About Io Dorean
Human Shield Champion Brawler 4
CN Medium Humanoid (human)
Init +7; Senses Perception +10
AC 21, touch 14, flat-footed 17(+4 Dex, +2 Shield, +4 Armor, +1 dodge)
Fort +7, Ref +9, Will +6 (+2 v. negative levels)
Roll twice against disease
Speed 30 feet
Melee Unarmed Strike +10 (1d8+5), Brawler's Flurry +8/+8 (1d8+5), Power Attack +8 (1d8+9), or Power Flurry +6/+6 (1d8+9), Shield Bash +9 (1d8+6)
Ranged mwk sling +9 (1d4+5)
Special Attacks Martial Flexibility (5/day), power attack, Knockout (1/day, DC 17)
Str 20, Dex 19, Con 17, Int 16, Wis 17, Cha 14
Base Atk +4; CMB +9; CMD 23 (+3 CMD v. Trip and Grapple, +2 CMB for grapple)
Feats Improved Unarmed Strike, Weapon focus (unarmed strike), Power Attack, Iron Will, Combat Expertise
Traits Reactionary, Unhappy Childhood (Tortured), Mark of Slavery (Drawback), Shield Bearer
Skills Acrobatics +11, Climb +8, Craft (armor) +7, Heal +5, Intimidate +8, Knowledge (arcana) +4, Knowledge (dungeoneering) +10, Knowledge (history) +4, Knowledge (local) +10, Knowledge (planes) +4, Perception +10, Sleight of Hand +9, Spellcraft +4, Stealth +10, Survival +4, Swim +8, Use Magic Device +6,
Conditional modifiers: +4 survival in urban and underground, +10 disable device (no retry)
Languages Azlanti, Common, Shoanti, Varisian, Vudrani, Thassilonian
SQ Martial Flexibility, Brawler's Cunning, Martial Training, Unarmed Strike, Shield Bearer, Brawler's Flurry, Shadowhunter, Heart of the Slums
Gear: 44.8 gp, +1 light steel quickdraw throwing shield, +1 studded leather armor, brawler's kit (a backpack, a bedroll, a belt pouch, a flint and steel, rope, torches (10), trail rations (5 days), and a waterskin), caltrops (5), Traveler's any-tool, explorer's outfit, impact foam, ioun torch, armbands of the brawler, cracked dusty rose prism ioun stone, potion of CLW, silk rope (2), chalk (10), candles (10), dagger, skeleton key
A brawler is proficient with all simple weapons plus the handaxe, the short sword, and weapons from the close weapon group. She is proficient with light armor and shields (except tower shields).
Weapon and Armor Proficiency:
Brawler’s Cunning (Ex):
Martial Flexibility (Ex): (4/day)
Martial Training (Ex):
Bonus Combat Feats:
Brawler’s Flurry (Ex):
Throw Shield (Ex):
Alternate Racial Traits:
Shadowhunter (2 RP):
Heart of the Slums:
Favored Class Bonus:
Improved Unarmed Strike: (Class Free Feat)
You are skilled at fighting while unarmed.
Benefit: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Normal: Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.
Weapon Focus (Unarmed Strike): (Standard Feat)
Power Attack: (Class Bonus Feat)
Iron Will: (Racial Free Feat)
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.
Unhappy Childhood (Tortured): (Campaign)
Mark of Slavery: (Drawback)
Shield Bearer: (Racial)
Edge of Anarchy:
Harrow Cards: Avalanche and Demon's Lantern
Harrow Points: 3
Your first card is the Avalanche. This card represents the ordered nature of an uncaring disaster (lawful evil). It often represents physical danger or the danger of an uncaring entity, like a crowd or a Starbucks queue.
Your second card is the Demon's Lantern. This card is the card of traps and tricks of the mind (chaotic evil). Traditionally, this card is taken to represent an impossible situation.
Before she was born, a senior member of the Acadamae, looking to perform a magical experiment, approached Io's parents. The wizard's experiment was an attempt to revive the long-dead Azlanti race, and he had chosen them on account of them both having a strong Azlant heritage. In his experiment, he attempted to purify their blood into their child, giving him a pureblood Azlant baby. His experiment resulted in a success, and Io was born as a nearly pureblooded Azlanti, with bronze skin, dark brown hair, high cheekbones, and the telltale vibrant purple eye color associated with the ancient people. Thrilled by his success, the wizard set out to claim "his" child from her birth parents, who adamantly refused to part with their daughter. In response, the wizard slaughtered both of them, and took the baby anyway, whom he named Iomestria, a historical Azlanti name. Raising the girl as his own, he taught her basic magic and the Azlant tongue, and subjected her to horrific experiments with undead, disease, energy draining, and more, claiming that she had a rare condition that he was trying to cure for his "beloved daughter," after her mother had passed away from the same condition. However, when Iomestria was eight, she found out the truth after stumbling on the wizard's old journals, detailing the experiment that she had been born a part of, and the ultimate fate of her true parents. That same night, she snuck out from her home, running away from the wizard, shortening her name, and swearing off any magical talent, intentionally forgetting the basic spells she had learned. She survived on the streets for a few months on her own, her natural dexterity and nimbleness enabling her to be a pickpocket, before enticed in by Gaedren Lamm's offers of a comfortable home. For the next several years, she spent her life in a new hell, but one she could deal with better. She was always quick on her feet and with a strong arm, sending away older boys who tried to take advantage of her with nothing more than bruises and the occasional broken nose. Eventually, when she was fourteen, she made a mistake, and harmed the wrong person. In punishment, Gaedren had her viciously beaten, branded the back of her right hand with an "L", and left her for dead in one of the city's waste piles. She survived, however, and swore to take down Lamm. Over the last two years, she's quietly helped some 'Little Lamms' escape from their bondage, but she recently decided that she wasn't doing nearly enough. However, she hasn't had the chance to do anything major against Gaedren, and is growing frustrated with every day that passes.
Io has dark brown hair with the slightest hint of an almost purple color, kept in a short ponytail, high cheekbones, and vibrant purple eyes that capture the attention of anybody who sees them. Anyone familiar with the bloodline would recognize her immediately as an Azlant. She wears studded leather armor, slightly padded, but quite fit to her form (having had it custom-tailored) and designed to not hinder her movement. Her shield is a simple steel affair, but also tailored especially for her that she can shrug it onto her arm from her back in a moment's notice. She has her fists wrapped in leather (carefully done as to not impair her fingers, but cover the entirety of her brand), and are enchanted to help her grip. Underneath her wrappings, there's an ugly scar, long healed but still distinct, in the shape of an 'L.' She's kept it as a reminder of her history and why she fights now, even though she could maybe (she's never tried) have it healed.
Io is headstrong and determined, single-minded when set on a goal, and can be quite uncompromising. However, she's clever enough to know when she's wrong, though slow to admit it. She occasionally has a relapse, subconsciously worried about punishment if she fails, something that would happen both with the wizard and when she was a Lamm. Io likes to stay light on her feet, and prefers a hands-on approach when fighting, usually using nothing other than her bare hands while taking down a foe. That's not to say she'll never use a weapon, and when she disarms an opponent, she proves remarkably quick to pick up on its use. In fact, she likes her shield, seeing its defensive value, and has taken to using it in her fighting style.
Imagine a typical 'tough girl' attitude, not willing to admit to a mistake, somewhat brash, but still kind and understanding to an extent
What is currently motivating Io is revenge. She wants vengeance (though she'll settle for justice) on Gaedren Lamm for his treatment of her and all the other children he's built his throne of misery upon. Beyond that, she loves Korvosa, having never left the city, and will do whatever she can to protect it, should it be threatened. She doesn't really have a long-term goal, but that's more because she's focused on her current goal with a passion. and less that she doesn't have a long-term idea. If pressed, she would admit that she wants to fight for freedom, and against oppressive governments and evil wizards.
This is just stuff that wouldn't fit elsewhere. Random facts that explain parts of her character.
Io chose her last name on her own, two years ago, after escaping Gaedren. It's the Azlanti word for "free," which she likes. Her first name is just a generic Azlanti name, from the Azlant ethnicity summaries in many books.
Io currently dislikes and distrusts wizards (along with other arcane casters other than Bards), purely on account of the fact she's never met a good one, merely the LE wizard that raised her, and that didn't go well. She has little problems with magic, however, as she has been healed more than once by a kindly cleric (she has a decent relationship with a cleric of Caden Cailean, who heals her for wounds incurred while freeing Little Lamms), and recognizes the value of magic items. If she has to ally with an arcane caster to take down Gaedren, she'll agree, if somewhat begrudgingly, but won't be terribly happy about it. Until the wizard does something awesome or saves her life, anyway. Then she'll be just fine.
Io is really more of a CG character, at least as far as her morality goes. She wants to fight for what is good (once Gaedren is dealt with anyway, for now she just wants revenge), but she is all too willing to bend the rules and use underhanded tactics to actually be 'good.' Basically, she is just all too willing to get the job done, whatever it may take, to be good.
This is just a little section I always include, letting you see my thoughts as I was creating Io. Everything has a logical, in-world reason for it.
Alternate Racial Traits: