Gestalt Borderlands (Inactive)

Game Master BloodWolven

The Crypt
The Crypt 2nd Level


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Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

So are we supposed to be leveling up now? Or is the game basically dead?


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

I'm fine continuing even if it's just two or three of us--dunno about the rest of you, though. I'd assume we're going to get some shut-eye and level up here, and then move forward.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

yep level and keep rolling


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Im all for keeping going but we may have lost our two frontliners :(
If i comes down to it, i say please keep going!
(resting and leveling would b good too


Sorry for the delay, life is still really busy.
Yes please level up. Also please describe what you do to secure the room, make sleeping arrangements, etc.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Hit Point Roll: 1d10 ⇒ 9
Nice. I'm leveling Avizzi right now.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Leveling up now, just realized I never took my 1st level feat.

HP: 1d8 ⇒ 4


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Leveled up now. Took Dodge and Combat Reflexes for the two feats (1st and 3rd).

AC went up, to-hit went way up, skills up, speed almost doubled.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Alright. Skills went up, picked up Endurance and Two-Weapon Fighting as feats, sneak attack increased, got Blade Sense, and picked up a Favored Terrain of underground environs. Yay bonuses.


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Wohoo! Leveling up!
HP: 1d8 ⇒ 7


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Whew. Finished leveling up. It was tedius :p
I took the bodyguard feat so I can hand out +5 armor per AOO.
I now have inspire competence so I can sing and then aid another to give someone +5 to a skill, and I got a huge skill list :p
And MOAR KNOWLEDGE SKILZ!!

Oh, btw is there a meathod that I can store the blue meurcury in or do I have to carry the whole chest? If the latter, How much does it weigh?


Meathod?

The chest itself weighs about 300 pounds, then the contents are about 10 pounds.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra has taken non of the weapon loot or other loot in fact so far.
She dos not seem to have any use for it.


I am sorry I have been out of the loop, lots of pain and sleep as my siadic nerve is inflamed.

Claptrap you have up to four bottles of the stuff, though also note what was in them before please.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden would like to get the guy to do some transfers from the existing weapons he has to his trusty weapon.

1) Darkwood Composite str variable Longbow +1
2) Greenwood Composite+2 str Longbow +2, acidic
3) Whipwood Composite str variable Longbow +2, special +1 bonus of your choice
4) Composite+1 str Longbow +1
5) Darkwood Composite+1 str Shortbow +1, flaming
6) Composite+3 str Shortbow +1
7) Whipwood Composite+4 str Shortbow + 1
8) Composite+variable Shortbow +1
9) A longbow composite str +3, for Veldin. +1, +2 ability... Holy or for lawful darkwood

Specifically, the Variable Str from from 1, 3 or 8. And then the +1 Holy from #9. He'll use #9 if he has to, but he'd rather transfer it to his own MW bow instead. He's had it a long time, and he doesn't like to not use it. You'd said earlier that transferring things between weapons could be done, so Velden is hoping Faust has the required equipment to transfer between weapons.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

GM Wolf Cool what Aannra is looking for any Eridian Artifacts in the place, anything that looks Alien at all.


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

So heres a thought.
Claptrap could stay behind at the workshop for a while, where he would work on modifying and upgrading any weapons you guys need/want upgraded (as well as a minor modification of my own that i got in mind ^_-)
GM, you remember at the VERY beginning of the game where i was in radiator ridge and messing around with a generator while everyone else was escaping an exploding ship? Something like that :)
Only this time i would be connected to you guys through the Echo devices and so i could talk to you, do knowledge checks, make observations/hand out advice and do anything else that could be done through a mike and speakerphone (i could sing!). That way i can still play with you guys while Claptrap keeps himself busy at the shop :)

What do you guys think?

Edit: got my equipment and skills updated!
Claptrap is carrying a LOT of crap on him :(
He has soo many dohickys and dodads on him, he is by far my most complex character... And im loving it XD


Aannra you find an Aliean looking gun. It will have the same stats as your gun except it has a place to equip another artifact into it and does cold damage.

Faust can take the two weapons you want things transfered to and after a certain amount of days he would be able to transfer the abilities. Variable would take a few hours assuming his checks would be high enough, or take a half a day. The holy would take at least 2 days if not a week, though Faust would suggest finding a cleric or priest to do that, but he could be persuaded to do it.

I would be fine with that Claptrap, it is an option to stay with Faust and work on things.

Awesome Claptrap!!!


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

GM can I have it that 1 power point loads the Alien looking gun for 12 shots. Kind of Energy exchange powers it. Its one way, so once the Power point has been spent it spent.


Sounds good Aannra.


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Hey guys.
Depression just made me do a wipepout.
Will post sometime soon


We are here when you are ready. :)
If you need to talk send me a PM.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

I get Depression, PM me if you want. Till tell you tools to get past it.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Combat wrote:


Cover and Attacks of Opportunity: You can't execute an attack of opportunity against an opponent with cover relative to you.


I stand corrected. It didn't hit anyways. Moving on... :)


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

I'm playing it that The Eridian Alien artefacts you have link, so that different combinations do different things.

Right now she has

Eridian 3ed eye garft
Eridian Skin graft Tattoo
Eridian wrist band Garfts
Eridian gun + lot.

they all link making her more Alien, with each.

