Lambda-42 Manticore wrote:
Sure. 4 tentacles as secondary, a stinger as secondary, a bite, and the two extra arms. A slam would take up an arm attack. But that's no different from a synthesist summoner, the warforger (warformer?) from Complete Fighter, wild shape, or any of the vivisectionist alchemist wereboar skinwalker shenanigans, or paying for fleshwarped arm grafts and so on. And then you have improved size, powerful build, etc. However, all of those cost more points out of your customization pool, and leave you less for other things.
As for selecting adamantine, you could always act as a ship anchor, a catapult rock, or a small tugboat.. rings of free action are always a nice touch
In addition as an FYI for the group, don't worry if you submit a "standard" character and think it can't compete or won't count for a submission. I treat all submissions with equal weight to get into the game, since I know that some people get concerned with non-standard races outshining the big six or just being taken for non-RP purposes. That's not my goal in running this. My GM style is that heroes can come from any form of background or race/ancestry, and that actions shine more then words.
Also, I like what I have seen so far for people selecting gods like Dalt or Xerbo. The Greyhawk pantheons have 6 major human groups, all of the standard non FR or Eberron gods, and more besides. I'm a big fan of divine interaction, so beyond the normal "worship god, goddess, philosophy, ideal, get spells routine, " I'll often have servants, avatars or even the deific being itself communicate with divine peeps.
As for psionics, Greyhawk (or Oerth) has mind flayers, aboleth, planar travelers like the gith races, Xan Yae the goddess of psionics and monks, her servant Zuoken that defeated an entire army through martial and psionic prowess, derro, and more. They're rare in many of the eastern lands (Greyhawk flips the traditional West/East Earth separation so European lands are in the east and Northern Africa/middle eastern lands are in the west), but in Bakluni (Arabic/Persian/Bedouin) lands such as Esbit, Zeif, and so on, they are known as Edel, the hidden power. Zuoken vanished from Oerth about 89 years ago, but his divine servants still receive spells and try to find out where he ended up.
Both of those would work fine.
Whatever work AGamer70. Aquatic races can work pretty well in this campaign, whether a merperson that can get legs without sacrificing something to a caecaelia (aka Ursula from the Little Mermaid) to a reformed sahaugin.
Can I get a quick answer for this when you get the chance:
Storm Dragon wrote:
Sure the feat is fine.
Nope I'm not using background skills for this one since we have a lot of alternate rules in play already.
This one is what I normally use Standard Warforged Conversion, but the alternate armor features can be done as the 3.5 feat equivalents if you wish. This one allows the warforged to wear armor rather than having to have themselves enchanted, but I'll leave it up to you.
Sure. Warforged/Forgeborn/Wyrwood are all available, as are Skinwalkers. A wereshark skinwalker might be interesting.
Not too late at all. The recruitment time ends on March 1st, simply due to both the amount of material available, any lack of familiarity with Greyhawk (which is pretty easy given that Sasserine is well away from most of the main areas), and the fact that there are usually more players then there are GMs/DMs these days.
Thanks mittean. It's been a while.
Maybe you guys can help me, since I have close to zero experience with psionics or the other 3PP books cited as available on the original post. I feel like making a blasty, ranged character, either throwing things or having something similar to an Eldritch Blast. Is there a way to do that with these rules? Rolls were fine enough to permit a certain amount of MADness.
Vigilante warlock, stock 3.5 warlock, or Wilder work well for that, as does unchained rogue/master thrower from 3.5
What prestige class is this? It sounds interesting.
I'll see where I can dig it up. It was in an old book by Bastion Press back in the days of early 3e, called Magic. Essentially it allowed characters of various backgrounds to draw strength from treasure they hoarded, depending on their class background. It was designed to allow dragons/other PCs to take advantage of all that stuff they collect and never use (kind of like how people never use expendables in video games, ever...)
Storm Dragon wrote:
Sorry I should have been more clear on psionics. All psionics by Dreamscarred Press/3.5 are fine (aka stuff that didn't get converted over). I just didn't want martial maneuvers or their version of incarnum because it's harder to balance encounters with them. PFSRD20 has most of the stuff by DSP at this point. Metamorph psions can be fun.
Maybe you can consider to use ABP for everyone. Might be easier to follow advancement if the rules are standardized.
That's not a bad idea, Jereru.
Ok, we'll use automatic bonus progression for everyone. Consider it part of a being a PC and having a mystical link to destiny. Stock magic items such as rings of protection and so on will still exist, but ABP allows for some more focus on your choices of how you deploy your bonuses. Plus it also means I don't have as much work to change out stat blocks....
That's fine by me lorksan. There is also a prestige class that allows a PC to draw strength from their horde, whether draconic or not, and ABP allows for some better exploration of items people don't normally use, such as iron bands, instruments of the bards, or apparatuses of Kwalish.
Sure, or you can accessorize as you like. Dragons love their bling after all.
Vrog Skyreaver wrote:
Tannimim are allowed. Who better to defeat (or manipulate) the forces of evil then a dragon? As for rerolling, that applies to any one or twos you get out of the stat group you roll. The stats may seem overpowered, but Savage Tide is designed to go through 20th level and deals with some powerful classics of the Greyhawk setting. Plus, this particular stat generation technique allows for MAD characters.
Greetings and salutations, fellow adventurers. The noble family of Stormcrow has invited you to participate in a tale of wonder, pearls, pirates, demons, and death, all in the ye old world of Greyhawk, using the Savage Tide AP converted to Greyhawk. Savage Tide takes place in the city of Sasserine located on the coast of the Amedio Jungle, north of the Isles of the Sea Princes. It is the year CY 596, 2 years after the defeat of the Cagewrights and 1 year after Kyuss was sent back to slumber in his wormy dreams. Sasserine is a city that survives on sea trade and large plantations of tropical vegetables such as coffee, bananas, sugar cane, and so on.
