Angazhani (High Girallon)

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Organized Play Member. 604 posts (2,656 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters. 42 aliases.


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dot
MnM 4e is still in playtest mode, yes?


dot


4d6 - 2 ⇒ (2, 6, 3, 3) - 2 = 12
4d6 - 4 ⇒ (5, 4, 6, 4) - 4 = 15
4d6 - 2 ⇒ (3, 2, 3, 3) - 2 = 9
4d6 - 1 ⇒ (3, 1, 6, 4) - 1 = 13
4d6 - 3 ⇒ (3, 5, 5, 3) - 3 = 13
4d6 - 3 ⇒ (6, 5, 3, 5) - 3 = 16


4d6 - 1 ⇒ (2, 1, 1, 3) - 1 = 6
4d6 - 2 ⇒ (4, 2, 5, 4) - 2 = 13
4d6 - 2 ⇒ (5, 6, 2, 4) - 2 = 15
4d6 - 3 ⇒ (5, 3, 3, 4) - 3 = 12
4d6 - 1 ⇒ (6, 6, 1, 2) - 1 = 14
4d6 - 1 ⇒ (2, 2, 3, 1) - 1 = 7

reroll the 6: 4d6 - 1 ⇒ (5, 4, 1, 3) - 1 = 12


4d6 - 2 ⇒ (5, 6, 6, 2) - 2 = 17
4d6 - 1 ⇒ (3, 4, 5, 1) - 1 = 12
4d6 - 1 ⇒ (4, 1, 5, 2) - 1 = 11
4d6 - 2 ⇒ (3, 2, 2, 2) - 2 = 7
4d6 - 2 ⇒ (3, 2, 3, 6) - 2 = 12
4d6 - 1 ⇒ (4, 1, 3, 6) - 1 = 13


Also I would love to see the full abilities of both of it isn't too much trouble


Concept: Sad-sack, natural born loser type who's life is in a downward spiral two year after the tragic loss of his fiance, her being the only good thing to ever happen to him, is caught in a whirlpool of self pity.

One day while walking down the street after being being dismissed from a job he had only had for a week and a half. He begins aimlessly doom scrolling on his phone oblivious to this around him he falls down a manhole.

He wakes, revives, comes to or whatever is going on in the strange waiting room. Then finds out he has been plucked from whatever his next destination was to this by Momomancy intending to set him off to learn about helping others to find true purpose and happiness, along with some self forgiveness.


LOL. Those are amazing not what I think I am going for though.


Do you have any archetypes for Paladin


1d10 ⇒ 3 Doom scrolling while strolling down the man holing

1d12 ⇒ 4 Seems like a good time for a second chance


still looking for more, this sounds like fun


Dot for interest


Oh yes very interested


Dot


So how are we feeling about the Ogre? If we want to get her under 20 RP my next step would be drop Natural Armor by 1 that brings us to 18


I don't know about LA +3. It's the 3.5 half ogre (LA +2) with some wisdom tacked on and half the Natural Armor.

Humanoid Giant 0 RP
Large 7 RP
Normal Speed 0 RP
Weakness -1 RP (+2 Str, +2 Wis, -4 Cha)
Language Standard 0 RP
Advanced Con 4 RP
Advanced Str 4 RP
Natural Armor x2 4RP
Reach 1 RP
Low-light Vision 1 RP

The above lands us at 20 RP with
+6 Str, -2 Dex, +2 Con, +2 Wis, -4 Cha

We could drop the Advanced Str to bring RP down to 16 but at that point I think the various plane touched are better


I didn't initially use ARG but this is what it looks like

Humanoid Giant 0 RP
Large 7 RP
Normal Speed 0 RP
Paragon 1 RP
Language Standard 0 RP
Advanced Con 4 RP
Advanced Wis x2 9 RP
Natural Armor x2 4RP
Reach 1 RP
Darkvision 2 RP
Low-light Vision 1 RP

RP total of 29

Want me to try to get it closer to 20?


As mentioned in the interest thread I have come up with the following stats for Zakhara Ogre.
+6 Str, -2 Dex, +2 Con, -2 Int, +2 Wis, -2 Cha
Large Size, Reach, +2 Natural Armor, Darkvision, Low light vision

Compared to the normal Ogre +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha, Large, Reach, Darkvision, low-light vision, +5 Natural Armor

Stats are a reduction by half in all bonuses and penalties. I also threw in the bonus to Wis as representation of Zakhara's focus on "enlightenment". Still kind of stupid powerful.


