Gestalt Borderlands (Inactive)

Game Master BloodWolven

The Crypt
The Crypt 2nd Level


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Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Hmm ageis/rouge would be the one I'd go for, but then you'd pretty much have to put int as one of his high stats, and you haven't RPed a high intelligence
So I'm going to say, given those options, monk/cleric


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Come on Sparky live!!


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Don't know if the the Advanced Class Guide is usable now (it's out and on the SRD); but there is the brawler which works somewhat like a monk, but has full BAB and a more martial/feat focus. However, Wis is not as important and you would have to wear armor (though only light armor). Also the Brawler has a Steel-breaker archetype.

If you do go monk/cleric could I recommend (again ACG) the ecclesitheurge archetype? It pairs really well with monk levels and gives some nice benefits too. (I actually wish it had been around when I started a cleric x/monk 1 PFS character...)

Just some options to look at, though if any of them are permissible...


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

You dont actually need a high inteligence for an aegis. Inteligence gives you more PP and is used for agment suit and reconfigure and powers a few suit customizations but you can easilly get away with an 8 int :)

I hadnt thought of the brawler class so i will take a look at that :)
If i went cleric i was thinking of the eccless-whatever archetype, since i wasnt planning to wear any armor :)
The thing with the cleric tho, is i am unsure of what diety/domains to go :s

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Fire for one


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

so why have we slowed up gameplay? Holiday USA again?


Sorry weekend dragged longer than expected, lack of focus and internet.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Ok well back to speed posts posts posts, lets see if we can get out of here this week :)


Sounds good to me!


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Sorry I haven't posted recently--I've been busy at school and also got sick. I've also be really confused about what's going on in the game, and I'll try to catch up, but can anyone give me a quick recap of what just happened? There were goblins, and attacking, and confusion, and I really don't know what state Avizzi's in right now.


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

hello. Just a warning/explanation.
My internet at my house has gone out and my landlord is making no attempt to fix it. I may be without home access for a while. Maybe...
If thats the case, I have to go across town to the University (im there right now) or make a stop at Tim Hortons :)
Posting may/may not be sporadic in the immediate future...

now, I am at a good computer right now, so I intend to get Sparky written up and formatted by the end of tonight :)
I have pretty much settled on Aegis/rogue. Aegis will give me the general power that I figure Ill need (its a strong class) and will balance that out and give me a ton of skills and fun things to use :)


Avizzi:
An explosion happened, Michel and Senva came through the hole they made. More goblins came chasing after them. The group fended them off. Then another explosion happened making the tunnel collapse. That is where you are now.

Sparky:
Ok, sounds good, do what you can!


I'm stopping play in most of my games to deal with an illness in the family. Sorry about this but I have to deal with this."

could you NPC my PC for a wile

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

That sucks man, prayers as always.


? Eldritch Abomination Many/Lots

The Emperor protects, wait, my bad, different game
Good luck man, take care.


Sure, we will see how things go. Take care and I hope everything will be better soon.


Do we get to level? It will give me something to do wile waiting in corridors.
Things are going well, seems a pacemaker is in order, but waiting for others to get yet there test results means sitting around not doing much.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Pacemaker's are pretty good now days. My mother's boytoy (as we call him, it makes him grin and my mom laugh) has one (needs one, back half of his heart died), and it's been working steady for 15 years now.


Skills:
Acro +4, Appr +12, Bluff -1, Climb +0, Dip -1, DD +17, Escape +4, Fly +9, HandleA -1, Heal +5, Intim -1, K (Arc, Eng, Pla, Rel, Psi) +16, Ling +13, Ride +4, Spellcraft +16, Stealth +4, Survival +2, Swim +0, Use Magic +7
Vital:
HP: 27/27, AC: 25 _ T: 16 _ FF: 21 _ Perception +15, Darkvision 60 ft., Initiative: +4, Fort +3 _ Ref +7 _ Will +8 , CMB: +3, CMD: 17, Speed: 30

Yes, resting in the room for the 8 hours will allow you to level up. Everyone gets up to 4th level.

