Gestalt Borderlands (Inactive)

Game Master BloodWolven

The Crypt
The Crypt 2nd Level


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Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Are ranged weapons allowed in this fight?


Sure, but you have roughly 25 feet of space, and he has reach. So if you don't want to provoke you got one shot.


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Mmm you're right, not-provoking kicks in at level 3, I'm only level 2.


Bishnu:
, I still can't PM you for one reason or another so here it comes:

I am going through character sheets and my OCD is kicking in with the teacher in me. I am just trying to make them logical in my mind, plus pointing out things that might need to be changed or moved around.

Cheers! :)

Wolf

Why is your Str a 19? or is it 18?

Why is your CMD a 19?

Try explaining your traits in your background. Please put your background in your crunch.

Either link your traits for ease of finding their description, or spoiler the descriptions.

Please put your skills as a column and have the formula next to them:
Acrobatics +8 [Ranks 2, Dex +3, CS +3, ACP -2, Trait +1, Magic +1]

Otherwise it looks pretty darn sniffy! :)


Male
skills:
Acrobatics +2, Climb +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (nature) +6, Perception +6, Survival +6, Swim +4
human Gestalt Barbarian/Fighter 2
vitals:
(HP 23, AC 22, Fort +5, Reflex +3, Will +2, Init +3 )

I'll get on that tomorrow, have some pnp PFS tonight so I'll be busy.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

I just wanted to say I based Aannra Black on a mix of River Tan from FireFly and Rachel from Blade Runner. Its all about movement and knowing things but not knowing things.

"I know what cake is and have implanted memory's of eating it, but I have never eaten it myself and I may not like it."

:)


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Sounds like the clones from 'A Certain Scientific Railgun' also.


Aannra Blake, not Black right? :P

Yeah I can see both of those right now. Right right. Kinda creepy to have that feeling isn't it. ;P

Velden - LOL


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

ipad auto spell checker gerr yes Blake

++++++++++++++++++++++++++++++
EDIT
++++++++++++++++++++++++++++++

Also I have had a really good think about this. Looked at this with a cool head.
1: I think to keep the peace
2: make a combat simple
3: and level for all.

Aannra will not have a Advanced gun.

I looked at how hard it would be to make her less focused on it and
it away and it was no so hard. She now has no gun feat but one that uses her Dex 'Weapon finesse'. Now she needs no 3ed trait to pay for it now so good thing is her drawback is not needed. All I kept was the fact she can use Advanced fire arms, should she ever find one. In its place ill give her an elf fold out bow and say it was her Rop Dart she was holding on the way in.

In game nothing should change in rearguard to actions.

Now shes has no Gun and gun traits feats, the PCs and GM can change gun rules and it will not affect my PC any where near as hard if at all.

We had a good debate and I am doing this for the sake of the game and to remove any bad feelings.

I want to make clear, I am happy to do this and think its the right thing to do, and Have done it.

GM her PC sheet as been changed to suit.

Cap


Male
skills:
Acrobatics +2, Climb +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (nature) +6, Perception +6, Survival +6, Swim +4
human Gestalt Barbarian/Fighter 2
vitals:
(HP 23, AC 22, Fort +5, Reflex +3, Will +2, Init +3 )

OK, cleaned up everything on the profile. Updated the background and did the skill thingy. Also the stats have been updated reflecting the erdium strength device and the +2 to two stats allowance for base human.

And thanks for the olive branch Aannra. I appreciate it.


In the end I had an idea, that would work in the rules with a little tweeting, What I went with an advanced airgun that works just like a repeating cross bow.
Has a mags of bolts, like a repeating crossbow but is high powered to give str bonus
Normal AC to hit not touch, it's good DMG 1d10+2 [str] +8 to hit better range 120'
And has a mag 6 bolts, down side is like a revolver reload is a round action new mag + pump up again. Bolts tend to come in 1 type, so no flare rounds, but you can get acid fire etc, they cost but still you can have if you have the cash.

So all in all like a revolver but not a revolver and no Touch attack. Better range and same rate of fire.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Sorry if I was rude earlier.

I just have a big shiny red button when I think people are belittling me for no reason, tends to make me pull out the big guns, the nukes, the land mines, the trip wires, the grenades, the planet busters, and the pocket black hole generators. :)

I still think the firearm rules as are with DR for armor would be a good work around. The big problem is that realistic firearms pretty much negate armor/melee. That's not going to change (real world and game system). There's a reason why firearms own the battle field, and we don't wear plate armor.


