Curse of the Crimson Throne

Game Master stormcrow27

Go kill the evil queen of Korvosa and get fat lootz or get dead. test


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This is the gameplay thread for stormcrow27's Curse of the Crimson Throne Game.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Boom! Barbarian in the house, rip-roaring to go. Is there seven of us? You mentioned 3 players, then 4 picks.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Yanis ready to heal people


"Headsman" wrote:
Boom! Barbarian in the house, rip-roaring to go. Is there seven of us? You mentioned 3 players, then 4 picks.

6 at this point. 2 vigilantes, you, Yanis the vitalist, a wizard/magus, and a shield champion. So two beaststicks, 2 skill peoplez, and 2 magic peoplez. I see lots of psionic crystals and healing potions in you your future....


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Aah, perfect. That works.

-Posted with Wayfinder


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Yes a Vistalist healer will be fun, I have a rough idea how it will pan out and I think it will have a cool flavour. Plus he is a Doctor and will do his best.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Vigilante 1 checking in.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Ditto Vigilante 2.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

A little music to get in the mood


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Brawler 2 is here as well! I'll be a bit scarce this weekend (I'm out of town; posting from my phone), but I'm here and ready to go!


Korovsa, city of law and order. A model of justice and equality to the Inner Sea. Or in the words of one of its sanctioned thieves guild members : "Why live in the most regimented, law-abiding, oppressive city this side of Bloodsworn Vale? Answer’s simple, mate. With the Sable Company flapping around in the clouds, Hellknights stomping around on the streets, and the Korvosan Guard caught between them, no one knows who’s got jurisdiction over what. You just gotta know when to hide and know when to bribe. Now, you wanna buy this magic dagger or not?”
—Corb “Birdtongue” Meever, Cerulean Society Fence

And Gaedren Lamm knows how to hide and who to bribe very well. But you'll get him. Whether for vengeance, justice, the restoration of your love, or the desire to get him out of the way so you can control his part of the streets yourself, Lamm goes down tonight. Preferably in a pine box, though lifetime imprisonment or execution by the arbiters may be as satisfying. Or not.

Submit your opening introductions as you like. I'll get the gather all party members together thing done later on it a bit. Also, if you have any purchases/preparation, etc you would like to make before you all respond to the LFG request, we can roleplay that out as well.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Yanis is leading his donkey and wagon down the winding streets of Korvosa as he does each morning and evening. He is heading to the slums to help out with preventing the spread of disease and plague.

His doctors coat is stained from all manners of bodily fluids, his mask has new lemons and garlic bundles in it. Darkened skin is just a little to dark to appear tanned but no one notices since he is doing everything he can to help out the sick and poor. Yanis knows that Gaedren Lamm is the man who rules this area, his enforcers keep the people down and keep them sick. There has to be a way that Yanis can stop the man and help the people out.

Yanis' accent is french in nature


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Io snaps awake. She was dozing, leaning against a stone wall just in the shadows, watching the streets. What caught her attention this time was a group of small children being herded out of the warehouse across the square. Now fully awake, she slipped her shield on her arm and waited.
The children (about 10 or so) all made it out of the building in under a minute, followed by two of Gaedren's enforcers. She pulls a hood over her her head, obscuring her face somewhat. As the small group heads into a back alley, Io nimbly swings up to the rooftops, jumping from building to building, following the group as they made their way to the marketplace. Gaedren would pay for all the suffering he had caused, and she was just the girl for the job.

Do we need rolls for the pre-game?


Nope. It's more of a way to get a feel for your character before the smash/smash break open door stealth kill stuff happens


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Kilo yawns widely as he sits at his workbench. The bell above the door hasn't rung in a few days, allowing the young entrepreneur to work uninterrupted. Uninterrupted aside from his nightly trips around the neighborhood.

The workings of The Black Merlin's pistol lay ordered in front of the unassuming gunsmith. The chrome barrel casing and tell-tale ebony grip were wrapped carefully and stowed in bottom of the bag at the base of his stool. As he cleans the barrel Kilo sighs, frustrated at the seeming dead-end he and his partner had come up against in tracking Lamm back to his den.