Dot...

Does no Gunslinger mean no guns?


Reviewing materials for Al-Qadim and Zakhara I noticed that it notes that Ogres living peacefully with the normal population. I have long had this idea of an Ogre that uses a "cannon" and after the initial volley uses it basically as a large metal great club.

As always, I expect the answer to be no, because 'Ogre', but just thought I would throw it out there.


Dot


there is always interest


Dot for interest


Krango:
Krango Fighter 1
NG Medium Human (Versatile Human) (Humanoid)
Perception +6 (+2 initiative);
Languages: Common, Goblin
Skills: Acrobatics +5, Athletics +7, Diplomacy +3, Lore: Farming +3, Nature +4, Survival +4
Str +4, Dex +2, Con +2, Int +0, Wis +1, Cha +0
Items: Scale Mail, Bolts (10), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Climbing Kit
AC 18; Fort +7, Ref +7, Will +4
HP 20
Shield Block
Reactive Strike
Speed 25 feet
Melee Greatsword +9 (Versatile P), Damage 1d12+4 S
Melee Dagger +9 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P
Ranged Crossbow +7 (Crossbow), Damage 1d8 P
Sudden Charge
Vicious Swing
Additional Feats: Assurance, Incredible Initiative


I offer you a humble Human Fighter with a greatsword


Any alternative rules in play, Ancestral Paragon or Free Archetype for example


Would a Rick O'Connell type be acceptable, someone who is thrust into the world of the supernatural and through grit, determination, and luck has regularly been able to come out on top?


Shifter stats?


4d6 - 2 ⇒ (2, 6, 3, 3) - 2 = 12
4d6 - 1 ⇒ (4, 6, 1, 1) - 1 = 11
4d6 - 1 ⇒ (2, 1, 5, 2) - 1 = 9
4d6 - 1 ⇒ (3, 5, 6, 1) - 1 = 14
4d6 - 1 ⇒ (3, 5, 1, 4) - 1 = 12
4d6 - 2 ⇒ (4, 3, 2, 2) - 2 = 9
Ewww

4d6 - 5 ⇒ (6, 5, 5, 5) - 5 = 16
4d6 - 2 ⇒ (6, 3, 3, 2) - 2 = 12
4d6 - 1 ⇒ (1, 6, 5, 4) - 1 = 15
4d6 - 1 ⇒ (1, 3, 5, 2) - 1 = 10
4d6 - 3 ⇒ (6, 3, 4, 4) - 3 = 14
4d6 - 3 ⇒ (5, 3, 6, 4) - 3 = 15
Much better

Unchained monk ok?


Are unchained versions of classes allowed?


RIZZENMAGNUS wrote:
ElbowtotheFace wrote:
Path of War, yay or nay?
can you give me a link?

Path of War

It is the 3rd party Pathfinder equivalent to 3.5's Book of Nine Swords if you are familiar with that.


Path of War, yay or nay?


How do you feel about Path of War stuff?


4d6 - 4 ⇒ (4, 6, 5, 4) - 4 = 15
4d6 - 2 ⇒ (3, 2, 2, 5) - 2 = 10
4d6 - 3 ⇒ (4, 3, 4, 6) - 3 = 14
4d6 - 1 ⇒ (1, 4, 2, 6) - 1 = 12
4d6 - 3 ⇒ (3, 5, 3, 4) - 3 = 12
4d6 - 1 ⇒ (4, 1, 2, 5) - 1 = 11

reroll: 2d6 ⇒ (5, 6) = 11

15,10,14,15,12,15


So Lawful Good paladins or other sorts of paladin?


No Cavalier?


Where is your sense of adventure?


Do you happen to have any familiarity Burning Wheel?