Shes not been to bothered with normal loot but looks over what they fund every time for more Eridian Artifacts.


Works for me Aannra, just PM or post here your suggestions of different abilities before using the new ability in game.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

will do, going to be class and race stuff she already has for now.
Think off others now, simple stuff.


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Hey, me again :)
As it turns out that the depression was just a prelude to a much deeper and stronger depression. Im a little better right now (for about 50 hours it was at its worst), but i am just resting right now.
Guess its a good thing cclaptrap stayed behind :)
I know when im feeling better and at a normal level ill be all gung ho for this, but i gues i need a small break.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Thinking of shifting her elf Elemental Resist to 5 cold so she can get resist 5 fire wile holding the Ice gun. seems ok.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Hey, take your time, Claptrap. The most important thing is your health and wellbeing.


That works Aannra.

Claptrap take as much time as you need.

Speaking of time off... I just had back surgery to relieve my Siatic nerve from being pinched. I will be on and off but don't expect much from me until next week.


So what are you guys going to do? I am waiting on your actions, then again they are likely waiting for Aannra to give a report of the room...


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5
GM Wolf wrote:
So what are you guys going to do? I am waiting on your actions, then again they are likely waiting for Aannra to give a report of the room...

*ding* *ding*


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

If your all up for this I have moved us all on the map


The info for 19 is above

The group decides to stay away from the electricity filled room and comes back to the spore room.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Once the doors open she can send the drone in


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Waiting to see if there's a trap on the door (did a perception check) and then for Avizzi to disarm/open it. I suspect he's waiting on the same thing.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Yep, figured I'd wait to see what's up with the door and let Velden do scouting before declaring anything myself. Avizzi's more concerned about survival than going in first like a hero or a badass or anything.


Sorry guys I missed that, getting to your posts now.


Please forgive the long post but I thought it necessary.:

In your profile your skills should show how you got your modifier, something along the lines:

Skills: CS=class skill (0 ACP)
Acrobatics +9 (2 Rank, +3 CS, +4 Dex)
Climb +11, (1 ranks, +3 CS, str +7 )
Craft (armor) +7, (2 rank, +3 CS, +0 Int, +2 MW items)
Handle Animal +4, (2 ranks, +3 CS, -1 Cha)
Heal +3, (0 ranks, +1 Wis, +2 Kit)
Intimidate +7, (+4 size, 1 ranks, +3 CS, -1 Cha)
Linguistics +1, (1 ranks, +0 Int)
Perception +5 (0 ranks, +1 Wis, +4 racial)
Ride +9 (2 ranks, +3 CS, +4 Dex)
Sense Motive +1, (0 ranks, +1 Wis)
Stealth +4, (0 ranks, +4 Dex)

____________
In your profile either make a link to the information or have the information available for your feats and traits. If not in the core books please link it.


I want your basic info readily available:

How I would like your vital info to be displayed:
(Make sure to put it in your race profile line, spoiling is optional)

spoiler=Vital] HP: 49/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30 spoiler]

How I would like your skills to be displayed:
(Make sure to put it in your class profile line, also include any skills that you are trained in or do not need to be trained in to use. Spoiling is optional.)

spoiler=Skills] Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +3, Heal +3, Intimidate +7, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11 spoiler]

This helps me find the key information as opposed to looking through everyone's different format.


Please label your posts for which round it is occurring within:

Round 4
Or some sort of variation:
**Round 4**
****Round 4****
{}Round 4{}
¥Round 4¥


Also in the future please note which color or numbered enemy you strike and what it is, such as blue mite. It would also nice to see some more flavorful words in describing what the attack does or what is special about the swing, attack, victim, spell, etc.

For example:
Oscar strikes at blue mite with his greatsword.
A better example: Oscar takes his greatsword in both hands and with an over head chop brings the mighty sword down upon the small blue creature.
Then there are other descriptive words you could use: It has been several rounds of swinging his heavy blade, he can feel the sweat build on his brow and on his body through the exertions he is forcing himself through. Bringing the blade around his body from the last strike he brings it up over his body and crashing down upon the little blue man. Staying alert he looks around him to see how his allies are faring against the fey and their allies.

AoO because of a Spear attack make sure that you write in spear attack as opposed to Xara's attack. Though, with your multiple summons and mount attacking as well perhaps the best choice is {Xara's spear attack}. You could also have reach in there or explain how she strikes the mite with her spear before it becomes adjacent to her.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

I believe Velden already has all the requested information in the requested areas, yes?


Yes I think Velden has been doing an excellent job, especially in the noted areas. It was just a general blanket of information that I put on all my games to make sure my players were doing as I wished, rather than PMing them individually or of the like.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Velden I want to say sorry,
had a really frustrating and crappy day. Just reread what I posted and I let it spilled over your way.
I was being a d**k about nothing there, sorry for that.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

GM Wolf, Avizzi's abilities are all detailed in his profile, but I can edit to include links if you'd prefer that as well. I think he's good as far as the spoilers go, and I'll try to remember about posting the Round-by-Round info in combat.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

No problem Aannra. :) I've been there myself. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Posting this in all my games.

I'll be travelling this week, Monday through Wednesday, and I likely won't be able to post as much as I usually do. I should be back to normal posting by the end of the week.


Sounds good Avizzi, good to know!


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

1d4 + 1 ⇒ (2) + 1 = 3


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

GM wolf??

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