Angazhani (High Girallon)

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Organized Play Member. 583 posts (2,628 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters. 40 aliases.


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there is always interest


Dot for interest


Krango:
Krango Fighter 1
NG Medium Human (Versatile Human) (Humanoid)
Perception +6 (+2 initiative);
Languages: Common, Goblin
Skills: Acrobatics +5, Athletics +7, Diplomacy +3, Lore: Farming +3, Nature +4, Survival +4
Str +4, Dex +2, Con +2, Int +0, Wis +1, Cha +0
Items: Scale Mail, Bolts (10), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Climbing Kit
AC 18; Fort +7, Ref +7, Will +4
HP 20
Shield Block
Reactive Strike
Speed 25 feet
Melee Greatsword +9 (Versatile P), Damage 1d12+4 S
Melee Dagger +9 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P
Ranged Crossbow +7 (Crossbow), Damage 1d8 P
Sudden Charge
Vicious Swing
Additional Feats: Assurance, Incredible Initiative


I offer you a humble Human Fighter with a greatsword


Any alternative rules in play, Ancestral Paragon or Free Archetype for example


Would a Rick O'Connell type be acceptable, someone who is thrust into the world of the supernatural and through grit, determination, and luck has regularly been able to come out on top?


Shifter stats?


4d6 - 2 ⇒ (2, 6, 3, 3) - 2 = 12
4d6 - 1 ⇒ (4, 6, 1, 1) - 1 = 11
4d6 - 1 ⇒ (2, 1, 5, 2) - 1 = 9
4d6 - 1 ⇒ (3, 5, 6, 1) - 1 = 14
4d6 - 1 ⇒ (3, 5, 1, 4) - 1 = 12
4d6 - 2 ⇒ (4, 3, 2, 2) - 2 = 9
Ewww

4d6 - 5 ⇒ (6, 5, 5, 5) - 5 = 16
4d6 - 2 ⇒ (6, 3, 3, 2) - 2 = 12
4d6 - 1 ⇒ (1, 6, 5, 4) - 1 = 15
4d6 - 1 ⇒ (1, 3, 5, 2) - 1 = 10
4d6 - 3 ⇒ (6, 3, 4, 4) - 3 = 14
4d6 - 3 ⇒ (5, 3, 6, 4) - 3 = 15
Much better

Unchained monk ok?


Are unchained versions of classes allowed?


RIZZENMAGNUS wrote:
ElbowtotheFace wrote:
Path of War, yay or nay?
can you give me a link?

Path of War

It is the 3rd party Pathfinder equivalent to 3.5's Book of Nine Swords if you are familiar with that.


Path of War, yay or nay?


How do you feel about Path of War stuff?


4d6 - 4 ⇒ (4, 6, 5, 4) - 4 = 15
4d6 - 2 ⇒ (3, 2, 2, 5) - 2 = 10
4d6 - 3 ⇒ (4, 3, 4, 6) - 3 = 14
4d6 - 1 ⇒ (1, 4, 2, 6) - 1 = 12
4d6 - 3 ⇒ (3, 5, 3, 4) - 3 = 12
4d6 - 1 ⇒ (4, 1, 2, 5) - 1 = 11

reroll: 2d6 ⇒ (5, 6) = 11

15,10,14,15,12,15


So Lawful Good paladins or other sorts of paladin?


No Cavalier?


Where is your sense of adventure?


Do you happen to have any familiarity Burning Wheel?


Also, Conquista-Orcs


Orc colonizers? Well just call me Hernán Orctés


Rols Half-orc Druid:
Rols
Half-Orc Goliath Druid
N Medium Humanoid (Human, Orc)
Init +2; Senses- Darkvision, Perception +6
_____________________
Defense
_____________________
AC 16, touch 10, flat-footed 16, CMD 14
HP: 13

Fort +6, Ref +2, Will +6
_____________________
Offense
_____________________
Speed 30 ft
Melee Scimitar +4 (1d6+4) 18-20 x2
Ranged Sling +0 (1d4+4) x2 R: 50ft
____________________
Statistics
_____________________
STR: 18 DEX: 10 CON: 14 INT: 10 WIS: 15 CHA: 6
Base Attack +0, CMB +4, CMD 14
Feats: Endurance, Toughness
Traits: Reactionary, Fates Favorite,
Drawback:
Skills: Knowledge Nature, Heal, Perception, Survival
Background Skills: Knowledge Geography, Handle Animal
Languages: Common, Orc
Gear: Druid's Kit (14gp), Scimitar (15gp), Sling (-), Hide (15gp), Shield (HW) (7gp), Sling bullets 10 (1sp), Shortspear (1gp)
____________________
Racial Abilities
____________________
Shaman's Apprentice
Sacred Tattoo
Weapon Familiarity
Darkvision
Orc Blood
______________________
Abilities
______________________
Primal Bond (Domain: Rage), Primal Size, orisons, Primal Empathy
_________________
Description, Personality, and Background

Rols stands tall and broad-shouldered, his green skin marred with scars from battles with nature's fiercest beasts. His face is a blend of fierce orcish features and the softer contours of his human ancestry, with a jutting jaw and a crooked nose that's been broken more than once. His eyes are a piercing emerald, reflecting the wild spirits he communed with. A moss-covered leather loincloth and hide armor adorned with bones and feathers speak to his druidic affiliations, while his muscular frame suggests a life of both combat and communion with the natural world.

