Gestalt Borderlands (Inactive)

Game Master BloodWolven

The Crypt
The Crypt 2nd Level


3,001 to 3,043 of 3,043 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>

F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Will save: 1d20 + 5 ⇒ (3) + 5 = 8

Pouting slightly about losing her chance to attack the big bad skeleton, Senva is not ready for the wave of dark energy he gives off. She turns her sights and wounded pride on the rotting corpse attacking Michel and Balto, but is yet again disappointed as he delivers two powerful slashes to the target. She sulks into the corner with her still crackling hand, after a moment she notices the black ghoul standing in the corner. She then takes a slightly more defensive posture and waits for him to come to her.
Move action followed by a total defensive, Current AC: 23, This is if he isn't stealth-ing or invisible or whatever...


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"Finally..." Velden growls as the skeleton goes down, then he turns on the last zombie.

Flurry 1: 1d20 + 10 ⇒ (17) + 10 = 27
Flurry 2: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 4d6 + 5 ⇒ (1, 5, 4, 1) + 5 = 16
Damage: 4d6 + 5 ⇒ (1, 3, 2, 3) + 5 = 14


Velden puts the bloated zombie down for the count and Michel needs to do a fort save DC 16 or take 1d4 con damage.

The ghouls that Senva sees looks at her and merely smiles, it continues to gnaw on the fleshy hand of another corpse. It has pure black eyes and black blood slowly coming out of every orifice on its face, then there is all the other blood from its mouth and down its chest. The stench of decay and death is even stronger from this one and Senva has to do a Fort Save to not be nauseated for 1d3 rounds, otherwise just sickened for that amount of time.

Act freely, you soon find out the ghoul will not attack you but it is warded. Will DC 20 before you can attack it.


Round X Init 9 HP11-10+6 7 fast healing 4r 11 again

Fort 1d20 + 6 ⇒ (20) + 6 = 26
Will save 1d20 + 7 ⇒ (16) + 7 = 23
Aannra pulls out her air gun, puts the alien blaster away, straps her airgun on, pulls it out loads and checks it, she walks down the steps and then takes careful aim and shots the ghoul in the back of the head from range.

TH 1d20 + 11 ⇒ (14) + 11 = 25 DMG1d10 + 2 ⇒ (5) + 2 = 7

"Puuuw!!, look Julia I hit it"

She says.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden snorts. "Loot the bodies, if there's anything worth looting, and lets get out of here." Velden says dryly, ignoring the ghoul for now. Something needs to clean the crypt up for now.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

"Wow you did, now we, crap..." She begins to say then exclaimes and tries to jump off the other side of the stairs.


With the shot, the ghoul seems to just holds it breath and then its skin begins to bubble as it begins to fill like a balloon. Jellena obviously sees the possible coming explosion and goes for cover as all of you have a move action to take cover or standard action to do otherwise.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden sighs. "Fire in the hole." He says, and then walks back around the corner and down the hallway to wait out the explosion.

He's never gone much past 10 feet into the chamber, since he was sniping, so getting out of the line of explosion is just a move for him.


"why y...o dear"

Fast step down the fall way, move action 70" has line of sight on phone can't move her but she moved..


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

As far as I can tell, the ghoul is the one in the purple circle, whos' about to detonate. I moved Aannra and Velden.


Male Greater Kitsune Bard(arcane duelist) 2 ]

"Aw crap baskets" the kitsune mutters before getting whatever cover he can but shielding Balto with his body as much as possible.


Skills:
Acro +4, Appr +12, Bluff -1, Climb +0, Dip -1, DD +17, Escape +4, Fly +9, HandleA -1, Heal +5, Intim -1, K (Arc, Eng, Pla, Rel, Psi) +16, Ling +13, Ride +4, Spellcraft +16, Stealth +4, Survival +2, Swim +0, Use Magic +7
Vital:
HP: 27/27, AC: 25 _ T: 16 _ FF: 21 _ Perception +15, Darkvision 60 ft., Initiative: +4, Fort +3 _ Ref +7 _ Will +8 , CMB: +3, CMD: 17, Speed: 30

He looks to his side and smiles, then says, "How does it go down there Aannra?"


