
stormcrow27 |

Albatrosses' blade comes down and cuts through the wolf's chainmail, but it still stays up.
Bipedal Wolf 1-30
Blond Bipedal Wolf with acid wand -untouched
The bipedal wolf switches to her greataxe, and cleaves down at the Albatross.
Great Axe attack: 1d20 + 9 ⇒ (6) + 9 = 15
The axe misses as the Albatross deftly moves away.
@Io that would be 3 healed for you and Headsman. I used my super GM wonder twin powers to add Headsman into the collective since I figured Yanis was trying to keep both of you alive. You hear some cursing and growling coming from the door behind the bipedal wolf (area A8), along with lots of frightened breathing.

The Black Merlin |

The Black Merlin shifts the barrel of his pistol back to the bipedal wolf directly across the room from him.
'Two left!' He shouts as he pulls the trigger.
Pistol+point blank: 1d20 + 7 ⇒ (8) + 7 = 15 vs touch
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
The Merlin reloads yet again.

"Headsman" |

Sorry for the delay, new posts weren't popping up.
Headsman winces as a second burst of acid sizzles against his skin.
"Outta my way! I'm here for Lamm!"
He surges forward and...
Greataxe: 1d20 + 9 ⇒ (14) + 9 = 23 Damage: 1d12 + 12 ⇒ (1) + 12 = 13
aims a brutal strike at the blonde-haired wolfman, giving a ferocious battle shout.
Current HP: 10/26

Machaera Selanna |

Seeing Headsman get a good swing in at the creature with the wand, Machaera hurtles over the desk in front of her and steps down onto the chair on the other side, on which she balances gracefully as she thrusts her rapier at the wolf the Albatross has already closed with. Attack: 1d20 + 3 ⇒ (10) + 3 = 13 Damage?: 1d6 + 3 ⇒ (1) + 3 = 4

stormcrow27 |

The paizo site was done for maintenance for a bit. Headsman, you got healed back for 3 hp after that second blast of acid.
The blond-haired wolfman screams like a wounded pig caught in a vice, with someone pouring a salt shaker over the cuts. Machaera's rapier misses the more heavily armored wolf, scraping off the chainmail.
Io, you're up. One badly wounded wolfman with a wand of acid and another badly wounded wolfman with a big axe and lots of attitude are up.

"Headsman" |

My current HP takes that into account.
-Posted with Wayfinder

Io Dorean |

Io charges forward, jumping over the body of the fallen wolf, coming to a stop with a powerful spinning kick against the bipedal wolf, landing deftly in a defensive position.
Power Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Bleed: 1d4 ⇒ 2
After this, assuming it's not some major Thing That We Should Not Know, I'm really curious as to how these wolves are fighting on -30 HP. I'm kind of in awe.

"Headsman" |

That's their lost hp, not their total. It's -30 from max.
-Posted with Wayfinder

"Headsman" |

I like it.
-Posted with Wayfinder

Corvus Cator |

Is the door to the hallway open? If yes, the Albatross will 5' shift north to gain flanking and possible -4 cover? Please adjust the roll accordingly. Otherwise he'll stay in place and make the attack.
Wakizashi: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d6 ⇒ 3

Yanis Boulin |

Yanis will draw upon his internal reserves again and heal Io and Headsman, seeing into their bodies and knitting wounds as he does.
3 HP to each of you
"This is not quite what I expected to be here, interesting that all these beast have not been noticed by the guards."

The Black Merlin |

The Black Merlin steps into the building for the first time. He takes a moment to appreciate the decor before aiming his pistol at the only visible foe and firing.
'You're a tough 'un.' He quips.
Pistol+Point Blank: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
The vigilante then reloads his pistol

"Headsman" |

Headsman plants a solid kick in the blonde wolf's dying body with a victorious roar before stowing away his axe.
Visibly out of breath, he leans against the table for a moment "Alright, let's see what they've got and keep going. I've got someone to rescue."