Rols was born on the fringes of civilization, where the wilds met a small human settlement known for its tight-knit community and annual harvest festivals. As a half-orc, he grew up with a foot in two worlds but fully embraced neither; his orcish heritage marked him as an outsider among humans, while his softer heart made him less accepted by other orcs. His mother, a fierce warrior who had fallen in love with a wandering druid during one fateful summer, raised Rols alone after her beloved disappeared into the depths of the forest. She taught him to respect nature and instilled within him the strength found in living harmoniously with it—values that sparked his deep connection to both flora and fauna.

From an early age, Rols discovered solace beneath towering trees and alongside winding streams rather than among villagers who viewed him through wary eyes. He became adept at blending—or perhaps balancing—the strength of combat taught by his mother’s legacy with the nurturing essence of druidic magic inherited from his father’s bloodline. This duality guided Rols's path: half-dancer under moonlit skies when calling forth animal companions and half-warrior on battlefields when defending those unable to protect themselves against encroaching threats threatening their way of life.

Doesn't have spells selected yet


My condolences and safe travels for you and your family


Dot


Half-Orc Druid (Goliath Druid Archetype if allowed)
18, 10, 14, 10, 15, 6


Ooo an 18 and a six what a trade off


4d6 ⇒ (3, 4, 3, 2) = 12 10
4d6 ⇒ (2, 3, 2, 3) = 10 8
4d6 ⇒ (4, 6, 1, 4) = 15 14
4d6 ⇒ (4, 6, 5, 4) = 19 15
4d6 ⇒ (1, 2, 2, 2) = 7 6
4d6 ⇒ (6, 6, 6, 1) = 19 18


4d6 ⇒ (4, 2, 3, 6) = 15 13
4d6 ⇒ (2, 2, 6, 6) = 16 14
4d6 ⇒ (5, 4, 5, 2) = 16 14
4d6 ⇒ (5, 4, 2, 3) = 14 12
4d6 ⇒ (1, 1, 4, 5) = 11 10
4d6 ⇒ (5, 6, 1, 4) = 16 15


So one handed bastard sword specialization would cost 3 points for rank 1


Ok so first level my human fighter gets 8 skill points (6 base + 1 human + int) I spend them thusly, one point each:
Ride, intimidate, knowledge nobility, Athletics, Swords, Deflection, Specialization Bastard sword, perception.

All would be Rank 1, except Spec Bastard sword

At level 2 I increase all but Athletics
Spec Bastard sword increases to Rank 1 (2 points)
Athletics remains at Rank 1 (1 points)
All others remain at Rank 1 (2 points)

And if I were to attack with a Bastard Sword I would get to combine my ranks?


With weapons now being tied to skills, how do feats like exotic weapon proficiency, weapon focus, weapon specialization ect work out?


Ok next question Hit Die and Save, do we only receive HD and saves from class levels or do we receive them otherwise?

Also, human's additional skill points is that still every level?


Ok so moving past stat generation

Skills seem to be generated apart from class so are there no more class/cross-class skills?


This might have the inverse problem of not swingy enough. Gonna run a few rounds to see what comes up.

Spoiler:

26d6 ⇒ (3, 5, 1, 6, 5, 3, 4, 3, 4, 5, 2, 6, 5, 5, 3, 3, 6, 6, 6, 4, 3, 4, 5, 1, 2, 5) = 105

1 Str 8+2 points 10
2 Dex 8+2 points 10
3 Con 8+6 points 14
4 Int 8+4 points 12
5 Wis 8+6 points 14
6 Cha 8+6 points 14

26d6 ⇒ (5, 5, 3, 5, 3, 1, 1, 1, 3, 3, 5, 1, 2, 2, 5, 3, 4, 4, 5, 1, 3, 2, 6, 5, 1, 6) = 85

1 Str 8+6 points 14
2 Dex 8+3 points 11
3 Con 8+6 points 14
4 Int 8+2 points 10
5 Wis 8+7 points 14 one floating
6 Cha 8+2 points 10

26d6 ⇒ (2, 4, 3, 3, 1, 2, 4, 6, 1, 1, 5, 5, 4, 5, 5, 3, 1, 6, 2, 2, 4, 5, 5, 5, 5, 2) = 91