With most people who are conscious that were able to take cover no damage is caused to them. Even Senva who was nearly adjacent to the thing was able to hustle into the adjoining room to be safe.

The room is smeared in black goo. The goo around the torch is being burned away, but only 10 feet around it.

The skeleton who likely was at fault for all this undead situation, has a few things piled up where it fell.

loot:
A necrocratic longsword, +1 chainmail, a cold longsword, a flaming longsword, a vicious heavy mace, a +1 morning star, and leather tatters of what used to be armor.

Also in the room under the torch is an open sarcophagus and the lid is lying next to it. On the front of the tomb is written a name, "Kassan". This body is intact, save for the broken links of a chain that lie around his neck. The skeleton apparently has not defiled this body. On the body appears to be a set of glowing magical full plate and a sword on his chest clutched in his hands.

A single form rests beside the coffin, that of a comely woman in tattered clothing. She appears to be asleep or unconscious.

If you go to light the lantern with the Everflame which indeed gives off heat:

The spirit of Kassen stirs from its rest and rises up, "I thank you adventurers for putting an end to Asar."

DM notes:
He can tell them all about Asar and his
relationship with the mercenary captain. Although he
does so reluctantly, he even reveals that the two of them
were once adventuring companions, and that they split
ways after acquiring a great deal of treasure. Kassen
is sure that Asar felt cheated after their last quest and
that is why he came to attack the town. Kassen knows
nothing about the bandits, but notes they only stole
the amulets with which he and Asar were buried.
These amulets are part of a key that opens up the great
treasure vault they plundered so long ago. Kassen
remembers little about the vault itself, but he does
remember that the amulet points the way to the vault if
it is reassembled from its three component parts. The
last part was given to Iramine, an elven sorceress that
was part of their group.
After giving his thanks, Kassen reaches into his
sarcophagus and produces several items, giving them to
the PCs with his thanks. After handing out the gifts, he
slowly fades from view, returning to his eternal rest.
Treasure: Kassen gives the PCs a bag of holding (type I),
a +1 bashing shield, an elemental gem (water), and one scale
from his armor for each PC. Kassen explains that these
scales will grant them his boon in their hour of need.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden snorts, looking around at the mess. "Ok, someone go get all the greenhorns, and the guards, and the old man, and the dumb bot, and we'll get the fire and get out of this place. I'll start looking for another exit." He looks at the sarcophagus. "I'd avoid the sarcophagus, no telling what's inside. And someone check the girl, she's the only living thing down here, if she's alive. If she's got no heartbeat, someone put a stake through her chest just in case and cut her head off."

Velden then begins to move along the walls looking for exits. Take 10 for 30, if that doesn't find anything, he'll go back through again taking extra time and taking 20 for 40.


Five Arelian wrote:
He looks to his side and smiles, then says, "How does it go down there Aannra?"

"Puuoow, Puuoow, SPLAAAAT!!"

She moves her arms and to show and explosion of mush.
and then smiles at him.

As Velden says get the others she runs off to get them at high speed. Shifting past problems.


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Senva, engrossed and grossed out by the ghouls appearance avoids moving in until her stomach settles.

Fort save: 1d20 + 4 ⇒ (2) + 4 = 6

As soon as the ghoul starts to inflate, Senva ducks for cover in the nearby. That thing was not going to explode on her and Velden's pretty cloak. After the explosion is well finished, Senva slowly moves back into the room, wiping what looks like the remnants of a regurgitated breakfast off her mouth.

"Ewwww, it just popped like an over-grown cave slug. Is there another one? I want to watch..." After a glance around the room she slowly starts advancing on the open sarcophagus, her still crackling hand raised. As she moves in, she carefully extends her other hand and starts to feel around the back of the woman's neck.

"She doesn't have a pulse, but she's still warm..." With this she sends a pleading glance at Velden. "Can I... should I shock her?" With thsi she waves her still charged hand.