Male
skills:
Acrobatics +2, Climb +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (nature) +6, Perception +6, Survival +6, Swim +4
human Gestalt Barbarian/Fighter 2
vitals:
(HP 23, AC 22, Fort +5, Reflex +3, Will +2, Init +3 )

Not that I want to re-open the can of worms, but we do wear armor with plates these days, and it does stop bullets. You are correct about there being no reason to use melee weapons when firearms are present though. Much of that had to do with the fact that firearms store energy in the chemical propellant so you can do more with them than a human can muster with muscles.

I can see better armor in the future as material tech really has some interesting toys coming on line right now. I don't expect a slow down in this area tech wise.

if people want cites for articles on this I can dig up some links. The stuff is fairly interesting (well for me since I majored in materials science).


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Just to point out though, I said we don't wear plate armor, as in plate mail armor, not that we don't wear armor which might have (usually ceramic, not metal) plates in it. :)

The problem, to me, is that there will never be a time where armor outpaces weapons. Not for long. If you look back at the history of warfare, it's always a race to guard against the status quo of weapons. And then once you do that (and it's usually a struggle), then weapons advance to bypass or negate that armor.

Look at tanks. The M1A1 Abrams is a massive and heavily armored tank... that can blow itself up. :) Granted, not many other tanks can blow it up, but it can destroy itself.

Right now, body armor can slow down and stop standard rounds, but there's specialty rounds that just shred it. Armor piercing, or flechette rounds (hard on the barrels, granted). Depleted uranium rounds tear though bullet proof vests like butter (and most armored vehicles too!).

I can see armor stopping small arms fire (Armor as DR again), but it always comes back to one universal truth. It's always easier to destroy than it is to avoid destruction.


The truth about Firearms in our real world setting was cost and time.
In the English civil war they found that

A royalist mille fighter sword + armor + mount z+ training
cost a lot and tuck time. A life time in some cases, and you had an affective tighter on the field.

But with fire arms, round heads could take a farm hand give him a basics musket add a few weeks training and you can match all that.

It all came down to cost, Cromwell was great on a house and with mounted troops but what he really got was the idea of paid for cheap troops that could take on high cost lords and foot troops.

The new model army was built around the cost savings.

In. DnD setting gun don't have such a clear run as they are not so cheap and have to Match magic. Magic arrow v gun round makes it all more fun but in the end and empire with foot troops and mass produced fire arms would take over and DnD world simply because of cost. In other words the dwarfs win.

Hehe

Your both right, round get better and armor gets better, it's an on going thing but
When you factor in cost you see a clear disparity
Amor costs more, full plate magic deflection armor would stop rounds but think of the relative costs

Gun + magic round
Full magic plate

You can see how one cost a stack wile the other is cheap.

So I say yes some magic high tech armor in this setting would would stop rounds but the cost, o mamma


Male
skills:
Acrobatics +2, Climb +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (nature) +6, Perception +6, Survival +6, Swim +4
human Gestalt Barbarian/Fighter 2
vitals:
(HP 23, AC 22, Fort +5, Reflex +3, Will +2, Init +3 )

I would make the case that defense and offense do more of a leapfrog game with one trumping the other until a solution is obtained (good example would be the machinegun dominating WW i until tanks were introduced -yes there's also tactical innovation ie the German storm troops).

We don't wear full plate right now because it's not worth the fatigue and cost in mobility. Were someone to come up with a good enough power storage method (or compact generator, but the former is more likely IMO), you might see something like Iron Man or Starship Trooper (book, not the movie) in real life. You would have the ability to have powered armor which carries itself.

Yes, there certainly will be countermeasures (AP, flechettes, etc as you say), but remember artillery is generally the king of battle and always has been. If you can armor up your common troops to be close to proof against shrapnel, you've gained one hell of an advantage.

The armor we use today has (coupled with much better medical tech) dropped death rates to the lowest in the history of warfare. People still do take bad wounds, but not so many to the armored torso. If you had a full set of body armor, you're casualties would be further reduced. Of course such an investment would be predicated upon both a very rich society, and one which puts far more value on the blood if its soldiers than on treasure.