After finishing the last of his maintenance on his pistol he stands and moves quietly through the door separating the storefront from the workshop and carefully peeks through a gap in the boards over the front window. Seeing no one obviously watching Radnaick's Rifles Kilo deadbolts the door and returns to the workshop, drawing the curtain across the door between rooms. Kilo fishes out the more elaborate parts of his gun and resumes his seat at the bench.

Kilo takes in deep breath, focusing his mind and clearing it of all other worries. He exhales loudly through his nose and sets to work, quickly and expertly reassembling the firearm. Once satisfied that everything is back together, Kilo carefully wraps the pistol and returns it to the bag at his feet.

He pushes aside the curtain into the storefront enough to gauge how long he has until nightfall. After doing some quick mental math, and struggling over whether he can afford to close shop early, Kilo opts to catch a few more hours of shut-eye and rolls out his bedroll in the back corner of the shop. Kilo drifts quickly into an uneasy sleep before he once again dons the mantle of The Black Merlin.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

An abandoned building stands in a narrow alley down in the Shackles, one of Korvosa's most run-down districts. The building's rickety door and faded brick wall would be completely unremarkable, if not for the chalk drawings. Here, an old wooden door has been drawn into a rising grate. The doorstep is a drawbridge, and the cracked brick a murderhole. Awkwardly sketched ramparts top the scene.

This is the Court of Cooper Street, where fantasy jousts daily with misery. Beyond the door, an old cooper's workroom has been converted into a ramshackle dormitory. All manners of old cots, hammocks, and abandoned mattresses surround the room. In the middle, a rickety table and some half-broken chairs. At the back of the room, standing tall and proud despite its age, a large wicker chair covered with a ratty white cotton blanket stands.

Princess, the youngest of the Court, is doted upon by her subjects, seated atop a little white throne of little white lies.

Or so it was, until a crotchety old ogre appeared from the shadows and stole her away.

---

A boy crashes into the room, slamming the door behind himself. Out of breath and exhausted, he powers on through, shouting for the eldest boy in the room. "Headsman! Headsman!" All eyes turn to the new entrance, a lad most of them only know as Jester.

Startled awake Headsman shoots up, instinctively reaching for the enormous axe by the edge of his ratty mattress. "What's going on?!" He leaps to his feet, looking back and forth. "Is someone attacking us? A thug? A guard? Leave 'em to me!"

"Boss, boss, calm down! It's okay, no one's attacking... but I think I know where Princess and Duke went." Taking off his cap and hanging it off the back of a chair, Jester turns the chair away from the table and sits down backwards, straddling the chair. He beckons for Headsman to join him.

Headsman, calming himself with a few deep breaths and letting his weapon clatter down to the floor, joins him at the table, his chair creaking as he sits. "Oh? What did you find out? Good news, I hope?"

"'fraid not, boss. I was talking to the old guy who lives under the bridge by the canal. He says he's seen a girl who looks a lot like Princess..." Chamberlain winces. "... and he's pretty sure it looks like it's lamb season. A bunch of kids were stalking in the crowd here and there, and a few thugs were keeping watch..."

The Shoanti boy's fist is too much for the tired old table to bear. It gives a pained groan before one of its legs falls off and the table collapses onto its corner. "Lamm. It had to be him. I'd hoped that old back of bones had finally croaked... Do we know where he is?"

Jester shakes his head dejectedly. "Sorry, boss. He's slippery."

The other three children in the room look at each other. "What should we do, Headsman?" a red-haired girl asks.