Io Dorean |

"Well. That was a rush. No point in hurrying now. Or going slow. They'll be all set up in defensive formation by the time we get anywhere. May as well catch our breath and take our long-overdue payment from Gaedren."
Io goes into the neighboring room, searching the fallen body in there for valuables before looking around the room.
What does she see in A5?
Perception on the blond wolf: 1d20 + 8 ⇒ (10) + 8 = 18
Perception for the room: 1d20 + 8 ⇒ (15) + 8 = 23

The Black Merlin |

The Merlin edges just out of the doorway and covers the teams rear, gun at the ready.
Stealth: 1d20 + 8 ⇒ (3) + 8 = 11
Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Yanis Boulin |

Yanis will move about the room checking to make sure the bodies of the wolves are dead, watching the others search the room. Yanis will go about looking for any sort of drugs other other things that Gaedren would be using to keep the poor down.
Craft (alchemy): 1d20 + 7 ⇒ (12) + 7 = 19
so when I opened hero lab it said I had another power to learn, I took Detect compulsion

Machaera Selanna |

"Well. That was a rush. No point in hurrying now. Or going slow. They'll be all set up in defensive formation by the time we get anywhere. May as well catch our breath and take our long-overdue payment from Gaedren."
Io goes into the neighboring room, searching the fallen body in there for valuables before looking around the room.
Machaera steps down from her perch, her eyes flashing. Any vestige of a ladylike demeanour is gone, replaced by implacable calculation. “Io’s right. Let’s deal with the last one so there’re no nasty surprises on the way out.” Unless he crawled through a window.
Am I completely mad, or did the one with the wand just retreat? That’s the one Machaera means.
“Albatross, I heard something behind you. Be ready. Everyone else, if a wolf comes tearing through here in a few seconds, I doubt any tears will be shed over what happens to it.” With that, she follows Io into the next room.
As the human woman takes a look around, Machaera announces, for the benefit of any lurkers, “Throw down your weapons – including the wand. I’m not the sort to kill anyone in cold blood, but I’m not stupid, either.” Not that you haven’t, her memory gloats, twisting the knife. It hasn’t been that long either, has it? She tries to focus on the contents of the room around her.
Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Corvus Cator |

Corvus will advance to the door at the end of the hall and crack it open to see if the area was alerted.
stealth: 1d20 + 9 ⇒ (19) + 9 = 28
perception: 1d20 + 5 ⇒ (3) + 5 = 8

Io Dorean |

Oh, if that wolf isn't dead, Io instead runs into A5 and punches the wolf. Hard. I only have Belier's Bite for 1 minute. That should leave me with 5 rounds before I have to use another use of Martial Flexibility.
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Bleed: 1d4 ⇒ 2

stormcrow27 |

Ok treasure and XP results first
XP 466 pts each
4 footed wolves
Coins 122 gp, 850 sp, 3100 cp
Rhodochrosite
Rock Quartz
Sardonyx
Obsidian
Turquoise
Potion
Scroll
Scroll
Oil
Masterwork Heavy Steel Shield
2 footed wolves with axes to grind and children to eat
500 gp
2 suits of masterwork chainmail
4 potions
2 masterwork greataxes
2 masterwork slings with 16 bullets
2 climber's kits
@Yanis You find no drugs
@Io you see a room filled with 4 bunk beds, and hear some heavy breathing under one of them, but the blond wolf is not visible.
@Macahera you also see the same in A5, and hear the same heavy breathing, but nothing is visible.
@Corvus you see the following
The floor here is slick with river water, bits of seaweed,
and fish blood, and the air is thick with the accompanying
scents. Wooden catwalks to the north and south allow
access between the western part of the fishery and the
floor of the room, which is ten feet lower. A wide
opening in the floor to the south allows direct access to the sloppy, muddy water of the Jeggare River a further three feet
down, while to the northwest stands an immense eightfoot-tall wooden vat, its sides caked and waterproofed with tar. Inside is a foul-looking mixture of chum, river water, and who knows what else. To the east are stacked many barrels and crates, each with a fish painted on it. Over a dozen small hammocks hang from under the catwalks, each with its own ratty blanket and pillow.
Of more immediate attention are the more then two dozen orphans sleeping in each hammock (sometimes two to one), the large furry 2 legged wolf wearing a breastplate, a shield and carrying a flail looking at them, and lots and lots of stinky fish.

