The Beast of Lepidstadt

Psycho Creed's page

53 posts. Alias of The Doom That Came to Sarnath.


Full Name

Creed

Race

stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural

Classes/Levels

skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

Gender

Male Human (-22/54) His skull for the skull throne

resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20

Size

Medium

Age

25?

Alignment

CN (CG / CE)

Languages

common, eridian, aklo, draconic

Strength 20
Dexterity 14
Constitution 16
Intelligence 16
Wisdom 14
Charisma 12

About Psycho Creed

stats:

str 20, dex 14, con 17, int 16, wis 14, cha 12
hp 42
speed 40
init +2

ac 16, flat-footed 14, touch 12 (+4 armor, +2 dex)
fortitude: +9 (4 base, 3 con, 1 resistance, 1 trait)
reflex: +6 (4 base, 2 dex, 1 resistance, -1 trait)
will: +5 (1 base, 2 wis, 1 resistance, 1 trait)
bab +4
cmb +9 (+5 bab, +5 str)
cmd 21 (10 +4 bab +5 str +2 dex)

melee: greataxe +10 (+8 w/ power attack) 1d12+7 (1d12+13 w/ power attack)
ranged
bombs: +7 (2d6+3)
bow: +7 (1d8+5)

Extracts:

4/4 level 1 available
2/2 level 2 available

Raging stats aka Buzz Axe Rampage:

str 24, dex 14, con 23, int 16, wis 14, cha 12
hp 54
speed 40
init +2

ac 14, flat-footed 12, touch 10 (+4 armor, +2 dex, -2 rage)
fortitude: +12 (4 base, 6 con, 1 resistance, 1 trait)
reflex: +6 (4 base, 2 dex, 1 resistance, -1 trait)
will: +5 (1 base, 2 wis, 1 resistance, 1 trait)
+2 morale to will saves, +4 morale to saves vs. spells, spell-like abilities, supernatural abilities
bab +4
cmb +11 (+4 bab, +7 str)
cmd 23 (10 +4 bab +7 str +2 dex)

melee: greataxe +12 (+10 w/ power attack) 1d12+10 (1d12+16 w/ power attack)
ranged
bombs: +7 (2d6+3)
bow: +7 (1d8+5)

Strength mutagen stats aka Badass Psycho:

str 24, dex 14, con 17, int 14, wis 14, cha 12
hp 42
speed 40
init +2

ac 18, flat-footed 16, touch 12 (+4 armor, +2 dex, +2 natural)
fortitude: +9 (4 base, 3 con, 1 resistance, 1 trait)
reflex: +6 (4 base, 2 dex, 1 resistance, -1 trait)
will: +5 (1 base, 2 wis, 1 resistance, 1 trait)
bab +4
cmb +11 (+4 bab, +7 str)
cmd 23 (11 +3 bab +7 str +2 dex)

melee: greataxe +12 (+10 w/ power attack) 1d12+10 (1d12+16 w/ power attack)
ranged
bombs: +7 (2d6+2)
bow: +7 (1d8+5)

Raging and strength mutagen stats aka Release the Beast:

str 28, dex 14, con 23, int 14, wis 14, cha 12
hp 54
speed 40
init +2

ac 16, flat-footed 14, touch 10 (+4 armor, +2 dex, -2 rage, +2 natural)
fortitude: +12 (4 base, 6 con, 1 resistance, 1 trait)
reflex: +6 (4 base, 2 dex, 1 resistance, -1 trait)
will: +5 (1 base, 2 wis, 1 resistance, 1 trait)
+2 morale to will saves, +4 morale to saves vs. spells, spell-like abilities, supernatural abilities
bab +4
cmb +13 (+4 bab, +9 str)
cmd 25 (10 +4 bab +9 str +2 dex)

melee: greataxe +14 (+12 w/ power attack) 1d12+13 (1d12+19 w/ power attack)
ranged
bombs: +7 (2d6+2)
bow: +7 (1d8+5)

skills:

Acrobatics: +8 (4 ranks, +2 dex, +3 class skill, -1 ACP)
Craft (Alchemy): +16 (4 ranks, +3 int, +3 class skill, +4 alchemist class bonus, +2 heart of the field bonus)
Climb: +8 (1 rank, +5 str, +3 class skill, -1 ACP)
Heal: +8 (3 ranks, +2 wis, +3 class skill)
Intimidate: +8 (4 ranks, +1 cha, +3 class skill)
Knowledge (arcana): +7 (1 rank, +3 int, +3 class skill)
Knowledge (nature): +7 (1 rank, +3 int, +3 class skill)
Perception: +9 (4 ranks, +2 wis, +3 class skill)
Spellcraft: +7 (1 rank, +3 int, +3 class skill)
Survival: +9 (4 ranks, +2 wis, +3 class skill)
Swim: +8 (1 rank, +5 str, +3 class skill, -1 ACP)

feats and features:

Racial traits: bonus feat, heart of the fields (craft-alchemy)

Feats
Power attack (1)
Raging vitality (1 - human bonus)
Throw anything (1 - alchemist bonus)
Brew potion (1 - alchemist bonus)
Extra discovery (spontaneous healing 5/day) (3)

Alchemist features
2d6 bombs 7/day
Discoveries
Infusion (2)
Spontaneous healing (3 - from feat extra discovery)
Healing Touch (4)
Beastform mutagen

Extracts
level 1: 4/day
Level 2: 2/day

Formulae
1st level
cure light wounds
shield
polypurpose panacea
enlarge person
expeditious retreat
disguise self
true strike

2nd level
cure moderate wounds

Barbarian Features
Rage Powers
Superstition (2)
Lesser Hurling (4)

Fast movement
Rage 13 rounds/day
DR 2/-, 4/- vs. nonlethal
Endure elements (heat)

Favored class bonuses - 4 into improving saves from superstition

equipment:

buzzaxe (masterwork greataxe)
masterwork chain shirt
masterwork composite longbow (strength +5)
2 daggers
2 throwing axes
cloak of resistance +1
everburning torch
backpack
50ft hemp rope
4 sunrods
2 waterskins
2 sets of caltrops
portable alchemist lab
2 water purification sponges
4 acid flasks
4 alkali flasks
2 tanglefoot bags
40 arrows
58 gp

Appearance and Personality:

He is a tall, heavily muscled man covered in scars. He wears trousers, a steelwurm-weave vest (which is amazingly similar to a masterwork chain shirt), carries an oversized buzz axe (which is amazingly similar to a masterwork greataxe), carries a composite bow made of skag parts, and covers his face with large steampunk goggles and a doctor's mask with a snarling mouth drawn on it.

He is an erratic person. Generally, he is reserved in his speech, aside from strange outbursts. Whenever he is asked for his name, he screams, "CREEEEEEEEEEEEEEED!" followed by calmly saying, "Yeah, what he said." He tries to help the innocent, using his healing infusions and medical knowledge (and he may actually have a real medical license) along with murdering raiders and other troublemakers. One of his potions does turn him into a twisted, raving killer, but he says it is good for him, letting that side of him spend time on the outside rather than wearing away at him from the inside.

Backstory:

Between his seemingly random outbursts, Creed will tell what he remembers of his past. His earliest, confused memories are staggering from Hyperion orbital labs into a shuttle with FTL capabilities, typing in some coordinates, and crash landing it on Pandora. He spent an indeterminate amount of time in the wastes of Pandora, surviving against beasts and people akin to beasts alike, while he gained some measure of control over himself and staggered into civilization. In his calmer moments, he tries to help folks out against raiders and other dangers of the wastes, and while he does not hurt the innocent, there is a constant undercurrent of violence and madness about him. There is clearly another being to him, a cruel, wild, violent creature that is held back and only unleashed against the deserving.

What the sane personality does not realize is that he did this to himself. The formula book he carries with him is written in his own hand. He was a Hyperion researcher who realized he was going to be downsized in a most terminal fashion in the near future, and carried out some of his most promising experiments on himself in desperation. This broke his mind, spawning a new stable personality that dominates his body most of the time, while he is left raving, broken by things man was not meant to know and craving violence simply to make a mark on the universe. It was his plan to come to Pandora as he started losing control to the new personality, hoping to find ancient Eridian lore for personal knowledge and power while wearing down the will of the new dominant personality by trapping them both on a bleak, hopeless planet.

The two Creeds live out an uneasy symbiosis. The hero tries to help the innocent and only unleash his hellish wrath upon the deserving, while the psycho tries to steadily take control over the long run while avoiding Hyperion hunters and finding relics of the past to increase his fractured understanding of the universe.

Immediate Hooks - Helping the innocent, finding a place in the world, placating the psycho mind, avoiding Hyperion hunters looking to deal with stolen Hyperion IP / implement employee downsizing

Longterm Hooks - The hero mind wants to uncover the truth, the psycho mind wants to hide the truth from the hero mind and uncover Eridian secrets

basic display

stats:
AC/Flat/Touch 16/14/12 Fort/Ref/Will +8/+5/+5

skills:
acrobatics+8, climb+8, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+8

mutagen display

stats:
Init+2 AC/Flat/Touch 18/16/12 Fort/Ref/Will +8/+5/+5

skills:
acrobatics+8, climb+10, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+10

rage display

stats:
Init+2 AC/Flat/Touch 14/12/10 Fort/Ref/Will +10/+5/+5, +2 morale on will, +3 morale against spells/supernatural

skills:
acrobatics+8, climb+10, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+10

rage/mutagen display

stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural

skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12