Gestalt Borderlands (Inactive)

Game Master BloodWolven

The Crypt
The Crypt 2nd Level


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I have RPed you several times, I had you drag Claptrap up the ladder.

You are with us. No worries we have not really done much.

I had hoped the players would be a bit more active, and interacting with each other or the environment since most of you have only known each other for a few days.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

fair...the game slowed, with very few replies and I slowed as well. I will try to pick it back up


Thanks Balthe! I hope the others will follow suit. :)


Male Rogue 2 | Monk (of the Sacred Mountain) 2 gestalt
Vitals:
15/15 HP; initiative+6; Darkvision.60ft Perc.+9; SenseM.+9 AC.24/FF.12/T.23; F.3/R.10/W.7; CMB.+0 CMD.16; speed.30
skills:
Acrobatics+12; Appraise+7; Climb+5; Craft_[traps]+10; Disable_device+13; Esc.Artist+11; Kn[dungeon]+7; Perception+9; Ride+15; Sense_Motive+9; Sleight_of_Hand+12; Stealth+22; Survival+5; Swim+5

Have been out of of town for a few days. Wacken Open Air festival. Will read up swiftly and pick up the pace.
And yeah, didn't really think about small talk with the other crewmembers much. Should have picked up the "Five's gonna be busy for X time, sandbox mode now active" kind of hint.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

welcome back stab

so serious question here.

Are we going to continue this game? It seems like we have slowed to a post every 2 or 3 days pace. When we started we were supposed to be doing 1 or two per day. Now (vacations aside obviously) none of us is even close to that.

If that is just the pace that is one thing, but if we are just posting because we dont want to quit or let the game die, then that is another.

Thoughts?


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

I'm fine with continuing, my posting ends up usually being slow as I think I'm in a completely different timezone to the DM so I end up waiting for a reply.

Anyway with regards to the game, how far away is this cliff face? 20-30ft?


Male Rogue 2 | Monk (of the Sacred Mountain) 2 gestalt
Vitals:
15/15 HP; initiative+6; Darkvision.60ft Perc.+9; SenseM.+9 AC.24/FF.12/T.23; F.3/R.10/W.7; CMB.+0 CMD.16; speed.30
skills:
Acrobatics+12; Appraise+7; Climb+5; Craft_[traps]+10; Disable_device+13; Esc.Artist+11; Kn[dungeon]+7; Perception+9; Ride+15; Sense_Motive+9; Sleight_of_Hand+12; Stealth+22; Survival+5; Swim+5

I am all for continuing, though I am not much used to socializing for socializings'sake. At least not with adventuring games. But I should be able to adapt if thats part of this campaign.
But as far as enthusiasm goes, I still have half a dozen plans with this little bugger. ;D


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

I concur with swift on socializing...at least with this character.

Not that it matters because Balthe is about to fly off the cliff


Vital:
16/16 HP 18 AC|T12|FF16 _ Init: +6 _ Perception +9 _ Sense Motive +9 _ Fort +6|Ref +4| Will +8 _ CMB +3|CMD 15 _ Speed 30
Skills:
Acrobatics -1|Bluff +8|Diplomacy+8|Heal +9|Intimidate +10|Perception +9|Sense Motive +9|Spellcraft +4| UMD +5

I'm fine to continue this game. I've got erratic posting sometimes, as my net goes out at weird times due to my not being in control of it.


We just need to start getting to more action, I know.

At the moment just using the obstacles I had already planned.

At this rate, even different time zones shouldn't matter. ;)


Please when you make a check please write next to it what check it is, much easier to read that than to guess what check you were doing.

1d20 + 5 ⇒ (7) + 5 = 12 Linguistics check

or another example

1d20 + 5 ⇒ (11) + 5 = 16 Acrobatics (Jump) check

Also if doing a knowledge check try to give me a few simple questions you are trying to get answered, then I can add some more flavor that can be beneficial directly to you.

It is not just you Swiftstab, don't worry, I am posting this in most of my campaigns right now.


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

Well I'll make a jump check when I figure out how big the gap is. You say there's a cliff face then an opening to a cave opposite right? So what's the gap distance?


Male Rogue 2 | Monk (of the Sacred Mountain) 2 gestalt
Vitals:
15/15 HP; initiative+6; Darkvision.60ft Perc.+9; SenseM.+9 AC.24/FF.12/T.23; F.3/R.10/W.7; CMB.+0 CMD.16; speed.30
skills:
Acrobatics+12; Appraise+7; Climb+5; Craft_[traps]+10; Disable_device+13; Esc.Artist+11; Kn[dungeon]+7; Perception+9; Ride+15; Sense_Motive+9; Sleight_of_Hand+12; Stealth+22; Survival+5; Swim+5

Ah, sorry, forgot it. Normally I do include it. It was the intelligence check you asked.
I have edited it into the post.

Also did, you know professional midget tossers can reach about 10 to 13 ft?
And were tossing full grown men blindly over cliffs as improvised throwing weapons? According to the rules of pathfinder with a 10 ft range increment up to 5 increments for an astonishing 50 ft throw! Albeit at a 5x-2 -4 = -14 penalty on the throw at an invisible target... A leap of faith indeed.


Male Rogue 2 | Monk (of the Sacred Mountain) 2 gestalt
Vitals:
15/15 HP; initiative+6; Darkvision.60ft Perc.+9; SenseM.+9 AC.24/FF.12/T.23; F.3/R.10/W.7; CMB.+0 CMD.16; speed.30
skills:
Acrobatics+12; Appraise+7; Climb+5; Craft_[traps]+10; Disable_device+13; Esc.Artist+11; Kn[dungeon]+7; Perception+9; Ride+15; Sense_Motive+9; Sleight_of_Hand+12; Stealth+22; Survival+5; Swim+5
Quote:
Lets do it!

Jack, I believe that is your que. Toss the guy and roll your dice :P


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

We can do the throwing plan if you want. I'm sure I can chuck one of the small men that far!

Though I was thinking the more safer option of taking a rope and grappling hook. Tie myself to the rope we already have, make a jump check propelling myself from the wall then throwing the grappling hook towards the cave hoping it snags onto something then using that rope to tie to the top of the chasm so we can all action hero our way down zip line style.

Though throwing the little men is funnier. Shall I make a ranged attack or something? I mean the pair of them must be quite light in comparison to what I can carry at the minute.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

o yea toss me that is awesome lol


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Ya, tossing :) what's the worst that could happen? A boulder to the face?
Seriously tho, I am all up for continuing this game and even picking up the pace a bit if you guys are up for it. This last weekend has been busy and tiring but I should be good to go now, not that Claptrap can do a whole lot, what with all this climbing and jumping!
Side note, do you want me to throw you? I do have throw anything and all... so you should be good :D


I would say that Jack and Balthe might have had a few of these words in character...


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

Most of the above was more rules chatter so I didn't want to clutter the main thread as you asked me to say those things here before. Also making sure that the players wouldn't mind their characters tossed. IC I am just going to pick up him and throw him without telling Balthe the plan initially. Funnier that way and in the spirit of crazy Borderlands.


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

You know, I have this real urge for claptrap to attempt this jump while screaming AHHHHHHH!!! and instead of actually jumping off the cliff, just driving right off, straight down, no lift, complete fail like XD
Must... Resist... Urge to kill character for entertainment... So hard....


True, true, that makes sense Jack. :P

Have fun throwing!

How would that kill Claptrap? Trust me something would happen, such as a Rakk flying by, or you just poping up somewhere. He he he he he. :P


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

2d10 ⇒ (6, 4) = 10 5 ft 8
2d10 ⇒ (8, 2) = 10 170


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

Like I said in an earlier post I tied Balthe to a rope that I had that was 50ft (standard length) so he would be able to make it. Up to you if you want to make the throw stop halfway or actually reach the target.


I thought I had read that, but was not for sure. Balthe would make it then. take the damage from the sharp shards that he lands on, and if he does not make a jump/acrobatics check to soften the blow he might take some damage from the fall too.