"I know this is important to all of you, but I think I need to tackle this one alone. I'll try and figure out where he's hiding and get them back. This is going to be dangerous. Real dangerous. Jester, I need you to get Chancellor. Tell him I'm putting him in charge. Chamberlain, I want you, Herald, and Knight to take turns watching the door until he says otherwise. It's going to get worse before it gets better. Make sure everyone knows it's not safe out there. Don't go out at night, only during the day when there's a lot of people around. Call for help if you see anything suspicious. Countess, when the younger kids come back, I need you to reassure them. They'll be even more scared than the rest of us. I know I can count on you. Cofferer, I'm putting you in charge of keeping everyone fed. Use this if you need to, but it's gotta last as long as possible."

A small pouch of copper coins with a few meager silvers jingles on the hastily propped-up table. "I got these earlier helping a merchant carry some crates and... shooing a thug away from his wares. You guys will need it more than me."

"I'll be out for a few days. You guys be safe, okay?"

The assembled Courtiers, none of them older than fourteen, gather around their elder, the sole girl around them daring to pull Headsman into a worried hug.

"Be safe, boss."
"Please bring them back, they must be so scared."
"You show Lamm what we can do, Boss. Hurt him bad!"
"We'll be waiting for you, Heads. Cooper Street needs a Headsman."

The Shoanti boy pulls on his backpack and fastens his weapon to it, before moving to the door. "Thanks, you all. I promise I'll be back soon."


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Leaving the High Bridge to East Shore behind her as she moves into the main part of the city, Machaera carefully schools her features into a mask of composure. It has not been a productive day thus far, but still, that’s no reason to take it out on passersby, and, Young ladies should not frown. The childhood scolding flits almost instantly through her thoughts, without settling. Machaera has more immediately important things on her mind today.

Though her good name has officially been cleared, and she is no longer persona non grata at Korvosa’s institutions of higher learning, she bristles at the memory of the wariness of former acquaintances, and hastily stifled whispers behind her back among the stacks and tables of the library of Theumanexus College. Goddesses know, I have changed, she thinks, but is it really so much?

Of course. The soft tinkling of the fine chainmail that hugs her frame provides, at the very least, an audible reminder with every brisk step she takes, to say nothing of the arsenal of weapons on her person, some of which are hardly identifiable to the untrained eye.

Since the put-up job and its aftermath – now knowing Lamm’s outrageous boldness – she hardly feels safe otherwise, though it reminds her how far she is from the mage she was once meant to be. If she could only find the wretch quickly and deal with him, once and for all… Though she’s been unthinkably worse off before, she still feels a bit underequipped for hunting such dangerous quarry, and her purse is lighter than she would like. Properly prepared woad is out of the question for now, so she’s been combing the libraries for ideas for a spell that might do the trick. She’s found nothing at Theumanexus yet, but the idea of outfacing the pretentiously sinister Acadamae today is too much, even if she’s coming to think that what she’s looking for is likely a conjuration of some sort, and likelier found there.

Returning to South Shore and her people’s embassy this early is also a draining prospect. They mean well, and certainly without their testimony to her character – or at least her connections to good family in the Mierani – Machaera doubts the Korvosan court would have heard her case in as orderly a fashion as it did. Tea first, then. Perhaps at the Jittery Quill – or no, too many gossipy whispery students. Upslope House it is, then.

Soon though, even proverbial elven patience will be exhausted, and even without the niceties, one way or another, Machaera will see Lamm brought low.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

The dark brick walls of Old City Hall cut against a black and dusty rift against the night sky, glistening like obsidian underneath the moonlight. Perched atop the once-tallest building in Varisia, like a gargoyle pondering the city beneath it, is a lone figure, his cloak billowing out past him.

The stench of the city still reaches up here, despite the height, cloying to it's every being. Perhaps it's a manifestation of the corruption that sweeps through her streets? The Albatross will just have to work harder to sever these cancerous veins. Where are you Gaedren? Is tonight the night that Justice finds you?

Below, two figures turn to follow a third down a tight alleyway, like predators stalking their prey.

Perhaps not tonight, at least not yet. These hoodlums beckon the Albatross' attention. Then word of the Albatross will spread. It'll reach Him. He will know fear, he will know that I'm coming for him.