I am still assuming she is alive here... I am really tempted to see how long I can keep this spell, it probably won't stay overnight but until then...


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

If she doesn't have a pulse, Velden would want her staked in case she's a vampire. There's enough undead down here that leaving a fresh corpse is dangerous. Did the GM say she didn't have a pulse, or did you just add that in? Because if she really doesn't have a pulse, Velden seriously wants her staked. You might also want to check to see if she's a robot or something, we've had two androids so far.


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

She's feeling the back of the girl's neck. There is no pulse there normally. I.e. if you put Senva in a human/human-like anatomy test she would fail, desperately. Mostly i was having fun without stating one way or the other if she is alive or not. I'm guessing she is given the "looks unconscious asleep" and she's not on the map or combat tracker or list of health on the map... but I could be wrong ;)


The girl surprisingly has a pulse, assuming Senva does a heal check DC 10. Though Senva at this point might just shock her thinking she is dead.

This is true, I did not put a token in for her, or her stats for the combat tracker. Nonetheless she is there, perhaps associated from someone you met above.

The room is a mess, bodies, bones, body parts lay about from the carnage of your group and that of the undead army.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Jellena daintily dodges the piles of gore to slowly get to those of her party that are down. After a few steps and that they are all within range of her she channels positive energy to heal the living, then does it again to make sure the undead are taken care of permanently.


Skills:
Acro +4, Appr +12, Bluff -1, Climb +0, Dip -1, DD +17, Escape +4, Fly +9, HandleA -1, Heal +5, Intim -1, K (Arc, Eng, Pla, Rel, Psi) +16, Ling +13, Ride +4, Spellcraft +16, Stealth +4, Survival +2, Swim +0, Use Magic +7
Vital:
HP: 27/27, AC: 25 _ T: 16 _ FF: 21 _ Perception +15, Darkvision 60 ft., Initiative: +4, Fort +3 _ Ref +7 _ Will +8 , CMB: +3, CMD: 17, Speed: 30

He merely shakes his head at Annara's explaination but moves into the room and begins looking for runes, magic, and the such with his now blue glowing eyes.


Aannra brings down the greenhorns, Alec, and the others soon enough.

Let me know what you do and your interactions with others.


we are here


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden is still looking for secret doors and other escape hatches. Has been since Annarra left.

In other words, our continued actions depend on waiting for the GM to decide if any exits were found.


Male Greater Kitsune Bard(arcane duelist) 2 ]

Michal checks over all the bodies to make sure that none if them were still alive and that all valuables were collected, he makes double sure of this on his fallen comrad(s?)


looks for alien artifacts


Velden finds himself a lever off in the right room, where none of the tombs are disturbed. Pulling on it opens up a hidden door and behind it is stairs that lead up.

No alien artifacts can be seen around here, then you look it the central tomb and see a strange bracelet around the well preserved corpse's arm. It coils around his arm and looks to be in the image of a serpent of some kind. Its eyes are made of rubies.

The undead are all dead again. The girl on the stairs does not begin to stir, since Senva decided to make sure the body did not rise as an undead. Fresh blood pours from the new wound.


Male Greater Kitsune Bard(arcane duelist) 2 ]

loooot?

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She walks over to Creed, she lays her hand on his mutilated body and begins to hum.

Creed:
As your spirits rest above your body, they have to move from her presence. As she hums you can see a dark cloying aura grow it pulses with purple color and a voice you hear, a seductive powerful feminine voice, "Will you serve me? Will your force kill for me? Will you sacrifice yourself for me? For that is what I ask in return for your life given back to you."

Do you want to bring in a different character or bring Creed back?


Skills:
Acro +4, Appr +12, Bluff -1, Climb +0, Dip -1, DD +17, Escape +4, Fly +9, HandleA -1, Heal +5, Intim -1, K (Arc, Eng, Pla, Rel, Psi) +16, Ling +13, Ride +4, Spellcraft +16, Stealth +4, Survival +2, Swim +0, Use Magic +7
Vital:
HP: 27/27, AC: 25 _ T: 16 _ FF: 21 _ Perception +15, Darkvision 60 ft., Initiative: +4, Fort +3 _ Ref +7 _ Will +8 , CMB: +3, CMD: 17, Speed: 30

He looks over the everburning torch and begins to take notes, samples and such.


