Forest Drake

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Well I am sorry that a new post took ap long to get out, but I won't be able to run this campaign any longer. Work has become increasingly heavy in this last month, so I can't keep posts timely enough to make this last. I apologize for the long delay and cancellation of this campaign, and I appreciate everyone's responses and fun with it. Have a good day and if I get more time to run something else, I'll ping you all first

With great regret,
stormcrow27


A cloaked and hooded figure runs accross the next set of buildings to the west, its head turning this way and that as if trying to sense the wind. The Black Merlin is about 50 feet away from her, while Io finds that the quickest way up to the top of the building would be either the stairs or going out the window and scaling to the roof.


@the Black Merlin, roll for init


I want to apologize for the lack of timely posts this last month. Depression and work demands have become a daily battle. I'll be better tomorrow, and things will resume on a daily or two day basis. It's not fair to you guys and gals that you wait so long for posts after playing with me for a year and a half. Thanks for your patience.


The Black Merlin sees a woman hopping away from the rooftop to another building away from him. Headsman touches Miss Sabor, but she doesn't seem to wake at all. Yanis' keen eye notices the bed has some imprints on it that make it seem someone just left recently.


Machaera feels no resistance as she touches Trinia's body. In fact as she looks at it, it's really not there! Black Merlin, please roll a Perception Check.


Stupid website keeps giving me issues. Anyway, Machaera and Yanis, plese roll a Will save after you reach out to Miss Sabor's body.


The door bursts open, revealing a two bedroom flat covered in art supplies. On a bed lies a young woman with blond hair dressed in a red tunic with blue leggings. She appears to be asleep, with tear stained cheeks from crying.


Machaera tries to open the door, but it seems to be stuck.


Apparently, I can't catch a break even while on vacation, as I have been under the weather with a bad chest cold since Friday the 22nd. I'll get the next post up tomorrow. I apologize for thebdelay.


Good afternoon players. I'm going to be out on vacation from 3/14 to 3/23, so my posting will be reduced or non-existent. Things should resume normally after that. Thanks for understanding.


"It should be the second door on your left".


The young man appears to be lying...

"Oh she was never part of the troubles. Not like those rioters in Old Korvosa or that mad bard Gaspard. Crazy fellow, dressed up like a pelican and said he was the White Pelican. He said he was going to be the vengeance of the night and bring down pelicany doom upon his enemies. If you want to find Trinia's room, she was upstairs on the third floor. Maybe something is left up there fo you to find her. And if you find her, tell her Horatio says hello.


Does the party want to take any actions?


The young man says "Oh, Trinia? She headed off to Magnimar once the troubles began after the king died. She was a fun woman to know before then, but things just went badly for her when she was painting the king's portrait."


All is quiet.

The next floor yields nothing of interest. The third floor, however has more young people coming and going. One looks at the oddly well armored and armed group and says "Bounty hunters?


More doors appear in the hallway, while stairs beckon the party up. Headsman doesn't see any doors decorated beyond some paint or a hanging of holly.


Chirp? Anyone out there?


The Black Merlin is able to count about 15 people or so based on his observations.


The Black Merlin sees little traffic coming out of the tenement, but there does seem to bee some people in the second and third floor windows. Yanis knocks on the next door, but there is no response.


"Nope, don't know nothing about any blond parchment woman. Sounds like one of those protesting artsy types who live upstairs. Make all sort of racket and praise about leading the charge to destroy the barricades with the sound of angry men and women. Young people, always wanting to change the world without any sense of how to do it. That reminds me of the time King Eodred decided to start a bank anyone could invest in without balance limits. It lasted a week before someone burned it down in the name of the workers. They found a group of young anarchists hiding near the University, and the Hellknights plus the gold crossbowmen put them down quick enough.