Also, Conquista-Orcs


Orc colonizers? Well just call me Hernán Orctés


Rols Half-orc Druid:
Rols
Half-Orc Goliath Druid
N Medium Humanoid (Human, Orc)
Init +2; Senses- Darkvision, Perception +6
_____________________
Defense
_____________________
AC 16, touch 10, flat-footed 16, CMD 14
HP: 13

Fort +6, Ref +2, Will +6
_____________________
Offense
_____________________
Speed 30 ft
Melee Scimitar +4 (1d6+4) 18-20 x2
Ranged Sling +0 (1d4+4) x2 R: 50ft
____________________
Statistics
_____________________
STR: 18 DEX: 10 CON: 14 INT: 10 WIS: 15 CHA: 6
Base Attack +0, CMB +4, CMD 14
Feats: Endurance, Toughness
Traits: Reactionary, Fates Favorite,
Drawback:
Skills: Knowledge Nature, Heal, Perception, Survival
Background Skills: Knowledge Geography, Handle Animal
Languages: Common, Orc
Gear: Druid's Kit (14gp), Scimitar (15gp), Sling (-), Hide (15gp), Shield (HW) (7gp), Sling bullets 10 (1sp), Shortspear (1gp)
____________________
Racial Abilities
____________________
Shaman's Apprentice
Sacred Tattoo
Weapon Familiarity
Darkvision
Orc Blood
______________________
Abilities
______________________
Primal Bond (Domain: Rage), Primal Size, orisons, Primal Empathy
_________________
Description, Personality, and Background

Rols stands tall and broad-shouldered, his green skin marred with scars from battles with nature's fiercest beasts. His face is a blend of fierce orcish features and the softer contours of his human ancestry, with a jutting jaw and a crooked nose that's been broken more than once. His eyes are a piercing emerald, reflecting the wild spirits he communed with. A moss-covered leather loincloth and hide armor adorned with bones and feathers speak to his druidic affiliations, while his muscular frame suggests a life of both combat and communion with the natural world.

Rols was born on the fringes of civilization, where the wilds met a small human settlement known for its tight-knit community and annual harvest festivals. As a half-orc, he grew up with a foot in two worlds but fully embraced neither; his orcish heritage marked him as an outsider among humans, while his softer heart made him less accepted by other orcs. His mother, a fierce warrior who had fallen in love with a wandering druid during one fateful summer, raised Rols alone after her beloved disappeared into the depths of the forest. She taught him to respect nature and instilled within him the strength found in living harmoniously with it—values that sparked his deep connection to both flora and fauna.

From an early age, Rols discovered solace beneath towering trees and alongside winding streams rather than among villagers who viewed him through wary eyes. He became adept at blending—or perhaps balancing—the strength of combat taught by his mother’s legacy with the nurturing essence of druidic magic inherited from his father’s bloodline. This duality guided Rols's path: half-dancer under moonlit skies when calling forth animal companions and half-warrior on battlefields when defending those unable to protect themselves against encroaching threats threatening their way of life.

Doesn't have spells selected yet


My condolences and safe travels for you and your family


Dot


Half-Orc Druid (Goliath Druid Archetype if allowed)
18, 10, 14, 10, 15, 6


Ooo an 18 and a six what a trade off


4d6 ⇒ (3, 4, 3, 2) = 12 10
4d6 ⇒ (2, 3, 2, 3) = 10 8
4d6 ⇒ (4, 6, 1, 4) = 15 14
4d6 ⇒ (4, 6, 5, 4) = 19 15
4d6 ⇒ (1, 2, 2, 2) = 7 6
4d6 ⇒ (6, 6, 6, 1) = 19 18


4d6 ⇒ (4, 2, 3, 6) = 15 13
4d6 ⇒ (2, 2, 6, 6) = 16 14
4d6 ⇒ (5, 4, 5, 2) = 16 14
4d6 ⇒ (5, 4, 2, 3) = 14 12
4d6 ⇒ (1, 1, 4, 5) = 11 10
4d6 ⇒ (5, 6, 1, 4) = 16 15


So one handed bastard sword specialization would cost 3 points for rank 1


Ok so first level my human fighter gets 8 skill points (6 base + 1 human + int) I spend them thusly, one point each:
Ride, intimidate, knowledge nobility, Athletics, Swords, Deflection, Specialization Bastard sword, perception.

All would be Rank 1, except Spec Bastard sword

At level 2 I increase all but Athletics
Spec Bastard sword increases to Rank 1 (2 points)
Athletics remains at Rank 1 (1 points)
All others remain at Rank 1 (2 points)

And if I were to attack with a Bastard Sword I would get to combine my ranks?


With weapons now being tied to skills, how do feats like exotic weapon proficiency, weapon focus, weapon specialization ect work out?

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