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Recently finished Borderlands 2; what happens if I munch on some Eridian?


Well that is a good question, Lilith had been exposed to it for so long, basically she can absorb it.

The refined stuff could be melted into an elixir to give you a potent boost, though Elo has not been around it much.

If you remember Zed needed some help with surgery, the fool tried eating it. First you need to be around it, so that it can start seeping into your system, kinda like radiation.

Later when you drink the elixir, eat the softer form, or come up with some other way of getting it into your system, you could get a boost to your shot or your secondary weapon/defense happens. Think about what you would want your character to be able to do, that goes for both Elo and Ida.

I should check Ida's background to see what contact she has had.


Vital:
16/16 HP 18 AC|T12|FF16 _ Init: +6 _ Perception +9 _ Sense Motive +9 _ Fort +6|Ref +4| Will +8 _ CMB +3|CMD 15 _ Speed 30
Skills:
Acrobatics -1|Bluff +8|Diplomacy+8|Heal +9|Intimidate +10|Perception +9|Sense Motive +9|Spellcraft +4| UMD +5

I've got my background on my computer at home, I just haven't had an opportunity to put it up quite yet. I've had a lot of IRL stuff going on, and so my gaming has sort of been taking a back seat. I'll get it up sometime soon, but in the meantime, apologies for not being on top of things.


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Would you guys reckon a character would be able to determine if an enemy has Reach before it attacks?


Vital:
16/16 HP 18 AC|T12|FF16 _ Init: +6 _ Perception +9 _ Sense Motive +9 _ Fort +6|Ref +4| Will +8 _ CMB +3|CMD 15 _ Speed 30
Skills:
Acrobatics -1|Bluff +8|Diplomacy+8|Heal +9|Intimidate +10|Perception +9|Sense Motive +9|Spellcraft +4| UMD +5

Sometimes, but not always. In this moment, for example, the tentacles may extend further than it would seem they normally could, though in others, such as a Large Character with a polearm of some sort, it should be pretty obvious.


Male Rogue 2 | Monk (of the Sacred Mountain) 2 gestalt
Vitals:
15/15 HP; initiative+6; Darkvision.60ft Perc.+9; SenseM.+9 AC.24/FF.12/T.23; F.3/R.10/W.7; CMB.+0 CMD.16; speed.30
skills:
Acrobatics+12; Appraise+7; Climb+5; Craft_[traps]+10; Disable_device+13; Esc.Artist+11; Kn[dungeon]+7; Perception+9; Ride+15; Sense_Motive+9; Sleight_of_Hand+12; Stealth+22; Survival+5; Swim+5

What Ida says. Its pretty difficult to determine the exact reach of a tentacle or snakes coil, until it lurches up to its full stretch. Which we now have seen.


Yup, yup, and yup! At least you all will know of this, and when you find the next one you will know and possibly be better prepared.

Just wait for the Bullymongs! :P


Many good questions Swiftstab, though it is all done OOC, I would suggest you ask them in character. If you can't interact with each other in character you will unlikely grow into a team. Though we will see how it goes.


Male Rogue 2 | Monk (of the Sacred Mountain) 2 gestalt
Vitals:
15/15 HP; initiative+6; Darkvision.60ft Perc.+9; SenseM.+9 AC.24/FF.12/T.23; F.3/R.10/W.7; CMB.+0 CMD.16; speed.30
skills:
Acrobatics+12; Appraise+7; Climb+5; Craft_[traps]+10; Disable_device+13; Esc.Artist+11; Kn[dungeon]+7; Perception+9; Ride+15; Sense_Motive+9; Sleight_of_Hand+12; Stealth+22; Survival+5; Swim+5

Its not that I cant interact in character, its more that I want to be sure nothing is "forgotten to mention". To me as a player/gamer, this note makes no sense. Not because of the words that are on it, but for the things that seem to be missing. That is why I kept asking these questions. But I'll accept that this truly is the whole note that Five has been examining during the trip and various stops and draw my conclusions from there.


True, true. Feel free to keep the ooc like that in the gameplay, but also give out a few questions like you just did.

