So if I were to roll up a Wizard 3/Cleric 3/Mystic Theurge 2, is there a large amount of choices that would need access to the book during character creation? Feats, skills, items and gear, that sort of thing?
Concept: Sad-sack, natural born loser type who's life is in a downward spiral two year after the tragic loss of his fiance, her being the only good thing to ever happen to him, is caught in a whirlpool of self pity.
One day while walking down the street after being being dismissed from a job he had only had for a week and a half. He begins aimlessly doom scrolling on his phone oblivious to this around him he falls down a manhole.
He wakes, revives, comes to or whatever is going on in the strange waiting room. Then finds out he has been plucked from whatever his next destination was to this by Momomancy intending to set him off to learn about helping others to find true purpose and happiness, along with some self forgiveness.
I don't know about LA +3. It's the 3.5 half ogre (LA +2) with some wisdom tacked on and half the Natural Armor.
Humanoid Giant 0 RP
Large 7 RP
Normal Speed 0 RP
Weakness -1 RP (+2 Str, +2 Wis, -4 Cha)
Language Standard 0 RP
Advanced Con 4 RP
Advanced Str 4 RP
Natural Armor x2 4RP
Reach 1 RP
Low-light Vision 1 RP
The above lands us at 20 RP with
+6 Str, -2 Dex, +2 Con, +2 Wis, -4 Cha
We could drop the Advanced Str to bring RP down to 16 but at that point I think the various plane touched are better
I didn't initially use ARG but this is what it looks like
Humanoid Giant 0 RP
Large 7 RP
Normal Speed 0 RP
Paragon 1 RP
Language Standard 0 RP
Advanced Con 4 RP
Advanced Wis x2 9 RP
Natural Armor x2 4RP
Reach 1 RP
Darkvision 2 RP
Low-light Vision 1 RP
As mentioned in the interest thread I have come up with the following stats for Zakhara Ogre.
+6 Str, -2 Dex, +2 Con, -2 Int, +2 Wis, -2 Cha
Large Size, Reach, +2 Natural Armor, Darkvision, Low light vision
Compared to the normal Ogre +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha, Large, Reach, Darkvision, low-light vision, +5 Natural Armor
Stats are a reduction by half in all bonuses and penalties. I also threw in the bonus to Wis as representation of Zakhara's focus on "enlightenment". Still kind of stupid powerful.
Reviewing materials for Al-Qadim and Zakhara I noticed that it notes that Ogres living peacefully with the normal population. I have long had this idea of an Ogre that uses a "cannon" and after the initial volley uses it basically as a large metal great club.
As always, I expect the answer to be no, because 'Ogre', but just thought I would throw it out there.
Would a Rick O'Connell type be acceptable, someone who is thrust into the world of the supernatural and through grit, determination, and luck has regularly been able to come out on top?
Rols stands tall and broad-shouldered, his green skin marred with scars from battles with nature's fiercest beasts. His face is a blend of fierce orcish features and the softer contours of his human ancestry, with a jutting jaw and a crooked nose that's been broken more than once. His eyes are a piercing emerald, reflecting the wild spirits he communed with. A moss-covered leather loincloth and hide armor adorned with bones and feathers speak to his druidic affiliations, while his muscular frame suggests a life of both combat and communion with the natural world.
Rols was born on the fringes of civilization, where the wilds met a small human settlement known for its tight-knit community and annual harvest festivals. As a half-orc, he grew up with a foot in two worlds but fully embraced neither; his orcish heritage marked him as an outsider among humans, while his softer heart made him less accepted by other orcs. His mother, a fierce warrior who had fallen in love with a wandering druid during one fateful summer, raised Rols alone after her beloved disappeared into the depths of the forest. She taught him to respect nature and instilled within him the strength found in living harmoniously with it—values that sparked his deep connection to both flora and fauna.
From an early age, Rols discovered solace beneath towering trees and alongside winding streams rather than among villagers who viewed him through wary eyes. He became adept at blending—or perhaps balancing—the strength of combat taught by his mother’s legacy with the nurturing essence of druidic magic inherited from his father’s bloodline. This duality guided Rols's path: half-dancer under moonlit skies when calling forth animal companions and half-warrior on battlefields when defending those unable to protect themselves against encroaching threats threatening their way of life.