The old man nods. "There are some here and there in this section of the Shingles. Some are workers, others mothers, or others killers. You never know which is which these days, especially with that nonsense about the queen being in charge. It's a devilish cult that's behind the king's death. Probably Serpent people or reptilloids. I encountered some near Garund one time, back in my youth. Scary humanoid snakes with teeth that eat rats and speak like men...


Machaera detects the scent of tannin oil and charcoal coming from the man's clothes. The Black Merlins sees nothing but people going in and out of the tenement, birds flying around, etc.

"Trinia Sabor"The old man says. "Never heard of her. Is she your squeeze or pesh dispenser? What happened to you, guts boy? You smell like I do after a day's work, but with more crap on you. Did you fall down a sewer and encounter one of them things crawling out of them the pointy ear is talking about?

"As for you pointy ear, the streets are always something else when you get new pants on the seat of the throne. This Queen may have a finer looking seat to set on that throne then the old King did, but she's definitely got more issues then a sack of rabid kittens thrown at a dragon.. The old man wheezes, and then says to Yanis: Them crow masks always come with doctor types. You got any harlot sweets or brainburn to aid with a nite with the wasp walkers?


Korvosan tenements usually don't have apartment numbers, just tax records..

Yanis knocks on the door of the first room the group comes across. An elderly man, wearing a wine splotched green tunic, answers the door. He's still somewhat fit, though his arms have started to show the flap of gravity. Long strands of white hair are gathered in a top not, held by some sort of leather. He smells of lime, urine, and some random scent (roll Craft Alchemy to determine if you have the skill). "NO deliveries available today, chums! I'm still working on the last batch of rot hides for Lester over in Ridgefield. Besides, you crows never pay on time."


So what is the party doing?


The group arrives at Moon Street. Above them lies a complex filled with links to the Shingles. 42 appears to be an old tenement building, complete with lines of laundry hanging from clothes lines hanging from its three floors. Some people kill about, kids in hushed play, parents observing, a couple folding blankets after the dirt has been beaten out. All seems quiet, waiting for the beginning note of a composition not yet begun.


The party finally arrives at Moon Street, some smelling like roses and others smelling of what the dog uses to make the roses grow.


In ages past and present, cities have made deals with offal and carrion eaters known as otyughs. They are intelligent predators who love eating garbage and dead things. They usually lair in sewers, disgusting dungeons, and up and coming boy band concerts. Korvosa has an agreement with several of them to patrol the sewers and help prevent the spread of disease from nasty things getting in the water, but these two apparently took their duties a little to far.


"Headsman" wrote:

Headsman shakes off the gore and grime he has been more or less showered with as a result of his attack, winding down from his adrenalin rush.

"Great. Now I'm going to smell like sewer pests all day."

He helps gather the valuables and shoulders a good portion of the weight as the party begins moving on.

Prestidigitation is your friend.


Yanis Boulin wrote:

Can we see what the beasts were?

"That was interesting, where did those come from?" Yanis asks while poking one of the beasts with his spear.

They came up from underground. If you like, you can make Knowledge local or History checks to see if there are rumors or instances of tentacled beasts roaming the sewers of Korvosa before this incident. Knowledge dungeoneering would also help.


The beast crumples to the ground dead.
from a flurry of bullets, fire and kicks

All party members gain 600 xp, since Albatross is no longer with us.

Loot on the bodies

Tentacle Beast 1
Coins 58 gp, 260 sp, 800 cp
Masterwork Items
Masterwork Studded Leather Armor (175 gp)
Total value = 175 gp

Magic Items
Oil of Purify Food and Drink (25 gp)
Scroll of Cause Fear (25 gp)
Scroll of Spider Climb (150 gp)
Wand of Ray of Enfeeblement (750 gp)
Total value = 950 gp

Total value 1217 gp
Hoard #2
Coins 53 pp, 342 gp, 30 sp
Gems
Alabaster (7 gp)
Ivory (50 gp)
Lapis Lazuli (7 gp)
Total value = 64 gp

Total value 939 gp


Io also manages to resist the infection that spreads from the beast's bite.