With a leap the figure tumbles toward a lower crenelation. Dust erupts from the weathered stones as he lands, knocking free a few chunks that roll down the side of the wall. But the figure is already well ahead of them, having planted a hook and rope in a fluid motion as he continues to rappel down the side and leaping towards an adjacent roof in the direction of the two prowlers.


Starting spinup.

@Yanis As you approach the first of the slums in Korovsa, a cry sounds, as if from a newborn baby, in your medicine bag. Do you turn to see if fate has left you a new life to save?

@Io Leaping from rooftop to rooftop, you spy what appears to be a gathering of angry children carrying pitchforks moving towards the warehouses located in Midland, in the ward of West Dock, along the Jeggare River? Are these the lost lambs, now become wolves to lead Lamm to the slaughter?

@Kiro As you fitfully toss and turn, lost in dreams of your sister, a cricket begins to chirp loudly outside your window, then two crickets, then four, then eight, and more and more until it seems the world is nothing but crickets. Do you open the window and shout at the crickets, trying to see if this but yet another fever dream sent by Phasrama?

@Headsman As you walk the streets of the Shackles, the night sky catches your eye. How vast it is, the stars themselves seem free, far beyond the poor cast offs you protect in your court. One star in particular seems to shine more highly then most, and as you look at it more closely, it grows in intensity until it is the color of the morning sky, and its light flows down towards you. Do you reach for the stars, or remain groundbound, linked to the shackles you wish to cast off for your court?

@Machaera Everything around you reminds you of a time you would rather forget. As you move on, your memory seems to grasp at laughter that you though you heard years ago, but seems to be real now. Where does it come from? Your mind, or is it just the mockery of the gods? Your spellbook even seems to shake with the laughter.

@The Albatross Justice will be yours tonight. Or is it vengeance that drives you? Your thoughts seem to turn to the dual identities you juggle. Korvosa is a city of laws and swift punishment, yet social and political injustice still lurks. Is it fate? The image of the juggler seems to lead you on towards an abandoned stage. Balls lie on the stage, waiting for an audience.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Yanis stops dead in his tracks, "why does that babe sound so close?"He turns around looking into his cart. Yanis finally pins the sound to coming from his bag, slowly opening it he peers inside.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Kilo holds stock still in his makeshift bed, waiting for the cricket cacophany to fade. As the chirping continues he silently begins his transformation into The Black Merlin. A shadow in the darkened workshop slipping inside another shadow.

Kilo retrieves his pistol, loads a round, and moves to the carefully hidden loose board leading into the alley behind his shop. Careful to avoid attention he scales the outside wall of Radnaick's Rifles and follows the sound of chirping crickets until he can peer over the side of the building to see what has disturbed the insects.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Oh dear. Io thinks, I really hope that isn't what I think it is. The last thing I need is for a bunch of kids getting hurt on my watch. She sighs, Sorry, little ones she thinks towards the group she was following I'll be back for you.

Io trails the new group of children for a minute, then drops down in front of them, ready to ask them what they're trying to do, and her shield ready to be drawn should she be attacked.
Assuming she gets the chance, she asks, "What are you lot up to? You look mighty dangerous, and far too grown-up for your age."


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

"... Gorum's Greatsword..."

Headsman gazes at the star in awe. The sky set aflame, before his eyes.

"Father? Is that you? Is this a sign?"

The Shoanti boy, driven by curiosity and fascination, follows the light, first at a brisk pace, then a full-out run.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

At her table by the window, Machaera very nearly drops her cup at the unexpected peal of laughter. Fortunately, she manages to hold on; Upslope House may pride itself on its unconventionality, at least compared to its neighbourhood and the wider attitudes of a city that sometimes seems to desperately want to be a miniature Cheliax, but there are limits, and Machaera doesn’t want to test them too much by making a mess. Even on a quiet afternoon, the inn finds even the quietest armoured elven mage eccentricity enough.