I do agree with Cpt Wombat, that it was an issue of cost and training that brought firearms into dominance. It was a long time before firearms evolved enough to be better than a longbow. However that longbowman took training from when he was a wee lad to get the ability to do the amazing feats done at places like Agincourt or Crecy. Really I'd say it wasn't until the Minie ball and rifled muzzle loaders came out that firearms really took the lead in performance.


BishnuShrestha wrote:


The armor we use today has (coupled with much better medical tech) dropped death rates to the lowest in the history of warfare. People still do take bad wounds, but not so many to the armored torso. If you had a full set of body armor, you're casualties would be further reduced. Of course such an investment would be predicated upon both a very rich society, and one which puts far more value on the blood if its soldiers than on treasure.

Yep that's true and why IEDs can to be used so much, as western army's find that can take land to day with state of the art stuff, they find that after attack occupation cost more.

All that armor becomes targets for basic improvised devices that take out troops and equipment with alarming injury rates. When that's happened its interesting to see how country's react the US tactic is "get better Armor" where as the UK tactic is get local troops and better intel. Why, cos the UK just dos not have the cash to go better armor, so it has to use a cheaper option. Costs once more coming to the front.

[QUOTE=BishnuShrestha
I do agree with Cpt Wombat, that it was an issue of cost and training that brought firearms into dominance. It was a long time before firearms evolved enough to be better than a longbow. However that longbowman took training from when he was a wee lad to get the ability to do the amazing feats done at places like Agincourt or Crecy. Really I'd say it wasn't until the Minie ball and rifled muzzle loaders came out that firearms really took the lead in performance.

Yep that's spot on, the overlap for bows and guns was a very interesting time.

And it's very true about artillery, I would say now that's shifted to air bases weapons platforms. Long range. Long mission time drones have shifted the need for rolling ground artillery. At sea this has all ready happened, the aircraft carrier now drone carrier did away with dreednorts a big battle ships.

Again cost and use.

One battle ship v fighter bombers .
Cost was you can see which is cheaper.

In this setting no matter which way we go. Cost is the killer, one need only look at magic weapons.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

It's all very slow today


Male
skills:
Acrobatics +2, Climb +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (nature) +6, Perception +6, Survival +6, Swim +4
human Gestalt Barbarian/Fighter 2
vitals:
(HP 23, AC 22, Fort +5, Reflex +3, Will +2, Init +3 )

Only one point of dispute I might suggest Capt, is that while drones are important, it is the precision munitions which have shifted things from artillery bombardment to surgical strikes. These days even artillery can managed the precision strikes, and often does (guided artillery rounds. The impact of the information age on the battlefield has had a very large effect. I would say it really is the driving technology of combat these days.


The problem I have with precision munitions is the Collateral damage.
They are battle fields weapons that have no place in an urban environment.
The big ones are up there at the tiny nuke level. really bad stuff. So its not about the "Kill" its about "Conception".


Male
skills:
Acrobatics +2, Climb +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (nature) +6, Perception +6, Survival +6, Swim +4
human Gestalt Barbarian/Fighter 2
vitals:
(HP 23, AC 22, Fort +5, Reflex +3, Will +2, Init +3 )

Actually that's one of the reasons they have gone to the precision artillery rounds (which are much less explosive than a bomb maybe 30lbs versus 250lbs) and even bombs which actually not filled with explosives, just concrete. I do find it odd that you lament precision weapons over collateral damage when in fact they are one of the greatest drivers in minimizing that. It's because of precision munitions that carpet bombing went away. There's no reason to drop tons of bombs because each bomb has a puny chance of hitting a target, when you can just drop one accurate one.

This has been a long term trend. In Vietnam the U.S. dropped more bombs than were dropped in WW II, but by the end laser guided bombs were introduced and the surgical strikes came into being which used less ordinance and accomplished the missions better.


Are I was not being clear Im talking, Thermobaric systems ones with shockwaves orders of magnitude bigger then the dumb bombs of the Vietnam drops. kill ranges of some of the big ones in the 4km range, way up there with what a full B52 wing kind of drop could do, and that's from one ordnance.

Also Thermobaric systems negates the whole Armament debate, With SD, or "SYDET" going off and the act the "Meat in the Can" gets wasted its again a cost thing.

The specks on how they take out tank formations is just plain scary.