Everyone gains HP equal to level plus con modifier for resting, and 1 ability damage.

Hopefully the pacemaker works! Best of luck!

Five has some healing he can dole out:

Eternal Wand of cure moderate wounds, it shocks health into the patient, 2d8+3, 1 of 3 charges left.

1. 2d8 + 3 ⇒ (8, 1) + 3 = 12

Eternal Wand of Cure Light Wounds, 1d8+1, 3/day, CL 1
2. 1d8 + 1 ⇒ (8) + 1 = 9
3. 1d8 + 1 ⇒ (6) + 1 = 7
4. 1d8 + 1 ⇒ (4) + 1 = 5

Claim the healing by grabbing numbers 1-4.

Creed make extractions as much as you can! ;)


back for weekend, tests and planning op now for older family member. Ill see what its like next week,


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

In that case, I'll go with 4 extracts of cure light and start chugging them.

cure light wounds 1: 1d8 + 3 ⇒ (1) + 3 = 4
cure light wounds 2: 1d8 + 3 ⇒ (8) + 3 = 11
cure light wounds 3: 1d8 + 3 ⇒ (7) + 3 = 10
cure light wounds 4: 1d8 + 3 ⇒ (2) + 3 = 5

Also, level up hit points
hit points: 1d12 ⇒ 4


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Hit Points: 1d10 ⇒ 3
Ah well. Picking up scout's charge, so I'll be more likely to deal sneak attack damage in open fights.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

I thought we were doing average hp on dice?


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Between things being behind locked doors, and the big break we had, I have completely lost track of what weapons/equipment we had with us down here and what we didn't. Did claptrap ever bring my bow down with the holy transferred to it?


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Ok, assumed that ClapTrap brought the holy bow down. Also, I'm finding it nearly impossible to keep the profile page coherent with all the multiclassing, so I've moved to a PDF auto-calculation spreadsheet.

Found an error with my saves, I should have had a better will save, I've corrected that.

Put my 4th level into Cleric, and stat bonus into Int.

Also found an issue where I didn't spend all my skill points.

Spent all skill points now. Updated stat and skill blocks on avatar, and also added link to the PDF sheet.


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Will finish Senva's update tomorrow, just picked spells (resist energy, spontaneous immolation) tonight...

Oh, and for a (possible?) health roll, 1d8 + 1 ⇒ (3) + 1 = 4


Average +1 or rolls, I always like rolls, your choice.

Excellent Velden. I will have an edit from my earlier post about a Clap Trap pop in, unless Gobo Horde gets to it before me!


Male Greater Kitsune Bard(arcane duelist) 2 ]

hp: 1d8 ⇒ 6
Average of 1d4 is 2.5 average of 1d6 is 3.5 average of 1d8 is 4.5 average of 1d10 is 5.5 average of 1d12 is 6.5
You say average +1, I'm going to assume you mean average, rounded to the nearest whole number :P


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

HP 1d8 ⇒ 5

Aannra is done,


Life as they say gets you, I'm sorry to say with work, family difficulty's. I'm dropping out all but one of my Pazio PbP games.
Pazio was a great distraction but life moves on.

So GM, thank you so much for the game, I was great fun.
May fellow players
thank you

all the best of luck with life.

Yours
Cap Wombat.

GM could you please remove my PC and Player name from the lists of active please

GM Aannra will be an NPC from here on in.

Thanks you all so much


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

Mayhaps we will see you around, but thanks for playing with us while you did :)
May you be blessed in moving on with life!