Looking carefully around, she can find no obvious source for the sound, and the staff and the few patrons seem not to have heard anything. Maybe, she worries, her arguably tenuous grip on sanity has finally slipped. With a start, Machaera notices that her grimoire seems to quiver – once, twice – with suppressed mirth, she’d swear to it. She decides it was a very good idea that she put her tea down when she did, and quickly flips the book open to a random page, sure she’s chasing shadows.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

The Albatross blinks. Was that there before? What chicanery is this? Cautiously the Albatross approaches, darting between shadows and cautiously inspecting the area for the unseen before moving forward.


@Yanis You open your bag, and find the source of the crying is coming from what looks to be a card, displaying this image: The Midwife

On the back of the card appears this in fine print: I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at the next sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.

@Kilo The crickets fade into muted noise. Below your escape, sits a card, displaying this image: The Cricket.

On the back of the card appears this in fine print: I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at the next sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.

An address is written underneath the print.

@Io The children rush at a warehouse, running past you, screaming at the top of their lungs, but they vanish into a wink of fire. Appearing at their midst is a card, displaying this image: The Uprising.

On the back of the card appears this in fine print: I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at the next sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.

@Headsman The stars combine into an open sky, when suddenly chains rain down from it onto the floor of what looks to be the Cinderlands. The chains turn into a card, displaying this image: The Big Sky

On the back of the card appears this in fine print: I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at the next sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.

@Machaera Your open your spellbook, and find that the laughter reverberates from a page that was formerly blank. On it lies this image:
The Joke

On the back of the card appears this in fine print: I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at the next sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.

@The Albatross The juggler appears yet again, wearing two masks and tossing six balls. His masks disappear from his face, and he vanishes into a card, displaying this image: The Juggler

On the back of the card appears this in fine print: I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at the next sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.

Pictures are here. Picture link


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Headsman stares at the card for a moment, confused by the spectacle that has just unfolded before him.

"... the Big Sky... Hm."

He turns the card around, and the words jump at him.

"All this for a letter?"

He struggles to read the words for a moment, sounding each letter out to himself. Given his circumstances, he had never had access to much schooling, and his aptitude for reading was shaky at best.

Still, he could make out an address and an invitation when he saw one, and if someone else was after Lamm, he'd gladly lend a hand.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

When the children vanish, Io is mildly stunned.
Where did they go? she wonders, quite puzzled, Oh, wait. It must have been an… illusion. Oh, Asmo. She draws her shield and puts her back to the alley wall in one motion.

"Come out where I can see you!" she calls, "I know you're… there?" the last word comes out as more of a question, as she spots something floating in the middle of where the children were. Still cautious, she makes her way over and picks up the object- a harrow card, she sees- from the ground.

"Where did you come from?"

She turns the card over and reads the back in seconds.

"Hmm…. Could be a trap, I suppose. But what I've been needing for a while is allies. May as well go to check it out. Let me think, that was over…
Knowledge (local): 1d20 + 7 ⇒ (7) + 7 = 14
Oh, right. I know that place. Hmm… If I leave now and go straight there, I can get there in less than ten minutes. On the other hand….."

She swings up on to the rooftops, and heads off towards the address. On the way, she stops by the marketplace, knocking the Enforcers out, freeing the Little Lamms, and breaking the right arms and left legs of the men guarding them, leaving them unconcious, severely wounded, and tied up (they were kind enough to be carrying rope and chains with them, how thoughtful) in a pile of garbage in a side alley. Satisfied, she returns to the rooftops.
Once she arrives at the place mentioned on her card, she perches on the rooftop across the street, waiting to see who else (if anyone) actually comes. She spends the night on the rooftop, pulling her hood as far forward as she can, sleeping lightly. The next day, she keeps watching the building to see who comes and goes. It's boring, no question, but she's not going to go anywhere unprepared. As the day progresses, she cases the entire building, looking for escape routes, potential hiding places, and finding every place a sniper could potentially hide. Only when she is sure she could escape in any situation, does she leave for a short while to get some food, stopping at a local baker and butcher to get some bread and meat to make a rudimentary sandwich. She leans against the wall across from the building for most of the day. Shortly before nightfall, she hides more carefully, watching for the "others" mentioned in the card.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Is the face painted white with horrible red lipstick and green hair?

An odd night for mysteries. Is this addressed to the Albatross or does this person know more? Perhaps this is an odd bit of humor from the Black Merlin. There's only one way to find out...


No, I haven't spun up the Korvosan Legion of Doom yet.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Yanis will turn the card over and over in his hand, looking at it from all possible angles.

perception: 1d20 + 11 ⇒ (7) + 11 = 18

"Wrong him how? He has wrong this whole area, kept the mothers loaded up with drugs, the kids beaten down and sold into a life of thievery and made this who area the slums it is."

Yanis leads his donkey and cart along, a full days work a head of him.

"Sunset tonight, I will be there."


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

As Machaera picks up the card, she reflects that the tangible object offers some hope that she isn’t going entirely mad. Still, the amount of magical power it must have taken to put the thing right in the middle of her spellbook is astonishing – how could she have missed it? You really ought to pay more attention, girl, she chides herself, inwardly. At the same time, she knows there are ways to disguise spellcasting, so she knows too that scolding herself is just as much an attempt not to think about the possible implications directly.

The note on the back is also not particularly reassuring. Still, if whoever’s responsible could pull off such prestidigitation without betraying themselves, Machaera concludes, after a moment’s thought, that they could have prepared a much more unpleasant surprise if they were so inclined. So, it’s unlikely to be a straightforward trap. It’s risky, but then again, so is waiting for someone else to act.

She gauges the time of day by the way the light falls through the window. Satisfied that she has enough time, she finishes her tea more or less calmly, though the way she keeps tapping the card on the table between flipping it over and over in her left hand betrays that not all of her mind is at ease. Finally, she takes her leisurely leave, adjusting her walk through town to make sure she’ll be able to reach Lancet Street for sunset.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The Black Merlin ponders the card for a moment. Albatross could have easily just approached me in person if he had a lead. Maybe he does't fully trust me yet? To be fair, my last partner died in a cold, dark alley. He tucks the card into his pouch and sets out across the rooftops of Korvosa, racing the setting sun.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

@Storm @Kilo - I'm assuming Kilo and Corvus will meetup to discuss the message before approaching the address. Combined, the two would probably do their diligence and check the place out and watch from a rooftop before the start time to see who comes in first. I only mention it here to maybe speed things up?


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

After a mostly unrestful night (partly owed to spending most of it trying to sleep through hunger pangs), it takes Headsman most of the day finding out where the address given to him is, and locating the house. With some time to spend before sunset, he opts to get a feel for the building's surrounding, hoping to glean some information of who his mysterious informant might be.


Corvus Cator wrote:
@Storm @Kilo - I'm assuming Kilo and Corvus will meetup to discuss the message before approaching the address. Combined, the two would probably do their diligence and check the place out and watch from a rooftop before the start time to see who comes in first. I only mention it here to maybe speed things up?

That's fine.


The house is in one of the poorer districts of Midland, and appears to be in fairly poor shape. It's a simple one story dwelling, probably designed for a family of four. For the stealthy types, please roll opposed stealth vs perception checks, and the ones simply approaching, please roll perception. Based on from what I can tell, Black Merlin, Albatross, and Io were all staking the place out from rooftops, and Headsman was working on casing the joint from the ground. Yanis and Machaera are merely proceeding on their way.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

stealth: 1d20 + 9 ⇒ (1) + 9 = 10
perception: 1d20 + 5 ⇒ (2) + 5 = 7

rofl... that's a good start.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Stealth: 1d20 + 8 ⇒ (20) + 8 = 28

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Well... Apparently Io can't find the back of her hand.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Yanis is making no attempt to hide his approach, he is a Doctor and it would not be considered odd for him to be out making a house call.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Headsman also favors a more casual approach. He may stick out somewhat in these more fortunate parts of town, but he is here on an invitation. If the guard has an issue with him being here, that is on them.

