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DM Silvertongue's page

32 posts. Alias of Silvertounge.


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Ooh, I do love me some Dark Sun! And that conversion guide! I'm totally saving a copy of that!

Let me just roll on up.

Dice:

4d6 ⇒ (3, 6, 2, 4) = 15
4d6 ⇒ (6, 6, 2, 1) = 15
4d6 ⇒ (4, 5, 2, 1) = 12
4d6 ⇒ (6, 5, 1, 4) = 16
4d6 ⇒ (4, 3, 1, 2) = 10
4d6 ⇒ (3, 4, 6, 2) = 15

Throwing wild talent rolls in here too.
3d8 ⇒ (2, 1, 4) = 7
3d8 ⇒ (4, 4, 8) = 16

Nice rolls! I'll build something shortly.


I'll see how the dice gods favor me. Thinking of a rogue or a slayer of some stripe.

Dice Rolls:

1. 4d6 ⇒ (4, 1, 6, 3) = 14
2. 4d6 ⇒ (6, 4, 6, 1) = 17
3. 4d6 ⇒ (1, 1, 5, 3) = 10
4. 4d6 ⇒ (5, 4, 6, 6) = 21
5. 4d6 ⇒ (1, 2, 4, 6) = 13
6. 4d6 ⇒ (2, 3, 1, 3) = 9

Rerolls in order:
1. 1d6 ⇒ 4
2. 1d6 ⇒ 6
3. 2d6 ⇒ (2, 6) = 8
5. 2d6 ⇒ (1, 3) = 4
6. 2d6 ⇒ (1, 5) = 6

And again:
3. 1d6 ⇒ 1
5. 1d6 ⇒ 6
6. 1d6 ⇒ 2

Once more...
3. 1d6 ⇒ 1
6. 1d6 ⇒ 6

Finally...
3. 1d6 ⇒ 5


Also dotting in, will be posting submission shortly.

I love hero lab...


I'd be down for trying RoW. I'll roll the dice and see what happens!

4d6 ⇒ (6, 2, 4, 5) = 17 15
4d6 ⇒ (1, 2, 2, 6) = 11 10
4d6 ⇒ (1, 3, 1, 6) = 11 10
4d6 ⇒ (6, 5, 5, 2) = 18 16
4d6 ⇒ (1, 2, 3, 6) = 12 11
4d6 ⇒ (6, 3, 3, 4) = 16 13

Oh boy! Lovin' those rolls. I'll get to work!

EDIT: Almost forgot about dropping the least die. Still better than a 20 point buy. Also, going Vigilante Witch Hunter, so rolling a d4 for hex nails

1d4 ⇒ 3


I'm interested, will be rolling a gunslinger/fighter.


I guess I'll throw my hat into the ring. Have a few characters in mind, will let the dice rolls determine which gets used.

1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (6) + 7 = 13


Have:
Ley Line Access
Xenophile
Adopted Weapon Training

Want:
Samsaran
Dhampir


Dotting for interest


I'd be interested in this.

Whipped up a Gunslinger (Musket Master)/Wizard (Spellslinger).

Not sure what your opinions on crafting are, so I took the feats but bought all my stuff at full price. If you don't want crafting, I can take out the feats for other stuff. If crafting is fine, I'll take a discount and upgrade some stuff.

Sheet is here if you're interested:

Character Sheet:


Roll20 map updated to show what you can see now.

Hearing no dissenting voice when she suggested she take the arrows, Anevia will scoop them up and place them in her quiver. "Well, it isn't much, but at least its something if things go sideways down here."

Horgus folds his arms in front of chest, "Of course I don't need a rapier, I just got finished saying I could handle a blade. My true skill does lie in the rapier, of course, I've had years of training. What does it matter though? You all seem perfectly capable on your own. I'll be rewarding you handsomely for seeing me safely to the surface, what would I need a blade for?

Aravashnial simply sighs heavily while tapping his foot against the ground, to show his impatience.


Indeed, Happy New Years!

With us brought down to 4 players, I think it's time to put up a recruitment ad. I'll draw up an ad and post it before the weekend is out. I'll be requesting 2 players, one to take over Olivia's spot and the other to fill the void left when I took over.

I'll be putting up another gameplay post in a little bit, and I think we can keep moving for now, even with just 4 players.

Hope everyone is having a safe and happy holiday!


Salomae is unfortunately unable to determine the nature of the potions using her magical knowledge.

In response to Tchirash's inquiry, each of your newfound companions responds. Horgus harrumphs his indignation at the question. "I am a noble of Mendev! Of course I can handle a weapon!"

Arivashnial chimes in to interrupt Horgus, "You're a glorified penny pincher, Gwerm. I'd be surprised if you know anything more than what end to hold." He tilts his bandaged head toward Tchirash now, "I have a number of spells prepared that may be useful, however with the loss of my eyes, I fear many of my directly offensive spells may prove . . . hazardous. That being said, I am a skilled conjurer, and may summon assistance if deemed necessary."

Horgus mutters something about a rapier under his breath while turning a deeper shade of scarlet. Anevia pulls a shortbow from behind her back and gingerly slings her quiver to her chest and takes stock of her situation. She sighs with resignation, "I'm decent with my shortbow, but only four of my arrows survived the fall. I could use some of those arrows from the bag you found if no one else needs them."


Ok, with finals done, the semester over and Christmas shopping completed I'm finally back!

Sorry for the extended delay. I'm throwing up an gameplay post in just a few minutes. I expect posting will be pretty lax until the new year and we see who is still left standing. In the meantime, post when you can and have a happy holiday!


With the end of the semester projects, finals week next week, and holiday stuff, I've been a little busy. After next Thursday, I'll be free and clear, but I'll definitely put up a new in-character post sometime later tonight hopefully.

If we've lost anyone else, we'll probably have to do a recruitment, but hopefully we'll still have everyone. Glad to see we've at least got 3 still currently active.


Actually 5 is the DC for a climb check when climbing up a rope when you have a wall next to it to brace yourself against. So you can all look at the contents of the bag since Elmae got it.


The star knife whizzes through the air and finds purchase in a nearby cleft in the rorock wall. The blade sinks into the stone up to the circular hub of the weapon. The rope seems taut and firm when tested.

Go ahead with the climb check now.


If you did REALLY well on a ranged attack to wedge the starknife in a nearby crack, you didn't royally screw up a Climb check . . . then maybe.


It is indeed over 5 lbs, meaning you cannot manipulate it with Mage Hand.


Tchirash sticks her head into the narrower of the two paths away from the large cavern. A good 15 feet in, she sees a stone ledge jutting out at a right angle on the south wall of this area. The ledge is about 14 feet of the ground. The leather strap of a backpack hangs from the edge of the ledge, while above, a narrow fissure yawns up into the dark.

The climb looks a little challenging, but not insurmountable.
Getting up the ledge requires a DC 20 Climb check. If you can make that you can see what's in the bag. Or if you have some other creative way of reaching 14 feet up to dislodge it...

Bag's Contents:
The bag itself is a masterwork backpack. It contains: 10 days of trail rations, a flint and steel, a set of caltrops, two flasks of oil, 12 arrows, and 2 potions

Horgus, after being chastised by Elmae and Tchirash, turns beet red. His brow furrows and when he speaks, he does so in a sputtering manner, his speech clearly stymied by his rage. "Well, I never! I will NOT be spoken to as some child! Let's move!"


As your small band begins to regroup around the battle site, you see that the cavern seems to fork here. The larger of the two paths continues to the north. The southern path trails off to the south.

Aravashnial pants heavily, a grimace of pain on his face. He grumbles to Elmae, "Damn it, girl I'm blind, beaten and still bleeding! If you're going to go off and do some gymnastics, don't fasten yourself to me!"

Anevia speaks up at this, her voice drenched in satisfied smugness. "I'll gladly hold his leash for you!" she says.

Aravashnial scowls in Anevia's general direction, it looks as though he'll refuse, but instead he relents. He still grumbles though when he says, "Well, at least you're lame. You simply can't run and leap about."

Horgus throws up his hands in exasperation, "Can we please just get moving!? I would very much like to be quit of this place."


Tchirash's scimitar finally connects with the maggot, splitting it down the middle with a sickening squish!

Combat over! Currently between classes at the moment. Will post more afterwards, somewhere around 7.


Tchirash, still recovering from the stream of bile and putrid half-digested spider guts that now covered her, brought her blade up to protect herself while she fought back the rising urge to be sick. Olivia continued her vigil over the civilians, eyes scanning the perimeter for new threats.

The maggot, having finished sucking its guts back into it's body goes on the offensive! It springs forward in reaction to Elmae's charge and lashes out with its small circular mouth.

Attack: 1d20 ⇒ 15
Damage: 1d6 ⇒ 4

Elmae's poorly executed charge left her open to the maggot's bite. It clamped down on her arm and hung there for a moment before falling off, a few streams of Elmae's blood dripping from its mouth


Yes, we have indeed moved to the next round.

All players may take their second round actions as they wish. At 24 hours after the maggot's action, all non-responsive players will go total defense unless I have some kind of gameplan from you in advance.


Olivia draws her longsword and enters a defensive posture, ready to defend the injured civilians behind her, should anything else arise.

The maggot, meanwhile, engorges at the center of it's pallid body. The bulge seems to move it's way forward toward where Tchirash is standing, recovering her blade for another strike. The bulge reaches the maggot's circular mouth and it disgorges a sickening sight: it's own bloated stomach. The slimy organ opens a slit and the pressurized contents stream out all over Tchirash!

Fort save DC 13 or be sickened for 1 minute.


The bolt flies out and sticks into the pale maggot's body, now oozing green slime from it's wounds but still moving nonetheless.

Waiting on Olivia now, when 24 hours have elapsed from beginning of combat, I will progress to round 2 assuming Olivia goes Total Defense


The spinning starknife slices through the air with a whizz curving in on it's intended target. The blades of the starknife slice through the maggot's segmented chitin hide, but the disgusting creature continues to wriggle it's way forward, still showing signs of life.

Control granted on Roll20.


Responding to Elmae's question, Horgus puffs up his chest and begins in a loud, proud voice "Well, I-" He's cut off by Elmae discovery of the strange motions inside the spider, but it's too late. His voice reverberates off into the darkness, echoing off the tall cavern walls. The spider stops moving.

PC Group Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Enemy Group Initiative: 1d20 - 1 ⇒ (3) - 1 = 2

Out from the spider's abdomen burst two maggots of enormous size. Each pale wriggling vermin is as long as a man's torso. They're small circular mouths open and close, showing rows of tiny sharp teeth within. Before they can even hit the floor, Lily's bolt flies with amazing accuracy. Finding it's mark in the creature's midsection, the force of the bolt throws the now limp and lifeless maggot back against the rocks over 20 ft away!

Tchirash advances on the remaining maggot, shield and scimitar held at the ready. She offers her prayer to the goddess and swings her scimitar in a wide downward arc. Not expecting the maggot's chitinous body to be so rigid, the swing glances off to the side.

Once Elmae, Olivia, and Salomae have each taken their turns, the maggot will go. Assuming it survives . . .


As you all jostle and help the wounded move around to get into your discussed positions in a loose column formation, you begin to notice some bristling tensions between the three civilians. Anevia bumps into Aravashnial as she hobbles past him with her broken leg. She mutters a half-hearted apology, not bothering to look him in the face. He chides her coldly in his deep gravely voice, "Mind yourself, Tirablade." Meanwhile, Horgus has been mercifully silent. He does, however, glare intensely at both Anevia and Aravashnial from his position in the rear. His brow is furrowed and his expression, dark.

Between Avenia's broken leg and Aravashnial's blindness, your speed is considered to be 15 feet when moving through the caverns and not in combat.

With lights now positioned in front and in rear, it becomes somewhat easier to see the further reaches of the vast cavern you now find yourselves in. There seems to be no clear path to the west, rubble and debris here threaten to shift and finish the job Terendelev so mercifully gave her life to stop. In between the rocks of this mess, blood oozes. Stray limbs and mangled corpses protrude like a perverse pincushion, most bodies disfigured beyond recognition.

To the east, the cavern continues, stretching both up and out into darkness. Most of the debris on this side of the cavern is limited to a few large rocks that have fallen. Only once your formation is complete do you notice the large black spider, almost as large as a horse, crouching on the ground in front of you. It is still and silent, it's back turned toward you.

Perception DC 11:
You can make out over the distance a muffled chewing sound coming from the spider.

Perception DC 15:
You further notice that the spider's large abdomen (it's backside) is wriggling ever so slightly but in two different locations.


Alright, time to take the reins!

I've set you all up on the Roll20 map according to what you guys were hashing out with your marching order. If it turns out this is not quite correct, go ahead and move yourself into the correct position.

First post inbound!

EDIT: Also, for combat, I'm going to roll your group's average initiative vs the enemies' average initiative. When it's your group's turn to go, the order the posts come in is the way the combat rolls. That way, no one ends up waiting to post because someone ahead of them in initiative order hasn't posted yet and they want to see what they'll do.


Okay, well that's the majority saying they have no strong feelings one way or the other. In that case, I'll draft up a recruitment thread sometime tonight and let it run for just under a week. In the meantime, we can keep playing. Half of Kenabres' main square fell into the caverns you find yourselves in. You guys were saved by Terendelev so you're fine. THe NPC's weren't but they're mostly fine. Its not inconceivable that someone else survived the fall somewhere else farther on ahead...

And yes Salomae, your plan for Jenner is absolutely fine. Silvanshees are on the Improved Familiar list, and if you want to flavor it so that the cat ISN'T EVEN HIS FINAL FORM! then that's fine by me.


That's fine by me. If we feel we need the Champion role filled, I can whip up a recruitment thread to pull in someone new. I'll be sure to lay out the same restrictions you guys had in your recruitment as well. I'll make sure to say we're looking for someone to specifically fill the Champion slot on the team, complete with trait.

Sound good? Or do you guys think we can do without?


Hello all!

I am Silvertongue, your new DM! I'll try to live up to the expectations you had for this campaign back when Spooky was running things, namely epic cinematic combat encounters and great roleplaying. It's my belief that not everything needs to come to rolling dice on skill checks if you're arguments hold weight for the specific character you are interacting with. The other side of that coin though, is that you can't just say, 'I Diplomacy the NPC' and roll the check. In the same vein, I understand the desire for better combat than, 'I swing my sword'. I'll do what I can to keep fights interesting and lively if you guys promise the same.

For maps, encounters, and general table stuff, I've set up a page at Roll20. I'm still very new to that site, but it looks very impressive and I'm optimistic about the things it will make possible in the future. The first map is a little rough looking, but I'm still learning. Here is the link to the campaign on that site for you guys to join as players. I've got the first map set up with tokens for each of you and the NPC's you've found. Once you've joined, I'll give you control of your character's token.

I'm sad to hear we've lost one of our players, but I kinda figured it might happen since the DM disappeared. There's still five of you left, and I'm thinking that's going to be fine for now unless you guys want to have a recruitment for one more. In either case, we can begin playing. If we recruit another, they can be found in the caverns similar to the NPC's you've found.

Now I've looked over your character sheets, backstories, and I've given your gameplay thread a look as well. Your characters all look great and I'm glad you all have some great backstories with nice plot threads for me to pull at...

Overall, everything looks fine and I'm just about ready to take over here. If anyone has any questions for me specifically, go ahead and shoot. I look forward to fun campaign with you all!