You will start in this city of religious ferment and the power of the sea, plagued by pirates, and the tide of the ocean grows ever stronger...
An example campaign of Savage Tide, including links to the city proper (provided as example, not my game)
I'll update the players guide to Savage Tide tomorrow to Pathfinder standards. I also have Pathfinder conversions of the Greyhawk deities available.
Master list of greyhawk deities here
Pathfinder domain list and rank here
Numbers of players sought 5
Allowed races-All stock Pathfinder races plus 3.5 equivalents, such as aarocrocka, avariel, and so on. Catfolk are replaced by tabaxi, tengu by kenku, and others. No trox or noble drow, though common drow are allowed. Normal feat rules apply. Sasserine is very cosmopolitan and accepting of non-standard races/humanoids, so it's not just the big six.
3rd Party is limited to Dreamscarred Press' Psionics Unleashed, The Grimoire of Lost Souls (binding magic update from the 3.5 Tomes of Magic) aka binders, In the Company of Series for monster classes by Rite Publishing (subject to GM approval based on the region), and that's it.
Recruitment starts today and will end the 1st of March.
Well I am sorry that a new post took ap long to get out, but I won't be able to run this campaign any longer. Work has become increasingly heavy in this last month, so I can't keep posts timely enough to make this last. I apologize for the long delay and cancellation of this campaign, and I appreciate everyone's responses and fun with it. Have a good day and if I get more time to run something else, I'll ping you all first
With great regret,
A cloaked and hooded figure runs accross the next set of buildings to the west, its head turning this way and that as if trying to sense the wind. The Black Merlin is about 50 feet away from her, while Io finds that the quickest way up to the top of the building would be either the stairs or going out the window and scaling to the roof.
I want to apologize for the lack of timely posts this last month. Depression and work demands have become a daily battle. I'll be better tomorrow, and things will resume on a daily or two day basis. It's not fair to you guys and gals that you wait so long for posts after playing with me for a year and a half. Thanks for your patience.
The young man appears to be lying...
"Oh she was never part of the troubles. Not like those rioters in Old Korvosa or that mad bard Gaspard. Crazy fellow, dressed up like a pelican and said he was the White Pelican. He said he was going to be the vengeance of the night and bring down pelicany doom upon his enemies. If you want to find Trinia's room, she was upstairs on the third floor. Maybe something is left up there fo you to find her. And if you find her, tell her Horatio says hello.
"Nope, don't know nothing about any blond parchment woman. Sounds like one of those protesting artsy types who live upstairs. Make all sort of racket and praise about leading the charge to destroy the barricades with the sound of angry men and women. Young people, always wanting to change the world without any sense of how to do it. That reminds me of the time King Eodred decided to start a bank anyone could invest in without balance limits. It lasted a week before someone burned it down in the name of the workers. They found a group of young anarchists hiding near the University, and the Hellknights plus the gold crossbowmen put them down quick enough.
The old man nods. "There are some here and there in this section of the Shingles. Some are workers, others mothers, or others killers. You never know which is which these days, especially with that nonsense about the queen being in charge. It's a devilish cult that's behind the king's death. Probably Serpent people or reptilloids. I encountered some near Garund one time, back in my youth. Scary humanoid snakes with teeth that eat rats and speak like men...
Machaera detects the scent of tannin oil and charcoal coming from the man's clothes. The Black Merlins sees nothing but people going in and out of the tenement, birds flying around, etc.
"Trinia Sabor"The old man says. "Never heard of her. Is she your squeeze or pesh dispenser? What happened to you, guts boy? You smell like I do after a day's work, but with more crap on you. Did you fall down a sewer and encounter one of them things crawling out of them the pointy ear is talking about?
"As for you pointy ear, the streets are always something else when you get new pants on the seat of the throne. This Queen may have a finer looking seat to set on that throne then the old King did, but she's definitely got more issues then a sack of rabid kittens thrown at a dragon.. The old man wheezes, and then says to Yanis: Them crow masks always come with doctor types. You got any harlot sweets or brainburn to aid with a nite with the wasp walkers?
Korvosan tenements usually don't have apartment numbers, just tax records..
Yanis knocks on the door of the first room the group comes across. An elderly man, wearing a wine splotched green tunic, answers the door. He's still somewhat fit, though his arms have started to show the flap of gravity. Long strands of white hair are gathered in a top not, held by some sort of leather. He smells of lime, urine, and some random scent (roll Craft Alchemy to determine if you have the skill). "NO deliveries available today, chums! I'm still working on the last batch of rot hides for Lester over in Ridgefield. Besides, you crows never pay on time."
The group arrives at Moon Street. Above them lies a complex filled with links to the Shingles. 42 appears to be an old tenement building, complete with lines of laundry hanging from clothes lines hanging from its three floors. Some people kill about, kids in hushed play, parents observing, a couple folding blankets after the dirt has been beaten out. All seems quiet, waiting for the beginning note of a composition not yet begun.
In ages past and present, cities have made deals with offal and carrion eaters known as otyughs. They are intelligent predators who love eating garbage and dead things. They usually lair in sewers, disgusting dungeons, and up and coming boy band concerts. Korvosa has an agreement with several of them to patrol the sewers and help prevent the spread of disease from nasty things getting in the water, but these two apparently took their duties a little to far.