Io Dorean |

Perception to find the wolf: 1d20 + 8 ⇒ (19) + 8 = 27
That finds the wolf, right?
Io walks over (quickly, her stance is fading fast) to the bed the wolf is under, and kicks it.
Miss Chance (total concealment, low misses): 1d100 ⇒ 86
Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Bleed: 1d4 ⇒ 4
Well... That's the best I've rolled in a while. So, 8 damage, 4 bleed? How long will that take to kill it?
She feels the foot connect, knowing the strike was true.
Io carefully crouches down to look under the bed. When she sees the wolf, she does her best to pull her out.
Grapple: 1d20 + 4 ⇒ (7) + 4 = 11
Grapple: 1d20 + 4 ⇒ (14) + 4 = 18
It provokes an AoO each time, but considering prone gives you a -4 to hit, Io should be safe. It could also be a reposition, or just a strength check; they all have the same modifier.
Once she has the struggling wolf out, she pins it against the floor (considering it's already there, shouldn't be hard) and waits for it to die.
"Have fun in hell, won't you?"
Once the wolf is dead, she then walks away to the other room, to discuss the found treasure.
"Hey, pointy hat. You have any magic to help us with these?" she says to Machaera, gesturing to the pile of loot on the floor, before starting to divide out the coins into equal piles.

"Headsman" |

"We'll pick that up on our way out. Gold won't be hurt from lying on the floor a little longer. Can't say the same for the kids."

Yanis Boulin |

Yanis will go and check on the children after the Bipedal wolf has been dealt with so thoroughly by Io.
"You are a terrifying woman Mrs. Dorean, remind me to not cross you."
Heal Check: 1d20 + 10 ⇒ (16) + 10 = 26

Io Dorean |

Io grins, baring her teeth in a manner reminiscent of a shark, "You should see me when I'm angry." Then, glancing at her hands, wipes the blood from her knuckles onto the fallen wolves' fur.
She hefts the shield taken from the fallen wolves, "Anyone need this? Or should I let the next dogs we find play fetch with it?" If nobody objects, she puts the shield on loosely, leaving her primary shield on her back.
Io then goes to the door of A7, peeking inside.
Perception: 1d20 + 8 ⇒ (7) + 8 = 15

The Black Merlin |

'What is our plan with the children? We can't just turn a bunch of kids out on the streets, even if it is better than this.' The Merlin asks over his shoulder as he keeps watch on the street.

"Headsman" |

"I've got a place we can have them rally at. It's not much, but some of us older teens and kids can help them find new places."

Machaera Selanna |

Headsman grabs one of the greataxes and follows along with Io and Machaera.
Hearing Headsman coming up behind her, Machaera wondered how to indicate the wolf’s hiding place without making the beast still more desperate, but before any ideas sprang to mind, Io had already pounced and dragged the creature into the open. The young woman’s kick lands with a sickening crunch, and the only merciful thing Machaera can do is put the beast out of its misery. Attack, just in case it’s still moving: 1d20 + 3 ⇒ (10) + 3 = 13 Damage?: 1d6 + 3 ⇒ (2) + 3 = 5 If the wolf was actually knocked out, I guess that makes it a coup de grace, for an additional 1d6 + 3 ⇒ (3) + 3 = 6 damage.
And I suppose it’s traditional at this point to loot the body?
Rejoining the others, Machaera raises an eyebrow at Io’s question, but all she says before surveying the stuff gathered from the wolves is, “I prefer hoods, actually. Less likely to get caught on a low branch in the forest.”
Uttering a rapid incantation, she scans the various items for magic, taking the minute or so she needs while the Albatross and Io check on the rooms beyond. Actually, I guess it would take a bit more than two minutes, so since we probably don’t want to linger Machaera can focus on the potions for now.
Potion: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Scroll: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Scroll: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Oil: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Potion: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Potion: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Potion: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Potion: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Slight movements of her head indicate that she is listening, in part, to the conversation around her, but her concentration is clearly focused on figuring out if anything the group’s recovered is immediately useful.