1 Str 8+4 points 12
2 Dex 8+5 points 13
3 Con 8+3 points 11
4 Int 8+4 points 12
5 Wis 8+8 points 15
6 Cha 8+2 points 10


Ok so for example we have settled on 26 points, if we were to then roll would it look something like this:

26d6 ⇒ (1, 6, 1, 4, 2, 3, 2, 3, 1, 1, 6, 2, 3, 3, 4, 3, 4, 5, 2, 6, 6, 2, 2, 1, 6, 5) = 84

1 Str 8+5 points 13
2 Dex 8+6 points 14
3 Con 8+5 points 14
4 Int 8+3 points 11
5 Wis 8+2 points 10
6 Cha 8+5 points 13


So DM would roll the 10d6 and then players would assign the 1's, 2's ect to the stat of their choice?


I like it in principle, I think it suffers from the same issue any roll based stat generation which is unbalanced PCs. One PC could roll 40 point buy and another could roll 15.

26 point buy: 16, 12, 14, 12, 10, 8

Lvl 1: Gain skill points equal to 6+Int
Lvl 2: Gain 6 skill points and a +1 to a stat
Lvl 3: Gain 6 skill points and a feat
Lvl 4: Gain skill points equal to 6+Int
Lvl 5: Gain 6 skill points and a +1 to a stat
Lvl 6: Gain 6 skill points, a feat, and my first level in my Class


GM DarkLightHitomi wrote:

Option 1, Point Rolling. In this option, instead of rolling for stat values directly, you get a D6 for each point of whatever point buy you are going for, then roll for which stat each point gets put into. So if you were going with 10 point buy, then you’d roll 10D6, and all the ones would be strength, all the twos dexterity, etc. A variant of this is too keep a few points in reserve to place as the player desires.

Can you explain this some more I'm not sure I understand. Do I pick the order of the stats? Like assign 1's to Wis, 2's Cha 3's to Con? And are those the stats or do I apply that number as point buy.

Example:

10d6 ⇒ (5, 3, 4, 1, 2, 2, 5, 2, 2, 1) = 27

(1's) 8+2 points 10
(2's) 8+8 points 15
(3's) 8+3 points 11
(4's) 8+4 points 12
(5's) 8+10 points 16
(6's) 8+0 points 8


So feats, classes, spells and stuff are from 3.5

And are you running this on the boards here


Enlightened Monk


Would you allow me to use the Enlightened Monk Archetype, it technically doesn't work with UC Monk due to the change with Slow Fall becoming a ki power instead of a static class ability. I would remedy this by "choosing" the Archetype ability as my ki power at 4th level.


Set One: Half-elf Sorcerer (Preserver)
Set Two: Human UC Monk (if allowed) [Main]
Set Three: Mul Fighter

Thoughts


So Three Characters, one main and two sidekicks


5d4 ⇒ (3, 4, 1, 1, 1) = 10
5d4 ⇒ (4, 1, 2, 1, 1) = 9
5d4 ⇒ (1, 2, 4, 2, 1) = 10
5d4 ⇒ (4, 1, 1, 3, 2) = 11
5d4 ⇒ (4, 1, 2, 4, 3) = 14
5d4 ⇒ (3, 4, 3, 4, 4) = 18

5d4 ⇒ (3, 2, 4, 2, 4) = 15
5d4 ⇒ (4, 3, 2, 1, 3) = 13
5d4 ⇒ (3, 2, 4, 3, 4) = 16
5d4 ⇒ (1, 3, 1, 3, 3) = 11
5d4 ⇒ (3, 1, 3, 3, 4) = 14
5d4 ⇒ (4, 3, 2, 1, 4) = 14

5d4 ⇒ (3, 1, 3, 4, 2) = 13
5d4 ⇒ (1, 3, 3, 1, 4) = 12
5d4 ⇒ (4, 3, 1, 1, 1) = 10
5d4 ⇒ (2, 4, 1, 1, 1) = 9
5d4 ⇒ (1, 4, 2, 2, 2) = 11
5d4 ⇒ (4, 4, 1, 2, 1) = 12


Curse of the Crimson Throne

Kingmaker


Is there an update for the Red Mantis Assassin archetype?


So I can make a character with Dual class, free archetype, and ancestral Paragon?


Do you have any opinions on Animal Companion selection?


Are we doing starting gold plus rich parents?

Starting Wealth: 4d6 ⇒ (5, 6, 3, 2) = 16


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Northerner: Those are my goats and these are my dire chickens.
Southerner: that's an ostrich and a cassowary
...
Northerner: Dire... Chickens...


Working on a Human Barbarian|Hunter idea, is there more information on Sidasta Vorn?


Is Dual Talent alternate human racial allowed? (replace bonus feat and skilled with another+2 to a stat)