Aannra is a Replicant, Built as one off for Pandora.
LN Medium Type (Subtype)
AC 22/26*27***29[2/m], touch 22****, flat-footed 14/18*/19**/21*** (+7 Dex, +0 armor +1Feat +4Class)
HP 30 (1d8+0) +4 FC-Levels.
Fort +4, [+4 class +2other]
Land Speed 50ft/round.
Teleport Step (Su) [at land speed] [50'/40'] recharge 1d4+1/r
with use of power Metamorphosis, Minor 4 mins 1pp
Unarmed Strike TH+10 1d8+2 X2
Cold Iron Dagger TH+10 DMG 1d4+2 [Range 10' 1d4+2] 19/20/x2
Cold Iron Dagger TH+10DMG 1d4+2 19/20/x2 [Thrown]
Adamantine Rope Dart TH+10 [Monk] DMG 1d4+2 20 ×2 Range 20 ft.
Space 5 ft, Reach 5 ft
Micro Psychoport (Su) [Fay DNA ] [at land speed] 1d4+1/r
Eridian Artefact intergeneration.
Base Atk +3;
Feats + Traits:
Special: Natural weapons are considered light weapons.
2: Speed of Thought [Psionic]
Monk [Elf DNA ]
Psion [blue DNA ]
2: Nomadic [Replicant Imprinting]
3: Rich parents [Corp funds]
Skill Points (4+5)x4 36
+14 Acrobatics(+7dex, +4rank +3Class) <
Concentration +11 (2ML+6INT+3Item)
**If no ranks are in a Knowledge skill, then highest you can get is DC 10 info.
< = Classfeat other Skill
Core Race DNA - Elf - replicant/Eridian:
Built for speed and intelligence.
Standard Racial Traits
Replicant advanced Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +4 Dexterity, +4 Intelligence, and –2 Constitution.
Defense Racial Traits:
Magical Racial Traits:
The caster level for these effects is equal to the elf's level. This racial trait replaces elven magic.
Offensive Racial Traits [Replicant Imprinting]
Darkvision: [Drow DNA ]
Class Monk L4:
Alignment: Lawful N
The monk's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).
Skill Ranks per Level: 4 + Int modifier.
Armor and Shield Proficiency: Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.
AC Bonus (Ex) +3 AC
Flurry of Blows (Ex)
Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything.
Stunning Fist (Ex)
Fast Movement (Ex)
At 3rd level, a monk gains an enhancement bonus to his land speed,
Maneuver Training (Ex)
At 3rd level, a monk uses his monk level in place of his base attack bonus when calculating his Combat Maneuver Bonus. Base attack bonuses granted from other classes are unaffected and are added normally.
Still Mind (Ex)
Ki Pool (Su) 5/5
At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
By spending 1 point from his ki pool, a monk can do one of the following:
Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.
Slow Fall (Ex)
Class Psion -Egoist L4:
Weapon and Armor Proficiency: Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers.
The Difficulty Class: 10+PL+6 DC16/17/18
TALANTS [All at will wile focused]
0 Level 1 + [converting 1st level power to 5 0 level talents]
Discipline Talents (Ps) X2
Choose two powers from the following list: hammer, synesthete, thicken skin, and vigor.
As long as you maintain psionic focus, you may manifest either of your chosen powers without paying a power point cost, but the power may not be augmented or affected by metapsionic feats. Add half your psion levels to the temporary hit points gained from vigor. Synesthete, thicken skin, and vigor last for a number of rounds equal to your psion level. The damage of hammer is reduced to 1d4 (rounds?).
Metabolic Healing (Su) Fast healing 2
Companion Drone Unit (Psicrystal L4) :
Companion Drone Unit:
Single-minded +3 bonus on concentration checks
Use the statistics for a psicrystal, but make the following changes.
Saving Throws: A psicrystal uses its owner’s base saving throw bonuses and ability modifiers on saves, though it doesn’t enjoy any other bonuses its owner might have (from magic items or feats, for example).
Abilities: When its self-propulsion ability is not activated, a psicrystal has no Strength score and no Dexterity score.
Psycrystal CR -
Psicrystal Granted Abilities
Pouch  5gp
Travelers any tool 250gp 2lb
Left with Green Horns
Total Weight: 27bs. Light.
*MW Advanced Airgun
Aannra has Eridian artifacts
She got it with in her 1st few hours on Pandora, They Seemed to be blinked to her Psionic Powers. Each seems to channel them in some way.
1: Alien 3ed eye Crystal, sits in her forhead and
This Alien looking, Small Disk like Crystal sits in the centre of Aannrs forehead. It act as a 3ed eye. [3ed eye trait] but has other strange powers linked to her mind and other artefacts. About 1" across, all this dos is shift in color when she looks at things.
2:Intelligent Alien Blaster
This odd looking fun links to clothing and 3ed eye in some way. It blasts Psionic rounds of Force + one of 4 energy types. Cold/Fire/Force/Electricity. Her clothing holds it in a Holster on her hip.
TH [RTA] +11 DMG1d10+1 [Cold/Fire/Force/Electricity] +1d4[force DMG]
1s shot max DMG 1d10+4d6+1 of Energy type + 1d4 Force.
3: Wrist: Eridian Psionic [sleeves of many Garments]
2: 30% shares in an Eridian mine, though most of them just look to be plans of things a con artist would do and information to get them along. Lots of pictures and information of people, locations, and items.
3: Build Papers:
4: Piece of the Trail Map (page 29) that leads from Kassen to the Crypt of the Ever-flame.
Aannra is a Blake Unit Named so after the head of the Tronic Corporation Bio-Cloning RnD team that created them.
Blake Units are leased from Tronic Corporation and used by all meaner of organisations. The Aannra model is a Hostile environment combat unit used for insertion support.
Tech sheet outline.
Your Tronic Corporation Annra Unit is build to help races survive the in hostile riggers and hardships of hazardous environments. This top guilty unit is made to last and grow to fit your needs . Let your Tronic Corporation Annra Unit take the strain.
Warning: This unit is light sensitive.
Please read terms and conditions.
UNIT ACTIVATION CODE: ROSE-298-JSY-177 [Status Ativated]
She was never meant to Live, to never be Activated, she was to die in a pod crash just to help a criminal escape justice. But something went wrong. She was Activated buy who or what she dos not know. But in the few seconds of life she had, she worked out what should have happened and because of the actions of others lived. Now she is her own being, an owner she can't follow and a company that dos not want her any more. Its is self owned and it scares the hell out of her.
Naive, Quick, Intelligent;
She is well spoken and seems knowledgeable. Active in combat she will do her best to save lives. Fundamentally she is good, seeking to help where she can. But a little gullible having a memory of a thing is not the same as understanding that thing.
Ht: 5' 10"
A Normal looking female elf, she was designed to be such. But in fact and advanced Replicant, with high brain and speed functions. due to a biochemical brain. She moves faster and thinks faster then most, recording information and possessing it. She moves with grace and when she acts, acts decisively. her clothing is kind of normal but Alien Bio engineered to change form when needed. She has a 3ed eye alien gem that can be unsettling.