You could do a Sense Motive check on him to see if he is hiding or holding something back.

Family Reunion for me this weekend, so you will likely not see me posting until Sunday night.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Hey guys,

This is not gaming related, but I wanted to share this project that I have been working on for several months, and the company for several years. Please check this out and maybe support it, or share it with all your friends and family.

Click Here

Thanks for taking the 2 minutes to watch!

Now back to your regularly scheduled monster slaying!


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

So, have I reached the top, or at least some ledge? Can I shoot any of the Rakks?


Elo you are on top with the other two, you may shoot as you wish.


Sorry folks that I have been away for so long. I have been very busy with work, grading papers, and trying to get enough sleep to function with the more standard schedule than I am used to.


Vital:
16/16 HP 18 AC|T12|FF16 _ Init: +6 _ Perception +9 _ Sense Motive +9 _ Fort +6|Ref +4| Will +8 _ CMB +3|CMD 15 _ Speed 30
Skills:
Acrobatics -1|Bluff +8|Diplomacy+8|Heal +9|Intimidate +10|Perception +9|Sense Motive +9|Spellcraft +4| UMD +5

I've been thinking about the feat that you asked us about, the one we're thinking of taking at 3rd level, and realized that the selection I made isn't actually very good in this party. The only person it would really help would be Jack, and he's already got Expansion with plenty of power points to fuel it if he needs it.

Instead, I'm probably going to take Selective Channeling, if that's alright. I'm more efficient with Channels than most people with them, but it still would be nice to not heal enemies.


Yes that is fine Ida, that was the purpose to put down an idea and to think it through.


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

Sorry start of university term has got me more busy than I'd like. New students can be a pain.


I know!!!! LOL


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

Okay I'm back, less freshers being dumb people and possibly breaking chemistry equipment. Now... Should I just continue to post where I left off?


yes, that will work fine. I just hope we can catch up up quick.


Male
Usable:
Bardic Performance 6/10, Channel Energy 4/7, Bit of Luck 7/8, Door Sight 8/8
Paragon Halfling
Vital:
HP: 19/19, AC 19 _ T 14 _ FF 16 _ Initiative: +3 _ Perception +14, Sense Motive +8 _ Fort +7 _ Ref +8 _ Will +10(+2 vs. fear)(+4 vs.BP/Sonic/Lang)_ CMB +1 _ CMD 13 _ Speed 30
Gestalt Bard 2/Cleric 2
Skills:
Bluff +8, Drive +8, Heal +11, Know(A, D, E, G, L, N, R) +8, +Ling +7, Perform(Sing) +8, Prof.(Driver) +9, Spellcraft +7, Stealth +11

GM can you please remove me so this will stop showing on my camp tab.. thanks..


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Pity the sword isn't going to work for me, I use a bow not a blade, consequently I don't have the required class feature.


You never know what the Eridian have in mind for their weapons...


Do you want me to skip over the festival, separate the festival into sections, or do you just want to explore it on your own?

The sections of the festival would include:
food
skill games
combat games
bar scene
dance
socializing with locales
rituals
place of pleasure
forge/crafting

If you do sections I would suggest you split your time between 3 areas, unless you are fine with being fatigued with little to no sleep, then 4 areas.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

guys i was tracking the aprty loot so one of you will have to take it over. it is in my profile still


Skills:
Acro +4, Appr +12, Bluff -1, Climb +0, Dip -1, DD +17, Escape +4, Fly +9, HandleA -1, Heal +5, Intim -1, K (Arc, Eng, Pla, Rel, Psi) +16, Ling +13, Ride +4, Spellcraft +16, Stealth +4, Survival +2, Swim +0, Use Magic +7
Vital:
HP: 27/27, AC: 25 _ T: 16 _ FF: 21 _ Perception +15, Darkvision 60 ft., Initiative: +4, Fort +3 _ Ref +7 _ Will +8 , CMB: +3, CMD: 17, Speed: 30

I will keep track with Five. Thanks Balthe, I hope work is not utterly cruel to you.

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