Also the numbers on so called smart bombs is also misleading.
More than one research group has been flagging this, yes you can hit a dime through a window. But the RAW numbers of Targeted combatants deaths ageist the number of none combatants deaths from the same strike is shocking. Around or around the 1 to 8+ range, take out one guy by wasting 8 none targets is not smart in any ones books. yes you could plead the case this is not a typical war, but when is a war ever typical. Think is you scale those numbers up to the levels WW II Bombing ride and Pond for Pound of HE you Killing more none-combatants.

But as the number of strikes are low, they look good.

Not all is how it seems.


I would suggest everyone to look at the new items section of the campaign info tab.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Yep one thing I would really like her to have is a PSI crawling tattoo.

The power I would like it to his one given to
tiefling under Variant Abilities and Physical Features.

92 "You can see creatures on the Ethereal Plane."


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Or

At will, you can spend a full-round action concentrating to receive the benefits of tremorsense 60 feet for 1 round.

You are invisible to all unintelligent undead. This is a supernatural ability.

Your body produces intense, searing heat. Any creature that grapples you takes 1d4 points of fire damage per round.

You do not need to sleep. You are not immune to sleep effects.

You possess some type of extrasensory organ, granting you all-around vision.

You can communicate telepathically with any sentient creature with which you are in contact.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

GM I like the idea of a psionic intelligent Alien tattoo/skin it would have a function like the ones I posted, but have a kind of alien intelligence linked to it, she can't yet understand it, but higher levels etc unlock more things about it.
At the moment it just gives her feelings etc, as directed by the GM.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

I like this one best

You possess some type of extrasensory organ, granting you all-around vision.

Would be cool for an alien tattoo to do that

The sleep one is good as well, both fit when Aanna

There are a lot of little race tweaks that add more I think than just
Bust to an in place thing, I mean just adding a class thing or feat thing early just seems a power up, but add ability like touch telepathy add to the PC I think more
But that's just my view.


Male
skills:
Acrobatics +2, Climb +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (nature) +6, Perception +6, Survival +6, Swim +4
human Gestalt Barbarian/Fighter 2
vitals:
(HP 23, AC 22, Fort +5, Reflex +3, Will +2, Init +3 )

Kinds like the force field myself.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

It's yours Bishnu :)


Sure one of the artifacts is a crawling tattoo, though until you unlock it, it does nothing more.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Not meaning to meta game how do you do that, with detect PSIonics GM? Or k roll

Or later in game


Well through your actions, you could use skills or different skills also through some roleplaying. You might be able to discern it better with psi craft or magic.


You may want to put a description down of your character, sometimes it is handy to have rather than think it up every time someone looks at you and it needs to be explained. Also a picture would be great with the description.


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

will do


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

So am I still unconscious?


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

slow week


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

This games a lot slower than I thought it would be


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Sorry, I've been very very busy all week.Plus health problems.


Well I am trying to get everyone involved, it looks like Elo might not be playing with us. Still waiting to hear from her.

Aannra, Velden, and Bishnu you have been great. It should pick up soon.


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Sorry; had to shift down from uni to other state yesterday.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

hey dm, can you put me on the inactive list so i have more space on my campaign tab?


Will do!


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

GM what's the exchange rate $ to GP


Feel free to look through our postings, I will look it up later.

Found the conversion table. Roughy $10 to 1 gp, or $1 to 1 gp. There is no standard it depends on the dealer. Also the table is now in campaign info.

If you think anything else should be put in the campaign info to make more things clear or just easy access to info, please post it!


Female HP 33/33|AC 22/TAC 15/FFAC 17|Fort 2|Ref 7|Will 6|CMD 12Init 1|Per 1, HP 51/512|AC 20/TAC 11/FF 19|Fort 8|Ref 5|Will 4|CMD 20Sheet

Hmm; can you do that with bows? Make a no-damage ranged touch attack?


Not really, though if you want to do a warning shot above their head or near them, it would be an AC of 10. That is how I played it.


Arkwright has been a bad boy and gotten himself hospitalised. Understandably he won't be on for a while. I know he misses you all dearly. Lots of love, Mrs Arkwright. xoxo


Skills:
Acrobat +11, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+10 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
Status:
HP 18/18; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 30ft; 10/11PP
Elf (Replicant) Monk L2 / Psion L2

Snow + slip = Fall?

get well soon old chap


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Get well soon.


May you recover quickly and be performing at optimum levels soon! :)

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