The first beast is down, while the second one is in close combat with Io. It's round 2, so everyone but Headmsam gets to go before the 2nd beast.


Headsman's axe slashes across the arrow and bullet pocked body of the first tentacle beast, splashing gore, sewage, and bodily fluids all over him as it drops to the ground dead.


Io, take 8 pts of damage and please roll me a Fort save


The monster's teeth and spikes tentacles bounce off Headsmans's armor as they fail to make a purchase on him.

The next tentacle beast attempts to consume Io.

Bite: 1d20 + 7 ⇒ (16) + 7 = 23
Tentacle: 1d20 + 3 ⇒ (17) + 3 = 20
Tentacle: 1d20 + 3 ⇒ (11) + 3 = 14
Bite damage: 1d8 + 4 ⇒ (4) + 4 = 8
Tentacle Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Tentacle Damage: 1d6 + 2 ⇒ (5) + 2 = 7


The first tentacle monster keeps its last meal down, resisting Yanis' compulsion to throw up.

The first monster attacks Headsman, trying to rip apart his armor so it can get to the gooey human filling on the inside.

Bite: 1d20 + 7 ⇒ (9) + 7 = 16
Tentacle: 1d20 + 3 ⇒ (1) + 3 = 4
Tentacle 2: 1d20 + 3 ⇒ (3) + 3 = 6
Bite damage: 1d8 + 4 ⇒ (4) + 4 = 8
Tentacle 1 damage: 1d6 + 2 ⇒ (2) + 2 = 4
tentacle 2 damage: 1d6 + 2 ⇒ (3) + 2 = 5


Will save for Tentacle Monster 1: 1d20 + 6 ⇒ (16) + 6 = 22


Yanis and the Black Merlin are up


Both monsters have 15 ft reach with tentacles, so it you wouldn't be able to find a 10 ft space safe to discharge your shot. I'm sorry for the lack of a battlemap on this one. My old PC's hard drive died, and I haven't be able to download all of my old gaming stuff yet.

Io and Headsman fail to connect with their targets, while Machaera's shot hits the tentacles beast engaged with Headsman.


Io is up


Albatross damage: 1d6 + 2d4 ⇒ (1) + (1, 3) = 5


Headsman's constitution, strengthened by his trials, reists the nasty disease this creatures are carrying from their years in the sewers.

Round 2
The Albatross vanishes from sight, then appears 30 feet behind the 1st tentacle beast, shooting an arrow at it.

Albatross arrow shot: 1d20 + 10 ⇒ (10) + 10 = 20


No worries. New year, new posts


I just need Headsman's Fort save roll, and we're set


2nd tenacle beast manages to penetrate Headsman's chain shirt, ripping links out and getting at the softer flesh beneath.

Tentacle Beast 2 Bite Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Headsman, please make a Fort Save roll


Well Corvus is out. We had too many breaks due to the forums crashing and post delays. I'll make adjustments to monsters based on a 5 person crew


The first monster, having been hit by the group's combined firepower, attacks Io, while the second charges 40 feet towards Headsman and tries to bite him.

Tentacle Beast 1 Bite: 1d20 + 7 ⇒ (9) + 7 = 16
Tentacle Beast 1 Tentacle 1: 1d20 + 3 ⇒ (15) + 3 = 18
Tentacle Beast 1 Tentacle 2: 1d20 + 3 ⇒ (12) + 3 = 15

Tentacle Beast 2 Bite: 1d20 + 9 ⇒ (10) + 9 = 19


The Albatross fires his arrow, but the waving tentacles block the arrow to the side.


I'll ghost Corvus, since he's still having some problems with the forums.

The Albatross, deciding that ranged combat is the better part of valor, draws his shortbow and launches an arrow at the nearer of the tentacled creatures.

Shortbow: 1d20 + 8 ⇒ (2) + 8 = 10


Io's blow impacts on the creature, but its scaly skin seems to take no damage.

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