Concept: Sad-sack, natural born loser type who's life is in a downward spiral two year after the tragic loss of his fiance, her being the only good thing to ever happen to him, is caught in a whirlpool of self pity. One day while walking down the street after being being dismissed from a job he had only had for a week and a half. He begins aimlessly doom scrolling on his phone oblivious to this around him he falls down a manhole. He wakes, revives, comes to or whatever is going on in the strange waiting room. Then finds out he has been plucked from whatever his next destination was to this by Momomancy intending to set him off to learn about helping others to find true purpose and happiness, along with some self forgiveness.
I don't know about LA +3. It's the 3.5 half ogre (LA +2) with some wisdom tacked on and half the Natural Armor. Humanoid Giant 0 RP
The above lands us at 20 RP with
We could drop the Advanced Str to bring RP down to 16 but at that point I think the various plane touched are better
I didn't initially use ARG but this is what it looks like Humanoid Giant 0 RP
RP total of 29 Want me to try to get it closer to 20?
As mentioned in the interest thread I have come up with the following stats for Zakhara Ogre.
Compared to the normal Ogre +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha, Large, Reach, Darkvision, low-light vision, +5 Natural Armor Stats are a reduction by half in all bonuses and penalties. I also threw in the bonus to Wis as representation of Zakhara's focus on "enlightenment". Still kind of stupid powerful.
Reviewing materials for Al-Qadim and Zakhara I noticed that it notes that Ogres living peacefully with the normal population. I have long had this idea of an Ogre that uses a "cannon" and after the initial volley uses it basically as a large metal great club. As always, I expect the answer to be no, because 'Ogre', but just thought I would throw it out there.
Krango: Krango Fighter 1
NG Medium Human (Versatile Human) (Humanoid) Perception +6 (+2 initiative); Languages: Common, Goblin Skills: Acrobatics +5, Athletics +7, Diplomacy +3, Lore: Farming +3, Nature +4, Survival +4 Str +4, Dex +2, Con +2, Int +0, Wis +1, Cha +0 Items: Scale Mail, Bolts (10), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Climbing Kit AC 18; Fort +7, Ref +7, Will +4 HP 20 Shield Block Reactive Strike Speed 25 feet Melee Greatsword +9 (Versatile P), Damage 1d12+4 S Melee Dagger +9 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P Ranged Crossbow +7 (Crossbow), Damage 1d8 P Sudden Charge Vicious Swing Additional Feats: Assurance, Incredible Initiative
4d6 - 2 ⇒ (2, 6, 3, 3) - 2 = 12
4d6 - 5 ⇒ (6, 5, 5, 5) - 5 = 16
Unchained monk ok?
Rols Half-orc Druid:
Rols
Half-Orc Goliath Druid N Medium Humanoid (Human, Orc) Init +2; Senses- Darkvision, Perception +6 _____________________ Defense _____________________ AC 16, touch 10, flat-footed 16, CMD 14 HP: 13 Fort +6, Ref +2, Will +6
Rols stands tall and broad-shouldered, his green skin marred with scars from battles with nature's fiercest beasts. His face is a blend of fierce orcish features and the softer contours of his human ancestry, with a jutting jaw and a crooked nose that's been broken more than once. His eyes are a piercing emerald, reflecting the wild spirits he communed with. A moss-covered leather loincloth and hide armor adorned with bones and feathers speak to his druidic affiliations, while his muscular frame suggests a life of both combat and communion with the natural world. Rols was born on the fringes of civilization, where the wilds met a small human settlement known for its tight-knit community and annual harvest festivals. As a half-orc, he grew up with a foot in two worlds but fully embraced neither; his orcish heritage marked him as an outsider among humans, while his softer heart made him less accepted by other orcs. His mother, a fierce warrior who had fallen in love with a wandering druid during one fateful summer, raised Rols alone after her beloved disappeared into the depths of the forest. She taught him to respect nature and instilled within him the strength found in living harmoniously with it—values that sparked his deep connection to both flora and fauna. From an early age, Rols discovered solace beneath towering trees and alongside winding streams rather than among villagers who viewed him through wary eyes. He became adept at blending—or perhaps balancing—the strength of combat taught by his mother’s legacy with the nurturing essence of druidic magic inherited from his father’s bloodline. This duality guided Rols's path: half-dancer under moonlit skies when calling forth animal companions and half-warrior on battlefields when defending those unable to protect themselves against encroaching threats threatening their way of life. Doesn't have spells selected yet
Ok so first level my human fighter gets 8 skill points (6 base + 1 human + int) I spend them thusly, one point each:
All would be Rank 1, except Spec Bastard sword At level 2 I increase all but Athletics
And if I were to attack with a Bastard Sword I would get to combine my ranks?
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