Show the others the strange serpent image bracelet ruby eyes.

"Look shiny"

She says before slipping it on and doing a dance.


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

::Let me rest, I am free HAHAHA YOU THINK IT'S YOUR DECISION YES BRING ME BACK I WILL DO ANYTHING PAY ANY PRICE JUST LET ME SPILL BLOOD LET ME BURN THIS GALAXY IT WILL SUFFER FOR ITS SINS HAHAHA!::

Making a new guy is work, I'll keep him.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

She continues to hum and the magic swirls around her getting stronger and stronger. Then when most can't see her anymore a spark of light ignites within.

Perception DC 20:
The spark of light comes from Jellena from her own mouth. Then the spark goes down and gets absorbed into Creed's chest. He begins to breathe again.

Creed:
You wake up seeing Jellena standing above you, she is humming and seems to be in a trance. The black and purple colors continue to swirl around you and her. You look down to see a tattoo of some kind a strange mark. You look up and see the same mark on the roof of her mouth.

A few moments later the magic quickly dissipates and Creed is coughing, alive, but worse for wear. At 1/2 hp. Also two negative levels which means when you touch a d20 take a -2 and you lose 10 hp until those are fixed.


As Aannra slips it on you don't feel so well like a great weight has been put upon you. Also your clothes and equipment begin to rapidly age.

Aannra Will Save DC 15: 1d20 + 7 ⇒ (1) + 7 = 8

Velden do you investigate the new staircase?

There is not much loot to be found. It also depends on what you perceive. Most of the armor is aged or rotted to be nothing of worth now. Though there appears to be quite a few weapons laying around still, some small but most for medium sized individuals.


Takes it off fast,

"This is a bad thing"

If it dos not come off she starts blasting it with energy slash SONIC, ignores hardness 1DMG a zap, until it brakes


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Yes, sorry, been sick. Also, we didn't kill the girl if she was alive. It was said if she was dead, make sure she didn't come back as an undead. Not to kill her if she was unconscious. It's been a monht, so making sure things are understood.

Velden shakes his head, and continues on. He carefully investigates the stairwell he has found.

Perception: 1d20 + 20 ⇒ (5) + 20 = 25


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Senva starts whistling loudly when she sees the fresh blood flowing from the girls wounds. With a quick movement and a short chant, interrupting her whistling, and heals the lady. She resumes her whistling, dragging the woman to the rest of the group.

"Turns out she was alive, though she might have a couple major birth defects... Her post-cranial pulse is non-existent. I didn't hurt her though, if you're wondering...

With this she drops the lady, enamored with Annara, her predicament and her force lash.

"Oh, Oh, OH! Can I help? Please?"


Male Greater Kitsune Bard(arcane duelist) 2 ]

Michel sits down, relaxing now that he has the option, petting his animal companion, scratching around his ears. As an after thought he calls out "hey does anybody need any healing?


Aannra gets the bracelet off quickly, though even with it just in her hand, her clothes continue to age.

The girl is still out cold.

Velden:
You find no traps. It seems the staircase leads up and out onto a cliff. You can hear running water somewhere out there.

Five continues to inspect the artifact and Jellena steps away from Creed retreating to sit near Five. It seems that whatever she just did to Creed has taken a lot out of her.


She drops it GM


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"Stairs and running water." Velden calls out to the gaggle of people. He moves up the stairs, watching for danger as he moves.


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Interested in the bangle more than anything, Senva grabs a bone and tries poking it to see what happens. If nothing interesting occurs she moves on to Creed and Jellena poking the ex-dead doctor-thing to see what he does and peppering the lady with questions, again.


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Tired of looking at things in the dark and dank room Senva charges up the stairs, pushing past Velden and advancing into the space above.

1 to 50 of 3,043 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gestalt Borderlands All Messageboards

Want to post a reply? Sign in.