stormcrow27 |

Well good to know questioning isn't in this group's plans...
Summary-Wolf equal dead, no need stab it again.
@All There is still the matter of the other wolfman in the room with all of the orphans, and the fact that only Corvus knows what is in that room.
@The Black Merlin no one appears behind you.
More treasure discovered on the blond wolf's body
3 pp, 80 gp
Potion
Potion
Scroll
leather armor
dagger
light crossbow with 10 bolts,
brass key
iron key
garnet amulet worth 100 gp
wand of acid splash
3 vials of acid
thunderstone
@Machaera Did you still want to take care of identifying all of that given the fact that Corvus hasn't told anyone as of yet about the crew in A8?

stormcrow27 |

A7 opens up into the following
The stink in this room, a mixture of fsh and sweat, is enough
to make the eyes water. To the east, a large wooden trough
holds a hideous mound of half-rancid fsh, seaweed, and
brine. Filthy river water and fsh blood stain the floor
around this trough. A pair of wooden chutes lead from
this trough through holes in the eastern wall into a larger
room beyond. To the west, a desk and chair sit in one
corner while a tall cabinet sits in the other.

Io Dorean |

Not seeing any more wolf-men, Io opens the door the rest of the way, allowing the light from her orbiting torch to illuminate the room. While she briefly wrinkles her nose at the smell, she doesn't let it bother her.
Io walks over the the desk first, then the cabinet, opening them and checking inside. If they're locked, she tries to use her skeleton key to open them up.
Skeleton Key (disable device): 1d20 + 10 ⇒ (18) + 10 = 28
Skeleton Key (disable device): 1d20 + 10 ⇒ (15) + 10 = 25
*Whistles softly*
Wow. The dice roller in this game loves me.
If the key doesn't work, she calls out softly, "Anyone here good with locks?"
In either case, she looks around the room, trying to spot anything else interesting, and listening for the breathing of wolves.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
*Starts mumbling incoherently*
At this point, I feel like it's deliberately mocking me, and as soon as we get into combat, I'll have a horrific string of 1s....
Once she grabs anything of note and delivers it back to where the others are, Io walks to the door set in the eastern wall (To A8) and looks inside.
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
*Muffled profanity*
Can I just throw my shield at Gadren right now? Given how I've been rolling, and assuming I hit the miss chance for total concealment, I'd crit against him.

Yanis Boulin |

As the stench from the now open door wafts in Yanis will apply his mask with scents in the nose. Affixing it to his face firmly he will follow Io into the room and look around the room for anything of note on Gadren and his operations here.
Perception: 1d20 + 11 ⇒ (12) + 11 = 23
"We need some to help us take him down, where are all the children being kept?"

Machaera Selanna |

Well good to know questioning isn't in this group's plans...
@Machaera Did you still want to take care of identifying all of that given the fact that Corvus hasn't told anyone as of yet about the crew in A8?
Sure, or at least get a start on it, while Io and Yanis are prowling around, and having fun with, as Gilbert and Sullivan would put it, "skeletonic keys." In the interests of keeping things moving, we can definitely have one of them or Corvus shout out a few rounds in to advance into A8. I think Machaera can guess what at least some of the potions are, and that Headsman and Io should probably take one now, but she'll try to do her due diligence before feeding them random vials from a drug dealer's lackeys. :)

The Black Merlin |

The Merlin keeps watch on the street the entered from until the group moves further into the building.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6