-Posted with Wayfinder


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

As Machaera’s easy pace brings her to Lancet Street for sunset, her mind returns to the mysterious message she received, and puzzles over its possible deeper meanings. She has only a nodding acquaintance with the Harrow, never having been much inclined to divination. Suit of the tome... The joke’s on me, I guess. Or am I the joke?

Perception: 1d20 + 3 ⇒ (1) + 3 = 4 Yikes, a lot of bad luck running around!

The thought is guilty, frightening, and uncomfortably familiar. He morbid speculations overrun her mind, and when she finally latches onto a moment of respite, Machaera finds she’s overshot by a few houses and has to turn back. Shaking her head, she thinks, Come on, you’ve been through this before. Yes, you’re not going to be a great wizard now. But there is something in what you’ve learned, isn’t there?

She decides to wait to see who else might show up before knocking on the door. As she settles down, Machaera’s hand reaches unconsciously to toy with her pendant, her thoughts wandering off again. And there are people who care for you, no matter what sort of mage you are.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Yanis approaches the house. Stopping and looking around before knocking on the door.

-Posted with Wayfinder


The guard doesn't care very much for this area since it's pretty run down.

@The Black Merlin and the Albatross

The Black Merlin seems to disappear from sight, using the rooftop to break up his silhouette and cover the building. Unfortunately, his partner the Albatross seems to have succumbed to the ancient poem and become a weight around his partner's neck. They do both manage to see a masked man driving a donkey and a cart stop, get out and knock on the door.

@Yanis No one seems to respond to your knock.

@Machaera You see a masked man knocking at the door to the residence.

@Headsman you also see the same thing.

@Io your keen eyes fail to spot the handle on your shield, but you're sure no one is going to spot you hiding behind this lightning rod shaped like a fish. However, you do see what appears to be a cart with a donkey attached to it a few houses down, and a masked figure knocking on the door of the residence you're casing.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Headsman casually strolls up the pathway to the house, casually waving to the masked man with the harrow card held between two of his fingers.

"I take it you also received one of these?"

To a trained doctor's eye, Headsman isn't too difficult to size up: He is tremendously muscular for a lad his age, but also quite obviously underfed.

The large axe strapped to his backpack leaves no illusions as to his nature as a ready combatant.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The Black Merlin casts a look to the Albatross and watches him attempt to remain out of sight. He shakes his head. I told him white makes him stand out like a sore thumb. The Falcon of Finesse slips like a shadow back towards the Albatross and taps him on the foot, beckoning him back from the edge of the roof.

He keeps his voice low, as not to carry across the rooftops, but clear 'I count at least two, one's carrying a big axe. What do you think?'


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Machaera is pulled out of her reverie by the knock on the door and the young man who accosts the knocker. A doctor? Well, that might explain an inability or reluctance to pursue Lamm personally, she thinks briefly, before correcting herself, But then again, if this is the person organizing the whole thing, he would hardly have to knock.

The huge young human’s casual announcement seems to settle one question, only to raise others. In retrospect, it makes sense that the other people mentioned in the note would be summoned in the same way, but confronting the fact stirs the thought of the uncanniness of the whole situation. Still, Machaera bravely advances and extracts her own card from one of her many small pockets and offers, “One of those? I did, at least. Shall we see what all this is about? It looks like we’ll have to let ourselves in.”

She’ll do just that, if the door’s unlocked.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

"We should probably circle around and check the back, just in case. If not, we can probably go in from there," answers Corvus. "Otherwise rock, paper scissors to see who takes the one on the left?" asks Corvus with a small grin behind his mask.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The Black Merlin edges up and eyes the gathering crowd at the door. 'There's another one now, probably better to check the rear first. Let's go.' The vigilante stays low and begins to circle the block, leaping from rooftop to rooftop.

Stealth: 1d20 + 8 ⇒ (12) + 8 = 20

Acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19

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