Now, Sparkys crunch is all finished (Finally! Took me long enough :P) and I brought him up to lvl 2 when the party rested.
A few quick things about him :)
1: I changed the name of Tree Runner racial trait to Cave Runner racial trait, since he is already getting a climb speed with his aegis class :)
2: I gave him a very basic set of equipment, He was a CR 1/3 NPC not that long ago, so this is fine. He will get more equipment as we continue on. However he did pick up one of the fire goblins burning axes in the last battle, what are the stats for that?
3: I have to choose between Combat trick talent or the scavenger talent D:
Im stuck on this one... Power attack, to help him actually DO damage or scavenger, which is great flavor and lots of fun grabbing random things and goes really well with him always picking up the next "Big Shiny."

a few very quick things about him...
He is very bouncy!!! He bounces when he falls, he bounces when you hit him and he can bounce down walls and such to get to the bottom XD
He is a great climber and general dex based acrobat. He can climb just about anything and get to odd locations.
Hes surprisingly durable in melee and has decent saves but he is fairly squishy at range. just letting you know :)

Ya, what do you guys think? Did I miss anything?


You would be correct Michel.

Good luck Wombat! I understand.

+1 small handaxe of fire (+1d6 fire damage)


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

He's evil and Velden's fire burns so good... :)


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

Sorry the new post things stopped updating for some weird reason. Caught up on posts but I will wait for the scene transition before hopping back in.


Male Greater Kitsune Bard(arcane duelist) 2 ]

found an image for michel (or at least, how he looks now, lousy shapeshifters :P)


So to cut a long story short,

I had personal problems and a near breakdown for me and my better half. This was because of a family member-inlaw who was making life extraordinarily difficult for us. You can help but when they are seeking exert control by means of a illness and guilt in a very bad way you can take only so much. We are talking Jewish-mother syndrome x100 here. This all came to a head this week and now others family members who should have been taking the load with us have at last stepped up help. This means life getting back to something like normal for me.

So now I'm looking at what I cut out to make time for all this c**p. I missed this game. I picked just one to keep but its going no where fast, so if once more the GM and players are will let me slip back in to play.

So there you have it.

Sorry but real life can be a pain some times.:(


RL happens and I am more than happy to have you back Wombat!

Nice Pic Michel.


I am waiting on Sparky and Velden, then the boss will do one thing or another. I sure hope everyone makes the save and applies the right damage from the negative wave from round 1. If you confused about anything please ask questions.

Aannra I don't think I did your round 2 actions, feel free to act.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry about that Captain Wombat, I'm moving along as fast as people post...


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Glad to see you're getting over yiur family issues, Wombat, they are never fun.

Senva should have updated damage from both first and second round. Even have an idea of third round actions...


no worrys mdt, its I know others have RL things slowing them down as well in that game. :)

Anyway, look Aannra just put the cat in the pidgins.


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

Sorry guys, got stupidly busy (yay extra money!) then all of a sudden got the whole day off today :p
Hia Wombat :)
Welcome back, and i know the feeling. I missed this game too :)
Btw, cant see the map on my phone, so going purely by descriptive text.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I've been at Disney today and yesterday.


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

Is the wolf creature on the map friendly?


Male Greater Kitsune Bard(arcane duelist) 2 ]

You meen balto?


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

Yes, Balto. He's friendly. I'll go axe a big rat instead.


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

Hey! I just realized! I could ride Wolfie around XD
i got a new best bud!! (read: annoying cling-on)


Ok I can see the map and have moved every one as best as I can work out there actions [if the GM dos not mind] if your in the wrong place, please just move yourself.

The positions are bested on Round 3 statements of movements.

Aannra is a good 25' in front of Geed whos the at the head.
your in a 20' part of the passage with a 10' part in fort of you.
There are 2 big rats, and 6 to 7 Skelly-wags between you and Aannra whos in the big open space. Once the GM has killed what gets killed in round 3 then positions may change.

hope that helps.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Velden channeled to harm, they don't get channel resistance to Velden's channels. That's all his channels, he'll start shooting in round 4, if he can figure out when round 4 is. With this many people, we need to have a lot more control from the GM. Honestly with this many people, we need to abstract initiative. Average the enemy inits, and then have for each fight 'Pre-NPC Group', 'NPC group', 'Post NPC group', with very clear posts from the GM on which group is currently up, like bolded OOC comments saying PRE-NPC GROUP UP NOW, and plug the GMPCS into the NPC group (Jelena & Five). That way the GM can do all the NPCs at once to make this flow better.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

And thud the game stalls omfe more

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