or
. . gladius -3 (1d6+1/19-20)
Ranged light crossbow +6 (1d8/19-20)
Special Attacks hatred, sneak attack +2d6[/spoiler]
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Statistics
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Str 10, Dex 16, Con 14, Int 15, Wis 13, Cha 8
Base Atk +3; CMB +6; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Agile Maneuvers, Deep Sight[APG], Weapon Finesse, Point Blank Shot
Traits guardian of the forge, reactionary
Skills Acrobatics +7 (+2 to jump), Appraise +9 (+10 to assess nonmagical metals or gemstones), Climb +4, Disable Device +8, Knowledge (dungeoneering) +9, Knowledge (engineering) +10, Linguistics +7, Perception +8 (+10 to notice unusual stonework, +11 to hear the details of a conversation or to find concealed or secret objects (including doors and traps)), Stealth +7, Survival +4, Use Magic Device +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Orc, Terran, Undercommon
SQ hero points, rogue talent (canny observer), trapfinding +1
Combat Gear wand of cure light wounds, wand of enlarge person; Other Gear +1 mithral chain shirt, crossbow bolts (100), gladius, gladius, light crossbow, candle (2), chalk, everburning torch, hammer, masterwork thieves' tools, piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), 595 gp[/spoiler]
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Guardian of the Forge (Knowledge [engineering]) You receive a +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks. One of these skills (your choice) is a class skill for you.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.[/spoiler]
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Once a soldier in the dwarven armies, gratum served as a sapper. Also a miner. An engineer. A blacksmith’s apprentice, very briefly. He now spends most of his time as a spelunker. Exploring ancient caverns that were lost to time. Much like an archaeologist… except understanding the history has never been much of his strong suit. Just figuring out all the wonders that the ancient dwarves built and how to make them again, that’s been his focus.

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