Combat Gear oil of daylight potion of cure moderate wounds potion of darkvision potion of endure elements potion of hide from undead potion of invisibility potion of invisibility potion of jump potion of levitate potion of remove fear potion of resist energy
weapon blanch (adamantine)[APG] (2)
weapon blanch (cold iron)[APG] (2)
weapon blanch (ghost salt) (2)
weapon blanch (silver)[APG] (2)
Other Gear +1 chain shirt
arrows (20)
blunt arrows[APG] (20)
heavy mace
mwk longsword
mwk rapier
mwk shortbow
cloak of resistance +1 ring of sustenance
bedroll
chalk
cold weather outfit
earplugs[APG]
everburning torch
fishhook
fishing net
grappling hook
hot weather outfit[APG]
masterwork backpack[APG]
masterwork Dholak
masterwork Lute, silk rope (50 ft.)
swarmsuit[APG]
swim fins
waterskin
winter blanket
207gp, 1 sp, 6 cp
Special Abilities Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 12 rounds/day) Your performances can create magical effects.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fearless +2 racial bonus vs Fear saves.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Swarmsuit DR 5/- vs. Diminutive Swarms, DR 10/- vs. Fine swarms.
Versatile Performance (Percussion Instruments) +12 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks.
Wrigley's stats with medium load:
Wrigley "Shoegazer" Mackay
Halfling bard 3
NG Small humanoid (halfling)
Init +8; Senses Perception +9
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 size)
hp 21 (3d8+3)
Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee heavy mace +3 (1d6) or
. . mwk longsword +4 (1d6/19-20) or
. . mwk rapier +4 (1d4/18-20)
Ranged mwk shortbow +6 (1d4/×3)
Special Attacks bardic performance 12 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +1)
Bard Spells Known (CL 3rd; concentration +7)
. . 1st (4/day)—cure light wounds, grease, hideous laughter (DC 15), sleep (DC 15)
. . 0 (at will)—detect magic, know direction, light, message, resistance, summon instrument
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Statistics
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Str 10, Dex 14, Con 12, Int 12, Wis 12, Cha 18
Base Atk +2; CMB +1; CMD 13
Feats Combat Casting, Improved Initiative
Traits indomitable faith, reactionary
Skills Acrobatics +1 (-7 to jump), Bluff +10, Climb -1, Diplomacy +10, Knowledge (nature) +8, Perception +9, Perform (percussion instruments) +12, Spellcraft +7, Stealth +9, Use Magic Device +10; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Goblin, Halfling
SQ bardic knowledge +1, versatile performance (percussion)
Combat Gear oil of daylight, potion of cure moderate wounds, potion of darkvision, potion of endure elements, potion of hide from undead, potion of invisibility, potion of invisibility, potion of jump, potion of levitate, potion of remove fear, potion of resist energy, weapon blanch (adamantine)[APG] (2), weapon blanch (cold iron)[APG] (2), weapon blanch (ghost salt) (2), weapon blanch (silver)[APG] (2); Other Gear +1 chain shirt, arrows (20), blunt arrows[APG] (20), heavy mace, mwk longsword, mwk rapier, mwk shortbow, cloak of resistance +1, ring of sustenance, bedroll, chalk, cold weather outfit, earplugs[APG], everburning torch, fishhook, fishing net, grappling hook, hot weather outfit[APG], masterwork backpack[APG], masterwork Dholak, masterwork Lute, silk rope (50 ft.), swarmsuit[APG], swim fins, waterskin, winter blanket, 192 gp, 1 sp, 6 cp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 12 rounds/day) Your performances can create magical effects.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fearless +2 racial bonus vs Fear saves.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Swarmsuit DR 5/- vs. Diminutive Swarms, DR 10/- vs. Fine swarms.
Versatile Performance (Percussion Instruments) +12 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks.