Would a Rick O'Connell type be acceptable, someone who is thrust into the world of the supernatural and through grit, determination, and luck has regularly been able to come out on top?
Rols stands tall and broad-shouldered, his green skin marred with scars from battles with nature's fiercest beasts. His face is a blend of fierce orcish features and the softer contours of his human ancestry, with a jutting jaw and a crooked nose that's been broken more than once. His eyes are a piercing emerald, reflecting the wild spirits he communed with. A moss-covered leather loincloth and hide armor adorned with bones and feathers speak to his druidic affiliations, while his muscular frame suggests a life of both combat and communion with the natural world.
Rols was born on the fringes of civilization, where the wilds met a small human settlement known for its tight-knit community and annual harvest festivals. As a half-orc, he grew up with a foot in two worlds but fully embraced neither; his orcish heritage marked him as an outsider among humans, while his softer heart made him less accepted by other orcs. His mother, a fierce warrior who had fallen in love with a wandering druid during one fateful summer, raised Rols alone after her beloved disappeared into the depths of the forest. She taught him to respect nature and instilled within him the strength found in living harmoniously with it—values that sparked his deep connection to both flora and fauna.
From an early age, Rols discovered solace beneath towering trees and alongside winding streams rather than among villagers who viewed him through wary eyes. He became adept at blending—or perhaps balancing—the strength of combat taught by his mother’s legacy with the nurturing essence of druidic magic inherited from his father’s bloodline. This duality guided Rols's path: half-dancer under moonlit skies when calling forth animal companions and half-warrior on battlefields when defending those unable to protect themselves against encroaching threats threatening their way of life.
Ok so first level my human fighter gets 8 skill points (6 base + 1 human + int) I spend them thusly, one point each:
Ride, intimidate, knowledge nobility, Athletics, Swords, Deflection, Specialization Bastard sword, perception.
All would be Rank 1, except Spec Bastard sword
At level 2 I increase all but Athletics
Spec Bastard sword increases to Rank 1 (2 points)
Athletics remains at Rank 1 (1 points)
All others remain at Rank 1 (2 points)
And if I were to attack with a Bastard Sword I would get to combine my ranks?
I like it in principle, I think it suffers from the same issue any roll based stat generation which is unbalanced PCs. One PC could roll 40 point buy and another could roll 15.
26 point buy: 16, 12, 14, 12, 10, 8
Lvl 1: Gain skill points equal to 6+Int
Lvl 2: Gain 6 skill points and a +1 to a stat
Lvl 3: Gain 6 skill points and a feat
Lvl 4: Gain skill points equal to 6+Int
Lvl 5: Gain 6 skill points and a +1 to a stat
Lvl 6: Gain 6 skill points, a feat, and my first level in my Class
Option 1, Point Rolling. In this option, instead of rolling for stat values directly, you get a D6 for each point of whatever point buy you are going for, then roll for which stat each point gets put into. So if you were going with 10 point buy, then you’d roll 10D6, and all the ones would be strength, all the twos dexterity, etc. A variant of this is too keep a few points in reserve to place as the player desires.
Can you explain this some more I'm not sure I understand. Do I pick the order of the stats? Like assign 1's to Wis, 2's Cha 3's to Con? And are those the stats or do I apply that number as point buy.
Would you allow me to use the Enlightened Monk Archetype, it technically doesn't work with UC Monk due to the change with Slow Fall becoming a ki power instead of a static class ability. I would remedy this by "choosing" the Archetype ability as my ki power at 4th level.