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About Michel TamRacial atributes (Greater Kitsune):
Type: Kitsune are humanoids with the kitsune and shapechanger subtypes.
Speed: land 40-5 from lame=35ft Magical Racial Traits Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights. Change Shape (Su) A Greater Kitsune has two forms—a humanoid and an animal form. When a Greater Kitsune in humanoid form uses the base animal's defensive abilities, movement types, attacks, and other features, the Greater Kitsune's body instantaneously changes as appropriate to allow the use of that ability, growing wings or claws or fangs as necessary. The Greater Kitsune can use this ability to take the shape of the base animal (as shapechange) as a move action. Dominion (Su) In both forms, an Greater Kitsune is treated as if constantly under the effects of a speak with animals spell, but this only applies to creatures of the Greater Kitsune's species affinity (see below). In addition, a Greater Kitsune can cast charm animal on any animal of its affinity as a spell-like ability at will (CL equals the Greater Kitsune's HD). Offense Racial Traits Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals 1d6 points of damage, and two claw attacks that deal 1d4 points of damage Savage (Ex) A Greater Kitsune deals +1d6 extra points of damage on its first attack in a round against a prone opponent. Defensive Racial Traits DR 5/silver Natural Armor +3 Senses Racial Traits Low-Light Vision: Darkvision 60 ft scent Skills Racial Traits Racial Modifiers +2 Perception +4, Stealth, +4 Survival Gregarious (Ex) Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. base stats:
HP 25 AC 21 10+4 (dex) +4 (armor) +3 (natural armor) Flat footed 17 touch 14 Initiative +8 = 4 [Dex] +4 [Improved Initiative] BASE ATTACK BONUS
FORTITUDE SAVE
CMB
CARRYING CAPACITY
Spells:
Bard Spells Per Day Level 1 3 + 2 [Cha] Bard Spells Known Level 0 know direction, lullaby, summon instrument, ghost sound, mage hand, unwitting ally, sift Level 1 charm person, cure light wounds, feather fall, hideous laughter Oracle Spells Per Day
SKILLS:
SKILL Total + Ability Mod. + Ranks + Misc.
equipment:
Sleeves of many garments Quick runner's shirt Mithril chain shirt Mwk "Axe" guitar, +9 to hit 1d12+6(str, 2h)+1(arcane strike)+1(trait) damage Silver dagger Crowbar Bag of caltrops fluit Silk rope 50ft 5 days of food for him and balto. Thieves tools Silver holy symbo Alchemist's fire x5 Wishlist: ring of seven lovely colors, boots of earth, adamanite blades for the Axe, ring of evasion, flask of endless sake, animal totem tattoo, a gun. Class abilities:
Moonbeam (Su): You can fire a ray of moonlight as a ranged touch attack at any creature within 30 feet. This ray deals 1d6 points of damage + 1 for every 2 oracle levels you possess. In addition, the target must succeed at a Fortitude save or become blinded for 1 round. You can use this ability a number of times per day equal to your Charisma modifier (minimum 1). Primal Companion (Ex): You gain the service of a faithful animal of the night. You can select from a bear, boar, crocodile, shark, tiger, or wolf. This animal functions as a druid's animal companion, using your oracle level as your effective druid level. Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components. Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’sPerform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) orillusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components. Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Inspire Competence (Su): A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th).
Rallying Cry (Su): At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard’s Intimidate check. Rallying cry does not work on effects that don’t allow saves. This is a mind-affecting ability that uses audiblecomponents. Curse: lame, -5 speed, speed never reduced by encumbrance/armor
feats:
Bonus feats:
traits:
Any weaponizer: +2 to hit for weapons you're not proficient with (net of -2), +1 for ones you are, company woodsman: +1 damage for axes Animal companion/familiar, Balto:
Size Medium; Speed 50 ft.; AC 7 natural armor; Attack bite (1d8 plus trip); Ability Scores Str 16, Dex 17, Con 16, Int 8, Wis 14, Cha 9 ; Special Qualities low-light vision, darkvision, scent. Eldritch claw
attack +6 to hit 1d8+3, ignores DR/magic and silver, free trip attempt on hit 3hd 32 HP
Link (Ex)
Shared Vigilance (Ex)
Class Skills A valet treats Craft, Perform, and Profession as class skills. Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness. Prestidigitation (Sp) A valet can use prestidigitation once per hour. Teammate (Ex) A valet is considered to have all the teamwork feats its master has. Deliver Touch Spells (Su) At 3rd level, when delivering a harmless touch spell to a willing creature, a valet can move before and after delivering the spell, as long as its total movement does not exceed its speed. This ability modifies deliver touch spells. Improved Evasion
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